Exemplo n.º 1
0
void cast_harm( short level, struct char_data *ch, char *arg, int type,
  struct char_data *victim, struct obj_data *tar_obj )
{
  switch (type) {
    case SPELL_TYPE_SPELL:
         spell_harm(level, ch, victim, 0);
         break;
    case SPELL_TYPE_POTION:
         spell_harm(level, ch, ch, 0);
         break;
    case SPELL_TYPE_STAFF:
         for (victim = world[ch->in_room].people ;
              victim ; victim = victim->next_in_room )
            if(victim != ch)
               spell_harm(level, ch, victim, 0);
         break;
    default : 
         log("Serious screw-up in harm!");
         break;
  }
}
Exemplo n.º 2
0
void cast_harm( byte level, struct char_data *ch, char *arg, int type,
  struct char_data *victim, struct obj_data *tar_obj )
{
	switch (type) {
    case SPELL_TYPE_SPELL:
         spell_harm(level, ch, victim, 0);
         break;
    case SPELL_TYPE_POTION:
         spell_harm(level, ch, ch, 0);
         break;
    case SPELL_TYPE_STAFF:
         for (victim = real_roomp(ch->in_room)->people ;
              victim ; victim = victim->next_in_room )
            if (!in_group(ch,victim))
               spell_harm(level, ch, victim, 0);
         break;
    default : 
         log_msg("Serious screw-up in harm!");
         break;

  }
}