void LoadedMap::loadTiles(XMLElement *element, TileSet *target) { Logger.logMessage(LOG_STATE, LOG_MAP, "LoadedMap::loadTiles start\n"); assert(target); while(element != NULL) { Tile parsed_tile; stringstream tile_id (element->Attribute(XML_TILE_ID.c_str())); tile_id >> parsed_tile.id; string tile_terrains = element->Attribute(XML_TILE_TERRAIN.c_str()); mapTilesToTerrainPointers(tile_terrains, target, &parsed_tile); target->tiles.push_back(parsed_tile); element = element->NextSiblingElement(); } Logger.logMessage(LOG_DEBUG, LOG_MAP, "LoadedMap::loadTiles: Loaded %d tiles for %s\n", target->tiles.size(), target->name.c_str()); Logger.logMessage(LOG_STATE, LOG_MAP, "LoadedMap::loadTiles start end\n"); }
void set_slope2d( int id1 , int id2 ) { tile_id( id1 , id2 ); m_tile[id1].is_slope = true; m_tile[id2].is_slope = true; m_tile[id1].slope_type = SLOPE_2_D_1; m_tile[id2].slope_type = SLOPE_2_D_2; }
void set_slope4u( int id1 , int id2, int id3 , int id4 ) { tile_id( id1 , id2 , id3 , id4 ); m_tile[id1].is_slope = true; m_tile[id2].is_slope = true; m_tile[id3].is_slope = true; m_tile[id4].is_slope = true; m_tile[id1].slope_type = SLOPE_4_U_1; m_tile[id2].slope_type = SLOPE_4_U_2; m_tile[id3].slope_type = SLOPE_4_U_3; m_tile[id4].slope_type = SLOPE_4_U_4; }
void set_wall( int id ) { tile_id( id ); m_tile[id].is_wall = true; }
void set_spike( int id ) { tile_id( id ); m_tile[id].is_wall = true; m_tile[id].is_spike = true; }
void set_pit( int id ) { tile_id( id ); m_tile[id].is_pit = true; }