Exemplo n.º 1
0
BaseTrackPlayer::BaseTrackPlayer(QObject* pParent,
                                 ConfigObject<ConfigValue>* pConfig,
                                 EngineMaster* pMixingEngine,
                                 EffectsManager* pEffectsManager,
                                 EngineChannel::ChannelOrientation defaultOrientation,
                                 QString group,
                                 bool defaultMaster,
                                 bool defaultHeadphones)
        : BasePlayer(pParent, group),
          m_pConfig(pConfig),
          m_pLoadedTrack(),
          m_pLowFilter(NULL),
          m_pMidFilter(NULL),
          m_pHighFilter(NULL),
          m_pLowFilterKill(NULL),
          m_pMidFilterKill(NULL),
          m_pHighFilterKill(NULL),
          m_replaygainPending(false) {
    m_pChannel = new EngineDeck(getGroup(), pConfig, pMixingEngine,
                                pEffectsManager, defaultOrientation);

    EngineBuffer* pEngineBuffer = m_pChannel->getEngineBuffer();
    pMixingEngine->addChannel(m_pChannel);

    // Set the routing option defaults for the master and headphone mixes.
    {
        ControlObject::set(ConfigKey(getGroup(), "master"), (double)defaultMaster);
        ControlObject::set(ConfigKey(getGroup(), "pfl"), (double)defaultHeadphones);
    }

    // Connect our signals and slots with the EngineBuffer's signals and
    // slots. This will let us know when the reader is done loading a track, and
    // let us request that the reader load a track.
    connect(this, SIGNAL(loadTrack(TrackPointer, bool)),
            pEngineBuffer, SLOT(slotLoadTrack(TrackPointer, bool)));
    connect(pEngineBuffer, SIGNAL(trackLoaded(TrackPointer)),
            this, SLOT(slotFinishLoading(TrackPointer)));
    connect(pEngineBuffer, SIGNAL(trackLoadFailed(TrackPointer, QString)),
            this, SLOT(slotLoadFailed(TrackPointer, QString)));
    connect(pEngineBuffer, SIGNAL(trackUnloaded(TrackPointer)),
            this, SLOT(slotUnloadTrack(TrackPointer)));

    // Get loop point control objects
    m_pLoopInPoint = new ControlObjectThread(
            getGroup(),"loop_start_position");
    m_pLoopOutPoint = new ControlObjectThread(
            getGroup(),"loop_end_position");

    // Duration of the current song, we create this one because nothing else does.
    m_pDuration = new ControlObject(ConfigKey(getGroup(), "duration"));

    // Waveform controls
    m_pWaveformZoom = new ControlPotmeter(ConfigKey(group, "waveform_zoom"),
                                          WaveformWidgetRenderer::s_waveformMinZoom,
                                          WaveformWidgetRenderer::s_waveformMaxZoom);
    m_pWaveformZoom->set(1.0);
    m_pWaveformZoom->setStepCount(WaveformWidgetRenderer::s_waveformMaxZoom -
            WaveformWidgetRenderer::s_waveformMinZoom);
    m_pWaveformZoom->setSmallStepCount(WaveformWidgetRenderer::s_waveformMaxZoom -
            WaveformWidgetRenderer::s_waveformMinZoom);

    m_pEndOfTrack = new ControlObject(ConfigKey(group, "end_of_track"));
    m_pEndOfTrack->set(0.);

    m_pPreGain = new ControlObjectSlave(ConfigKey(group, "pregain"));
    //BPM of the current song
    m_pBPM = new ControlObjectThread(group, "file_bpm");
    m_pKey = new ControlObjectThread(group, "file_key");
    m_pReplayGain = new ControlObjectThread(group, "replaygain");
    m_pPlay = new ControlObjectThread(group, "play");
    connect(m_pPlay, SIGNAL(valueChanged(double)),
            this, SLOT(slotPlayToggled(double)));
}
Exemplo n.º 2
0
BaseTrackPlayer::BaseTrackPlayer(QObject* pParent,
                                 ConfigObject<ConfigValue>* pConfig,
                                 EngineMaster* pMixingEngine,
                                 EngineChannel::ChannelOrientation defaultOrientation,
                                 QString group,
                                 bool defaultMaster,
                                 bool defaultHeadphones) :
        BasePlayer(pParent, group),
        m_pConfig(pConfig),
        m_pLoadedTrack() {

    // Need to strdup the string because EngineChannel will save the pointer,
    // but we might get deleted before the EngineChannel. TODO(XXX)
    // pSafeGroupName is leaked. It's like 5 bytes so whatever.
    const char* pSafeGroupName = strdup(getGroup().toAscii().constData());

    m_pChannel = new EngineDeck(pSafeGroupName,
                                pConfig, defaultOrientation);

    EngineBuffer* pEngineBuffer = m_pChannel->getEngineBuffer();
    pMixingEngine->addChannel(m_pChannel);

    // Set the routing option defaults for the master and headphone mixes.
    {
        ControlObjectThreadMain* pMaster = new ControlObjectThreadMain(
                getGroup(), "master");
        pMaster->slotSet(defaultMaster);
        delete pMaster;

        ControlObjectThreadMain* pHeadphones = new ControlObjectThreadMain(
                getGroup(), "pfl");
        pHeadphones->slotSet(defaultHeadphones);
        delete pHeadphones;
    }

    // Connect our signals and slots with the EngineBuffer's signals and
    // slots. This will let us know when the reader is done loading a track, and
    // let us request that the reader load a track.
    connect(this, SIGNAL(loadTrack(TrackPointer, bool)),
            pEngineBuffer, SLOT(slotLoadTrack(TrackPointer, bool)));
    connect(pEngineBuffer, SIGNAL(trackLoaded(TrackPointer)),
            this, SLOT(slotFinishLoading(TrackPointer)));
    connect(pEngineBuffer, SIGNAL(trackLoadFailed(TrackPointer, QString)),
            this, SLOT(slotLoadFailed(TrackPointer, QString)));
    connect(pEngineBuffer, SIGNAL(trackUnloaded(TrackPointer)),
            this, SLOT(slotUnloadTrack(TrackPointer)));

    //Get cue point control object
    m_pCuePoint = new ControlObjectThreadMain(
            getGroup(),"cue_point");
    // Get loop point control objects
    m_pLoopInPoint = new ControlObjectThreadMain(
            getGroup(),"loop_start_position");
    m_pLoopOutPoint = new ControlObjectThreadMain(
            getGroup(),"loop_end_position");
    //Playback position within the currently loaded track (in this player).
    m_pPlayPosition = new ControlObjectThreadMain(
            getGroup(), "playposition");

    // Duration of the current song, we create this one because nothing else does.
    m_pDuration = new ControlObject(ConfigKey(getGroup(), "duration"));

    // Waveform controls
    m_pWaveformZoom = new ControlPotmeter(ConfigKey(group, "waveform_zoom"),
                                          WaveformWidgetRenderer::s_waveformMinZoom,
                                          WaveformWidgetRenderer::s_waveformMaxZoom);
    m_pWaveformZoom->set(1.0);
    m_pWaveformZoom->setStep(1.0);
    m_pWaveformZoom->setSmallStep(1.0);

    m_pEndOfTrack = new ControlObject(ConfigKey(group, "end_of_track"));
    m_pEndOfTrack->set(0.);

    //BPM of the current song
    m_pBPM = new ControlObjectThreadMain(group, "file_bpm");
    m_pReplayGain = new ControlObjectThreadMain(group, "replaygain");
    m_pPlay = new ControlObjectThreadMain(group, "play");
}