Exemplo n.º 1
0
void NWNEngine::mainMenuLoop() {
	playMenuMusic();

	// Start sound
	playSound("gui_prompt", Sound::kSoundTypeSFX);

	// Create and fade in the legal billboard
	Legal *legal = new Legal;

	Console console;
	Module module(*_version, console);

	_scriptFuncs->setModule(&module);
	console.setModule(&module);

	while (!EventMan.quitRequested()) {
		GUI *mainMenu = new MainMenu(module);

		EventMan.flushEvents();
		if (legal) {
			// Fade in, show and fade out the legal billboard
			legal->fadeIn();
			mainMenu->show();
			legal->show();

			delete legal;
			legal = 0;
		} else
			mainMenu->show();

		mainMenu->run();
		mainMenu->hide();

		delete mainMenu;

		if (EventMan.quitRequested())
			break;

		stopMenuMusic();

		module.run();
		if (EventMan.quitRequested())
			break;

		playMenuMusic();
		console.hide();
		module.clear();
	}

	_scriptFuncs->setModule(0);
	console.setModule();

	stopMenuMusic();

	delete legal;
}
Exemplo n.º 2
0
void MainMenu::callbackActive(Widget &widget) {

	if (widget.getTag() == "BTN_NEWGAME") {
		// Stop the currently running main music
		stopMenuMusic();

		createClassSelection();

		// Start the charGen music
		startCharGenMusic();
		if (sub(*_classSelection) == 2) {
			_returnCode = 2;
			stopMenuMusic();
			return;
		}

		// If we return from the chargen we stop the music and play the main music
		stopMenuMusic();
		startMainMusic();

		return;
	}

	if (widget.getTag() == "BTN_LOADGAME") {
		createLoadGame();

		if (sub(*_loadGame) == 2) {
			_returnCode = 2;
			stopMenuMusic();
		}

		return;
	}

	if (widget.getTag() == "BTN_MOVIES") {
		createMovies();

		sub(*_movies);
		return;
	}

	if (widget.getTag() == "BTN_OPTIONS") {
		createOptions();

		sub(*_options);
		return;
	}

	if (widget.getTag() == "BTN_EXIT") {
		EventMan.requestQuit();

		_returnCode = 1;
		return;
	}
}
Exemplo n.º 3
0
// Save the choosen values in the corresponding parameter file.
static void saveSoundOption(void *)
{
	const int BUFSIZE = 1024;
	char buf[BUFSIZE];

	snprintf(buf, BUFSIZE, "%s%s", GetLocalDir(), GR_SOUND_PARM_CFG);
	void *paramHandle = GfParmReadFile(buf, GFPARM_RMODE_REREAD | GFPARM_RMODE_CREAT);
	GfParmSetStr(paramHandle, GR_SCT_SOUND, GR_ATT_SOUND_STATE, soundOptionList[curOption]);
	GfParmSetNum(paramHandle, GR_SCT_SOUND, GR_ATT_SOUND_VOLUME, "%", VolumeValue);
	GfParmWriteFile(NULL, paramHandle, "sound");
	GfParmReleaseHandle(paramHandle);

	// Write Menu music optons
	snprintf(buf, BUFSIZE, "%s%s", GetLocalDir(), MM_SOUND_PARM_CFG);
	paramHandle = GfParmReadFile(buf, GFPARM_RMODE_REREAD | GFPARM_RMODE_CREAT);
	GfParmSetStr(paramHandle, MM_SCT_SOUND, MM_ATT_SOUND_ENABLE, menuMusicList[curOptionMenuMusic]);
	GfParmWriteFile(NULL, paramHandle, "sound");
	GfParmReleaseHandle(paramHandle);
	
	if (curOptionMenuMusic == 1) {
		startMenuMusic();
	} else {
		stopMenuMusic();
	}
	
	// Return to previous screen.
	GfuiScreenActivate(prevHandle);
	return;
}
Exemplo n.º 4
0
void Game::playMenuMusic(Common::UString music) {
	stopMenuMusic();

	if (music.empty())
		music = "mus_theme_cult";

	_menuMusic = playSound(music, Sound::kSoundTypeMusic, true);
}
Exemplo n.º 5
0
void Game::playMenuMusic(Common::UString music) {
	stopMenuMusic();

	if (music.empty())
		music = ConfigMan.getBool("NWN_hasXP2") ? "mus_x2theme" : "mus_theme_main";

	_menuMusic = playSound(music, Sound::kSoundTypeMusic, true);
}
Exemplo n.º 6
0
void Game::stopMusic() {
	stopMenuMusic();

	if (_module && _module->isRunning()) {
		Area *area = _module->getCurrentArea();
		if (area)
			area->stopAmbientMusic();
	}
}
Exemplo n.º 7
0
void KotOR2Engine::mainMenuLoop() {
	playMenuMusic();

	_module = new Module(*_console);

	while (!EventMan.quitRequested()) {
		GUI *mainMenu = new MainMenu(*_module, _console);

		EventMan.flushEvents();

		_console->disableCommand("loadmodule", "not available in the main menu");
		_console->disableCommand("exitmodule", "not available in the main menu");

		mainMenu->show();
		mainMenu->run();
		mainMenu->hide();

		_console->enableCommand("loadmodule");
		_console->enableCommand("exitmodule");

		delete mainMenu;

		if (EventMan.quitRequested())
			break;

		stopMenuMusic();

		_module->run();
		if (EventMan.quitRequested())
			break;

		playMenuMusic();
		_console->hide();
		_module->clear();
	}

	delete _module;
	_module = 0;

	stopMenuMusic();
}
Exemplo n.º 8
0
void KotOREngine::mainMenuLoop() {
	playMenuMusic();

	Console console;
	Module module(console);

	console.setModule(&module);

	while (!EventMan.quitRequested()) {
		GUI *mainMenu = new MainMenu(module, _platform == Aurora::kPlatformXbox);

		EventMan.flushEvents();

		mainMenu->show();
		mainMenu->run();
		mainMenu->hide();

		delete mainMenu;

		if (EventMan.quitRequested())
			break;

		stopMenuMusic();

		module.run();
		if (EventMan.quitRequested())
			break;

		playMenuMusic();
		console.hide();
		module.clear();
	}

	console.setModule();

	stopMenuMusic();
}
Exemplo n.º 9
0
void Game::mainMenu() {
	EventMan.flushEvents();

	MainMenu menu(*_module, _console);

	_console->disableCommand("loadmodule", "not available in the main menu");
	_console->disableCommand("exitmodule", "not available in the main menu");

	menu.show();
	playMenuMusic();
	menu.run();
	stopMenuMusic();
	menu.hide();

	_console->enableCommand("loadmodule");
	_console->enableCommand("exitmodule");
}
Exemplo n.º 10
0
void Game::mainMenu(bool playStartSound, bool showLegal) {
	playMenuMusic();

	if (playStartSound)
		playSound("gui_prompt", Sound::kSoundTypeSFX);

	EventMan.flushEvents();

	MainMenu menu(*_module, _console);

	if (showLegal) {
		// Fade in, show and fade out the legal billboard

		Legal legal;

		legal.fadeIn();
		menu.show();
		legal.show();
	} else
		menu.show();

	_console->disableCommand("loadcampaign", "not available in the main menu");
	_console->disableCommand("loadmodule"  , "not available in the main menu");
	_console->disableCommand("exitmodule"  , "not available in the main menu");
	_console->disableCommand("listareas"   , "not available in the main menu");
	_console->disableCommand("gotoarea"    , "not available in the main menu");

	menu.run();

	_console->enableCommand("loadcampaign");
	_console->enableCommand("loadmodule");
	_console->enableCommand("exitmodule");
	_console->enableCommand("listareas");
	_console->enableCommand("gotoarea");

	menu.hide();

	stopMenuMusic();
}
Exemplo n.º 11
0
void Game::playMenuMusic() {
	stopMenuMusic();

	if (_musicBank) {
		/* TODO: music.2da contains an entry for "mus_thm_MAINTHEME1", but this
		 * gives us a state number. We will probably need to throw that state
		 * number at the XACT SoundBank (xsb) somehow.
		 *
		 * Until that works, we'll get the main menu music by its index in the
		 * XACT WaveBank (xwb) instead.
		 */
		static const size_t mainMenuMusic = 46;

		try {
			Sound::AudioStream *stream = Sound::makeLoopingAudioStream(_musicBank->getWave(mainMenuMusic), 0);

			_menuMusic = SoundMan.playAudioStream(stream, Sound::kSoundTypeMusic);
			SoundMan.startChannel(_menuMusic);

		} catch (...) {
			Common::exceptionDispatcherWarning();
		}
	}
}
Exemplo n.º 12
0
/* return state mode */
static int
reRaceRealStart(void)
{
	int i, j;
	int sw, sh, vw, vh;
	tRobotItf *robot;
	tReCarInfo *carInfo;
	const int BUFSIZE = 1024;
	char buf[BUFSIZE];
	int foundHuman;
	void *params = ReInfo->params;
	void *results = ReInfo->results;
	tSituation *s = ReInfo->s;

	RmLoadingScreenSetText("Loading Simulation Engine...");
	const char* dllname = GfParmGetStr(ReInfo->_reParam, "Modules", "simu", "");
	snprintf(buf, BUFSIZE, "%smodules/simu/%s.%s", GetLibDir (), dllname, DLLEXT);
	if (GfModLoad(0, buf, &ReRaceModList)) return RM_QUIT;
	ReRaceModList->modInfo->fctInit(ReRaceModList->modInfo->index, &ReInfo->_reSimItf);

	if (ReInitCars()) {
		return RM_QUIT;
	}

	/* Blind mode or not */
	if (ReInfo->_displayMode != RM_DISP_MODE_CONSOLE) {
		ReInfo->_displayMode = RM_DISP_MODE_NORMAL;
		ReInfo->_reGameScreen = ReScreenInit();
		foundHuman = 0;
		for (i = 0; i < s->_ncars; i++) {
			if (s->cars[i]->_driverType == RM_DRV_HUMAN) {
				foundHuman = 1;
				break;
			}
		}
		if (!foundHuman) {
			if (!strcmp(GfParmGetStr(params, ReInfo->_reRaceName, RM_ATTR_DISPMODE, RM_VAL_VISIBLE), RM_VAL_INVISIBLE)) {
				ReInfo->_displayMode = RM_DISP_MODE_NONE;
				ReInfo->_reGameScreen = ReResScreenInit();
			}
		}
	}

	if (!(ReInfo->s->_raceType == RM_TYPE_QUALIF) ||
	((int)GfParmGetNum(results, RE_SECT_CURRENT, RE_ATTR_CUR_DRIVER, NULL, 1) == 1))
	{
		RmLoadingScreenStart(ReInfo->_reName, "data/img/splash-qrloading.png");
	}

	for (i = 0; i < s->_ncars; i++) {
		snprintf(buf, BUFSIZE, "Initializing Driver %s...", s->cars[i]->_name);
		RmLoadingScreenSetText(buf);
		robot = s->cars[i]->robot;
		robot->rbNewRace(robot->index, s->cars[i], s);
	}
	carInfo = ReInfo->_reCarInfo;

	ReInfo->_reSimItf.update(s, RCM_MAX_DT_SIMU, -1);
	for (i = 0; i < s->_ncars; i++) {
		carInfo[i].prevTrkPos = s->cars[i]->_trkPos;
	}

	RmLoadingScreenSetText("Running Prestart...");
	for (i = 0; i < s->_ncars; i++) {
		memset(&(s->cars[i]->ctrl), 0, sizeof(tCarCtrl));
		s->cars[i]->ctrl.brakeCmd = 1.0;
	}
	for (j = 0; j < ((int)(1.0 / RCM_MAX_DT_SIMU)); j++) {
		ReInfo->_reSimItf.update(s, RCM_MAX_DT_SIMU, -1);
	}

	if (ReInfo->_displayMode == RM_DISP_MODE_NONE) {
		if (ReInfo->s->_raceType == RM_TYPE_QUALIF) {
			ReUpdateQualifCurRes(s->cars[0]);
		} else {
			snprintf(buf, BUFSIZE, "%s on %s", s->cars[0]->_name, ReInfo->track->name);
			ReResScreenSetTitle(buf);
		}
	}

	RmLoadingScreenSetText("Ready.");

	ReInfo->_reTimeMult = 1.0;
	ReInfo->_reLastTime = -1.0;
	ReInfo->s->currentTime = -2.0;
	ReInfo->s->deltaTime = RCM_MAX_DT_SIMU;

	ReInfo->s->_raceState = RM_RACE_STARTING;

	if ((ReInfo->_displayMode != RM_DISP_MODE_CONSOLE) &&  ReInfo->_reGraphicItf.initview != 0) {
		GfScrGetSize(&sw, &sh, &vw, &vh);
		ReInfo->_reGraphicItf.initview((sw-vw)/2, (sh-vh)/2, vw, vh, GR_VIEW_STD, ReInfo->_reGameScreen);

		if (ReInfo->_displayMode == RM_DISP_MODE_NORMAL) {
			/* RmLoadingScreenSetText("Loading Cars 3D Objects..."); */
			stopMenuMusic();
			ReInfo->_reGraphicItf.initcars(s);
		}

		GfuiScreenActivate(ReInfo->_reGameScreen);
	}

	// If the race is adaptive, initialize performance measurement. Uses strategy pattern, pass in the desired performance measurement object.
	if (taManager->IsActive())
	{
		if (taManager->GetRaceType() == torcsAdaptive::TARaceType::Adaptive)
			taManager->InitPerfMeasurement(new RaceLineEvaluation(&ReInfo->carList[0], Pathfinder::K1999, ReInfo->track, ReInfo->s));
	}
	return RM_SYNC | RM_NEXT_STEP;
}