Exemplo n.º 1
0
Geom::Point
StarKnotHolderEntity2::knot_get() const
{
    g_assert(item != NULL);

    SPStar const *star = SP_STAR(item);

    return sp_star_get_xy(star, SP_STAR_POINT_KNOT2, 0);
}
Exemplo n.º 2
0
static Geom::Point
sp_star_get_curvepoint (SPStar *star, SPStarPoint point, gint index, bool previ)
{
    // the point whose neighboring curve handle we're calculating
    Geom::Point o = sp_star_get_xy (star, point, index);

    // indices of previous and next points
    gint pi = (index > 0)? (index - 1) : (star->sides - 1);
    gint ni = (index < star->sides - 1)? (index + 1) : 0;

    // the other point type
    SPStarPoint other = (point == SP_STAR_POINT_KNOT2? SP_STAR_POINT_KNOT1 : SP_STAR_POINT_KNOT2);

    // the neighbors of o; depending on flatsided, they're either the same type (polygon) or the other type (star)
    Geom::Point prev = (star->flatsided? sp_star_get_xy (star, point, pi) : sp_star_get_xy (star, other, point == SP_STAR_POINT_KNOT2? index : pi));
    Geom::Point next = (star->flatsided? sp_star_get_xy (star, point, ni) : sp_star_get_xy (star, other, point == SP_STAR_POINT_KNOT1? index : ni));

    // prev-next midpoint
    Geom::Point mid =  0.5 * (prev + next);

    // point to which we direct the bissector of the curve handles;
    // it's far enough outside the star on the perpendicular to prev-next through mid
    Geom::Point biss =  mid + 100000 * rot90_rel (mid, next);

    // lengths of vectors to prev and next
    gdouble prev_len = Geom::L2 (prev - o);
    gdouble next_len = Geom::L2 (next - o);

    // unit-length vector perpendicular to o-biss
    Geom::Point rot = rot90_rel (o, biss);

    // multiply rot by star->rounded coefficient and the distance to the star point; flip for next
    Geom::Point ret;
    if (previ) {
        ret = (star->rounded * prev_len) * rot;
    } else {
        ret = (star->rounded * next_len * -1) * rot;
    }

    if (star->randomized == 0) {
        // add the vector to o to get the final curvepoint
        return o + ret;
    } else {
        // the seed corresponding to the exact point
        guint32 seed = point_unique_int (o);

        // randomly rotate (by step 3 from the seed) and scale (by step 4) the vector
        ret = ret * Geom::Affine (Geom::Rotate (star->randomized * M_PI * rnd (seed, 3)));
        ret *= ( 1 + star->randomized * rnd (seed, 4));

        // the randomized corner point
        Geom::Point o_randomized = sp_star_get_xy (star, point, index, true);

        return o_randomized + ret;
    }
}
Exemplo n.º 3
0
void SPStar::set_shape() {
    // perhaps we should convert all our shapes into LPEs without source path
    // and with knotholders for parameters, then this situation will be handled automatically
    // by disabling the entire stack (including the shape LPE)
    if (hasBrokenPathEffect()) {
        g_warning ("The star shape has unknown LPE on it! Convert to path to make it editable preserving the appearance; editing it as star will remove the bad LPE");

        if (this->getRepr()->attribute("d")) {
            // unconditionally read the curve from d, if any, to preserve appearance
            Geom::PathVector pv = sp_svg_read_pathv(this->getRepr()->attribute("d"));
            SPCurve *cold = new SPCurve(pv);
            this->setCurveInsync( cold, TRUE);
            this->setCurveBeforeLPE(cold);
            cold->unref();
        }

        return;
    }

    SPCurve *c = new SPCurve ();

    bool not_rounded = (fabs (this->rounded) < 1e-4);

    // note that we pass randomized=true to sp_star_get_xy, because the curve must be randomized;
    // other places that call that function (e.g. the knotholder) need the exact point

    // draw 1st segment
    c->moveto(sp_star_get_xy (this, SP_STAR_POINT_KNOT1, 0, true));

    if (this->flatsided == false) {
        if (not_rounded) {
            c->lineto(sp_star_get_xy (this, SP_STAR_POINT_KNOT2, 0, true));
        } else {
            c->curveto(sp_star_get_curvepoint (this, SP_STAR_POINT_KNOT1, 0, NEXT),
                sp_star_get_curvepoint (this, SP_STAR_POINT_KNOT2, 0, PREV),
                sp_star_get_xy (this, SP_STAR_POINT_KNOT2, 0, true));
        }
    }

    // draw all middle segments
    for (gint i = 1; i < sides; i++) {
        if (not_rounded) {
            c->lineto(sp_star_get_xy (this, SP_STAR_POINT_KNOT1, i, true));
        } else {
            if (this->flatsided == false) {
                c->curveto(sp_star_get_curvepoint (this, SP_STAR_POINT_KNOT2, i - 1, NEXT),
                        sp_star_get_curvepoint (this, SP_STAR_POINT_KNOT1, i, PREV),
                        sp_star_get_xy (this, SP_STAR_POINT_KNOT1, i, true));
            } else {
                c->curveto(sp_star_get_curvepoint (this, SP_STAR_POINT_KNOT1, i - 1, NEXT),
                        sp_star_get_curvepoint (this, SP_STAR_POINT_KNOT1, i, PREV),
                        sp_star_get_xy (this, SP_STAR_POINT_KNOT1, i, true));
            }
        }

        if (this->flatsided == false) {
            if (not_rounded) {
                       c->lineto(sp_star_get_xy (this, SP_STAR_POINT_KNOT2, i, true));
            } else {
                c->curveto(sp_star_get_curvepoint (this, SP_STAR_POINT_KNOT1, i, NEXT),
                    sp_star_get_curvepoint (this, SP_STAR_POINT_KNOT2, i, PREV),
                    sp_star_get_xy (this, SP_STAR_POINT_KNOT2, i, true));
            }
        }
    }

    // draw last segment
	if (!not_rounded) {
		if (this->flatsided == false) {
			c->curveto(sp_star_get_curvepoint (this, SP_STAR_POINT_KNOT2, sides - 1, NEXT),
				sp_star_get_curvepoint (this, SP_STAR_POINT_KNOT1, 0, PREV),
				sp_star_get_xy (this, SP_STAR_POINT_KNOT1, 0, true));
		} else {
			c->curveto(sp_star_get_curvepoint (this, SP_STAR_POINT_KNOT1, sides - 1, NEXT),
				sp_star_get_curvepoint (this, SP_STAR_POINT_KNOT1, 0, PREV),
				sp_star_get_xy (this, SP_STAR_POINT_KNOT1, 0, true));
		}
	}

    c->closepath();

    /* Reset the shape'scurve to the "original_curve"
     * This is very important for LPEs to work properly! (the bbox might be recalculated depending on the curve in shape)*/
    this->setCurveInsync( c, TRUE);
    this->setCurveBeforeLPE( c );

    if (hasPathEffect() && pathEffectsEnabled()) {
        SPCurve *c_lpe = c->copy();
        bool success = this->performPathEffect(c_lpe);

        if (success) {
            this->setCurveInsync( c_lpe, TRUE);
        } 

        c_lpe->unref();
    }

    c->unref();
}