Exemplo n.º 1
0
/**
 * XXX this might get moved someday
 * Set the framebuffer surface info: color buffers, zbuffer, stencil buffer.
 * Here, we flush the old surfaces and update the tile cache to point to the new
 * surfaces.
 */
void
softpipe_set_framebuffer_state(struct pipe_context *pipe,
                               const struct pipe_framebuffer_state *fb)
{
   struct softpipe_context *sp = softpipe_context(pipe);
   uint i;

   draw_flush(sp->draw);

   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      struct pipe_surface *cb = i < fb->nr_cbufs ? fb->cbufs[i] : NULL;

      /* check if changing cbuf */
      if (sp->framebuffer.cbufs[i] != cb) {
         /* flush old */
         sp_flush_tile_cache(sp->cbuf_cache[i]);

         /* assign new */
         pipe_surface_reference(&sp->framebuffer.cbufs[i], cb);

         /* update cache */
         sp_tile_cache_set_surface(sp->cbuf_cache[i], cb);
      }
   }

   sp->framebuffer.nr_cbufs = fb->nr_cbufs;

   /* zbuf changing? */
   if (sp->framebuffer.zsbuf != fb->zsbuf) {
      /* flush old */
      sp_flush_tile_cache(sp->zsbuf_cache);

      /* assign new */
      pipe_surface_reference(&sp->framebuffer.zsbuf, fb->zsbuf);

      /* update cache */
      sp_tile_cache_set_surface(sp->zsbuf_cache, fb->zsbuf);

      /* Tell draw module how deep the Z/depth buffer is
       *
       * If no depth buffer is bound, send the utility function the
       * format for no bound depth (PIPE_FORMAT_NONE).
       */
      draw_set_zs_format(sp->draw,
                         (sp->framebuffer.zsbuf) ?
                            sp->framebuffer.zsbuf->format : PIPE_FORMAT_NONE);
   }

   sp->framebuffer.width = fb->width;
   sp->framebuffer.height = fb->height;
   sp->framebuffer.samples = fb->samples;
   sp->framebuffer.layers = fb->layers;

   sp->dirty |= SP_NEW_FRAMEBUFFER;
}
Exemplo n.º 2
0
void
softpipe_flush( struct pipe_context *pipe,
                unsigned flags,
                struct pipe_fence_handle **fence )
{
   struct softpipe_context *softpipe = softpipe_context(pipe);
   uint i;

   draw_flush(softpipe->draw);

   if (flags & SP_FLUSH_TEXTURE_CACHE) {
      unsigned sh;

      for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
         for (i = 0; i < softpipe->num_sampler_views[sh]; i++) {
            sp_flush_tex_tile_cache(softpipe->tex_cache[sh][i]);
         }
      }
   }

   /* If this is a swapbuffers, just flush color buffers.
    *
    * The zbuffer changes are not discarded, but held in the cache
    * in the hope that a later clear will wipe them out.
    */
   for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++)
      if (softpipe->cbuf_cache[i])
         sp_flush_tile_cache(softpipe->cbuf_cache[i]);

   if (softpipe->zsbuf_cache)
      sp_flush_tile_cache(softpipe->zsbuf_cache);

   softpipe->dirty_render_cache = FALSE;

   /* Enable to dump BMPs of the color/depth buffers each frame */
#if 0
   if (flags & PIPE_FLUSH_END_OF_FRAME) {
      static unsigned frame_no = 1;
      static char filename[256];
      util_snprintf(filename, sizeof(filename), "cbuf_%u.bmp", frame_no);
      debug_dump_surface_bmp(pipe, filename, softpipe->framebuffer.cbufs[0]);
      util_snprintf(filename, sizeof(filename), "zsbuf_%u.bmp", frame_no);
      debug_dump_surface_bmp(pipe, filename, softpipe->framebuffer.zsbuf);
      ++frame_no;
   }
#endif

   if (fence)
      *fence = (void*)(intptr_t)1;
}
Exemplo n.º 3
0
void
softpipe_flush( struct pipe_context *pipe,
		unsigned flags,
                struct pipe_fence_handle **fence )
{
   struct softpipe_context *softpipe = softpipe_context(pipe);
   uint i;

   draw_flush(softpipe->draw);

   if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
      for (i = 0; i < softpipe->num_sampler_views; i++) {
         sp_flush_tex_tile_cache(softpipe->tex_cache[i]);
      }
      for (i = 0; i < softpipe->num_vertex_sampler_views; i++) {
         sp_flush_tex_tile_cache(softpipe->vertex_tex_cache[i]);
      }
      for (i = 0; i < softpipe->num_geometry_sampler_views; i++) {
         sp_flush_tex_tile_cache(softpipe->geometry_tex_cache[i]);
      }
   }

   if (flags & PIPE_FLUSH_SWAPBUFFERS) {
      /* If this is a swapbuffers, just flush color buffers.
       *
       * The zbuffer changes are not discarded, but held in the cache
       * in the hope that a later clear will wipe them out.
       */
      for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++)
         if (softpipe->cbuf_cache[i])
            sp_flush_tile_cache(softpipe->cbuf_cache[i]);

      /* Need this call for hardware buffers before swapbuffers.
       *
       * there should probably be another/different flush-type function
       * that's called before swapbuffers because we don't always want
       * to unmap surfaces when flushing.
       */
      softpipe_unmap_transfers(softpipe);
   }
   else if (flags & PIPE_FLUSH_RENDER_CACHE) {
      for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++)
         if (softpipe->cbuf_cache[i])
            sp_flush_tile_cache(softpipe->cbuf_cache[i]);

      if (softpipe->zsbuf_cache)
         sp_flush_tile_cache(softpipe->zsbuf_cache);
     
      softpipe->dirty_render_cache = FALSE;
   }

   /* Enable to dump BMPs of the color/depth buffers each frame */
#if 0
   if(flags & PIPE_FLUSH_FRAME) {
      static unsigned frame_no = 1;
      static char filename[256];
      util_snprintf(filename, sizeof(filename), "cbuf_%u.bmp", frame_no);
      debug_dump_surface_bmp(softpipe, filename, softpipe->framebuffer.cbufs[0]);
      util_snprintf(filename, sizeof(filename), "zsbuf_%u.bmp", frame_no);
      debug_dump_surface_bmp(softpipe, filename, softpipe->framebuffer.zsbuf);
      ++frame_no;
   }
#endif
   
   if (fence)
      *fence = NULL;
}
Exemplo n.º 4
0
/**
 * XXX this might get moved someday
 * Set the framebuffer surface info: color buffers, zbuffer, stencil buffer.
 * Here, we flush the old surfaces and update the tile cache to point to the new
 * surfaces.
 */
void
softpipe_set_framebuffer_state(struct pipe_context *pipe,
                               const struct pipe_framebuffer_state *fb)
{
   struct softpipe_context *sp = softpipe_context(pipe);
   uint i;

   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
      /* check if changing cbuf */
      if (sp->framebuffer.cbufs[i] != fb->cbufs[i]) {
         /* flush old */
         sp_flush_tile_cache(sp, sp->cbuf_cache[i]);

         /* assign new */
         sp->framebuffer.cbufs[i] = fb->cbufs[i];

         /* update cache */
         sp_tile_cache_set_surface(sp->cbuf_cache[i], fb->cbufs[i]);
      }
   }

   sp->framebuffer.num_cbufs = fb->num_cbufs;

   /* zbuf changing? */
   if (sp->framebuffer.zsbuf != fb->zsbuf) {
      /* flush old */
      sp_flush_tile_cache(sp, sp->zsbuf_cache);

      /* assign new */
      sp->framebuffer.zsbuf = fb->zsbuf;

      /* update cache */
      sp_tile_cache_set_surface(sp->zsbuf_cache, fb->zsbuf);
   }

#if 0
   /* XXX combined depth/stencil here */

   /* sbuf changing? */
   if (sp->framebuffer.sbuf != fb->sbuf) {
      /* flush old */
      sp_flush_tile_cache(sp, sp->sbuf_cache_sep);

      /* assign new */
      sp->framebuffer.sbuf = fb->sbuf;

      /* update cache */
      if (fb->sbuf != fb->zbuf) {
         /* separate stencil buf */
         sp->sbuf_cache = sp->sbuf_cache_sep;
         sp_tile_cache_set_surface(sp->sbuf_cache, fb->sbuf);
      }
      else {
         /* combined depth/stencil */
         sp->sbuf_cache = sp->zbuf_cache;
         sp_tile_cache_set_surface(sp->sbuf_cache, fb->sbuf);
      }
   }
#endif

   sp->framebuffer.width = fb->width;
   sp->framebuffer.height = fb->height;

   sp->dirty |= SP_NEW_FRAMEBUFFER;
}