int solver_inv(void *A) { if(dim2(A) == dim1(A)) if(siz(A) == sizeof(float)){ static float **a,**e; #include "solver/inv.c" }else if(siz(A) == sizeof(double)){ static double **a,**e; #include "solver/inv.c" }else{ fprintf(stderr,"solver_inv: not supported\n"); exit(1);} return 0; }
static int *LU(void *A) { if(dim2(A) == dim1(A)) if(siz(A) == sizeof(float)){ float nrm,**a,aik,*apk,*ai,apkk; #include "solver/LU.c" }else if(siz(A) == sizeof(double)){ double nrm,**a,aik,*apk,*ai,apkk; #include "solver/LU.c" } return NULL; }
int solver_gauss(void *A, void *B) { void *X; if(dim1(A) != dim1(B)) return 0; { static int **Y; if(-1 == dim2(B)){ ary2(Y,2,1); if(NULL == Y) return 0; cp(B,Y[1]); cp(Y,X); }else cp(B,X); } if(siz(A) == sizeof(float) && siz(B) == sizeof(float)){ float **a,*api,s,**x,*b,bpi; #include "solver/fb.c" }else if(siz(A) == sizeof(float) && siz(B) == sizeof(double)){ float **a,*api;double s,**x,*b,bpi; #include "solver/fb.c" }else if(siz(A) == sizeof(double) && siz(B) == sizeof(float)){ double **a,*api,s;float **x,*b,bpi; #include "solver/fb.c" }else if(siz(A) == sizeof(double) && siz(B) == sizeof(double)){ double **a,*api,s,**x,*b,bpi; #include "solver/fb.c" }else{ fprintf(stderr,"solver_gauss: not supported\n"); exit(1);} return 0; }
int matprop_halfbw(void *A) { if(dim2(A) != dim1(A)||dim2(A) < 1||dim1(A) < 1||siz(A) < 1) return 0; if(siz(A) == sizeof(float)){ static float **a; a = (float **)A; #include "matprop/halfbw.c" } if(siz(A) == sizeof(double)){ static double **a; a = (double **)A; #include "matprop/halfbw.c" } return 0; }
bool xst( void const * pkey, size_t const ksize ) { size_t size; /// Unused return siz(pkey, ksize, size) > 0; }
bool all( void const * pkey, size_t const ksize, void * pval, size_t & vsize ) { assert_data_store_open(); bool found = false; size_t esize = 0; if(siz(pkey, ksize, esize)) { if(esize <= vsize) { found = get( pkey, ksize, pval, esize ); } vsize = esize; } else { vsize = 0; } return found; }
int ScriptManager::LaddToScene(lua_State* L){ int n=lua_gettop(L); if(n<1){ lua_pushstring(L,"Error in lua add to scene"); lua_error(L); } string dir=lua_tostring(L,1); Vector3 pos, siz(1,1,1); Quaternion rot(0,0,0,1); if(n>3){ pos.x = lua_tonumber(L,2); pos.y = lua_tonumber(L,3); pos.z = lua_tonumber(L,4); } if(n>6){ rot.x = lua_tonumber(L,5); rot.y = lua_tonumber(L,6); rot.z = lua_tonumber(L,7); rot.w = lua_tonumber(L,8); } if(n>10){ siz.x = lua_tonumber(L,9); siz.y = lua_tonumber(L,10); siz.z = lua_tonumber(L,11); } active->state->addElement(new Tile(active->state, pos, siz, rot, dir)); return 0; }
// Calculate the current max legend label length in pixels. int MyGraph::GetMaxLegendLabelLength(CDC& dc) const { VALIDATE; ASSERT_VALID(&dc); CString sMax; int nMaxChars(-1); CSize siz(-1,-1); // First get max number of characters. for (int nGroup = 0; nGroup < m_saLegendLabels.GetSize(); ++nGroup) { int nLabelLength(m_saLegendLabels.GetAt(nGroup).GetLength()); if (nMaxChars < nLabelLength) { nMaxChars = nLabelLength; sMax = m_saLegendLabels.GetAt(nGroup); } } // Now calculate the pixels. siz = dc.GetTextExtent(sMax); _ASSERTE(-1 < siz.cx); return siz.cx; }
ParametersMap PDFImageService::run( std::ostream& stream, const Request& request ) const { // Get the pdf PDF& pdf(PDFCMSModule::GetRequestPDF(request)); // Get or create image HPDF_Image image(pdf.getImage(_key)); if(!image) { string content(_image->get<WebpageContent>().getCMSScript().eval()); image = pdf.embedPNGImage(_key, content); } // Width and Height float width(_width); float height(_height); if(!width && height) { HPDF_Point siz(HPDF_Image_GetSize(image)); width = _height * (siz.x / siz.y); } else if(!height && width) { HPDF_Point siz(HPDF_Image_GetSize(image)); height = _width * (siz.y / siz.x); } // Draw the image pdf.drawImage( image, PDF::GetPixelsFromMM(_x), PDF::GetPixelsFromMM(_y), width ? PDF::GetPixelsFromMM(width) : HPDF_Image_GetWidth(image), height ? PDF::GetPixelsFromMM(height) : HPDF_Image_GetHeight(image) ); // Return nothing ParametersMap map; return map; }
LRESULT iMinimapView::OnSize(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM lParam, BOOL& /*bHandled*/) { iSize siz(LOWORD(lParam),HIWORD(lParam)); iSize ns( iMAX<uint32>(200,iALIGN(siz.w,32)), iMAX<uint32>(200,iALIGN(siz.h,32))); if (ns != m_outBuff.GetSize()) { m_outBuff.Resize(ns); OnMapContentChanged(); } return 0; }
/////////////////////////////// Helpers to build compound-descriptors ////////// cv::Mat resizeImageProportional(const cv::Mat &img, int maxSize) { cv::Size siz(-1,-1); if(img.cols>=img.rows) { siz.width = maxSize; siz.height = (maxSize*img.rows)/img.cols; } else { siz.width = (maxSize*img.cols)/img.rows; siz.height = maxSize; } cv::Mat ret; cv::resize(img, ret, siz, 0,0, CV_INTER_CUBIC); return ret; }
int ScriptManager::Lload(lua_State *L){ int n= lua_gettop(L); if(n<1){ lua_pushstring(L,"Error in lua load"); lua_error(L); } int ind = lua_tointeger(L,1); string dir; if(n>1){ dir=lua_tostring(L,2); } Vector3 pos, siz(1,1,1); Quaternion rot(0,0,0,1); Scripted * tmp=active->list.find(ind)->second; if(tmp) { if(!dir.empty()){ tmp->setResource(dir); } if(n>3){ pos.x = lua_tonumber(L,3); pos.y = lua_tonumber(L,4); pos.z = lua_tonumber(L,5); tmp->setPos(pos); } if(n>6){ rot.x = lua_tonumber(L,6); rot.y = lua_tonumber(L,7); rot.z = lua_tonumber(L,8); rot.w = lua_tonumber(L,9); tmp->setRot(rot); } if(n>10){ siz.x = lua_tonumber(L,10); siz.y = lua_tonumber(L,11); siz.z = lua_tonumber(L,12); tmp->setSize(siz); } lua_pushnumber(L,0); } return 1; }
bool GameState::update(sf::Time dt) { mWorld.updateWorld(); b2Vec2 pos(mWorld.getPlayerBody()->GetPosition()); sf::Vector2f siz(mPlayerShape.getSize()); mPlayerShape.setPosition(100*pos.x-siz.x/2., 100*pos.y-siz.y/2.); if (pos.x<0) { sf::Vector2f POS(mPlayer->getPos()); b2Vec2 vel(mPlayer->getBody()->GetLinearVelocity()); int X = POS.x-1; int Y = POS.y; std::stringstream sh; sh << X; std::string hor = sh.str(); std::stringstream sv; sv << Y; std::string ver = sv.str(); mWorld.createWorld(hor+ver+".txt"); *mContext.player = Player(mWorld.getWorld(), pos.x+7.95, pos.y, sf::Vector2f(X,Y)); mPlayer->getBody()->SetLinearVelocity(vel); } if (pos.x>8) { sf::Vector2f POS(mPlayer->getPos()); b2Vec2 vel(mPlayer->getBody()->GetLinearVelocity()); int X = POS.x+1; int Y = POS.y; std::stringstream sh; sh << X; std::string hor = sh.str(); std::stringstream sv; sv << Y; std::string ver = sv.str(); mWorld.createWorld(hor+ver+".txt"); *mContext.player = Player(mWorld.getWorld(), pos.x-7.95, pos.y, sf::Vector2f(X,Y)); mPlayer->getBody()->SetLinearVelocity(vel); } if (pos.y<0) { sf::Vector2f POS(mPlayer->getPos()); b2Vec2 vel(mPlayer->getBody()->GetLinearVelocity()); int X = POS.x; int Y = POS.y+1; std::stringstream sh; sh << X; std::string hor = sh.str(); std::stringstream sv; sv << Y; std::string ver = sv.str(); mWorld.createWorld(hor+ver+".txt"); *mContext.player = Player(mWorld.getWorld(), pos.x, pos.y+6.45, sf::Vector2f(X,Y)); mPlayer->getBody()->SetLinearVelocity(vel); } if (pos.y>6.5) { sf::Vector2f POS(mPlayer->getPos()); b2Vec2 vel(mPlayer->getBody()->GetLinearVelocity()); int X = POS.x; int Y = POS.y-1; std::stringstream sh; sh << X; std::string hor = sh.str(); std::stringstream sv; sv << Y; std::string ver = sv.str(); mWorld.createWorld(hor+ver+".txt"); *mContext.player = Player(mWorld.getWorld(), pos.x, pos.y-6.45, sf::Vector2f(X,Y)); mPlayer->getBody()->SetLinearVelocity(vel); } return true; }