Exemplo n.º 1
0
void draw_splash(void)
{
  spClearTarget(0);
  spResetZBuffer();
	spIdentity();
	spTranslate(0,0,-3<<SP_ACCURACY);
	spSetZTest(0);
	spSetZSet(0);
	spMesh3D( sparrow_mesh, 1 );
	spMesh3D( logo_mesh, 1 );
  spFlip();  	
}
Exemplo n.º 2
0
void draw_function(void)
{
	//Reseting Z Buffer to the maximal negative value
	spResetZBuffer();
	//Cleaning the target (in this case the screen surface) with 0 (black).
	spClearTarget(0);
	//Reseting the ModelViewMatrix to an identity matrix.
	spIdentity();
	
	//Binding the texture
	spBindTexture(texture);
	
	//Going to the "position" -8.0f
	spTranslate(0,0,-8<<SP_ACCURACY);
	//rotation aorund every axis
	spRotateX(rotation);
	spRotateY(rotation);
	spRotateZ(rotation);
	spRotateX(SP_PI/8);
	//Drawing the mesh and no update of the edgelist 
	spMesh3D(mesh,0);
	//Show it!
	spFlip();
}
Exemplo n.º 3
0
void DebugStage::Render()
{
	int elevation = 24;

	spResetZBuffer();
	spIdentity();
	spClearTarget(SDL_MapRGB( display->format, 190, 190, 220 ));

	spSetLight(1);
	spSetCulling(1);
	spSetZSet(1);
	spSetZTest(1);
	spSetAlphaTest(1);

	Sint32 brightness = 65535; // (spCos(rotation+a*SP_PI/8)>>SP_HALF_ACCURACY)*abs(spCos(rotation+a*SP_PI/8)>>SP_HALF_ACCURACY)/2+(3<<SP_ACCURACY-1);
	Uint16 color = 0x8410; // 0xFFFF; // ((brightness>>SP_ACCURACY-4)<<11)+((brightness>>SP_ACCURACY-5)<<5)+(brightness>>SP_ACCURACY-4);

	spTranslate(0,-6<<SP_ACCURACY,-24<<SP_ACCURACY);

	spRotateX(rotation);
	for( int a = 0; a < 64; a++ )
	{
		spRotateX(SP_PI/32);

		if( ((rotation / (SP_PI/32)) + a) % 64 > 32 )
		{
			int yA, yB;

			////////////////////////////////////////// Left OffRoad
			yA = -15; // + LeftWall[a+1];
			yB = -15 + LeftWall[a];
			if( yA > yB )
			{
				int yT = yB;
				yB = yA;
				yA = yT;
			}
			elevation = 25;
			spBindTexture(roadsideTexture);
			if( ((rotation / (SP_PI/32)) + a) % 64 > 56 )
			{
				spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE,
					((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,roadsideTexture->h-SP_FONT_EXTRASPACE-1,
					((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,roadsideTexture->h-SP_FONT_EXTRASPACE-1,
					((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color);
			}

			yA = -15 + LeftWall[(a+1) % 64] + 1;
			if( LeftWall[a+1] != LeftWall[a] )
			{
				spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE,
					((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,1,roadsideTexture->h-SP_FONT_EXTRASPACE-1,
					((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,roadsideTexture->h-SP_FONT_EXTRASPACE-1,
					((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color);
			}

			spQuadTex3D(((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE,
				((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
				((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
				((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color);


			yA = -15; // + LeftWall[a+1];
			spBindTexture(offroadTexture);
			spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE,
				((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
				((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
				((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color);


			////////////////////////////////////////// Right OffRoad
			yA = 15 - RightWall[a];
			yB = 15;
			if( yA > yB )
			{
				int yT = yB;
				yB = yA;
				yA = yT;
			}
			elevation = 25;
			spBindTexture(roadsideTexture);

			if( ((rotation / (SP_PI/32)) + a) % 64 > 56 )
			{
				spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE,
					((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,roadsideTexture->h-SP_FONT_EXTRASPACE-1,
					((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,roadsideTexture->h-SP_FONT_EXTRASPACE-1,
					((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color);
			}

			yB = 15 - RightWall[(a+1) % 64] - 1;
			if( RightWall[a+1] != RightWall[a] )
			{
				spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE,
					((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,1,roadsideTexture->h-SP_FONT_EXTRASPACE-1,
					((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,roadsideTexture->h-SP_FONT_EXTRASPACE-1,
					((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color);
			}

			spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE,
				((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,1,roadsideTexture->h-SP_FONT_EXTRASPACE-1,
				((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,roadsideTexture->h-SP_FONT_EXTRASPACE-1,
				((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadsideTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color);


			yB = 15; // + LeftWall[a+1];
			spBindTexture(offroadTexture);
			spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE,
				((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
				((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
				((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color);


			// Draw Road
			yA = -14 + LeftWall[a];
			yB = 14 - RightWall[a];
			spBindTexture(roadTexture);
			elevation = 24;
			spQuadTex3D(((4*yA)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE,
				((4*yA)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,roadTexture->h-SP_FONT_EXTRASPACE-1,
				((4*yB)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadTexture->w-SP_FONT_EXTRASPACE-1,roadTexture->h-SP_FONT_EXTRASPACE-1,
				((4*yB)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,roadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color);




			/*
			for( int y = -15; y <= 15; y++ )
			{


				if( y <= -15 + LeftWall[a] || y >= 15 - RightWall[a] )
				{
					elevation = 25;
					//if( ((rotation / (SP_PI/32)) + a) % 64 == 60 && y == carPos )
					//      spBindTexture(carTexture);
					//else

					spBindTexture(roadsideTexture);
					if( ((rotation / (SP_PI/32)) + a) % 64 > 56 )
					{
						spQuadTex3D(((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE,
							((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
							((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
							((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color);
					}

					if( y == -15 + LeftWall[a] || y == 15 - RightWall[a] )
					{
						if( (y == -15 + LeftWall[a] && LeftWall[a] > LeftWall[a+1]) || (y == 15 - RightWall[a] && RightWall[a] > RightWall[a+1]) )
						{
							spQuadTex3D(((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE,
								((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
								((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
								((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color);
						}

						spQuadTex3D(((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE,
							((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
							((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
							((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color);

						spQuadTex3D(((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE,
							((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, (elevation-1)<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
							((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
							((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color);
					}

					spBindTexture(offroadTexture);
					spQuadTex3D(((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE,
						((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
						((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
						((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color);

				} else {
					//if( ((rotation / (SP_PI/32)) + a) % 64 == 60 && y == carPos )
					//      spBindTexture(carTexture);
					//else
					spBindTexture(roadTexture);
					elevation = 24;
					spQuadTex3D(((4*y)-2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,SP_FONT_EXTRASPACE,SP_FONT_EXTRASPACE,
						((4*y)-2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
						((4*y)+2)<<SP_ACCURACY-2,-3<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,offroadTexture->h-SP_FONT_EXTRASPACE-1,
						((4*y)+2)<<SP_ACCURACY-2,+2<<SP_ACCURACY-2, elevation<<SP_ACCURACY-1,offroadTexture->w-SP_FONT_EXTRASPACE-1,SP_FONT_EXTRASPACE,color);

				}

			}
			*/
		}
	}

	spIdentity();
	spBindTexture(carTexture);
	spTranslate( carGfxAt, -3<<SP_ACCURACY, -12<<SP_ACCURACY );
	spRotateY( (SP_PI/8)*12 );
	spRotateZ( (SP_PI/16)*26 );

	if( crashed != 0 )
	{
		spRotateX( (SP_PI/16)*(crashTick < 6 ? crashTick : 6) );
		spRotateY( (SP_PI/16)*crashTick );
		spRotateZ( (SP_PI/16)*crashTick );

		char crashText[80];
		int crashYAdj;
		if( crashHiScore >= 0 )
		{
			sprintf((char*)&crashText, "Well Done\nNew High Score\nRank %d", (crashHiScore+1) );
			crashYAdj = (int)((double)fontHiSHnd->maxheight * 1.5);
		} else {
			sprintf((char*)&crashText, "Game Over" );
			crashYAdj = (int)(fontHiSHnd->maxheight / 2);
		}
		spSetZSet( 0 );
		spSetZTest( 0 );

		spFontDrawMiddle( (gameSettings->ScreenWidth / 2) + 4, (gameSettings->ScreenHeight / 2) + 4 - crashYAdj, -1, (char*)&crashText, fontHiSHnd );
		spFontDrawMiddle( (gameSettings->ScreenWidth / 2), (gameSettings->ScreenHeight / 2) - crashYAdj, -1, (char*)&crashText, fontHiHnd );

		spSetZSet( 1 );
		spSetZTest( 1 );
	} else 	if( carGfxTo > carGfxAt ) {
		spRotateY( -(SP_PI/16) );
	}	else if( carGfxTo < carGfxAt ) {
		spRotateY( (SP_PI/16) );
	}


	spMesh3D( carMesh, 0 );

	char scoreText[15];
	sprintf((char*)&scoreText, "Score: %d", (int)(score > 9999999 ? 9999999 : score) );
	spFontDraw( 10, 10, -1, (char*)&scoreText, fontHnd );
}