bool ConfigManager::loadSoundRolesTable() { std::string sound_ini = config_dirSTD + "sound_roles.ini"; if(!Files::fileExists(sound_ini)) { const char* msg = "ERROR LOADING sound_roles.ini: file does not exist"; addError(msg); PGE_MsgBox::error(msg); return false; } main_sound_table.clear(); main_sound_table.allocateSlots(57); IniProcessing soundset(sound_ini); soundset.beginGroup("sound-roles"); { //main_sound_table[obj_sound_role::] main_sound_table[obj_sound_role::Greeting] = soundset.value("greeting", 0).toInt(); main_sound_table[obj_sound_role::MenuDo] = soundset.value("menudo", 0).toInt(); main_sound_table[obj_sound_role::MenuScroll] = soundset.value("menuscroll", 0).toInt(); main_sound_table[obj_sound_role::MenuMessageBox] = soundset.value("menumessagebox", 0).toInt(); main_sound_table[obj_sound_role::MenuPause] = soundset.value("menupause", 0).toInt(); main_sound_table[obj_sound_role::CameraSwitch] = soundset.value("cameraswitch", 0).toInt(); main_sound_table[obj_sound_role::PlayerJump] = soundset.value("playerjump", 0).toInt(); main_sound_table[obj_sound_role::PlayerStomp] = soundset.value("playerstomp", 0).toInt(); main_sound_table[obj_sound_role::PlayerKick] = soundset.value("playerkick", 0).toInt(); main_sound_table[obj_sound_role::PlayerShrink] = soundset.value("playershrink", 0).toInt(); main_sound_table[obj_sound_role::PlayerHarm] = soundset.value("playerharm", 0).toInt(); main_sound_table[obj_sound_role::PlayerGrow] = soundset.value("playergrow", 0).toInt(); main_sound_table[obj_sound_role::PlayerDied] = soundset.value("playerdied", 0).toInt(); main_sound_table[obj_sound_role::PlayerDropItem] = soundset.value("playerdropitem", 0).toInt(); main_sound_table[obj_sound_role::PlayerTakeItem] = soundset.value("playertakeitem", 0).toInt(); main_sound_table[obj_sound_role::PlayerSlide] = soundset.value("playerslide", 0).toInt(); main_sound_table[obj_sound_role::PlayerGrab1] = soundset.value("playergrab1", 0).toInt(); main_sound_table[obj_sound_role::PlayerGrab2] = soundset.value("playergrab2", 0).toInt(); main_sound_table[obj_sound_role::PlayerSpring] = soundset.value("playerspring", 0).toInt(); main_sound_table[obj_sound_role::PlayerClimb] = soundset.value("playerclimb", 0).toInt(); main_sound_table[obj_sound_role::PlayerTail] = soundset.value("playertail", 0).toInt(); main_sound_table[obj_sound_role::PlayerMagic] = soundset.value("playermagic", 0).toInt(); main_sound_table[obj_sound_role::PlayerWaterSwim] = soundset.value("playerwaterswim", 0).toInt(); main_sound_table[obj_sound_role::BonusCoin] = soundset.value("bonuscoin", 0).toInt(); main_sound_table[obj_sound_role::Bonus1up] = soundset.value("bonus1up", 0).toInt(); main_sound_table[obj_sound_role::WeaponHammer] = soundset.value("weaponhammer", 0).toInt(); main_sound_table[obj_sound_role::WeaponFire] = soundset.value("weaponfire", 0).toInt(); main_sound_table[obj_sound_role::WeaponCannon] = soundset.value("weaponcannon", 0).toInt(); main_sound_table[obj_sound_role::WeaponExplosion] = soundset.value("weaponexplosion", 0).toInt(); main_sound_table[obj_sound_role::WeaponBigFire] = soundset.value("weaponbigfire", 0).toInt(); main_sound_table[obj_sound_role::NpcLavaBurn] = soundset.value("npclavaburn", 0).toInt(); main_sound_table[obj_sound_role::NpcStoneFall] = soundset.value("npcstonefall", 0).toInt(); main_sound_table[obj_sound_role::NpcHit] = soundset.value("npchit", 0).toInt(); main_sound_table[obj_sound_role::NpcDeath] = soundset.value("npcdeath", 0).toInt(); main_sound_table[obj_sound_role::WarpPipe] = soundset.value("warppipe", 0).toInt(); main_sound_table[obj_sound_role::WarpDoor] = soundset.value("warpdoor", 0).toInt(); main_sound_table[obj_sound_role::WarpTeleport] = soundset.value("warpteleport", 0).toInt(); main_sound_table[obj_sound_role::LevelFailed] = soundset.value("levelfailed", 0).toInt(); main_sound_table[obj_sound_role::LevelCheckPoint] = soundset.value("levelcheckpoint", 0).toInt(); main_sound_table[obj_sound_role::WorldMove] = soundset.value("worldmove", 0).toInt(); main_sound_table[obj_sound_role::WorldDeny] = soundset.value("worlddeny", 0).toInt(); main_sound_table[obj_sound_role::WorldOpenPath] = soundset.value("worldopenpath", 0).toInt(); main_sound_table[obj_sound_role::WorldEnterLevel] = soundset.value("worldenterlevel", 0).toInt(); main_sound_table[obj_sound_role::LevelExit01] = soundset.value("levelexit01", 0).toInt(); main_sound_table[obj_sound_role::LevelExit02] = soundset.value("levelexit02", 0).toInt(); main_sound_table[obj_sound_role::LevelExit03] = soundset.value("levelexit03", 0).toInt(); main_sound_table[obj_sound_role::LevelExit04] = soundset.value("levelexit04", 0).toInt(); main_sound_table[obj_sound_role::LevelExit05] = soundset.value("levelexit05", 0).toInt(); main_sound_table[obj_sound_role::LevelExit06] = soundset.value("levelexit06", 0).toInt(); main_sound_table[obj_sound_role::LevelExit07] = soundset.value("levelexit07", 0).toInt(); main_sound_table[obj_sound_role::LevelExit08] = soundset.value("levelexit08", 0).toInt(); main_sound_table[obj_sound_role::LevelExit09] = soundset.value("levelexit09", 0).toInt(); main_sound_table[obj_sound_role::LevelExit10] = soundset.value("levelexit10", 0).toInt(); main_sound_table[obj_sound_role::GameCompleted] = soundset.value("gamecompleted", 0).toInt(); main_sound_table[obj_sound_role::BlockHit] = soundset.value("blockhit", 0).toInt(); main_sound_table[obj_sound_role::BlockOpen] = soundset.value("blockopen", 0).toInt(); main_sound_table[obj_sound_role::BlockSmashed] = soundset.value("blocksmashed", 0).toInt(); main_sound_table[obj_sound_role::BlockSwitch] = soundset.value("blockswitch", 0).toInt(); } soundset.endGroup(); if(soundset.lastError() != IniProcessing::ERR_OK) { addError(fmt::format("ERROR LOADING sound_roles.ini N:{0}", soundset.lineWithError())); PGE_MsgBox::error(fmt::format("ERROR LOADING sound_roles.ini N:{0}", soundset.lineWithError())); return false; } return true; }
void dataconfigs::loadSound(QProgressDialog *prgs) { unsigned int i; obj_sound sound; unsigned long sound_total=0; QString sound_ini = config_dir + "sounds.ini"; if(!QFile::exists(sound_ini)) { addError(QString("ERROR LOADING sounds.ini: file does not exist"), QtCriticalMsg); return; } QSettings soundset(sound_ini, QSettings::IniFormat); soundset.setIniCodec("UTF-8"); main_sound.clear(); //Clear old soundset.beginGroup("sound-main"); sound_total = soundset.value("total", "0").toInt(); total_data +=sound_total; soundset.endGroup(); if(prgs) prgs->setMaximum(sound_total); if(prgs) prgs->setLabelText(QApplication::tr("Loading Sound...")); ConfStatus::total_sound = sound_total; if(ConfStatus::total_sound==0) { addError(QString("ERROR LOADING sounds.ini: number of items not define, or empty config"), QtCriticalMsg); return; } ////////////////////////////// //Sound for(i=1; i<=sound_total; i++) { qApp->processEvents(); if(prgs) { if(!prgs->wasCanceled()) prgs->setValue(i); } soundset.beginGroup( QString("sound-"+QString::number(i)) ); sound.name = soundset.value("name", "").toString(); if(sound.name.isEmpty()) { addError(QString("Sound-%1 Item name isn't defined").arg(i)); goto skipSoundFile; } sound.file = soundset.value("file", "").toString(); if(sound.file.isEmpty()) { addError(QString("Sound-%1 Item file isn't defined").arg(i)); goto skipSoundFile; } sound.hidden = soundset.value("hidden", "0").toBool(); sound.id = i; main_sound.push_back(sound); skipSoundFile: soundset.endGroup(); if( soundset.status() != QSettings::NoError ) { addError(QString("ERROR LOADING sounds.ini N:%1 (sound %2)").arg(soundset.status()).arg(i), QtCriticalMsg); break; } } }
bool ConfigManager::loadSound(std::string rootPath, std::string iniFile, bool isCustom) { unsigned int i; obj_sound sound; unsigned long sound_total = 0; int cur_channel = 0; bool reserveChannel = false; std::string sound_ini = iniFile; if(!Files::fileExists(sound_ini)) { if(isCustom) return false; addError("ERROR LOADING sounds.ini: file does not exist"); PGE_MsgBox::error("ERROR LOADING sounds.ini: file does not exist"); return false; } if(isCustom) { if(sound_lastIniFile == iniFile) return false; sound_lastIniFile = iniFile; sound_lastIniFile_changed = true; } IniProcessing soundset(sound_ini); if(!isCustom) //Show errors if error caused with the internal stuff folder { main_sound.clear(); //Clear old } if(!isCustom) { soundset.beginGroup("sound-main"); sound_total = soundset.value("total", 0).toULongLong(); soundset.endGroup(); } else sound_total = main_sound.total(); if(sound_total == 0) { if(isCustom) return false; addError("ERROR LOADING sounds.ini: number of items not define, or empty config"); PGE_MsgBox::error("ERROR LOADING sounds.ini: number of items not define, or empty config"); return false; } if(!isCustom) main_sound.allocateSlots(sound_total); ////////////////////////////// //Sound for(i = 1; i <= sound_total; i++) { soundset.beginGroup(fmt::format("sound-{0}", i)); sound.name = soundset.value("name", "").toString(); if(sound.name.empty()) { if(!isCustom) //Show errors if error caused with the internal stuff folder { addError(fmt::format("Sound-{0} Item name isn't defined", i)); goto skipSoundFile; } else sound.name = fmt::format("sound-{0}", i); } sound.file = soundset.value("file", "").toString(); if(sound.file.empty()) { if(!isCustom) //Show errors if error caused with the internal stuff folder addError(fmt::format("Sound-{0} Item file isn't defined", i)); goto skipSoundFile; } sound.hidden = soundset.value("hidden", "0").toBool(); sound.absPath = rootPath + sound.file; if(!Files::fileExists(sound.absPath)) { if(!isCustom) //Show errors if error caused with the internal stuff folder addError(fmt::format("Sound-{0}: file {1} not exist", i, sound.absPath)); goto skipSoundFile; } reserveChannel = soundset.value("single-channel", false).toBool(); if(reserveChannel) sound.channel = cur_channel++; else if(isCustom && main_sound.contains(i)) sound.channel = main_sound[i].channel; else sound.channel = -1; sound.id = i; main_sound.storeElement(i, sound); skipSoundFile: soundset.endGroup(); if(soundset.lastError() != IniProcessing::ERR_OK) { if(!isCustom) //Show errors if error caused with the internal stuff folder { std::string msg = fmt::format("ERROR LOADING sounds.ini N:{0} (sound {1})", soundset.lastError(),i); addError(msg); PGE_MsgBox::error(msg); return false; } break; } } return true; }
bool ConfigManager::loadSound(QString rootPath, QString iniFile, bool isCustom) { unsigned int i; obj_sound sound; unsigned long sound_total = 0; int cur_channel = 0; bool reserveChannel = false; QString sound_ini = iniFile; if(!QFile::exists(sound_ini)) { if(isCustom) return false; addError(QString("ERROR LOADING sounds.ini: file does not exist"), QtCriticalMsg); PGE_MsgBox::error(QString("ERROR LOADING sounds.ini: file does not exist")); return false; } if(isCustom) { if(sound_lastIniFile == iniFile) return false; sound_lastIniFile = iniFile; sound_lastIniFile_changed = true; } QSettings soundset(sound_ini, QSettings::IniFormat); soundset.setIniCodec("UTF-8"); if(!isCustom) //Show errors if error caused with the internal stuff folder { main_sound.clear(); //Clear old } if(!isCustom) { soundset.beginGroup("sound-main"); sound_total = soundset.value("total", 0).toULongLong(); soundset.endGroup(); } else sound_total = main_sound.total(); if(sound_total == 0) { if(isCustom) return false; addError(QString("ERROR LOADING sounds.ini: number of items not define, or empty config"), QtCriticalMsg); PGE_MsgBox::error(QString("ERROR LOADING sounds.ini: number of items not define, or empty config")); return false; } if(!isCustom) main_sound.allocateSlots(sound_total); ////////////////////////////// //Sound for(i = 1; i <= sound_total; i++) { soundset.beginGroup(QString("sound-" + QString::number(i))); sound.name = soundset.value("name", "").toString(); if(sound.name.isEmpty()) { if(!isCustom) //Show errors if error caused with the internal stuff folder { addError(QString("Sound-%1 Item name isn't defined").arg(i)); goto skipSoundFile; } else sound.name = "sound-" + QString::number(i); } sound.file = soundset.value("file", "").toString(); if(sound.file.isEmpty()) { if(!isCustom) //Show errors if error caused with the internal stuff folder addError(QString("Sound-%1 Item file isn't defined").arg(i)); goto skipSoundFile; } sound.hidden = soundset.value("hidden", "0").toBool(); sound.absPath = rootPath + sound.file; if(!QFileInfo(sound.absPath).exists()) { if(!isCustom) //Show errors if error caused with the internal stuff folder addError(QString("Sound-%1: file %2 not exist").arg(i).arg(sound.absPath)); goto skipSoundFile; } reserveChannel = soundset.value("single-channel", false).toBool(); if(reserveChannel) sound.channel = cur_channel++; else if(isCustom && main_sound.contains(i)) sound.channel = main_sound[i].channel; else sound.channel = -1; sound.id = i; main_sound.storeElement(i, sound); skipSoundFile: soundset.endGroup(); if(soundset.status() != QSettings::NoError) { if(!isCustom) //Show errors if error caused with the internal stuff folder { addError(QString("ERROR LOADING sounds.ini N:%1 (sound %2)").arg(soundset.status()).arg(i), QtCriticalMsg); PGE_MsgBox::error(QString("ERROR LOADING sounds.ini N:%1 (sound %2)").arg(soundset.status()).arg(i)); return false; } break; } } return true; }