inline void generate_mipmaps_1d ( texture_type & Texture, fetch_func Fetch, write_func Write, typename texture_type::size_type BaseLayer, typename texture_type::size_type MaxLayer, typename texture_type::size_type BaseFace, typename texture_type::size_type MaxFace, typename texture_type::size_type BaseLevel, typename texture_type::size_type MaxLevel, filter Min ) { typedef typename detail::interpolate<sampler_value_type>::type interpolate_type; typedef typename texture_type::texelcoord_type texelcoord_type; typedef typename texture_type::size_type size_type; typedef typename texelcoord_type::value_type component_type; typedef typename detail::filterBase<detail::DIMENSION_1D, texture_type, interpolate_type, samplecoord_type, fetch_func, texel_type>::filterFunc filter_func; filter_func const Filter = detail::get_filter<filter_func, detail::DIMENSION_1D, texture_type, interpolate_type, samplecoord_type, fetch_func, texel_type, sampler_value_type>(FILTER_NEAREST, Min, false); GLI_ASSERT(Filter); for(size_type Layer = BaseLayer; Layer <= MaxLayer; ++Layer) for(size_type Face = BaseFace; Face <= MaxFace; ++Face) for(size_type Level = BaseLevel; Level < MaxLevel; ++Level) { texelcoord_type const& DimDst = Texture.dimensions(Level + 1); samplecoord_type const& Scale = samplecoord_type(1) / samplecoord_type(max(DimDst - texelcoord_type(1), texelcoord_type(1))); for(component_type i = 0; i < DimDst.x; ++i) { samplecoord_type const& SamplePosition(samplecoord_type(static_cast<typename samplecoord_type::value_type>(i)) * Scale); texel_type const& Texel = Filter(Texture, Fetch, SamplePosition, Layer, Face, static_cast<sampler_value_type>(Level), texel_type(0)); Write(Texture, texelcoord_type(i), Layer, Face, Level + 1, Texel); } } }
static texel_type call(texture_type const & Texture, fetch_type Fetch, samplecoord_type const & SampleCoordWrap, size_type Layer, size_type Face, interpolate_type Level, texel_type const & BorderColor) { return texel_type(0); }