Exemplo n.º 1
0
void GameStateModule::update()
{
    // Check comm input last so we can reset button toggles.
    if (buttonPressInput.message().toggle() != last_button)
    {
        last_button = !last_button;
        if (!commInput.message().have_remote_gc()
            || latest_data.state() == STATE_PLAYING)
        {
            advanceState();
        }
    }
    if (initialStateInput.message().toggle() != last_initial)
    {
        last_initial = !last_initial;
        if (!commInput.message().have_remote_gc())
            reset();
    }
    if (switchTeamInput.message().toggle() != last_team)
    {
        last_team = !last_team;
        if (!commInput.message().have_remote_gc()
            && latest_data.state() == STATE_INITIAL)
            switchTeam();
    }
    if (switchKickOffInput.message().toggle() != last_kickoff)
    {
        last_kickoff = !last_kickoff;
        if (!commInput.message().have_remote_gc()
            && latest_data.state() == STATE_INITIAL)
            switchKickOff();
    }
    if (commInput.message().have_remote_gc())
    {
        latest_data = commInput.message();
        if (latest_data.state() != STATE_PLAYING)
        {
            keep_time = false;
        }
        else
        {
            keep_time = true;
        }
    }
    if (keep_time)
    {
        // @TODO: keep track of secs remaining if we have no comm.
    }
}
Exemplo n.º 2
0
void GameStateModule::update()
{
    // Check comm input last so we can reset button toggles.
    if (buttonPressInput.message().toggle() != last_button)
    {
        last_button = !last_button;
        if (!commInput.message().have_remote_gc()
            || latest_data.state() == STATE_PLAYING)
        {
            advanceState();
        }
    }
    if (initialStateInput.message().toggle() != last_initial)
    {
        last_initial = !last_initial;
        if (!commInput.message().have_remote_gc())
            reset();
    }
    if (switchTeamInput.message().toggle() != last_team)
    {
        last_team = !last_team;
        if (!commInput.message().have_remote_gc()
            && latest_data.state() == STATE_INITIAL)
            switchTeam();
    }
    if (switchKickOffInput.message().toggle() != last_kickoff)
    {
        last_kickoff = !last_kickoff;
        if (!commInput.message().have_remote_gc()
            && latest_data.state() == STATE_INITIAL)
            switchKickOff();
    }
    if (commInput.message().have_remote_gc())
    {
        latest_data = commInput.message();
        if (latest_data.state() != STATE_PLAYING)
        {
            keep_time = false;
            start_time = 0;
        }
        else
        {
            keep_time = true;
            if (!start_time)
            {
                start_time = realtime_micro_time();
            }
        }
        // Did GC get our message yet??
        for (int i = 0; i < latest_data.team_size(); ++i)
        {
            messages::TeamInfo* team = latest_data.mutable_team(i);
            if (team->team_number() == team_number)
            {
                messages::RobotInfo* player = team->mutable_player(player_number-1);
                if (response_status == GAMECONTROLLER_RETURN_MSG_MAN_PENALISE)
                {
                    if(player->penalty())
                    {
                        response_status = GAMECONTROLLER_RETURN_MSG_ALIVE;
                    }
                }
                else if (response_status == GAMECONTROLLER_RETURN_MSG_MAN_UNPENALISE)
                {
                    if(!player->penalty())
                    {
                        response_status == GAMECONTROLLER_RETURN_MSG_ALIVE;
                    }
                }
            }
        }
    }
    if (keep_time && commInput.message().have_remote_gc())
    {
        long long diff_time = realtime_micro_time() - start_time;
        latest_data.set_secs_remaining(600 -
            static_cast<unsigned int>(diff_time/MICROS_PER_SECOND));
        //TODO keep track of penalty times
    }
}