TRectD SandorFxRenderData::getBBoxEnlargement(const TRectD &bbox) { switch (m_type) { case BlendTz: { //Nothing happen, unless we have color 0 among the blended ones. In such case, //we have to enlarge the bbox proportionally to the amount param. std::vector<std::string> items; std::string indexes = std::string(m_argv[0]); parseIndexes(indexes, items); PaletteFilterFxRenderData paletteFilterData; insertIndexes(items, &paletteFilterData); if (paletteFilterData.m_colors.size() > 0 && *paletteFilterData.m_colors.begin() == 0) return bbox.enlarge(m_blendParams.m_amount); return bbox; } case Calligraphic: case OutBorder: return bbox.enlarge(m_callParams.m_thickness); case ArtAtContour: return bbox.enlarge( tmax(tceil(m_controllerBBox.getLx()), tceil(m_controllerBBox.getLy())) * m_contourParams.m_maxSize); default: assert(false); return bbox; } }
CircleBuilder(int cellLx, int cellLy, double radius, int wrap) : MaskCellBuilder<PIXEL, GRAY>(cellLx, cellLy, radius, wrap) { // Build the mask corresponding to a square of passed radius GRAY *pix, *pixRev, *line, *lineEnd, *lineRev; this->m_mask = TRasterPT<GRAY>(cellLx, cellLy); // For each pixel in the lower-left quadrant, fill in the corresponding mask // value. // The other ones are filled by mirroring. int i, j; double lxHalf = 0.5 * cellLx, lyHalf = 0.5 * cellLy; int lxHalfI = tceil(lxHalf), lyHalfI = tceil(lyHalf); double val, addValX = 0.5 - lxHalf, addValY = 0.5 - lyHalf; for (i = 0; i < lyHalfI; ++i) { line = this->m_mask->pixels(i), lineRev = this->m_mask->pixels(cellLy - i - 1); lineEnd = line + cellLx; for (j = 0, pix = line, pixRev = lineEnd - 1; j < lxHalfI; ++j, ++pix, --pixRev) { val = tcrop(radius - sqrt(sq(i + addValX) + sq(j + addValY)), 0.0, 1.0); *pix = *pixRev = val * GRAY::maxChannelValue; } memcpy(lineRev, line, cellLx * sizeof(GRAY)); } }
void PlaneViewer::draw(TVectorImageP vi) { TRectD bbox(vi->getBBox()); TRect bboxI(tfloor(bbox.x0), tfloor(bbox.y0), tceil(bbox.x1) - 1, tceil(bbox.y1) - 1); TVectorRenderData rd(TAffine(), bboxI, vi->getPalette(), 0, true, true); tglDraw(rd, vi.getPointer()); }
TRect TRasterImageUtils::convertWorldToRaster(const TRectD &area, const TRasterImageP ri) { if (area.isEmpty()) return TRect(); if (!ri || !ri->getRaster()) return TRect(tfloor(area.x0), tfloor(area.y0), tfloor(area.x1) - 1, tfloor(area.y1) - 1); TRasterP ras = ri->getRaster(); TRectD rect(area + ras->getCenterD()); return TRect(tfloor(rect.x0), tfloor(rect.y0), tceil(rect.x1) - 1, tceil(rect.y1) - 1); }
//! Adapts image viewer's affine to display the passed viewer rect at maximized //! ratio void ImageViewer::adaptView(const QRect &geomRect) { if (!m_image) return; // Retrieve the rect in image reference and call the associated adaptView TRect imgBounds(getImageBounds(m_image)); TRectD imgBoundsD(imgBounds.x0, imgBounds.y0, imgBounds.x1 + 1, imgBounds.y1 + 1); TRectD geomRectD(geomRect.left(), geomRect.top(), geomRect.right() + 1, geomRect.bottom() + 1); TRectD viewRectD(getImgToWidgetAffine().inv() * geomRectD); TRect viewRect(tfloor(viewRectD.x0), tfloor(viewRectD.y0), tceil(viewRectD.x1) - 1, tceil(viewRectD.y1) - 1); adaptView(imgBounds, viewRect); }
void TRop::over(const TRasterP &out, const TRasterP &up, const TPoint &pos, const TAffine &aff, ResampleFilterType filterType) { if (aff.isIdentity()) //simple over with offset TRop::over(out, up, pos); else { TRect rasterBounds = up->getBounds(); TRectD dbounds(rasterBounds.x0, rasterBounds.y0, rasterBounds.x1, rasterBounds.y1); dbounds = aff * dbounds; TRect bounds(tfloor(dbounds.x0), tfloor(dbounds.y0), tceil(dbounds.x1), tceil(dbounds.y1)); TRasterP tmp = up->create(bounds.getLx(), bounds.getLy()); resample(tmp, up, TTranslation(-dbounds.getP00()) * aff, filterType); TRop::over(out, tmp, pos); } }
static D jtremdd(J jt,D a,D b){D q,x,y; if(!a)R b; ASSERT(!INF(b),EVNAN); if(a==inf )R 0<=b?b:a; if(a==infm)R 0>=b?b:a; q=b/a; x=tfloor(q); y=tceil(q); R teq(x,y)?0:b-a*x; }
void onDeliver() { if (m_error) { m_error = false; MsgBox(DVGui::CRITICAL, QObject::tr("There was an error saving frames for the %1 level.").arg(QString::fromStdWString(m_fp.withoutParentDir().getWideString()))); } bool isPreview = (m_fp.getType() == "noext"); TImageCache::instance()->remove(toString(m_fp.getWideString() + L".0")); TNotifier::instance()->notify(TSceneNameChange()); if (Preferences::instance()->isGeneratedMovieViewEnabled()) { if (!isPreview && (Preferences::instance()->isDefaultViewerEnabled()) && (m_fp.getType() == "mov" || m_fp.getType() == "avi" || m_fp.getType() == "3gp")) { QString name = QString::fromStdString(m_fp.getName()); int index; if ((index = name.indexOf("#RENDERID")) != -1) //!quite ugly I know.... m_fp = m_fp.withName(name.left(index).toStdWString()); if (!TSystem::showDocument(m_fp)) { QString msg(QObject::tr("It is not possible to display the file %1: no player associated with its format").arg(QString::fromStdWString(m_fp.withoutParentDir().getWideString()))); MsgBox(WARNING, msg); } } else { int r0, r1, step; TApp *app = TApp::instance(); ToonzScene *scene = app->getCurrentScene()->getScene(); TOutputProperties &outputSettings = isPreview ? *scene->getProperties()->getPreviewProperties() : *scene->getProperties()->getOutputProperties(); outputSettings.getRange(r0, r1, step); const TRenderSettings rs = outputSettings.getRenderSettings(); if (r0 == 0 && r1 == -1) r0 = 0, r1 = scene->getFrameCount() - 1; double timeStretchFactor = isPreview ? 1.0 : (double)outputSettings.getRenderSettings().m_timeStretchTo / outputSettings.getRenderSettings().m_timeStretchFrom; r0 = tfloor(r0 * timeStretchFactor); r1 = tceil((r1 + 1) * timeStretchFactor) - 1; TXsheet::SoundProperties *prop = new TXsheet::SoundProperties(); prop->m_frameRate = outputSettings.getFrameRate(); TSoundTrack *snd = app->getCurrentXsheet()->getXsheet()->makeSound(prop); if (outputSettings.getRenderSettings().m_stereoscopic) { assert(!isPreview); ::viewFile(m_fp.withName(m_fp.getName() + "_l"), r0 + 1, r1 + 1, step, isPreview ? rs.m_shrinkX : 1, snd, 0, false, true); ::viewFile(m_fp.withName(m_fp.getName() + "_r"), r0 + 1, r1 + 1, step, isPreview ? rs.m_shrinkX : 1, snd, 0, false, true); } else ::viewFile(m_fp, r0 + 1, r1 + 1, step, isPreview ? rs.m_shrinkX : 1, snd, 0, false, true); } } }
void TRop::over(const TRasterP &out, const TRasterP &up, const TAffine &aff, ResampleFilterType filterType) { out->lock(); up->lock(); if (filterType == ClosestPixel || filterType == Bilinear) ::quickPut(out, up, aff, filterType); else { TRect rasterBounds = up->getBounds(); TRectD dbounds(rasterBounds.x0, rasterBounds.y0, rasterBounds.x1 + 1, rasterBounds.y1 + 1); dbounds = aff * dbounds; TRect bounds(tfloor(dbounds.x0), tfloor(dbounds.y0), tceil(dbounds.x1) - 1, tceil(dbounds.y1) - 1); TRasterP tmp = up->create(bounds.getLx(), bounds.getLy()); resample(tmp, up, TTranslation(-bounds.x0, -bounds.y0) * aff, filterType); over(out, tmp, bounds.getP00()); } out->unlock(); up->unlock(); }
TAffine handledAffine(const TRenderSettings &info, double frame) { // Return the default implementation: only the scale part of the affine // can be handled. Rotations and other distortions would need us have to // implement diagonal grid lines - and we don't want to! // Also, no translational component will be dealt for the same reason. TAffine scalePart(TRasterFx::handledAffine(info, frame)); // Plus, we want to avoid dealing with antialiases even on plain orthogonal // lines! So, we ensure that the step size will be flattened to integer. double stepSize = m_size->getValue(frame) + m_distance->getValue(frame); double scale = tceil(stepSize * scalePart.a11) / stepSize; return TScale(scale, scale); }
void PlaneViewer::drawBackground() { glClearColor(m_bgColorF[0], m_bgColorF[1], m_bgColorF[2], 1.0); glClear(GL_COLOR_BUFFER_BIT); if (m_bgColorF[0] != m_bgColorF[3] || m_bgColorF[1] != m_bgColorF[4] || m_bgColorF[2] != m_bgColorF[5]) { // Cast the widget rect to world rect TRectD rect(winToWorld(0, 0), winToWorld(width(), height())); // Deduce chess geometry TRect chessRect(tfloor(rect.x0 / m_chessSize), tfloor(rect.y0 / m_chessSize), tceil(rect.x1 / m_chessSize), tceil(rect.y1 / m_chessSize)); // Draw chess squares glColor3f(m_bgColorF[3], m_bgColorF[4], m_bgColorF[5]); glBegin(GL_QUADS); int x, y; TPointD pos; double chessSize2 = 2.0 * m_chessSize; for (y = chessRect.y0; y < chessRect.y1; ++y) { pos.y = y * m_chessSize; for (x = chessRect.x0 + ((chessRect.x0 + y) % 2), pos.x = x * m_chessSize; x < chessRect.x1; x += 2, pos.x += chessSize2) { glVertex2d(pos.x, pos.y); glVertex2d(pos.x + m_chessSize, pos.y); glVertex2d(pos.x + m_chessSize, pos.y + m_chessSize); glVertex2d(pos.x, pos.y + m_chessSize); } } glEnd(); } }
bool doGetBBox(double frame, TRectD &bbox, const TRenderSettings &info) override { if (getActiveTimeRegion().contains(frame)) if (m_light.isConnected()) { TRectD b0, b1; bool ret = m_light->doGetBBox(frame, b0, info); bbox = b0.enlarge(tceil(m_value->getValue(frame))); if (m_lighted.isConnected()) { ret = ret && m_lighted->doGetBBox(frame, b1, info); bbox += b1; } return ret; } else if (m_lighted.isConnected()) return m_lighted->doGetBBox(frame, bbox, info); return false; }
inline void buildLightRects(const TRectD &tileRect, TRectD &inRect, TRectD &outRect, double blur) { if (inRect != TConsts::infiniteRectD) // Could be, if the input light is a zerary Fx makeRectCoherent(inRect, tileRect.getP00()); int blurI = tceil(blur); // It seems that the TRop::blur does wrong with these (cuts at the borders). // I don't know why - they would be best... // TRectD blurOutRect((lightRect).enlarge(blurI) * tileRect); // lightRect = ((tileRect).enlarge(blurI) * lightRect); // So we revert to the sum of the two outRect = inRect = ((tileRect).enlarge(blurI) * inRect) + ((inRect).enlarge(blurI) * tileRect); }
void doCompute(TTile &tile, double frame, const TRenderSettings &info) override { bool isWarped = m_warped.isConnected(); if (!isWarped) return; if (fabs(m_intensity->getValue(frame)) < 0.01) { m_warped->compute(tile, frame, info); return; } int shrink = (info.m_shrinkX + info.m_shrinkY) / 2; double scale = sqrt(fabs(info.m_affine.det())); double gridStep = 1.5 * m_gridStep->getValue(frame); WarpParams params; params.m_intensity = m_intensity->getValue(frame) / gridStep; params.m_warperScale = scale * gridStep; params.m_sharpen = m_sharpen->getValue(); params.m_shrink = shrink; double period = m_period->getValue(frame) / info.m_shrinkX; double count = m_count->getValue(frame); double cycle = m_cycle->getValue(frame) / info.m_shrinkX; double scaleX = m_scaleX->getValue(frame) / 100.0; double scaleY = m_scaleY->getValue(frame) / 100.0; double angle = -m_angle->getValue(frame); TPointD center = m_center->getValue(frame) * (1.0 / info.m_shrinkX); // The warper is calculated on a standard reference, with fixed dpi. This // makes sure // that the lattice created for the warp does not depend on camera // transforms and resolution. TRenderSettings warperInfo(info); double warperScaleFactor = 1.0 / params.m_warperScale; warperInfo.m_affine = TScale(warperScaleFactor) * info.m_affine; // Retrieve tile's geometry TRectD tileRect; { TRasterP tileRas = tile.getRaster(); tileRect = TRectD(tile.m_pos, TDimensionD(tileRas->getLx(), tileRas->getLy())); } // Build the compute rect TRectD warpedBox, warpedComputeRect, tileComputeRect; m_warped->getBBox(frame, warpedBox, info); getWarpComputeRects(tileComputeRect, warpedComputeRect, warpedBox, tileRect, params); if (tileComputeRect.getLx() <= 0 || tileComputeRect.getLy() <= 0) return; if (warpedComputeRect.getLx() <= 0 || warpedComputeRect.getLy() <= 0) return; TRectD warperComputeRect(TScale(warperScaleFactor) * tileComputeRect); double warperEnlargement = getWarperEnlargement(params); warperComputeRect = warperComputeRect.enlarge(warperEnlargement); warperComputeRect.x0 = tfloor(warperComputeRect.x0); warperComputeRect.y0 = tfloor(warperComputeRect.y0); warperComputeRect.x1 = tceil(warperComputeRect.x1); warperComputeRect.y1 = tceil(warperComputeRect.y1); // Compute the warped tile TTile tileIn; m_warped->allocateAndCompute( tileIn, warpedComputeRect.getP00(), TDimension(warpedComputeRect.getLx(), warpedComputeRect.getLy()), tile.getRaster(), frame, info); TRasterP rasIn = tileIn.getRaster(); // Compute the warper tile TSpectrum::ColorKey colors[] = {TSpectrum::ColorKey(0, TPixel32::White), TSpectrum::ColorKey(0.5, TPixel32::Black), TSpectrum::ColorKey(1, TPixel32::White)}; TSpectrumParamP ripplecolors = TSpectrumParamP(tArrayCount(colors), colors); // Build the multiradial warperInfo.m_affine = warperInfo.m_affine * TTranslation(center) * TRotation(angle) * TScale(scaleX, scaleY); TAffine aff = warperInfo.m_affine.inv(); TPointD posTrasf = aff * (warperComputeRect.getP00()); TRasterP rasWarper = rasIn->create(warperComputeRect.getLx(), warperComputeRect.getLy()); multiRadial(rasWarper, posTrasf, ripplecolors, period, count, cycle, aff, frame); // TImageWriter::save(TFilePath("C:\\ripple.tif"), rasWarper); // Warp TPointD db; TRect rasComputeRectI(convert(tileComputeRect - tileRect.getP00(), db)); TRasterP tileRas = tile.getRaster()->extract(rasComputeRectI); TPointD rasInPos(warpedComputeRect.getP00() - tileComputeRect.getP00()); TPointD warperPos( (TScale(params.m_warperScale) * warperComputeRect.getP00()) - tileComputeRect.getP00()); warp(tileRas, rasIn, rasWarper, rasInPos, warperPos, params); }
bool RenderCommand::init(bool isPreview) { ToonzScene *scene = TApp::instance()->getCurrentScene()->getScene(); TSceneProperties *sprop = scene->getProperties(); /*-- Preview/Renderに応じてそれぞれのSettingを取得 --*/ TOutputProperties &outputSettings = isPreview ? *sprop->getPreviewProperties() : *sprop->getOutputProperties(); outputSettings.getRange(m_r0, m_r1, m_step); /*-- シーン全体のレンダリングの場合、m_r1をScene長に設定 --*/ if (m_r0 == 0 && m_r1 == -1) { m_r0 = 0; m_r1 = scene->getFrameCount() - 1; } if (m_r0 < 0) m_r0 = 0; if (m_r1 >= scene->getFrameCount()) m_r1 = scene->getFrameCount() - 1; if (m_r1 < m_r0) { MsgBox(WARNING, QObject::tr("The command cannot be executed because the scene is empty.")); return false; // throw TException("empty scene"); // non so perche', ma termina il programma // nonostante il try all'inizio } // Initialize the preview case /*TRenderSettings rs = sprop->getPreviewProperties()->getRenderSettings(); TRenderSettings rso = sprop->getOutputProperties()->getRenderSettings(); rs.m_stereoscopic=true; rs.m_stereoscopicShift=0.05; rso.m_stereoscopic=true; rso.m_stereoscopicShift=0.05; sprop->getPreviewProperties()->setRenderSettings(rs); sprop->getOutputProperties()->setRenderSettings(rso);*/ if (isPreview) { /*-- PreviewではTimeStretchを考慮しないので、そのままフレーム値を格納してゆく --*/ m_numFrames = (int)(m_r1 - m_r0 + 1); m_r = m_r0; m_stepd = m_step; m_multimediaRender = 0; return true; } // Full render case // Read the output filepath TFilePath fp = outputSettings.getPath(); /*-- ファイル名が指定されていない場合は、シーン名を出力ファイル名にする --*/ if (fp.getWideName() == L"") fp = fp.withName(scene->getScenePath().getName()); /*-- ラスタ画像の場合、ファイル名にフレーム番号を追加 --*/ if (TFileType::getInfo(fp) == TFileType::RASTER_IMAGE || fp.getType() == "pct" || fp.getType() == "pic" || fp.getType() == "pict") //pct e' un formato"livello" (ha i settings di quicktime) ma fatto di diversi frames fp = fp.withFrame(TFrameId::EMPTY_FRAME); fp = scene->decodeFilePath(fp); if (!TFileStatus(fp.getParentDir()).doesExist()) { try { TFilePath parent = fp.getParentDir(); TSystem::mkDir(parent); DvDirModel::instance()->refreshFolder(parent.getParentDir()); } catch (TException &e) { MsgBox(WARNING, QObject::tr("It is not possible to create folder : %1").arg(QString::fromStdString(toString(e.getMessage())))); return false; } catch (...) { MsgBox(WARNING, QObject::tr("It is not possible to create a folder.")); return false; } } m_fp = fp; // Retrieve camera infos const TCamera *camera = isPreview ? scene->getCurrentPreviewCamera() : scene->getCurrentCamera(); TDimension cameraSize = camera->getRes(); TPointD cameraDpi = camera->getDpi(); // Retrieve render interval/step/times double stretchTo = (double)outputSettings.getRenderSettings().m_timeStretchTo; double stretchFrom = (double)outputSettings.getRenderSettings().m_timeStretchFrom; m_timeStretchFactor = stretchTo / stretchFrom; m_stepd = m_step / m_timeStretchFactor; int stretchedR0 = tfloor(m_r0 * m_timeStretchFactor); int stretchedR1 = tceil((m_r1 + 1) * m_timeStretchFactor) - 1; m_r = stretchedR0 / m_timeStretchFactor; m_numFrames = (stretchedR1 - stretchedR0) / m_step + 1; // Update the multimedia render switch m_multimediaRender = outputSettings.getMultimediaRendering(); return true; }
void doCompute(TTile &tile, double frame, const TRenderSettings &info) { bool isWarped = m_warped.isConnected(); if (!isWarped) return; if (fabs(m_intensity->getValue(frame)) < 0.01) { m_warped->compute(tile, frame, info); return; } int shrink = (info.m_shrinkX + info.m_shrinkY) / 2; double scale = sqrt(fabs(info.m_affine.det())); double gridStep = 1.5 * m_gridStep->getValue(frame); WarpParams params; params.m_intensity = m_intensity->getValue(frame) / gridStep; params.m_warperScale = scale * gridStep; params.m_sharpen = m_sharpen->getValue(); params.m_shrink = shrink; double evolution = m_evol->getValue(frame); double size = 100.0 / info.m_shrinkX; TPointD pos(m_posx->getValue(frame), m_posy->getValue(frame)); //The warper is calculated on a standard reference, with fixed dpi. This makes sure //that the lattice created for the warp does not depend on camera transforms and resolution. TRenderSettings warperInfo(info); double warperScaleFactor = 1.0 / params.m_warperScale; warperInfo.m_affine = TScale(warperScaleFactor) * info.m_affine; //Retrieve tile's geometry TRectD tileRect; { TRasterP tileRas = tile.getRaster(); tileRect = TRectD(tile.m_pos, TDimensionD(tileRas->getLx(), tileRas->getLy())); } //Build the compute rect TRectD warpedBox, warpedComputeRect, tileComputeRect; m_warped->getBBox(frame, warpedBox, info); getWarpComputeRects(tileComputeRect, warpedComputeRect, warpedBox, tileRect, params); if (tileComputeRect.getLx() <= 0 || tileComputeRect.getLy() <= 0) return; if (warpedComputeRect.getLx() <= 0 || warpedComputeRect.getLy() <= 0) return; TRectD warperComputeRect(TScale(warperScaleFactor) * tileComputeRect); double warperEnlargement = getWarperEnlargement(params); warperComputeRect = warperComputeRect.enlarge(warperEnlargement); warperComputeRect.x0 = tfloor(warperComputeRect.x0); warperComputeRect.y0 = tfloor(warperComputeRect.y0); warperComputeRect.x1 = tceil(warperComputeRect.x1); warperComputeRect.y1 = tceil(warperComputeRect.y1); //Compute the warped tile TTile tileIn; m_warped->allocateAndCompute(tileIn, warpedComputeRect.getP00(), TDimension(warpedComputeRect.getLx(), warpedComputeRect.getLy()), tile.getRaster(), frame, info); TRasterP rasIn = tileIn.getRaster(); //Compute the warper tile TSpectrum::ColorKey colors[] = { TSpectrum::ColorKey(0, TPixel32::White), TSpectrum::ColorKey(1, TPixel32::Black)}; TSpectrumParamP cloudscolors = TSpectrumParamP(tArrayCount(colors), colors); //Build the warper warperInfo.m_affine = warperInfo.m_affine; TAffine aff = warperInfo.m_affine.inv(); TTile warperTile; TRasterP rasWarper = rasIn->create(warperComputeRect.getLx(), warperComputeRect.getLy()); warperTile.m_pos = warperComputeRect.getP00(); warperTile.setRaster(rasWarper); { TRenderSettings info2(warperInfo); //Now, separate the part of the affine the Fx can handle from the rest. TAffine fxHandledAffine = handledAffine(warperInfo, frame); info2.m_affine = fxHandledAffine; TAffine aff = warperInfo.m_affine * fxHandledAffine.inv(); aff.a13 /= warperInfo.m_shrinkX; aff.a23 /= warperInfo.m_shrinkY; TRectD rectIn = aff.inv() * warperComputeRect; //rectIn = rectIn.enlarge(getResampleFilterRadius(info)); //Needed to counter the resample filter TRect rectInI(tfloor(rectIn.x0), tfloor(rectIn.y0), tceil(rectIn.x1) - 1, tceil(rectIn.y1) - 1); // rasIn e' un raster dello stesso tipo di tile.getRaster() TTile auxtile(warperTile.getRaster()->create(rectInI.getLx(), rectInI.getLy()), convert(rectInI.getP00())); TPointD mypos(auxtile.m_pos - pos); double scale2 = sqrt(fabs(info2.m_affine.det())); doClouds(auxtile.getRaster(), cloudscolors, mypos, evolution, size, 0.0, 1.0, PNOISE_CLOUDS, scale2, frame); info2.m_affine = aff; TRasterFx::applyAffine(warperTile, auxtile, info2); } //Warp TPointD db; TRect rasComputeRectI(convert(tileComputeRect - tileRect.getP00(), db)); TRasterP tileRas = tile.getRaster()->extract(rasComputeRectI); TPointD rasInPos(warpedComputeRect.getP00() - tileComputeRect.getP00()); TPointD warperPos((TScale(params.m_warperScale) * warperComputeRect.getP00()) - tileComputeRect.getP00()); warp(tileRas, rasIn, rasWarper, rasInPos, warperPos, params); }
void blend(TToonzImageP ti, TRasterPT<PIXEL> rasOut, const std::vector<BlendParam> ¶ms) { assert(ti->getRaster()->getSize() == rasOut->getSize()); // Extract the interesting raster. It should be the savebox of passed cmap, // plus - if // some param has the 0 index as blending color - the intensity of that blend // param. unsigned int i, j; TRect saveBox(ti->getSavebox()); int enlargement = 0; for (i = 0; i < params.size(); ++i) for (j = 0; j < params[i].colorsIndexes.size(); ++j) if (params[i].colorsIndexes[j] == 0) enlargement = std::max(enlargement, tceil(params[i].intensity)); saveBox = saveBox.enlarge(enlargement); TRasterCM32P cmIn(ti->getRaster()->extract(saveBox)); TRasterPT<PIXEL> rasOutExtract = rasOut->extract(saveBox); // Ensure that cmIn and rasOut have the same size unsigned int lx = cmIn->getLx(), ly = cmIn->getLy(); // Build the pure colors infos SelectionRaster selectionRaster(cmIn); // Now, build a little group of BlurPatterns - and for each, one for passed // param. // A small number of patterns per param is needed to make the pattern look not // ever the same. const int blurPatternsPerParam = 10; std::vector<BlurPatternContainer> blurGroup(params.size()); for (i = 0; i < params.size(); ++i) { BlurPatternContainer &blurContainer = blurGroup[i]; blurContainer.reserve(blurPatternsPerParam); for (j = 0; j < blurPatternsPerParam; ++j) blurContainer.push_back(BlurPattern( params[i].intensity, params[i].smoothness, params[i].stopAtCountour)); } // Build the palette TPalette *palette = ti->getPalette(); std::vector<TPixel32> paletteColors; paletteColors.resize(palette->getStyleCount()); for (i = 0; i < paletteColors.size(); ++i) paletteColors[i] = premultiply(palette->getStyle(i)->getAverageColor()); // Build the 4 auxiliary rasters for the blending procedure: they are ink / // paint versus input / output in the blend. // The output raster is reused to spare some memory - it should be, say, the // inkLayer's second at the end of the overall // blending procedure. It could be the first, without the necessity of // clearing it before blending the layers, but things // get more complicated when PIXEL is TPixel64... RGBMRasterPair inkLayer, paintLayer; TRaster32P rasOut32P_1(lx, ly, lx, (TPixel32 *)rasOut->getRawData(), false); inkLayer.first = (params.size() % 2) ? rasOut32P_1 : TRaster32P(lx, ly); inkLayer.second = (params.size() % 2) ? TRaster32P(lx, ly) : rasOut32P_1; if (PIXEL::maxChannelValue >= TPixel64::maxChannelValue) { TRaster32P rasOut32P_2(lx, ly, lx, ((TPixel32 *)rasOut->getRawData()) + lx * ly, false); paintLayer.first = (params.size() % 2) ? rasOut32P_2 : TRaster32P(lx, ly); paintLayer.second = (params.size() % 2) ? TRaster32P(lx, ly) : rasOut32P_2; } else { paintLayer.first = TRaster32P(lx, ly); paintLayer.second = TRaster32P(lx, ly); } inkLayer.first->clear(); inkLayer.second->clear(); paintLayer.first->clear(); paintLayer.second->clear(); // Now, we have to perform the blur of each of the cm's pixels. cmIn->lock(); rasOut->lock(); inkLayer.first->lock(); inkLayer.second->lock(); paintLayer.first->lock(); paintLayer.second->lock(); // Convert the initial cmIn to fullcolor ink - paint layers buildLayers(cmIn, paletteColors, inkLayer.first, paintLayer.first); // Perform the blend on separated ink - paint layers for (i = 0; i < params.size(); ++i) { if (params[i].colorsIndexes.size() == 0) continue; selectionRaster.updateSelection(cmIn, params[i]); doBlend(cmIn, inkLayer, paintLayer, selectionRaster, blurGroup[i]); tswap(inkLayer.first, inkLayer.second); tswap(paintLayer.first, paintLayer.second); } // Release the unnecessary rasters inkLayer.second->unlock(); paintLayer.second->unlock(); inkLayer.second = TRaster32P(); paintLayer.second = TRaster32P(); // Clear rasOut - since it was reused to spare space... rasOut->clear(); // Add the ink & paint layers on the output raster double PIXELmaxChannelValue = PIXEL::maxChannelValue; double toPIXELFactor = PIXELmaxChannelValue / (double)TPixel32::maxChannelValue; double inkFactor, paintFactor; TPoint pos; PIXEL *outPix, *outBegin = (PIXEL *)rasOutExtract->getRawData(); TPixelCM32 *cmPix, *cmBegin = (TPixelCM32 *)cmIn->getRawData(); int wrap = rasOutExtract->getWrap(); TPixel32 *inkPix = (TPixel32 *)inkLayer.first->getRawData(); TPixel32 *paintPix = (TPixel32 *)paintLayer.first->getRawData(); for (i = 0; i < ly; ++i) { outPix = outBegin + wrap * i; cmPix = cmBegin + wrap * i; for (j = 0; j < lx; ++j, ++outPix, ++cmPix, ++inkPix, ++paintPix) { getFactors(cmPix->getTone(), inkFactor, paintFactor); outPix->r = tcrop( toPIXELFactor * (inkFactor * inkPix->r + paintFactor * paintPix->r), 0.0, PIXELmaxChannelValue); outPix->g = tcrop( toPIXELFactor * (inkFactor * inkPix->g + paintFactor * paintPix->g), 0.0, PIXELmaxChannelValue); outPix->b = tcrop( toPIXELFactor * (inkFactor * inkPix->b + paintFactor * paintPix->b), 0.0, PIXELmaxChannelValue); outPix->m = tcrop( toPIXELFactor * (inkFactor * inkPix->m + paintFactor * paintPix->m), 0.0, PIXELmaxChannelValue); } } inkLayer.first->unlock(); paintLayer.first->unlock(); cmIn->unlock(); rasOut->unlock(); // Destroy the auxiliary bitmaps selectionRaster.destroy(); }
/*- render_particles から呼ばれる。粒子の数だけ繰り返し -*/ void Particles_Engine::do_render( TFlash *flash, Particle *part, TTile *tile, std::vector<TRasterFxPort *> part_ports, std::map<int, TTile *> porttiles, const TRenderSettings &ri, TDimension &p_size, TPointD &p_offset, int lastframe, std::vector<TLevelP> partLevel, struct particles_values &values, double opacity_range, int dist_frame, std::map<std::pair<int, int>, double> &partScales) { // Retrieve the particle frame - that is, the *column frame* from which we are // picking // the particle to be rendered. int ndx = part->frame % lastframe; TRasterP tileRas(tile->getRaster()); std::string levelid; double aim_angle = 0; if (values.pathaim_val) { double arctan = atan2(part->vy, part->vx); aim_angle = arctan * M_180_PI; } // Calculate the rotational and scale components we have to apply on the // particle TRotation rotM(part->angle + aim_angle); TScale scaleM(part->scale); TAffine M(rotM * scaleM); // Particles deal with dpi affines on their own TAffine scaleAff(m_parent->handledAffine(ri, m_frame)); double partScale = scaleAff.a11 * partScales[std::pair<int, int>(part->level, ndx)]; TDimensionD partResolution(0, 0); TRenderSettings riNew(ri); // Retrieve the bounding box in the standard reference TRectD bbox(-5.0, -5.0, 5.0, 5.0), standardRefBBox; if (part->level < (int)part_ports.size() && // Not the default levelless cases part_ports[part->level]->isConnected()) { TRenderSettings riIdentity(ri); riIdentity.m_affine = TAffine(); (*part_ports[part->level])->getBBox(ndx, bbox, riIdentity); // A particle's bbox MUST be finite. Gradients and such which have an // infinite bbox // are just NOT rendered. // NOTE: No fx returns half-planes or similar (ie if any coordinate is // either // (std::numeric_limits<double>::max)() or its opposite, then the rect IS // THE infiniteRectD) if (bbox == TConsts::infiniteRectD) return; } // Now, these are the particle rendering specifications bbox = bbox.enlarge(3); standardRefBBox = bbox; riNew.m_affine = TScale(partScale); bbox = riNew.m_affine * bbox; /*- 縮小済みのParticleのサイズ -*/ partResolution = TDimensionD(tceil(bbox.getLx()), tceil(bbox.getLy())); if (flash) { if (!partLevel[part->level]->frame(ndx)) { if (part_ports[0]->isConnected()) { TTile auxTile; TRaster32P tmp; tmp = TRaster32P(p_size); (*part_ports[0]) ->allocateAndCompute(auxTile, p_offset, p_size, tmp, ndx, ri); partLevel[part->level]->setFrame(ndx, TRasterImageP(auxTile.getRaster())); } } flash->pushMatrix(); const TAffine aff; flash->multMatrix(scaleM * aff.place(0, 0, part->x, part->y)); // if(curr_opacity!=1.0 || part->gencol.fadecol || part->fincol.fadecol || // part->foutcol.fadecol) { TColorFader cf(TPixel32::Red, .5); flash->draw(partLevel[part->level]->frame(ndx), &cf); } // flash->draw(partLevel->frame(ndx), 0); flash->popMatrix(); } else { TRasterP ras; std::string alias; TRasterImageP rimg; if (rimg = partLevel[part->level]->frame(ndx)) { ras = rimg->getRaster(); } else { alias = "PART: " + (*part_ports[part->level])->getAlias(ndx, riNew); if (rimg = TImageCache::instance()->get(alias, false)) { ras = rimg->getRaster(); // Check that the raster resolution is sufficient for our purposes if (ras->getLx() < partResolution.lx || ras->getLy() < partResolution.ly) ras = 0; else partResolution = TDimensionD(ras->getLx(), ras->getLy()); } } // We are interested in making the relation between scale and (integer) // resolution // bijective - since we shall cache by using resolution as a partial // identification parameter. // Therefore, we find the current bbox Lx and take a unique scale out of it. partScale = partResolution.lx / standardRefBBox.getLx(); riNew.m_affine = TScale(partScale); bbox = riNew.m_affine * standardRefBBox; // If no image was retrieved from the cache (or it was not scaled enough), // calculate it if (!ras) { TTile auxTile; (*part_ports[part->level]) ->allocateAndCompute(auxTile, bbox.getP00(), TDimension(partResolution.lx, partResolution.ly), tile->getRaster(), ndx, riNew); ras = auxTile.getRaster(); // For now, we'll just use 32 bit particles TRaster32P rcachepart; rcachepart = ras; if (!rcachepart) { rcachepart = TRaster32P(ras->getSize()); TRop::convert(rcachepart, ras); } ras = rcachepart; // Finally, cache the particle addRenderCache(alias, TRasterImageP(ras)); } if (!ras) return; // At this point, it should never happen anyway... // Deal with particle colors/opacity TRaster32P rfinalpart; double curr_opacity = part->set_Opacity(porttiles, values, opacity_range, dist_frame); if (curr_opacity != 1.0 || part->gencol.fadecol || part->fincol.fadecol || part->foutcol.fadecol) { /*- 毎フレーム現在位置のピクセル色を参照 -*/ if (values.pick_color_for_every_frame_val && values.gencol_ctrl_val && (porttiles.find(values.gencol_ctrl_val) != porttiles.end())) part->get_image_reference(porttiles[values.gencol_ctrl_val], values, part->gencol.col); rfinalpart = ras->clone(); part->modify_colors_and_opacity(values, curr_opacity, dist_frame, rfinalpart); } else rfinalpart = ras; // Now, let's build the particle transform before it is overed on the output // tile // First, complete the transform by adding the rotational and scale // components from // Particles parameters M = ri.m_affine * M * TScale(1.0 / partScale); // Then, retrieve the particle position in current reference. TPointD pos(part->x, part->y); pos = ri.m_affine * pos; // Finally, add the translational component to the particle // NOTE: p_offset is added to account for the particle relative position // inside its level's bbox M = TTranslation(pos - tile->m_pos) * M * TTranslation(bbox.getP00()); if (TRaster32P myras32 = tile->getRaster()) TRop::over(tileRas, rfinalpart, M); else if (TRaster64P myras64 = tile->getRaster()) TRop::over(tileRas, rfinalpart, M); else throw TException("ParticlesFx: unsupported Pixel Type"); } }
void TRop::brush( TRaster32P ras, const TPoint &aa, const TPoint &bb, int radius, const TPixel32 &col) { TPoint a = aa; TPoint b = bb; if (a.y > b.y) tswap(a, b); // a e' piu' in basso di b int lx = ras->getLx(); int ly = ras->getLy(); ras->lock(); // ----- radius = 0 if (radius == 0) { // k = +1/-1 se il rettangolo e' inclinato positivamente (0<=m)/negativamente (m<0) // (se k<0 viene fatta una riflessione sulle ascisse prima di tornare alle // coordinate "di schermo") int k = 1; int dy = b.y - a.y; int dx = b.x - a.x; if (dx < 0) { dx = -dx; k = -1; } assert(dx >= 0); assert(dy >= 0); double m; // m sara' definita solo per dx!=0) if (dx > 0) { m = dy / (double)dx; } //double length = sqrt(dx*dx + dy*dy); const int alpha = dy, beta = -dx; const int incE = alpha; const int incNE = alpha + beta; const int incN = beta; // N.B. le coordinate sono relative ad un sist. di rif. con l'origine in a // l'eq. della retta e' alpha * x + beta * y = 0 int yMin = tmax(a.y, 0) - a.y; // clipping y + cambio riferimento int yMax = tmin(b.y, ly - 1) - a.y; // (trasporto dell'origine in a) if (dx > 0 && m <= 1) { // midpoint algorithm TPoint segm; if (dy == 0) // segmento orizzontale: inizializza segm { segm.x = 0; segm.y = yMin; } else // 0<m<=1 : inizializza segm { segm.x = tceil((yMin - 0.5) / m); segm.y = yMin; } int dSegm = tfloor(alpha * (segm.x + 1) + beta * (segm.y + 0.5)); while (segm.y <= yMax) { int count = 0; // i trati orizzontali di segm vengono disegnati in "blocco" while (dSegm < 0 && segm.x <= dx) // Est: segm.x<=dx evita il ciclo { // infinito quando m=0 (incE=0) dSegm = dSegm + incE; segm.x++; count++; } // NordEst int xMin, xMax; if (k > 0) { xMin = tmax(a.x + segm.x - count, a.x, 0); // clipping x + ritorno alle xMax = tmin(a.x + segm.x, b.x, lx - 1); // coordinate "di schermo" } else { xMin = tmax(a.x - segm.x, a.x - dx, 0); // clipping x + riflessione + ritorno xMax = tmin(a.x - segm.x + count, a.x, lx - 1); // alle coordinate "di schermo" } TPixel32 *p = ras->pixels(segm.y + a.y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; dSegm = dSegm + incNE; segm.x++; segm.y++; } } else // m>1 oppure segmento verticale { // midpoint algorithm TPoint segm; if (dx == 0) // segmento verticale: inizializza segm { segm.x = 0; segm.y = yMin; } else // m>1 : inizializza segm { segm.x = tround(yMin / m); segm.y = yMin; } int dSegm = tfloor(alpha * (segm.x + 0.5) + beta * (segm.y + 1)); while (segm.y <= yMax) { int xMin, xMax; if (k > 0) { xMin = tmax(a.x + segm.x, 0); // clipping x + ritorno alle xMax = tmin(a.x + segm.x, lx - 1); // coordinate "di schermo" } else { xMin = tmax(a.x - segm.x, 0); // clipping x + riflessione + ritorno xMax = tmin(a.x - segm.x, lx - 1); // alle coordinate "di schermo" } TPixel32 *p = ras->pixels(segm.y + a.y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; if (dSegm <= 0) // NordEst { dSegm = dSegm + incNE; segm.x++; } else // Nord { dSegm = dSegm + incN; } segm.y++; } } ras->unlock(); return; } HalfCord halfCord(radius); int x, y; // ----- punti iniziali coincidenti: disegna un cerchio if (a == b) { int yMin = tmax(a.y - radius, 0); // clipping y int yMax = tmin(a.y + radius, ly - 1); // clipping y for (y = yMin; y <= yMax; y++) { int deltay = abs(y - a.y); int xMin = tmax(a.x - halfCord.getCord(deltay), 0); // clipping x int xMax = tmin(a.x + halfCord.getCord(deltay), lx - 1); // clipping x TPixel32 *p = ras->pixels(y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; } ras->unlock(); return; } // ----- rettangolo orizzontale (a.y = b.y, a.x != b.x) if (a.y == b.y) { int yMin = tmax((a.y - radius), 0); // clipping y int yMax = tmin((a.y + radius), ly - 1); // clipping y int xLeft = tmin(a.x, b.x); int xRight = tmax(a.x, b.x); for (y = yMin; y <= yMax; y++) { int deltay = abs(y - a.y); int xMin = tmax(xLeft - halfCord.getCord(deltay), 0); // clipping x int xMax = tmin(xRight + halfCord.getCord(deltay), lx - 1); // clipping x TPixel32 *p = ras->pixels(y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; } ras->unlock(); return; } // ----- rettangolo verticale (a.x = b.x, a.y != b.y) if (a.x == b.x) { int xMin = tmax(a.x - radius, 0); // clipping x int xMax = tmin(a.x + radius, lx - 1); // clipping x for (x = xMin; x <= xMax; x++) { int deltax = abs(x - a.x); int yMin = tmax(a.y - halfCord.getCord(deltax), 0); // clipping y int yMax = tmin(b.y + halfCord.getCord(deltax), ly - 1); // clipping y if (yMin <= yMax) { TPixel32 *p = ras->pixels(yMin) + x; TPixel32 *q = ras->pixels(yMax) + x; int wrap = ras->getWrap(); while (p <= q) { *p = col; p += wrap; } } } ras->unlock(); return; } // ----- rettangolo inclinato // k = +1/-1 se il rettangolo e' inclinato positivamente/negativamente int k = 1; int dx = b.x - a.x; if (dx < 0) { dx = -dx; k = -1; } int dy = b.y - a.y; assert(dx > 0); assert(dy > 0); double length = sqrt((double)(dx * dx + dy * dy)); const double m = dy / (double)dx; //punto di tangenza superiore nel sistema di riferimento del cerchio TPointD up(-radius * dy / length, radius * dx / length); //semi-ampiezza orizzontale delle "calotte" circolari int halfAmplCap = tfloor(-up.x); // A meno di intersezioni relative tra le diverse zone: // le scanline della "calotta" circolare superiore sono (b.y+cutExt,b.y+radius] // le scanline del trapezoide circolare superiore sono [b.y-cutIn,b.y+cutExt] // le scanline del parallelogramma sono (a.y+cutIn,b.y-cutIn) // le scanline del trapezoide circolare inferiore sono [a.y-cutExt,a.y+cutIn] // le scanline della "calotta" circolare inferiore sono [a.y-radius,a.y-cutExt) int cutExt, cutIn; // vertici del parallelogramma TPointD rightUp; TPointD rightDown; TPointD leftUp; TPointD leftDown; double mParall; //coeff. angolare parallelogramma // NOTA BENE: halfAmplCap=0 <=> (radius=0 (caso a parte) , 1) if (radius > 1) { for (cutExt = radius; cutExt >= 0 && halfCord.getCord(cutExt) <= halfAmplCap; cutExt--) ; cutIn = cutExt; // vedi else successivo rightUp.x = dx + halfCord.getCord(cutIn); rightUp.y = dy - cutIn; rightDown.x = halfCord.getCord(cutIn); rightDown.y = -cutIn; leftUp.x = dx - halfCord.getCord(cutIn); leftUp.y = dy + cutIn; leftDown.x = -halfCord.getCord(cutIn); leftDown.y = cutIn; mParall = dy / (double)dx; } else // N.B. cutExt != cutIn solo quando radius=1 { cutExt = radius; // radius=1 => halfAmplCap=0 (non ci sono mai le "calotte" circolari) cutIn = 0; // anche per radius=1 il limite "interno" dei trapezoidi circolari e' < radius rightUp.x = dx - up.x; rightUp.y = dy - up.y; rightDown.x = -up.x; rightDown.y = -up.y; leftUp.x = dx + up.x; leftUp.y = dy + up.y; leftDown.x = up.x; leftDown.y = up.y; mParall = m; } // ----- riempie "calotte" circolari // ----- riempie "calotta" circolare inferiore int yMin = tmax(a.y - radius, 0); // clipping y int yMax = tmin(a.y - cutExt - 1, ly - 1); // clipping y for (y = yMin; y <= yMax; y++) { int r = halfCord.getCord(a.y - y); int xMin = tmax(a.x - r, 0); // clipping x int xMax = tmin(a.x + r, lx - 1); // clipping x TPixel32 *p = ras->pixels(y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; } // ----- riempie "calotta" circolare superiore yMin = tmax(b.y + cutExt + 1, 0); // clipping y yMax = tmin(b.y + radius, ly - 1); // clipping y for (y = yMin; y <= yMax; y++) { int r = halfCord.getCord(y - b.y); int xMin = tmax(b.x - r, 0); // clipping x int xMax = tmin(b.x + r, lx - 1); // clipping x TPixel32 *p = ras->pixels(y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; } // ----- riempie trapezoidi // (se k<0 viene fatta una riflessione sulle ascisse prima di tornare alle // coordinate "di schermo") // limite destro assoluto delle scanline trapezoide: int xSegmMax = tround(dx - up.x); // coordinata x del punto di tangenza inferiore sul cerchio superiore // limite sinistro assoluto delle scanline: int xSegmMin = tround(up.x); // coordinata x del punto di tangenza superiore sul cerchio inferiore // ----- riempie trapezoide inferiore // N.B. le coordinate sono relative ad un sist. di rif. con l'origine sul centro // del cerchio inferiore yMin = tmax(a.y - cutExt, 0) - a.y; // clipping y yMax = tmin(a.y + cutIn, b.y - cutIn - 1, ly - 1) - a.y; // clipping y // l'eq. della retta e' alpha * x + beta * y + gammaRight = 0 const int alpha = dy, beta = -dx; const double gammaRight = rightDown.y * dx - rightDown.x * dy; const int incE = alpha; const int incNE = alpha + beta; const int incN = beta; if (m <= 1) { // midpoint algorithm; le scanline vengono disegnate solo // sul NordEst. L'ultima scanline non viene disegnata TPoint segmRight(tceil((yMin + 0.5 - rightDown.y) / mParall + rightDown.x) - 1, yMin); int dSegmRight = tfloor(alpha * (segmRight.x + 1) + beta * (segmRight.y + 0.5) + gammaRight); while (segmRight.y <= yMax) { if (dSegmRight < 0) // Est { dSegmRight = dSegmRight + incE; segmRight.x++; } else // NordEst { int xMin, xMax; if (k > 0) { xMin = tmax(a.x - halfCord.getCord(abs(segmRight.y)), 0); // clipping x xMax = tmin(a.x + tmin(segmRight.x, xSegmMax), lx - 1); // clipping x } else { xMin = tmax(a.x - tmin(segmRight.x, xSegmMax), 0); // clipping x + ritorno alle xMax = tmin(a.x + halfCord.getCord(abs(segmRight.y)), lx - 1); // coordinate "di schermo" } TPixel32 *p = ras->pixels(segmRight.y + a.y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; dSegmRight = dSegmRight + incNE; segmRight.x++; segmRight.y++; } } } else // m>1 { // midpoint algorithm; le scanline vengono disegnate sempre TPoint segmRight(tround((yMin - rightDown.y) / mParall + rightDown.x), yMin); int dSegmRight = tfloor(alpha * (segmRight.x + 0.5) + beta * (segmRight.y + 1) + gammaRight); while (segmRight.y <= yMax) { int xMin, xMax; if (k > 0) { xMin = tmax(a.x - halfCord.getCord(abs(segmRight.y)), 0); // clipping x xMax = tmin(a.x + segmRight.x, lx - 1); // clipping x } else { xMin = tmax(a.x - segmRight.x, 0); // clipping x + ritorno alle coordinate xMax = tmin(a.x + halfCord.getCord(abs(segmRight.y)), lx - 1); // "di schermo" } TPixel32 *p = ras->pixels(segmRight.y + a.y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; if (dSegmRight <= 0) // NordEst { dSegmRight = dSegmRight + incNE; segmRight.x++; } else // Nord { dSegmRight = dSegmRight + incN; } segmRight.y++; } } // ----- riempie trapezoide superiore // N.B. le coordinate sono relative ad un sist. di rif. con l'origine sul centro // del cerchio superiore yMin = tmax(b.y - cutIn, a.y + cutIn + 1, 0) - b.y; // clipping y yMax = tmin(b.y + cutExt, ly - 1) - b.y; // clipping y // l'eq. della retta e' alpha * x + beta * y + gammaLeft = 0 const double gammaLeft = leftDown.y * dx - leftDown.x * dy; if (m <= 1) { // midpoint algorithm; le scanline vengono disegnate solo // sul NordEst. L'ultima scanline non viene disegnata TPoint segmLeft(tceil((yMin - 0.5 - leftDown.y) / mParall + leftDown.x), yMin); int dSegmLeft = tfloor(alpha * (segmLeft.x + 1) + beta * (segmLeft.y + 0.5) + gammaLeft); while (segmLeft.y <= yMax) { int xMin, xMax; if (k > 0) { xMin = tmax(b.x + tmax(segmLeft.x, xSegmMin - dx), 0); // clipping x xMax = tmin(b.x + halfCord.getCord(abs(segmLeft.y)), lx - 1); // clipping x } else { xMin = tmax(b.x - halfCord.getCord(abs(segmLeft.y)), 0); // clipping x + ritorno alle xMax = tmin(b.x - tmax(segmLeft.x, xSegmMin - dx), lx - 1); // coordinate "di schermo" } TPixel32 *p = ras->pixels(segmLeft.y + b.y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; while (dSegmLeft < 0) { dSegmLeft = dSegmLeft + incE; segmLeft.x++; } dSegmLeft = dSegmLeft + incNE; segmLeft.x++; segmLeft.y++; } } else // m>1 { // midpoint algorithm; le scanline vengono disegnate sempre TPoint segmLeft(tround((yMin - leftDown.y) / mParall + leftDown.x), yMin); int dSegmLeft = tfloor(alpha * (segmLeft.x + 0.5) + beta * (segmLeft.y + 1) + gammaLeft); while (segmLeft.y <= yMax) { int xMin, xMax; if (k > 0) { xMin = tmax(b.x + segmLeft.x, 0); // clipping x xMax = tmin(b.x + halfCord.getCord(abs(segmLeft.y)), lx - 1); // clipping x } else { xMin = tmax(b.x - halfCord.getCord(abs(segmLeft.y)), 0); // clipping x + ritorno alle xMax = tmin(b.x - segmLeft.x, lx - 1); // coordinate "di schermo" } TPixel32 *p = ras->pixels(segmLeft.y + b.y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; if (dSegmLeft <= 0) // NordEst { dSegmLeft = dSegmLeft + incNE; segmLeft.x++; } else // Nord { dSegmLeft = dSegmLeft + incN; } segmLeft.y++; } } // ----- parallelogramma (in alternativa a "parallelogrammoide circolare") // N.B. le coordinate sono relative ad un sist. di rif. con l'origine sul centro // del cerchio inferiore // retta destra di equaz. alpha * x + beta * y + gammaRight = 0 // retta sinistra di equaz. alpha * x + beta * y + gammaLeft = 0 yMin = tmax(a.y + cutIn + 1, 0) - a.y; //clipping y yMax = tmin(b.y - cutIn - 1, ly - 1) - a.y; //clipping y if (m <= 1) { // midpoint algorithm; le scanline vengono disegnate solo // sul NordEst. L'ultima scanline non viene disegnata TPoint segmRight(tceil((yMin + 0.5 - rightDown.y) / mParall + rightDown.x) - 1, yMin); TPoint segmLeft = TPoint(tceil((yMin - 0.5 - leftDown.y) / mParall + leftDown.x), yMin); int dSegmRight = tfloor(alpha * (segmRight.x + 1) + beta * (segmRight.y + 0.5) + gammaRight); int dSegmLeft = tfloor(alpha * (segmLeft.x + 1) + beta * (segmLeft.y + 0.5) + gammaLeft); while (segmRight.y <= yMax) { if (dSegmRight < 0) // segmRight a Est { dSegmRight = dSegmRight + incE; segmRight.x++; } else // segmRight a NordEst { int xMin, xMax; if (k > 0) { xMin = tmax(a.x + tmax(segmLeft.x, xSegmMin), 0); // clipping x xMax = tmin(a.x + tmin(segmRight.x, xSegmMax), lx - 1); // clipping x } else { xMin = tmax(a.x - tmin(segmRight.x, xSegmMax), 0); // clipping x + ritorno alle xMax = tmin(a.x - tmax(segmLeft.x, xSegmMin), lx - 1); // coordinate "di schermo" } TPixel32 *p = ras->pixels(segmRight.y + a.y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; dSegmRight = dSegmRight + incNE; segmRight.x++; segmRight.y++; while (dSegmLeft < 0) // segmLeft a Est { dSegmLeft = dSegmLeft + incE; segmLeft.x++; } // segmLeft a NordEst dSegmLeft = dSegmLeft + incNE; segmLeft.x++; segmLeft.y++; } } } else // m>1 { // midpoint algorithm; le scanline vengono disegnate sempre TPoint segmRight(tround((yMin - rightDown.y) / mParall + rightDown.x), yMin); TPoint segmLeft(tround((yMin - leftDown.y) / mParall + leftDown.x), yMin); int dSegmRight = tfloor(alpha * (segmRight.x + 0.5) + beta * (segmRight.y + 1) + gammaRight); int dSegmLeft = tfloor(alpha * (segmLeft.x + 0.5) + beta * (segmLeft.y + 1) + gammaLeft); while (segmRight.y <= yMax) { int xMin, xMax; if (k > 0) { xMin = tmax(a.x + segmLeft.x, 0); // clipping x xMax = tmin(a.x + segmRight.x, lx - 1); // clipping x } else { xMin = tmax(a.x - segmRight.x, 0); // clipping x + ritorno alle xMax = tmin(a.x - segmLeft.x, lx - 1); // coordinate "di schermo" } TPixel32 *p = ras->pixels(segmRight.y + a.y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; if (dSegmRight <= 0) // segmRight a NordEst { dSegmRight = dSegmRight + incNE; segmRight.x++; } else // segmRight a Nord { dSegmRight = dSegmRight + incN; } segmRight.y++; if (dSegmLeft <= 0) // segmLeft a NordEst { dSegmLeft = dSegmLeft + incNE; segmLeft.x++; } else // segmLeft a Nord { dSegmLeft = dSegmLeft + incN; } } } // ---- parallelogrammoide circolare (in alternativa a parallelogramma) // N.B. coordinate di schermo (riflessione per k<0 ) yMin = tmax(b.y - cutIn, 0); yMax = tmin(a.y + cutIn, ly - 1); for (y = yMin; y <= yMax; y++) { int xMin, xMax; if (k > 0) { xMin = tmax(a.x - halfCord.getCord(abs(y - a.y)), 0); // clipping x xMax = tmin(b.x + halfCord.getCord(abs(b.y - y)), lx - 1); // clipping x } else { xMin = tmax(b.x - halfCord.getCord(abs(b.y - y)), 0); // clipping x + ritorno alle xMax = tmin(a.x + halfCord.getCord(abs(y - a.y)), lx - 1); // coordinate "di schermo" } TPixel32 *p = ras->pixels(y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; } ras->unlock(); }
TImageP ImageRasterizer::build(int imFlags, void *extData) { assert(!(imFlags & ~(ImageManager::dontPutInCache | ImageManager::forceRebuild))); TDimension d(10, 10); TPoint off(0, 0); // Fetch image assert(extData); ImageLoader::BuildExtData *data = (ImageLoader::BuildExtData *)extData; const std::string &srcImgId = data->m_sl->getImageId(data->m_fid); TImageP img = ImageManager::instance()->getImage(srcImgId, imFlags, extData); if (img) { TVectorImageP vi = img; if (vi) { TRectD bbox = vi->getBBox(); d = TDimension(tceil(bbox.getLx()) + 1, tceil(bbox.getLy()) + 1); off = TPoint((int)bbox.x0, (int)bbox.y0); TPalette *vpalette = vi->getPalette(); TVectorRenderData rd(TTranslation(-off.x, -off.y), TRect(TPoint(0, 0), d), vpalette, 0, true, true); TGlContext oldContext = tglGetCurrentContext(); // this is too slow. { QSurfaceFormat format; format.setProfile(QSurfaceFormat::CompatibilityProfile); TRaster32P ras(d); glPushAttrib(GL_ALL_ATTRIB_BITS); glMatrixMode(GL_MODELVIEW), glPushMatrix(); glMatrixMode(GL_PROJECTION), glPushMatrix(); { std::unique_ptr<QOpenGLFramebufferObject> fb(new QOpenGLFramebufferObject(d.lx, d.ly)); fb->bind(); assert(glGetError() == 0); glViewport(0, 0, d.lx, d.ly); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, d.lx, 0, d.ly); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0.375, 0.375, 0.0); assert(glGetError() == 0); tglDraw(rd, vi.getPointer()); assert(glGetError() == 0); assert(glGetError() == 0); glFlush(); assert(glGetError() == 0); QImage img = fb->toImage().scaled(QSize(d.lx, d.ly), Qt::IgnoreAspectRatio, Qt::SmoothTransformation); int wrap = ras->getLx() * sizeof(TPixel32); uchar *srcPix = img.bits(); uchar *dstPix = ras->getRawData() + wrap * (d.ly - 1); for (int y = 0; y < d.ly; y++) { memcpy(dstPix, srcPix, wrap); dstPix -= wrap; srcPix += wrap; } fb->release(); } glMatrixMode(GL_MODELVIEW), glPopMatrix(); glMatrixMode(GL_PROJECTION), glPopMatrix(); glPopAttrib(); tglMakeCurrent(oldContext); TRasterImageP ri = TRasterImageP(ras); ri->setOffset(off + ras->getCenter()); return ri; } } } // Error case: return a dummy image (is it really required?) TRaster32P ras(d); ras->fill(TPixel32(127, 0, 127, 127)); return TRasterImageP(ras); }
void TColorStyle::makeIcon(const TDimension &d) { checkErrorsByGL; TColorStyle *style = this->clone(); checkErrorsByGL; TPaletteP tmpPalette = new TPalette(); checkErrorsByGL; int id = tmpPalette->addStyle(style); checkErrorsByGL; int contextLx = pow(2.0, tceil(log((double)d.lx) / log(2.0))); int contextLy = pow(2.0, tceil(log((double)d.ly) / log(2.0))); TDimension dim(contextLx, contextLy); TOfflineGL *glContext = TOfflineGL::getStock(dim); checkErrorsByGL; glContext->clear(TPixel32::White); checkErrorsByGL; TVectorImageP img = new TVectorImage; checkErrorsByGL; img->setPalette(tmpPalette.getPointer()); checkErrorsByGL; std::vector<TThickPoint> points(3); if (isRegionStyle() && !isStrokeStyle()) { points[0] = TThickPoint(-55, -50, 1); points[1] = TThickPoint(0, -60, 1); points[2] = TThickPoint(55, -50, 1); TStroke *stroke1 = new TStroke(points); img->addStroke(stroke1); points[0] = TThickPoint(50, -55, 1); points[1] = TThickPoint(60, 0, 1); points[2] = TThickPoint(50, 55, 1); TStroke *stroke2 = new TStroke(points); img->addStroke(stroke2); points[0] = TThickPoint(55, 50, 1); points[1] = TThickPoint(0, 60, 1); points[2] = TThickPoint(-55, 50, 1); TStroke *stroke3 = new TStroke(points); img->addStroke(stroke3); points[0] = TThickPoint(-50, 55, 1); points[1] = TThickPoint(-60, 0, 1); points[2] = TThickPoint(-50, -55, 1); TStroke *stroke4 = new TStroke(points); img->addStroke(stroke4); img->fill(TPointD(0, 0), id); } else if (isStrokeStyle() && !isRegionStyle()) { double rasX05 = d.lx * 0.5; double rasY05 = d.ly * 0.5; points[0] = TThickPoint(-rasX05, -rasY05, 7); points[1] = TThickPoint(0, -rasY05, 9); points[2] = TThickPoint(rasX05, rasY05, 12); TStroke *stroke1 = new TStroke(points); stroke1->setStyle(id); img->addStroke(stroke1); points.clear(); } else if (!isRasterStyle()) { assert(isStrokeStyle() && isRegionStyle()); points[0] = TThickPoint(-60, -30, 0.5); points[1] = TThickPoint(0, -30, 0.5); points[2] = TThickPoint(60, -30, 0.5); TStroke *stroke1 = new TStroke(points); stroke1->setStyle(id); img->addStroke(stroke1); points[0] = TThickPoint(60, -30, 0.5); points[1] = TThickPoint(60, 0, 0.5); points[2] = TThickPoint(60, 30, 0.5); TStroke *stroke2 = new TStroke(points); stroke2->setStyle(id); img->addStroke(stroke2); points[0] = TThickPoint(60, 30, 0.5); points[1] = TThickPoint(0, 30, 0.5); points[2] = TThickPoint(-60, 30, 0.5); TStroke *stroke3 = new TStroke(points); stroke3->setStyle(id); img->addStroke(stroke3); points[0] = TThickPoint(-60, 30, 0.5); points[1] = TThickPoint(-60, 0, 0.5); points[2] = TThickPoint(-60, -30, 0.5); TStroke *stroke4 = new TStroke(points); stroke4->setStyle(id); img->addStroke(stroke4); img->fill(TPointD(0, 0), id); } TRectD bbox = img->getBBox(); checkErrorsByGL; bbox = bbox.enlarge(TDimensionD(-10, -10)); checkErrorsByGL; double scx = 0.9 * d.lx / bbox.getLx(); double scy = 0.9 * d.ly / bbox.getLy(); double sc = std::min(scx, scy); double dx = (d.lx - bbox.getLx() * sc) * 0.5; double dy = (d.ly - bbox.getLy() * sc) * 0.5; TAffine aff = TScale(scx, scy) * TTranslation(-bbox.getP00() + TPointD(dx, dy)); checkErrorsByGL; if (isRegionStyle() && !isStrokeStyle()) aff = aff * TTranslation(-10, -10); checkErrorsByGL; const TVectorRenderData rd(aff, TRect(), tmpPalette.getPointer(), 0, true); checkErrorsByGL; glContext->draw(img, rd); checkErrorsByGL; TRect rect(d); if (!m_icon || m_icon->getSize() != d) { checkErrorsByGL; m_icon = glContext->getRaster()->extract(rect)->clone(); } else { checkErrorsByGL; m_icon->copy(glContext->getRaster()->extract(rect)); } }
void FreeDistortBaseFx::doCompute(TTile &tile, double frame, const TRenderSettings &ri) { if (!m_input.isConnected()) return; //Upon deactivation, this fx does nothing. if (m_deactivate->getValue()) { m_input->compute(tile, frame, ri); return; } //Get the source quad TPointD p00_b = m_p00_b->getValue(frame); TPointD p10_b = m_p10_b->getValue(frame); TPointD p01_b = m_p01_b->getValue(frame); TPointD p11_b = m_p11_b->getValue(frame); //Get destination quad TPointD p00_a = m_p00_a->getValue(frame); TPointD p10_a = m_p10_a->getValue(frame); TPointD p01_a = m_p01_a->getValue(frame); TPointD p11_a = m_p11_a->getValue(frame); if (m_isCastShadow) { //Shadows are mirrored tswap(p00_a, p01_a); tswap(p10_a, p11_a); } //Get requested tile's geometry TRasterP tileRas(tile.getRaster()); TRectD tileRect(convert(tileRas->getBounds()) + tile.m_pos); //Call transform to get the minimal rectOnInput TRectD inRect; TRenderSettings riNew; TRectD inBBox; safeTransform(frame, 0, tileRect, ri, inRect, riNew, inBBox); //Intersect with the bbox inRect *= inBBox; if (myIsEmpty(inRect)) return; double scale = ri.m_affine.a11; double downBlur = m_downBlur->getValue(frame) * scale; double upBlur = m_upBlur->getValue(frame) * scale; int brad = tceil(tmax(downBlur, upBlur)); inRect = inRect.enlarge(brad); TDimension inRectSize(tceil(inRect.getLx()), tceil(inRect.getLy())); TTile inTile; m_input->allocateAndCompute(inTile, inRect.getP00(), inRectSize, tileRas, frame, riNew); TPointD inTilePosRi = inTile.m_pos; //Update quads by the scale factors p00_b = riNew.m_affine * p00_b; p10_b = riNew.m_affine * p10_b; p01_b = riNew.m_affine * p01_b; p11_b = riNew.m_affine * p11_b; p00_a = ri.m_affine * p00_a; p10_a = ri.m_affine * p10_a; p01_a = ri.m_affine * p01_a; p11_a = ri.m_affine * p11_a; PerspectiveDistorter perpDistorter( p00_b - inTile.m_pos, p10_b - inTile.m_pos, p01_b - inTile.m_pos, p11_b - inTile.m_pos, p00_a, p10_a, p01_a, p11_a); BilinearDistorter bilDistorter( p00_b - inTile.m_pos, p10_b - inTile.m_pos, p01_b - inTile.m_pos, p11_b - inTile.m_pos, p00_a, p10_a, p01_a, p11_a); TQuadDistorter *distorter; if (m_distortType->getValue() == PERSPECTIVE) distorter = &perpDistorter; else if (m_distortType->getValue() == BILINEAR) distorter = &bilDistorter; else assert(0); if (m_isCastShadow) { TRaster32P ras32 = inTile.getRaster(); TRaster64P ras64 = inTile.getRaster(); if (ras32) { if (m_fade->getValue(frame) > 0) doFade(ras32, m_color->getValue(frame), m_fade->getValue(frame) / 100.0); if (brad > 0) doBlur(ras32, upBlur, downBlur, m_upTransp->getValue(frame) / 100.0, m_downTransp->getValue(frame) / 100.0, inBBox.y0 - inTile.m_pos.y, inBBox.y1 - inTile.m_pos.y); else if (m_upTransp->getValue(frame) > 0 || m_downTransp->getValue(frame) > 0) doTransparency(ras32, m_upTransp->getValue(frame) / 100.0, m_downTransp->getValue(frame) / 100.0, inBBox.y0 - inTile.m_pos.y, inBBox.y1 - inTile.m_pos.y); } else if (ras64) { if (m_fade->getValue(frame) > 0) doFade(ras64, toPixel64(m_color->getValue(frame)), m_fade->getValue(frame) / 100.0); if (brad > 0) doBlur(ras64, upBlur, downBlur, m_upTransp->getValue(frame) / 100.0, m_downTransp->getValue(frame) / 100.0, inBBox.y0 - inTile.m_pos.y, inBBox.y1 - inTile.m_pos.y); else if (m_upTransp->getValue(frame) > 0 || m_downTransp->getValue(frame) > 0) doTransparency(ras64, m_upTransp->getValue(frame) / 100.0, m_downTransp->getValue(frame) / 100.0, inBBox.y0 - inTile.m_pos.y, inBBox.y1 - inTile.m_pos.y); } else assert(false); } distort(tileRas, inTile.getRaster(), *distorter, convert(tile.m_pos), TRop::Bilinear); }