Exemplo n.º 1
0
Arquivo: main.c Projeto: inevs/mybot
int main(void) {

    setup();

    while(1) {
    	testLCD();
    }
    return 0;
}
Exemplo n.º 2
0
Arquivo: main.c Projeto: ehunten/Part2
int main(void)
{
    SYSTEMConfigPerformance(10000000);
    initTimer2();
    initLCD();
    
    while(1)
    {
        testLCD();
    }
    
    return 0;
}
Exemplo n.º 3
0
int main(void)
{
    SYSTEMConfigPerformance(40000000);
    enableInterrupts();
    initTimer2();
    //initLCD();
    testLCD();
    while(1)
    {
        //testLCD();
    }
    
    return 0;
}
Exemplo n.º 4
0
int main() {
    SYSTEMConfigPerformance(10000000); //Does something with assembly to set clock speed
    enableInterrupts(); //Make interrupt work

    //initLEDs();
    //initTimer1();
    initTimer2();
    //initSW1();
    initLCD();
    delay(500);
    //printCharLCD(0);
    testLCD();
    
    moveCursorLCD(0,0);
    
    while (1) {
        printCharLCD('K');
                
    }
    return 0;
}
Exemplo n.º 5
0
int main() {
    SYSTEMConfigPerformance(10000000); //Does something with assembly to set clock speed
    enableInterrupts(); //Make interrupt work

    initLEDs();
    initTimer1();
    initTimer2();
    initTimer3();
    initTimer4();
    initSwitch();
    
    
    porta = PORTA;
    portd = PORTD;
    
    initLCD();
    delay(500);
    //printCharLCD(0);
    testLCD();
    
    state = InitState;
    nextState = InitState;

    while (1) {
        switch (state) {
            case RUN:
#ifdef _DEBUG_
                  LATDbits.LATD0=0;
                  LATDbits.LATD1=0;
                  LATDbits.LATD2=1;
#endif
                  LATGbits.LATG14=LedOFF; //TRD1
                  LATGbits.LATG12=LedON; //TRD2
                  moveCursorLCD(0,0);
                  printStringLCD("Running...");
                  if(counterCN==1){   // If the counter changed...
                      printTimeLCD(counter);
                      counterCN = 0;
                  }
                  if(AllowChange == 0){
                      delay(5000);
                      delay(5000);
                      delay(5000);
                      delay(5000);
                      AllowChange = 1;
                  }
                  if((ReqChange==1) && (AllowChange==1)){
                      state=WAIT1;
                      ReqChange=0;
                      AllowChange=0;  
                    //  CNCONAbits.ON = 1;
                  }
                  break;
                  
              case STOP:
#ifdef _DEBUG_
                  LATDbits.LATD0=1;
                  LATDbits.LATD1=0;
                  LATDbits.LATD2=0;
#endif
                  LATGbits.LATG14=LedON;
                  LATGbits.LATG12=LedOFF;
                  moveCursorLCD(0,0);
                  printStringLCD("Stopped");
                  if(AllowChange == 0){
                      delay(5000);
                      delay(5000);
                      delay(5000);
                      delay(5000);
                      AllowChange = 1;
                  }
                  if(AllowReset == 0){
                      delay(5000);
                      delay(5000);
                      delay(5000);
                      delay(5000);
                      AllowReset = 1;
                  }
                  if((ReqReset==1) && (AllowReset==1)){
                      AllowReset = 0;
                      ReqReset = 0;
                      counter = 0;
                      printTimeLCD(counter);
                  }
                  if((ReqChange==1) && (AllowChange==1)){
                      state=WAIT2;
                      ReqChange=0;
                      AllowChange=0;
                     // CNCONAbits.ON = 1;
                  }
                  break;
                  
              case WAIT1:
#ifdef _DEBUG_
                  LATDbits.LATD0=0;
                  LATDbits.LATD1=1;
                  LATDbits.LATD2=1;
#endif
                  T1CONbits.ON = 0; // Turn off counter
                  if(AllowChange == 0){
                      delay(5000);
                      delay(5000);
                      delay(5000);
                      delay(5000);
                      AllowChange = 1;
                  }
                  if((ReqChange==1) && (AllowChange==1)){
                      state=STOP;
                      ReqChange=0;
                      AllowChange=0;
                      ReqReset = 0; // So we don't reset as soon as we stop...
                      AllowReset = 0;   // See previous line
                     // CNCONAbits.ON = 1;
                  }
                  
                  break;
              case WAIT2:
#ifdef _DEBUG_
                  LATDbits.LATD0=1;
                  LATDbits.LATD1=1;
                  LATDbits.LATD2=0;
#endif
                  T1CONbits.ON = 1; // Turn on counter
                  if(AllowChange == 0){
                      delay(5000);// The sad part is this didn't even work.
                      delay(5000);
                      delay(5000);
                      delay(5000);
                      AllowChange = 1;
                  }
                  if((ReqChange==1) && (AllowChange==1)){   // Button Changed and De-bouncing period is done
                      state=RUN;
                      ReqChange=0;
                      AllowChange=0;
                      //CNCONAbits.ON = 1;
                  }
                  break;
              
              case InitState:// Only happens once
                   state=STOP;
                   clearLCD();
                   counter = 0;
                   printTimeLCD(counter);
                   T1CONbits.ON = 0;
                   TMR1 = 0;

                  break;
              default:// Should never happen. How did you get here?
                   state=InitState;
                   ReqChange = 0;
                   AllowChange=0;
                  break;
        }
    }
    return 0;
}