Exemplo n.º 1
0
int  _PopAndUnmarkVerticesAndEdges(graphP theGraph, int Z, int stackBottom)
{
int  V, e;

     // Pop vertex/edge pairs until all have been popped from the stack,
     // and all that's left is what was under the pairs, or until...
     while (sp_GetCurrentSize(theGraph->theStack) > stackBottom)
     {
         sp_Pop(theGraph->theStack, V);

         // If we pop the terminating vertex Z, then put it back and break
         if (V == Z)
         {
             sp_Push(theGraph->theStack, V);
             break;
         }

         // Otherwise, pop the edge part of the vertex/edge pair
         sp_Pop(theGraph->theStack, e);

         // Now unmark the vertex and edge (i.e. revert to "unvisited")
         theGraph->G[V].visited = 0;
         theGraph->G[e].visited = 0;
         theGraph->G[gp_GetTwinArc(theGraph, e)].visited = 0;
     }

     return OK;
}
Exemplo n.º 2
0
int _ComputeVertexPositionsInComponent(DrawPlanarContext *context, int root, int *pIndex)
{
graphP theEmbedding = context->theGraph;
listCollectionP theOrder = LCNew(theEmbedding->N);
int W, P, C, V, J;

    if (theOrder == NULL)
        return NOTOK;

    // Determine the vertex order using a depth first search with
    // pre-order visitation.

    sp_ClearStack(theEmbedding->theStack);
    sp_Push(theEmbedding->theStack, root);
    while (!sp_IsEmpty(theEmbedding->theStack))
    {
        sp_Pop(theEmbedding->theStack, W);

        P = theEmbedding->V[W].DFSParent;
        V = context->V[W].ancestor;
        C = context->V[W].ancestorChild;

        // For the special case that we just popped the DFS tree root,
        // we simply add the root to its own position.
        if (P == NIL)
        {
            // Put the DFS root in the list by itself
            LCAppend(theOrder, NIL, W);
            // The children of the DFS root have the root as their
            // ancestorChild and 'beyond' as the drawingFlag, so this
            // causes the root's children to be placed below the root
            context->V[W].drawingFlag = DRAWINGFLAG_BELOW;
        }

        // Determine vertex W position relative to P
        else
        {
            // An unresolved tie is an error
            if (context->V[W].drawingFlag == DRAWINGFLAG_TIE)
                return NOTOK;

            // If C below V, then P below V, so interpret W between
            // P and V as W above P, and interpret W beyond P relative
            // to V as W below P.
            if (context->V[C].drawingFlag == DRAWINGFLAG_BELOW)
            {
                if (context->V[W].drawingFlag == DRAWINGFLAG_BETWEEN)
                    context->V[W].drawingFlag = DRAWINGFLAG_ABOVE;
                else
                    context->V[W].drawingFlag = DRAWINGFLAG_BELOW;
            }

            // If C above V, then P above V, so interpret W between
            // P and V as W below P, and interpret W beyond P relative
            // to V as W above P.
            else
            {
                if (context->V[W].drawingFlag == DRAWINGFLAG_BETWEEN)
                    context->V[W].drawingFlag = DRAWINGFLAG_BELOW;
                else
                    context->V[W].drawingFlag = DRAWINGFLAG_ABOVE;
            }

            if (context->V[W].drawingFlag == DRAWINGFLAG_BELOW)
                LCInsertAfter(theOrder, P, W);
            else
                LCInsertBefore(theOrder, P, W);
        }

        // Push DFS children
        J = gp_GetFirstArc(theEmbedding, W);
        while (gp_IsArc(theEmbedding, J))
        {
            if (theEmbedding->G[J].type == EDGE_DFSCHILD)
                sp_Push(theEmbedding->theStack, theEmbedding->G[J].v);

            J = gp_GetNextArc(theEmbedding, J);
        }
    }

    // Use the order to assign vertical positions
    V = root;
    while (V != NIL)
    {
        context->G[V].pos = *pIndex;
        (*pIndex)++;
        V = LCGetNext(theOrder, root, V);
    }

    // Clean up and return

    LCFree(&theOrder);
    return OK;
}
Exemplo n.º 3
0
int  gp_LowpointAndLeastAncestor(graphP theGraph)
{
stackP theStack = theGraph->theStack;
int I, u, uneighbor, J, L, leastAncestor;
int totalVisited = 0;

#ifdef PROFILE
platform_time start, end;
platform_GetTime(start);
#endif

     sp_ClearStack(theStack);

     for (I=0; I < theGraph->N; I++)
          theGraph->G[I].visited = 0;

/* This outer loop causes the connected subgraphs of a disconnected
        graph to be processed */

     for (I=0; I < theGraph->N && totalVisited < theGraph->N; I++)
     {
          if (theGraph->G[I].visited)
              continue;

          sp_Push(theStack, I);
          while (sp_NonEmpty(theStack))
          {
              sp_Pop(theStack, u);
              if (!theGraph->G[u].visited)
              {
                  /* Mark u as visited, then push it back on the stack */
                  theGraph->G[u].visited = 1;
                  totalVisited++;
                  sp_Push(theStack, u);

                  /* Push DFS children */
                  J = gp_GetFirstArc(theGraph, u);
                  while (gp_IsArc(theGraph, J))
                  {
                      if (theGraph->G[J].type == EDGE_DFSCHILD)
                      {
                          sp_Push(theStack, theGraph->G[J].v);
                      }
                      else break;

                      J = gp_GetNextArc(theGraph, J);
                  }
              }
              else
              {
                  /* Start with high values because we are doing a min function */
                  L = leastAncestor = u;

                  /* Compute L and leastAncestor */
                  J = gp_GetFirstArc(theGraph, u);
                  while (gp_IsArc(theGraph, J))
                  {
                      uneighbor = theGraph->G[J].v;
                      if (theGraph->G[J].type == EDGE_DFSCHILD)
                      {
                          if (L > theGraph->V[uneighbor].Lowpoint)
                              L = theGraph->V[uneighbor].Lowpoint;
                      }
                      else if (theGraph->G[J].type == EDGE_BACK)
                      {
                          if (leastAncestor > uneighbor)
                              leastAncestor = uneighbor;
                      }
                      else if (theGraph->G[J].type == EDGE_FORWARD)
                          break;

                      J = gp_GetNextArc(theGraph, J);
                  }

                  /* Assign leastAncestor and Lowpoint to the vertex */
                  theGraph->V[u].leastAncestor = leastAncestor;
                  theGraph->V[u].Lowpoint = leastAncestor < L ? leastAncestor : L;
              }
         }
     }

#ifdef PROFILE
platform_GetTime(end);
printf("Lowpoint in %.3lf seconds.\n", platform_GetDuration(start,end));
#endif

     return OK;
}
int  _CheckEmbeddingFacialIntegrity(graphP theGraph)
{
stackP theStack = theGraph->theStack;
int EsizeOccupied, v, e, eTwin, eStart, eNext, NumFaces, connectedComponents;

     if (theGraph == NULL)
         return NOTOK;

/* The stack need only contain 2M entries, one for each edge record. With
        max M at 3N, this amounts to 6N integers of space.  The embedding
        structure already contains this stack, so we just make sure it
        starts out empty. */

     sp_ClearStack(theStack);

/* Push all arcs and set them to unvisited */

	 EsizeOccupied = gp_EdgeInUseIndexBound(theGraph);
     for (e = gp_GetFirstEdge(theGraph); e < EsizeOccupied; e+=2)
     {
    	  // Except skip edge holes
          if (gp_EdgeInUse(theGraph, e))
          {
			  sp_Push(theStack, e);
			  gp_ClearEdgeVisited(theGraph, e);
			  eTwin = gp_GetTwinArc(theGraph, e);
			  sp_Push(theStack, eTwin);
			  gp_ClearEdgeVisited(theGraph, eTwin);
          }
     }

     // There are M edges, so we better have pushed 2M arcs just now
     // i.e. testing that the continue above skipped only edge holes
     if (sp_GetCurrentSize(theStack) != 2*theGraph->M)
    	 return NOTOK;


/* Read faces until every arc is used */

     NumFaces = 0;
     while (sp_NonEmpty(theStack))
     {
            /* Get an arc; if it has already been used by a face, then
                don't use it to traverse a new face */
            sp_Pop(theStack, eStart);
            if (gp_GetEdgeVisited(theGraph, eStart)) continue;

            e = eStart;
            do {
                eNext = gp_GetNextArcCircular(theGraph, gp_GetTwinArc(theGraph, e));
                if (gp_GetEdgeVisited(theGraph, eNext))
                    return NOTOK;
                gp_SetEdgeVisited(theGraph, eNext);
                e = eNext;
            } while (e != eStart);
            NumFaces++;
     }

/* Count the external face once rather than once per connected component;
    each connected component is detected by the fact that it has no
    DFS parent, except in the case of isolated vertices, no face was counted
    so we do not subtract one. */

     connectedComponents = 0;
     for (v = gp_GetFirstVertex(theGraph); gp_VertexInRange(theGraph, v); v++)
     {
          if (gp_IsDFSTreeRoot(theGraph, v))
          {
              if (gp_GetVertexDegree(theGraph, v) > 0)
                  NumFaces--;
              connectedComponents++;
          }
     }

     NumFaces++;

/* Test number of faces using the extended Euler's formula.
     For connected components, Euler's formula is f=m-n+2, but
     for disconnected graphs it is extended to f=m-n+1+c where
     c is the number of connected components.*/

     return NumFaces == theGraph->M - theGraph->N + 1 + connectedComponents
            ? OK : NOTOK;
}