Exemplo n.º 1
0
void GroupGame::play()
{
    clear();
    startGame();

    QModeStart startInfo(0, tr("Grouping Game"));
    QVBoxLayout *layout = startInfo.mainLayout();

    QFormLayout form;
    layout->addLayout(&form);

    QSpinBox groupLength;
    m_groupLengthSpinBox = &groupLength;
    groupLength.setValue(int(m_goodGuesses - m_badGuesses / GROUPLENGTH_WEIGHT));
    if (groupLength.value() < 1)
        groupLength.setValue(1);
    groupLength.setMaximum(m_WPM);
    form.addRow(tr("Starting Group Length:"), &groupLength);

    QSpinBox WPM;
    WPM.setValue(m_WPM);
    connect(&WPM, SIGNAL(valueChanged(int)), this, SLOT(limitLength(int)));
    form.addRow(tr("Starting WPM:"), &WPM);

    if (startInfo.exec() == QDialog::Accepted) {
        m_goodGuesses = GROUPLENGTH_WEIGHT * (groupLength.value() - 1);
        m_WPM = WPM.value();
        m_morse->createTones(m_WPM);
        startNextGroup();
    }
    m_groupLengthSpinBox = 0;
}
Exemplo n.º 2
0
void Program::run(ProgramType prog)
{
    if(!Calibrate::check())
        return;

    dischargeOutputCapacitor();

    programType = prog;
    setupProgramType(prog);
    stopReason = NULL;

    programState = Info;
    SerialLog::powerOn();
    AnalogInputs::powerOn();

    if(startInfo()) {
        programState = InProgress;

        Monitor::powerOn();
        Screen::powerOn();

        Strategy::exitImmediately = false;
        Buzzer::soundStartProgram();

        runWithoutInfo(programType);

        Monitor::powerOff();
    }
    AnalogInputs::powerOff();
    SerialLog::powerOff();
    Screen::powerOff();
}
Exemplo n.º 3
0
std::unique_ptr<StartInfo> Menu::run()
{
	sf::RenderWindow& window(config.window);

	toGetUserName();

	bgMusic = &config.musMan.get("Down1.ogg");
	bgMusic->setLoop(true);
	bgMusic->play();

	while (window.isOpen() && !done)
	{
		sf::Event event;
		while (window.pollEvent(event))
		{
			if (event.type == sf::Event::Closed)
				window.close();

			gui.handleEvent(event);
			config.cursor.update();
		}

		//if the state is lobby, update the lobby
		if (state == Menu::STATE::multiplayer_lobby)
		{
			lobbyPtr->update();

            done = lobbyPtr->isDone();
		}

		window.clear();
		draw();
		window.display();
	}
	
	std::unique_ptr<StartInfo> startInfo(nullptr);

	//if the Menu exit with game starting, return Startinfo. else, return an null pointer.
	if (lobbyPtr)
	{
		startInfo = lobbyPtr->getStartInfo();
	}
	bgMusic->stop();
	return startInfo;
}
///////////////////////////////////////////////////////////////////////////////////////////
// FindAllStrips()
//
// Does the stripification, puts output strips into vector allStrips
//
// Works by setting runnning a number of experiments in different areas of the mesh, and
//  accepting the one which results in the longest strips.  It then accepts this, and moves
//  on to a different area of the mesh.  We try to jump around the mesh some, to ensure that
//  large open spans of strips get generated.
//
void NvStripifier::FindAllStrips(NvStripInfoVec &allStrips,
								 NvFaceInfoVec &allFaceInfos,
								 NvEdgeInfoVec &allEdgeInfos,
								 int numSamples){
	// the experiments
	int experimentId = 0;
	int stripId      = 0;
	bool done        = false;

	int loopCtr = 0;
	
	while (!done)
	{
		loopCtr++;
		
		//
		// PHASE 1: Set up numSamples * numEdges experiments
		//
		NvStripInfoVec *experiments = new NvStripInfoVec [numSamples * 6];
		int experimentIndex = 0;
		std::set   <NvFaceInfo*>  resetPoints;
		for (int i = 0; i < numSamples; i++)
		{
			
			// Try to find another good reset point.
			// If there are none to be found, we are done
			NvFaceInfo *nextFace = FindGoodResetPoint(allFaceInfos, allEdgeInfos);
			if (nextFace == NULL){
				done = true;
				break;
			}
			// If we have already evaluated starting at this face in this slew
			// of experiments, then skip going any further
			else if (resetPoints.find(nextFace) != resetPoints.end()){
				continue;
			}
			
			// trying it now...
			resetPoints.insert(nextFace);
			
			// otherwise, we shall now try experiments for starting on the 01,12, and 20 edges
			assert(nextFace->m_stripId < 0);
			
			// build the strip off of this face's 0-1 edge
			NvEdgeInfo *edge01 = FindEdgeInfo(allEdgeInfos, nextFace->m_v0, nextFace->m_v1);
			NvStripInfo *strip01 = new NvStripInfo(NvStripStartInfo(nextFace, edge01, true), stripId++, experimentId++);
			experiments[experimentIndex++].push_back(strip01);
			
			// build the strip off of this face's 1-0 edge
			NvEdgeInfo *edge10 = FindEdgeInfo(allEdgeInfos, nextFace->m_v0, nextFace->m_v1);
			NvStripInfo *strip10 = new NvStripInfo(NvStripStartInfo(nextFace, edge10, false), stripId++, experimentId++);
			experiments[experimentIndex++].push_back(strip10);
			
			// build the strip off of this face's 1-2 edge
			NvEdgeInfo *edge12 = FindEdgeInfo(allEdgeInfos, nextFace->m_v1, nextFace->m_v2);
			NvStripInfo *strip12 = new NvStripInfo(NvStripStartInfo(nextFace, edge12, true), stripId++, experimentId++);
			experiments[experimentIndex++].push_back(strip12);
			
			// build the strip off of this face's 2-1 edge
			NvEdgeInfo *edge21 = FindEdgeInfo(allEdgeInfos, nextFace->m_v1, nextFace->m_v2);
			NvStripInfo *strip21 = new NvStripInfo(NvStripStartInfo(nextFace, edge21, false), stripId++, experimentId++);
			experiments[experimentIndex++].push_back(strip21);
			
			// build the strip off of this face's 2-0 edge
			NvEdgeInfo *edge20 = FindEdgeInfo(allEdgeInfos, nextFace->m_v2, nextFace->m_v0);
			NvStripInfo *strip20 = new NvStripInfo(NvStripStartInfo(nextFace, edge20, true), stripId++, experimentId++);
			experiments[experimentIndex++].push_back(strip20);
			
			// build the strip off of this face's 0-2 edge
			NvEdgeInfo *edge02 = FindEdgeInfo(allEdgeInfos, nextFace->m_v2, nextFace->m_v0);
			NvStripInfo *strip02 = new NvStripInfo(NvStripStartInfo(nextFace, edge02, false), stripId++, experimentId++);
			experiments[experimentIndex++].push_back(strip02);
		}
		
		//
		// PHASE 2: Iterate through that we setup in the last phase
		// and really build each of the strips and strips that follow to see how
		// far we get
		//
		int numExperiments = experimentIndex;
		for (int i = 0; i < numExperiments; i++){
			
			// get the strip set
			
			// build the first strip of the list
			experiments[i][0]->Build(allEdgeInfos, allFaceInfos);
			int experimentId = experiments[i][0]->m_experimentId;
			
			NvStripInfo *stripIter = experiments[i][0];
			NvStripStartInfo startInfo(NULL, NULL, false);
			while (FindTraversal(allFaceInfos, allEdgeInfos, stripIter, startInfo)){
				
				// create the new strip info
				stripIter = new NvStripInfo(startInfo, stripId++, experimentId);
				
				// build the next strip
				stripIter->Build(allEdgeInfos, allFaceInfos);
				
				// add it to the list
				experiments[i].push_back(stripIter);
			}
		}
		
		//
		// Phase 3: Find the experiment that has the most promise
		//
		int bestIndex = 0;
		double bestValue = 0;
		for (int i = 0; i < numExperiments; i++)
		{
			const float avgStripSizeWeight = 1.0f;
			const float numTrisWeight      = 0.0f;
			const float numStripsWeight    = 0.0f;
			float avgStripSize = AvgStripSize(experiments[i]);
			float numStrips    = (float) experiments[i].size();
			float value        = avgStripSize * avgStripSizeWeight + (numStrips * numStripsWeight);
			//float value = 1.f / numStrips;
			//float value = numStrips * avgStripSize;
				
			if (value > bestValue)
			{
				bestValue = value;
				bestIndex = i;
			}
		}

		//
		// Phase 4: commit the best experiment of the bunch
		//
		CommitStrips(allStrips, experiments[bestIndex]);
		
		// and destroy all of the others
		for (int i = 0; i < numExperiments; i++)
		{
			if (i != bestIndex)
			{
				int numStrips = experiments[i].size();
				for (int j = 0; j < numStrips; j++)
				{
					NvStripInfo* currStrip = experiments[i][j];
					//delete all bogus faces in the experiments
					for (size_t k = 0; k < currStrip->m_faces.size(); ++k)
					{
						if(currStrip->m_faces[k]->m_bIsFake)
						{
							delete currStrip->m_faces[k], currStrip->m_faces[k] = NULL;
						}
					}
					delete currStrip, currStrip = NULL, experiments[i][j] = NULL;
				}
			}
		}
		
		// delete the array that we used for all experiments
		delete [] experiments;
  }
}
///////////////////////////////////////////////////////////////////////////////////////////
// SplitUpStripsAndOptimize()
//
// Splits the input vector of strips (allBigStrips) into smaller, cache friendly pieces, then
//  reorders these pieces to maximize cache hits
// The final strips are output through outStrips
//
void NvStripifier::SplitUpStripsAndOptimize(NvStripInfoVec &allStrips, NvStripInfoVec &outStrips,
                                            NvEdgeInfoVec& edgeInfos, NvFaceInfoVec& outFaceList)
{
	int threshold = cacheSize;
	NvStripInfoVec tempStrips;
	
	//split up strips into threshold-sized pieces
	for(size_t i = 0; i < allStrips.size(); i++)
	{
		NvStripInfo* currentStrip;
		NvStripStartInfo startInfo(NULL, NULL, false);
	
		int actualStripSize = 0;
		for(size_t j = 0; j < allStrips[i]->m_faces.size(); ++j)
		{
			if( !IsDegenerate(allStrips[i]->m_faces[j]) )
				actualStripSize++;
		}
		
		if(actualStripSize /*allStrips[i]->m_faces.size()*/ > threshold)
		{
			
			int numTimes    = actualStripSize /*allStrips[i]->m_faces.size()*/ / threshold;
			int numLeftover = actualStripSize /*allStrips[i]->m_faces.size()*/ % threshold;

			int degenerateCount = 0;
            int j = 0;
			for(; j < numTimes; j++)
			{
				currentStrip = new NvStripInfo(startInfo, 0, -1);
				
				int faceCtr = j*threshold + degenerateCount;
				bool bFirstTime = true;
				while(faceCtr < threshold+(j*threshold)+degenerateCount)
				{
					if(IsDegenerate(allStrips[i]->m_faces[faceCtr]))
					{
						degenerateCount++;
						
						//last time or first time through, no need for a degenerate
						if( (((faceCtr + 1) != threshold+(j*threshold)+degenerateCount) ||
							 ((j == numTimes - 1) && (numLeftover < 4) && (numLeftover > 0))) && 
							 !bFirstTime)
						{
							currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr++]);
						}
						else
						{
							//but, we do need to delete the degenerate, if it's marked fake, to avoid leaking
							if(allStrips[i]->m_faces[faceCtr]->m_bIsFake)
							{
								delete allStrips[i]->m_faces[faceCtr], allStrips[i]->m_faces[faceCtr] = NULL;
							}
							++faceCtr;
						}
					}
					else
					{
						currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr++]);
						bFirstTime = false;
					}
				}
				/*
				for(int faceCtr = j*threshold; faceCtr < threshold+(j*threshold); faceCtr++)
				{
					currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr]);
				}
				*/
				if(j == numTimes - 1) //last time through
				{
					if( (numLeftover < 4) && (numLeftover > 0) ) //way too small
					{
						//just add to last strip
						int ctr = 0;
						while(ctr < numLeftover)
						{
							IsDegenerate( allStrips[i]->m_faces[faceCtr] ) ? ++degenerateCount : ++ctr;
							currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr++]);
						}
						numLeftover = 0;
					}
				}
				tempStrips.push_back(currentStrip);
			}
			
			int leftOff = j * threshold + degenerateCount;
			
			if(numLeftover != 0)
			{
				currentStrip = new NvStripInfo(startInfo, 0, -1);   
				
				int ctr = 0;
				bool bFirstTime = true;
				while(ctr < numLeftover)
				{
					if( !IsDegenerate(allStrips[i]->m_faces[leftOff]) )
					{
						ctr++;
						bFirstTime = false;
						currentStrip->m_faces.push_back(allStrips[i]->m_faces[leftOff++]);
					}
					else if(!bFirstTime)
						currentStrip->m_faces.push_back(allStrips[i]->m_faces[leftOff++]);
					else
					{
						//don't leak
						if(allStrips[i]->m_faces[leftOff]->m_bIsFake)
						{
							delete allStrips[i]->m_faces[leftOff], allStrips[i]->m_faces[leftOff] = NULL;
						}

						leftOff++;
					}
				}
				/*
				for(size_t k = 0; k < numLeftover; k++)
				{
					currentStrip->m_faces.push_back(allStrips[i]->m_faces[leftOff++]);
				}
				*/
				
				tempStrips.push_back(currentStrip);
			}
		}
		else
		{
			//we're not just doing a tempStrips.push_back(allBigStrips[i]) because
			// this way we can delete allBigStrips later to free the memory
			currentStrip = new NvStripInfo(startInfo, 0, -1);
			
			for(size_t j = 0; j < allStrips[i]->m_faces.size(); j++)
				currentStrip->m_faces.push_back(allStrips[i]->m_faces[j]);
			
			tempStrips.push_back(currentStrip);
		}
	}

	//add small strips to face list
	NvStripInfoVec tempStrips2;
	RemoveSmallStrips(tempStrips, tempStrips2, outFaceList);
	
	outStrips.clear();
	//screw optimization for now
//	for(size_t i = 0; i < tempStrips.size(); ++i)
//    outStrips.push_back(tempStrips[i]);
	
	if(tempStrips2.size() != 0)
	{
		//Optimize for the vertex cache
		VertexCache* vcache = new VertexCache(cacheSize);
		
		float bestNumHits = -1.0f;
		float numHits;
		int bestIndex;
		bool done = false;
		
		int firstIndex = 0;
		float minCost = 10000.0f;
		
		for(size_t i = 0; i < tempStrips2.size(); i++)
		{
			int numNeighbors = 0;
			
			//find strip with least number of neighbors per face
			for(size_t j = 0; j < tempStrips2[i]->m_faces.size(); j++)
			{
				numNeighbors += NumNeighbors(tempStrips2[i]->m_faces[j], edgeInfos);
			}
			
			float currCost = (float)numNeighbors / (float)tempStrips2[i]->m_faces.size();
			if(currCost < minCost)
			{
				minCost = currCost;
				firstIndex = i;
			}
		}
		
		UpdateCacheStrip(vcache, tempStrips2[firstIndex]);
		outStrips.push_back(tempStrips2[firstIndex]);
		
		tempStrips2[firstIndex]->visited = true;
		
		bool bWantsCW = (tempStrips2[firstIndex]->m_faces.size() % 2) == 0;

		//this n^2 algo is what slows down stripification so much....
		// needs to be improved
		while(1)
		{
			bestNumHits = -1.0f;
			
			//find best strip to add next, given the current cache
			for(size_t i = 0; i < tempStrips2.size(); i++)
			{
				if(tempStrips2[i]->visited)
					continue;

				numHits = CalcNumHitsStrip(vcache, tempStrips2[i]);
				if(numHits > bestNumHits)
				{
					bestNumHits = numHits;
					bestIndex = i;
				}
				else if(numHits >= bestNumHits)
				{
					//check previous strip to see if this one requires it to switch polarity
					NvStripInfo *strip = tempStrips2[i];
					int nStripFaceCount = strip->m_faces.size();
					
					NvFaceInfo tFirstFace(strip->m_faces[0]->m_v0, strip->m_faces[0]->m_v1, strip->m_faces[0]->m_v2);
					
					// If there is a second face, reorder vertices such that the
					// unique vertex is first
					if (nStripFaceCount > 1)
					{
						int nUnique = NvStripifier::GetUniqueVertexInB(strip->m_faces[1], &tFirstFace);
						if (nUnique == tFirstFace.m_v1)
						{
							SWAP(tFirstFace.m_v0, tFirstFace.m_v1);
						}
						else if (nUnique == tFirstFace.m_v2)
						{
							SWAP(tFirstFace.m_v0, tFirstFace.m_v2);
						}
						
						// If there is a third face, reorder vertices such that the
						// shared vertex is last
						if (nStripFaceCount > 2)
						{
							int nShared0, nShared1;
							GetSharedVertices(strip->m_faces[2], &tFirstFace, &nShared0, &nShared1);
							if ( (nShared0 == tFirstFace.m_v1) && (nShared1 == -1) )
							{
								SWAP(tFirstFace.m_v1, tFirstFace.m_v2);
							}
						}
					}
						
					// Check CW/CCW ordering
					if (bWantsCW == IsCW(strip->m_faces[0], tFirstFace.m_v0, tFirstFace.m_v1))
					{
						//I like this one!
						bestIndex = i;
					}
				}
			}
			
			if(bestNumHits == -1.0f)
				break;
			tempStrips2[bestIndex]->visited = true;
			UpdateCacheStrip(vcache, tempStrips2[bestIndex]);
			outStrips.push_back(tempStrips2[bestIndex]);
			bWantsCW = (tempStrips2[bestIndex]->m_faces.size() % 2 == 0) ? bWantsCW : !bWantsCW;
		}
		
		delete vcache;	
	}
}
Exemplo n.º 6
0
    forAllConstIter(labelHashSet, patchSet_, iter)
    {
        label patchi = iter.key();
        const fvPatch& patch = mesh_.boundary()[patchi];

        vectorField nf(patch.nf());
        vectorField faceCellCentres(patch.patch().faceCellCentres());

        forAll(patch, patchFacei)
        {
            label meshFacei = patch.start()+patchFacei;

            // Find starting point on face (since faceCentre might not
            // be on face-diagonal decomposition)
            pointIndexHit startInfo
            (
                mappedPatchBase::facePoint
                (
                    mesh_,
                    meshFacei,
                    polyMesh::FACE_DIAG_TRIS
                )
            );


            point start;
            if (startInfo.hit())
            {
                start = startInfo.hitPoint();
            }
            else
            {
                // Fallback: start tracking from neighbouring cell centre
                start = faceCellCentres[patchFacei];
            }

            const point end = start-distance_*nf[patchFacei];

            // Find tet for starting location
            label celli = -1;
            label tetFacei = -1;
            label tetPtI = -1;
            mesh_.findCellFacePt(start, celli, tetFacei, tetPtI);

            // Add to cloud. Add originating face as passive data
            cloud.addParticle
            (
                new findCellParticle
                (
                    mesh_,
                    start,
                    celli,
                    tetFacei,
                    tetPtI,
                    end,
                    globalWalls.toGlobal(nPatchFaces)    // passive data
                )
            );

            nPatchFaces++;
        }
Exemplo n.º 7
0
///////////////////////////////////////////////////////////////////////////////////////////
// SplitUpStripsAndOptimize()
//
// Splits the input _vector_ of strips (allBigStrips) into smaller, cache friendly pieces, then
//  reorders these pieces to maximize cache hits
// The final strips are output through outStrips
//
void NvStripifier::SplitUpStripsAndOptimize(NvStripInfoVec &allStrips, NvStripInfoVec &outStrips,
                                            NvEdgeInfoVec& edgeInfos, NvFaceInfoVec& outFaceList)
{
	int threshold = cacheSize;
	NvStripInfoVec tempStrips;
	
	//split up strips into threshold-sized pieces
	int i;
	for(i = 0; i < allStrips.size(); i++)
	{
		NvStripInfo* currentStrip;
		NvStripStartInfo startInfo(NULL, NULL, false);
		
		if(allStrips[i]->m_faces.size() > threshold)
		{
			
			int numTimes    = allStrips[i]->m_faces.size() / threshold;
			int numLeftover = allStrips[i]->m_faces.size() % threshold;
			
			int j;
			for(j = 0; j < numTimes; j++)
			{
				currentStrip = xr_new<NvStripInfo> (startInfo, 0, -1);
				
				for(int faceCtr = j*threshold; faceCtr < threshold+(j*threshold); faceCtr++) {
					currentStrip->m_faces.push_back(allStrips[i]->m_faces[faceCtr]);
				}
				
				tempStrips.push_back(currentStrip);
			}
			
			int leftOff = j * threshold;
			
			if(numLeftover != 0)
			{
				currentStrip = xr_new<NvStripInfo> (startInfo, 0, -1);   
				
				for(int k = 0; k < numLeftover; k++)
				{
					currentStrip->m_faces.push_back(allStrips[i]->m_faces[leftOff++]);
				}
				
				tempStrips.push_back(currentStrip);
			}
		}
		else
		{
			//we're not just doing a tempStrips.push_back(allBigStrips[i]) because
			// this way we can _delete allBigStrips later to xr_free the memory
			currentStrip = xr_new<NvStripInfo> (startInfo, 0, -1);
			
			for(int j = 0; j < allStrips[i]->m_faces.size(); j++)
				currentStrip->m_faces.push_back(allStrips[i]->m_faces[j]);
			
			tempStrips.push_back(currentStrip);
		}
	}

	//add small strips to face list
	NvStripInfoVec tempStrips2;
	RemoveSmallStrips(tempStrips, tempStrips2, outFaceList);
	
	outStrips.clear();
	if(tempStrips2.size() != 0)
	{
		//Optimize for the vertex cache
		VertexCache* vcache = xr_new<VertexCache> (cacheSize);
		
		float bestNumHits	= -1.0f;
		float numHits		= 0;
		int bestIndex		= 0;
		
		int firstIndex = 0;
		float minCost = 10000.0f;
		
		for(i = 0; i < tempStrips2.size(); i++)
		{
			int numNeighbors = 0;
			
			//find strip with least number of neighbors per face
			for(int j = 0; j < tempStrips2[i]->m_faces.size(); j++)
			{
				numNeighbors += NumNeighbors(tempStrips2[i]->m_faces[j], edgeInfos);
			}
			
			float currCost = (float)numNeighbors / (float)tempStrips2[i]->m_faces.size();
			if(currCost < minCost)
			{
				minCost = currCost;
				firstIndex = i;
			}
		}
		
		UpdateCacheStrip(vcache, tempStrips2[firstIndex]);
		outStrips.push_back(tempStrips2[firstIndex]);
		
		tempStrips2[firstIndex]->visited = true;
		
		//this n^2 algo is what slows down stripification so much....
		// needs to be improved
		while(1)
		{
			bestNumHits = -1.0f;
			
			//find best strip to add next, given the current cache
			for(int i = 0; i < tempStrips2.size(); i++)
			{
				if(tempStrips2[i]->visited)
					continue;
				
				numHits = CalcNumHitsStrip(vcache, tempStrips2[i]);
				if(numHits > bestNumHits)
				{
					bestNumHits = numHits;
					bestIndex = i;
				}
			}
			
			if(bestNumHits == -1.0f)
				break;
			tempStrips2[bestIndex]->visited = true;
			UpdateCacheStrip(vcache, tempStrips2[bestIndex]);
			outStrips.push_back(tempStrips2[bestIndex]);
		}
		
		xr_delete(vcache);	
	}
}