Exemplo n.º 1
0
void KGameChat::setKGame(KGame* g)
{
 if (d->mGame) {
	slotUnsetKGame();
 }
 qCDebug(GAMES_PRIVATE_KGAME) << "game=" << g;
 d->mGame = g;

 if (d->mGame) {
	connect(d->mGame, SIGNAL(signalPlayerJoinedGame(KPlayer*)), 
			this, SLOT(slotAddPlayer(KPlayer*)));
	connect(d->mGame, SIGNAL(signalPlayerLeftGame(KPlayer*)), 
			this, SLOT(slotRemovePlayer(KPlayer*)));
	connect(d->mGame, SIGNAL(signalNetworkData(int,QByteArray,quint32,quint32)),
			this, SLOT(slotReceiveMessage(int,QByteArray,quint32,quint32)));
	connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame()));

	QList<KPlayer*> playerList = *d->mGame->playerList();
	for (int i = 0; i < playerList.count(); i++) {
		slotAddPlayer(playerList.at(i));
	}
 }
Exemplo n.º 2
0
void KGameDialog::setKGame(KGame* g)
{
 if (d->mGame) {
	disconnect(d->mGame, 0, this, 0);
 }
 d->mGame = g;
 for (int i = 0; i < d->mConfigWidgets.count(); i++) {
	d->mConfigWidgets.at(i)->setKGame(d->mGame);
 }
 if (d->mGame) {
	setAdmin(d->mGame->isAdmin());
	connect(d->mGame, SIGNAL(destroyed()), this, SLOT(slotUnsetKGame()));
	connect(d->mGame, SIGNAL(signalAdminStatusChanged(bool)),
			this, SLOT(setAdmin(bool)));
 }