Exemplo n.º 1
0
void SimpleDraw::DrawCircle( const Vec3d& center, double radius, const Vec4d& c, const Vec3d& n, float lineWidth )
{
	Vec3d startV(0,0,0);

	// Find orthogonal start vector
	if ((abs(n.y()) >= 0.9f * abs(n.x())) && 
		abs(n.z()) >= 0.9f * abs(n.x())) startV = Vec3d(0.0f, -n.z(), n.y());
	else if ( abs(n.x()) >= 0.9f * abs(n.y()) && 
		abs(n.z()) >= 0.9f * abs(n.y()) ) startV = Vec3d(-n.z(), 0.0f, n.x());
	else startV = Vec3d(-n.y(), n.x(), 0.0f);

	int segCount = 20;
	double theta = 2.0 * M_PI / segCount;

	glDisable(GL_LIGHTING);
	glLineWidth(lineWidth);
	glColor4dv(c);

	glBegin(GL_LINE_LOOP);
	for(int i = 0; i < segCount; i++){
		glVertex3dv(center + startV * radius );
		ROTATE_VEC(startV, theta, n);
	}
	glEnd();

	glEnable(GL_LIGHTING);
}
void TradeNet::calculatePos(const sf::Vector2f& topLeft, int dx, int h, int dy)
{
  std::cout << "VertexLength: " << _vertex.size() << "\n";
  assert(_vertex.empty());
  int x, y;
  int width = _pBezirk->getWidth();
  for( auto node : _tradeRouts )
  {
    x = node.second.front().start % width;
    y = node.second.front().start / width;
    sf::Vertex startV(topLeft + sf::Vector2f(x * dx, y * 2.f * h + (x % 2 == 0 ? 0.f : dy)), _color );
    for(auto e : node.second)
    {
      if(e.idStart >= e.idEnd) // only draw one direction
        continue;
      _vertex.push_back(startV);
      x = e.end % width;
      y = e.end / width;
      _vertex.push_back(sf::Vertex(topLeft + sf::Vector2f(x * dx, y * 2.f * h + (x % 2 == 0 ? 0.f : dy)), _color ));
    }
  }

  _change = false;
}