Exemplo n.º 1
0
void ImpostorTexture::renderTextures(bool force)
{
#ifdef IMPOSTOR_FILE_SAVE
	TexturePtr renderTexture;
#else
	TexturePtr renderTexture(texture);
	//if we're not using a file image we need to set up a resource loader, so that the texture is regenerated if it's ever unloaded (such as switching between fullscreen and the desktop in win32)
	loader = std::auto_ptr<ImpostorTextureResourceLoader>(new ImpostorTextureResourceLoader(*this));
#endif
	RenderTexture *renderTarget;
	Camera *renderCamera;
	Viewport *renderViewport;
	SceneNode *camNode;

	//Set up RTT texture
	uint32 textureSize = ImpostorPage::impostorResolution;
	if (renderTexture.isNull()) {
	renderTexture = TextureManager::getSingleton().createManual(getUniqueID("ImpostorTexture"), "Impostors",
				TEX_TYPE_2D, textureSize * IMPOSTOR_YAW_ANGLES, textureSize * IMPOSTOR_PITCH_ANGLES, 0, PF_A8R8G8B8, TU_RENDERTARGET, loader.get());
	}
	renderTexture->setNumMipmaps(MIP_UNLIMITED);
	
	//Set up render target
	renderTarget = renderTexture->getBuffer()->getRenderTarget(); 
	renderTarget->setAutoUpdated(false);
	
	//Set up camera
	camNode = sceneMgr->getSceneNode("ImpostorPage::cameraNode");
	renderCamera = sceneMgr->createCamera(getUniqueID("ImpostorCam"));
	camNode->attachObject(renderCamera);
	renderCamera->setLodBias(1000.0f);
	renderViewport = renderTarget->addViewport(renderCamera);
	renderViewport->setOverlaysEnabled(false);
	renderViewport->setClearEveryFrame(true);
	renderViewport->setShadowsEnabled(false);
	renderViewport->setBackgroundColour(ImpostorPage::impostorBackgroundColor);
	
	//Set up scene node
	SceneNode* node = sceneMgr->getSceneNode("ImpostorPage::renderNode");
	
	Ogre::SceneNode* oldSceneNode = entity->getParentSceneNode();
	if (oldSceneNode) {
		oldSceneNode->detachObject(entity);
	}
	node->attachObject(entity);
	node->setPosition(-entityCenter);
	
	//Set up camera FOV
	const Real objDist = entityRadius * 100;
	const Real nearDist = objDist - (entityRadius + 1); 
	const Real farDist = objDist + (entityRadius + 1);
	
	renderCamera->setAspectRatio(1.0f);
	renderCamera->setFOVy(Math::ATan(entityDiameter / objDist));
	renderCamera->setNearClipDistance(nearDist);
	renderCamera->setFarClipDistance(farDist);
	
	//Disable mipmapping (without this, masked textures look bad)
	MaterialManager *mm = MaterialManager::getSingletonPtr();
	FilterOptions oldMinFilter = mm->getDefaultTextureFiltering(FT_MIN);
	FilterOptions oldMagFilter = mm->getDefaultTextureFiltering(FT_MAG);
	FilterOptions oldMipFilter = mm->getDefaultTextureFiltering(FT_MIP);
	mm->setDefaultTextureFiltering(FO_POINT, FO_LINEAR, FO_NONE);

	//Disable fog
	FogMode oldFogMode = sceneMgr->getFogMode();
	ColourValue oldFogColor = sceneMgr->getFogColour();
	Real oldFogDensity = sceneMgr->getFogDensity();
	Real oldFogStart = sceneMgr->getFogStart();
	Real oldFogEnd = sceneMgr->getFogEnd();
	sceneMgr->setFog(Ogre::FOG_EXP2, Ogre::ColourValue(0,0,0,0), 0.0f, 0.0f, 0.0f); //Ember change
	
	//We need to disable all lightning and render it full bright
	Ogre::ColourValue oldAmbientColour = sceneMgr->getAmbientLight();
	sceneMgr->setAmbientLight(ColourValue::White);

	std::vector<Ogre::MovableObject*> lightStore;
	Ogre::SceneManager::MovableObjectIterator lightIterator = sceneMgr->getMovableObjectIterator(Ogre::LightFactory::FACTORY_TYPE_NAME);
	while (lightIterator.hasMoreElements()) {
		Ogre::MovableObject* light = lightIterator.getNext();
		if (light) {
			if (light->getVisible()) {
				lightStore.push_back(light);
				light->setVisible(false);
			}
		}
	}

	// Get current status of the queue mode
	Ogre::SceneManager::SpecialCaseRenderQueueMode OldSpecialCaseRenderQueueMode = sceneMgr->getSpecialCaseRenderQueueMode();
	//Only render the entity
	sceneMgr->setSpecialCaseRenderQueueMode(Ogre::SceneManager::SCRQM_INCLUDE); 
	sceneMgr->addSpecialCaseRenderQueue(group->geom->getRenderQueue() + 1);

	uint8 oldRenderQueueGroup = entity->getRenderQueueGroup();
	entity->setRenderQueueGroup(group->geom->getRenderQueue() + 1);
	bool oldVisible = entity->getVisible();
	entity->setVisible(true);
	float oldMaxDistance = entity->getRenderingDistance();
	entity->setRenderingDistance(0);

	bool needsRegen = true;
#ifdef IMPOSTOR_FILE_SAVE
	//Calculate the filename hash used to uniquely identity this render
	String strKey = entityKey;
	char key[32] = {0};
	uint32 i = 0;
	for (String::const_iterator it = entityKey.begin(); it != entityKey.end(); ++it)
	{
		key[i] ^= *it;
		i = (i+1) % sizeof(key);
	}
	for (i = 0; i < sizeof(key); ++i)
		key[i] = (key[i] % 26) + 'A';

	String tempdir = this->group->geom->getTempdir();
	ResourceGroupManager::getSingleton().addResourceLocation(tempdir, "FileSystem", "BinFolder");

	String fileNamePNG = "Impostor." + String(key, sizeof(key)) + '.' + StringConverter::toString(textureSize) + ".png";
	String fileNameDDS = "Impostor." + String(key, sizeof(key)) + '.' + StringConverter::toString(textureSize) + ".dds";

	//Attempt to load the pre-render file if allowed
	needsRegen = force;
	if (!needsRegen){
		try{
			texture = TextureManager::getSingleton().load(fileNameDDS, "BinFolder", TEX_TYPE_2D, MIP_UNLIMITED);
		}
		catch (...){
			try{
				texture = TextureManager::getSingleton().load(fileNamePNG, "BinFolder", TEX_TYPE_2D, MIP_UNLIMITED);
			}
			catch (...){
				needsRegen = true;
			}
		}
	}
#endif

	if (needsRegen){
		//If this has not been pre-rendered, do so now
		const float xDivFactor = 1.0f / IMPOSTOR_YAW_ANGLES;
		const float yDivFactor = 1.0f / IMPOSTOR_PITCH_ANGLES;
		for (int o = 0; o < IMPOSTOR_PITCH_ANGLES; ++o){ //4 pitch angle renders
#ifdef IMPOSTOR_RENDER_ABOVE_ONLY
			Radian pitch = Degree((90.0f * o) * yDivFactor); //0, 22.5, 45, 67.5
#else
			Radian pitch = Degree((180.0f * o) * yDivFactor - 90.0f);
#endif

			for (int i = 0; i < IMPOSTOR_YAW_ANGLES; ++i){ //8 yaw angle renders
				Radian yaw = Degree((360.0f * i) * xDivFactor); //0, 45, 90, 135, 180, 225, 270, 315
					
				//Position camera
				camNode->setPosition(0, 0, 0);
                camNode->setOrientation(Quaternion(yaw, Vector3::UNIT_Y) * Quaternion(-pitch, Vector3::UNIT_X));
                camNode->translate(Vector3(0, 0, objDist), Node::TS_LOCAL);
						
				//Render the impostor
				renderViewport->setDimensions((float)(i) * xDivFactor, (float)(o) * yDivFactor, xDivFactor, yDivFactor);
				renderTarget->update();
			}
		}
	
#ifdef IMPOSTOR_FILE_SAVE
		//Save RTT to file with respecting the temp dir
		renderTarget->writeContentsToFile(tempdir + fileNamePNG);

		//Load the render into the appropriate texture view
		texture = TextureManager::getSingleton().load(fileNamePNG, "BinFolder", TEX_TYPE_2D, MIP_UNLIMITED);
#else
		texture = renderTexture;
#endif
	}
	

	entity->setVisible(oldVisible);
	entity->setRenderQueueGroup(oldRenderQueueGroup);
	entity->setRenderingDistance(oldMaxDistance);
	sceneMgr->removeSpecialCaseRenderQueue(group->geom->getRenderQueue() + 1);
	// Restore original state
	sceneMgr->setSpecialCaseRenderQueueMode(OldSpecialCaseRenderQueueMode); 

	//Re-enable mipmapping
	mm->setDefaultTextureFiltering(oldMinFilter, oldMagFilter, oldMipFilter);

	//Re-enable fog
	sceneMgr->setFog(oldFogMode, oldFogColor, oldFogDensity, oldFogStart, oldFogEnd);

	//Re-enable both scene lightning and disabled individual lights
	sceneMgr->setAmbientLight(oldAmbientColour);
	for (std::vector<Ogre::MovableObject*>::const_iterator I = lightStore.begin(); I != lightStore.end(); ++I) {
		(*I)->setVisible(true);
	}

	//Delete camera
	renderTarget->removeViewport(0);
	renderCamera->getSceneManager()->destroyCamera(renderCamera);
	
	//Delete scene node
	node->detachAllObjects();
	if (oldSceneNode) {
		oldSceneNode->attachObject(entity);
	}
#ifdef IMPOSTOR_FILE_SAVE
	//Delete RTT texture
	assert(!renderTexture.isNull());
	String texName2(renderTexture->getName());

	renderTexture.setNull();
	if (TextureManager::getSingletonPtr())
		TextureManager::getSingleton().remove(texName2);
#endif
}
Exemplo n.º 2
0
void RenderedTexture::renderTextures()
{
    //Set up RTT texture
    Ogre::TexturePtr renderTexture;
    if (renderTexture.isNull()) {
        renderTexture = Ogre::TextureManager::getSingleton().createManual(
            getUniqueID("RenderedEntityMaterial"), "EntityRenderer",
            Ogre::TEX_TYPE_2D, textureSize, textureSize, 0,
            Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET, 0);
    }
    renderTexture->setNumMipmaps(0);

    //Set up render target
    Ogre::RenderTexture* renderTarget = renderTexture->getBuffer()->getRenderTarget(); 
    renderTarget->setAutoUpdated(false);

    //Set up camera
    Ogre::SceneNode* camNode = sceneMgr->getSceneNode("EntityRenderer::cameraNode");
    Ogre::Camera* renderCamera = sceneMgr->createCamera(getUniqueID("EntityRendererCam"));
    camNode->attachObject(renderCamera);
    renderCamera->setLodBias(1000.0f);

    Ogre::Viewport* renderViewport = renderTarget->addViewport(renderCamera);
    renderViewport->setOverlaysEnabled(false);
    renderViewport->setClearEveryFrame(true);
    renderViewport->setShadowsEnabled(false);
    renderViewport->setBackgroundColour(Ogre::ColourValue(0.0f, 0.0f, 0.0f, 0.0f));

    //Set up scene node
    Ogre::SceneNode* node = sceneMgr->getSceneNode("EntityRenderer::renderNode");

    Ogre::SceneNode* oldSceneNode = entity->getParentSceneNode();
    if (oldSceneNode)
        oldSceneNode->detachObject(entity);
    node->attachObject(entity);
    node->setPosition(-entityCenter);

    //Set up camera FOV
    const Ogre::Real objDist = entityRadius * 100;
    const Ogre::Real nearDist = objDist - (entityRadius + 1); 
    const Ogre::Real farDist = objDist + (entityRadius + 1);

    renderCamera->setAspectRatio(1.0f);
    renderCamera->setFOVy(Ogre::Math::ATan(2.0 * entityRadius / objDist));
    renderCamera->setNearClipDistance(nearDist);
    renderCamera->setFarClipDistance(farDist);

    //Disable mipmapping (without this, masked textures look bad)
    Ogre::MaterialManager* mm = Ogre::MaterialManager::getSingletonPtr();
    Ogre::FilterOptions oldMinFilter = mm->getDefaultTextureFiltering(Ogre::FT_MIN);
    Ogre::FilterOptions oldMagFilter = mm->getDefaultTextureFiltering(Ogre::FT_MAG);
    Ogre::FilterOptions oldMipFilter = mm->getDefaultTextureFiltering(Ogre::FT_MIP);
    mm->setDefaultTextureFiltering(Ogre::FO_POINT, Ogre::FO_LINEAR,Ogre:: FO_NONE);

    //Disable fog
    Ogre::FogMode oldFogMode = sceneMgr->getFogMode();
    Ogre::ColourValue oldFogColor = sceneMgr->getFogColour();
    Ogre::Real oldFogDensity = sceneMgr->getFogDensity();
    Ogre::Real oldFogStart = sceneMgr->getFogStart();
    Ogre::Real oldFogEnd = sceneMgr->getFogEnd();
    sceneMgr->setFog(Ogre::FOG_NONE);

    // Get current status of the queue mode
    Ogre::SceneManager::SpecialCaseRenderQueueMode OldSpecialCaseRenderQueueMode =
        sceneMgr->getSpecialCaseRenderQueueMode();
    //Only render the entity
    sceneMgr->setSpecialCaseRenderQueueMode(Ogre::SceneManager::SCRQM_INCLUDE); 
    sceneMgr->addSpecialCaseRenderQueue(renderQueueGroup);

    Ogre::uint8 oldRenderQueueGroup = entity->getRenderQueueGroup();
    entity->setRenderQueueGroup(renderQueueGroup);
    bool oldVisible = entity->getVisible();
    entity->setVisible(true);
    float oldMaxDistance = entity->getRenderingDistance();
    entity->setRenderingDistance(0);

    //Calculate the filename hash used to uniquely identity this render
    std::string strKey = entityKey;
    char key[32] = {0};
    Ogre::uint32 i = 0;
    for (std::string::const_iterator it = entityKey.begin(); it != entityKey.end(); ++it) {
        key[i] ^= *it;
        i = (i+1) % sizeof(key);
    }
    for (i = 0; i < sizeof(key); ++i)
        key[i] = (key[i] % 26) + 'A';

    Ogre::ResourceGroupManager::getSingleton().addResourceLocation(
        GetUserDir().string(), "FileSystem", "BinFolder");
    std::string fileNamePNG =
        "Rendered." + std::string(key, sizeof(key)) + '.' +
        Ogre::StringConverter::toString(textureSize) + ".png";

    //Attempt to load the pre-render file if allowed
    bool needsRegen = false;
    if (!needsRegen) {
        try{
            texture = Ogre::TextureManager::getSingleton().load(
                fileNamePNG, "BinFolder", Ogre::TEX_TYPE_2D, 0);
        } catch (...) {
            needsRegen = true;
        }
    }

    if (needsRegen) {
        //If this has not been pre-rendered, do so now

        //Position camera
        camNode->setPosition(0, 0, 0);
        // TODO camNode->setOrientation(Quaternion(yaw, Vector3::UNIT_Y) * Quaternion(-pitch, Vector3::UNIT_X));
        camNode->translate(Ogre::Vector3(0, 0, objDist), Ogre::Node::TS_LOCAL);
						
        renderTarget->update();

        //Save RTT to file
        renderTarget->writeContentsToFile((GetUserDir() / fileNamePNG).string());

        //Load the render into the appropriate texture view
        texture = Ogre::TextureManager::getSingleton().load(fileNamePNG, "BinFolder", Ogre::TEX_TYPE_2D, 0);

        ggTexture = ClientUI::GetTexture(GetUserDir() / fileNamePNG);
    }

    entity->setVisible(oldVisible);
    entity->setRenderQueueGroup(oldRenderQueueGroup);
    entity->setRenderingDistance(oldMaxDistance);
    sceneMgr->removeSpecialCaseRenderQueue(renderQueueGroup);
    // Restore original state
    sceneMgr->setSpecialCaseRenderQueueMode(OldSpecialCaseRenderQueueMode); 

    //Re-enable mipmapping
    mm->setDefaultTextureFiltering(oldMinFilter, oldMagFilter, oldMipFilter);

    //Re-enable fog
    sceneMgr->setFog(oldFogMode, oldFogColor, oldFogDensity, oldFogStart, oldFogEnd);

    //Delete camera
    renderTarget->removeViewport(0);
    renderCamera->getSceneManager()->destroyCamera(renderCamera);

    //Delete scene node
    node->detachAllObjects();
    if (oldSceneNode)
        oldSceneNode->attachObject(entity);

    //Delete RTT texture
    assert(!renderTexture.isNull());
    std::string texName2(renderTexture->getName());

    renderTexture.setNull();
    if (Ogre::TextureManager::getSingletonPtr())
        Ogre::TextureManager::getSingleton().remove(texName2);
}