void _ConfigWithMostVotes (void) { char buf[1024], sbuf[512]; if (_ConfigMostVotesStr (sbuf)) { sprintf (buf, "Most wanted config: %s\n", sbuf); gi.bprintf (PRINT_HIGH, strtostr2 (buf)); } }
void _MapWithMostVotes (void) { char buf[1024], sbuf[512]; if (_MostVotesStr (sbuf)) { sprintf (buf, "Most wanted map: %s\n", sbuf); gi.bprintf (PRINT_HIGH, strtostr2 (buf)); } }
void _CheckScrambleVote (void) { int i, numvotes, playernum, team; float votes; edict_t *ent, *other; char buf[128]; _CalcScrambleVotes(&playernum, &numvotes, &votes); if (numvotes > 0) { sprintf (buf, "Scramble: %d votes (%.1f%%), need %.1f%%\n", numvotes, votes, scramblevote_pass->value); gi.bprintf (PRINT_HIGH, strtostr2 (buf)); } if (playernum < scramblevote_min->value) return; if (numvotes < scramblevote_need->value) return; if (votes < scramblevote_pass->value) return; MakeAllLivePlayersObservers (); for (i = 1; i <= game.maxclients; i++) { ent = &g_edicts[i]; if (ent->client && ent->inuse && ent->client->resp.team != NOTEAM) { other = _RandomTeamPlayer(); if(other != NULL && rand() % 2) { team = other->client->resp.team; other->client->resp.team = ent->client->resp.team; ent->client->resp.team = team; ent->client->resp.scramblevote = false; } } } CenterPrintAll("The teams have been scrambled!"); }