int main( int argc, char **argv ) { QApplication a( argc, argv ); OctreeNode n1; GLWidget *w = new GLWidget(); GLData* g = w->addObject(); GLData* rnd = w->addObject(); RandomSource src( rnd ); QObject::connect( w->timer, SIGNAL(timeout()), &src, SLOT(timeOutSlot()) ); std::cout << " genVBO()\n"; /* g->setTriangles(); g->setPosition(1,0,-6); g->setUsageStaticDraw(); g->addVertex(-1.0f,-1.0f, 0.0f, 1.0f,0.0f,0.0f, boost::bind(&OctreeNode::indexSwap, &n1, _1, _2) ); g->addVertex( 1.0f,-1.0f, 0.0f, 0.0f,1.0f,0.0f, boost::bind(&OctreeNode::indexSwap, &n1, _1, _2) ); g->addVertex( 0.0f, 1.0f, 0.0f, 0.0f,0.0f,1.0f, boost::bind(&OctreeNode::indexSwap, &n1, _1, _2) ); g->addVertex( 1.0f, 1.0f, 0.0f, 1.0f,0.0f,1.0f, boost::bind(&OctreeNode::indexSwap, &n1, _1, _2) ); g->addVertex( -1.0f, 1.0f, 0.0f, 1.0f,1.0f,1.0f, boost::bind(&OctreeNode::indexSwap, &n1, _1, _2) ); g->addVertex( -2.0f, 0.0f, 0.0f, 1.0f,1.0f,1.0f, boost::bind(&OctreeNode::indexSwap, &n1, _1, _2) ); std::vector<GLuint> poly(3); //poly.resize(3); poly[0]=0; poly[1]=1; poly[2]=2; g->addPolygon( poly ); poly[0]=2; poly[1]=1; poly[2]=3; g->addPolygon( poly ); poly[0]=0; poly[1]=2; poly[2]=4; g->addPolygon( poly ); poly[0]=0; poly[1]=5; poly[2]=4; g->addPolygon( poly ); g->print(); //std::cout << "removePolygon()\n"; //g.removePolygon(0); std::cout << "removeVertex(4)\n"; g->removeVertex(4); g->print(); */ // now try a quad. OctreeNode n2; GLData* q = w->addObject(); q->setQuads(); q->setPosition(2,0,-6); q->setUsageStaticDraw(); q->addVertex(-3.0f,0.0f,0.0f,0.0f,0.0f,1.0f, boost::bind(&OctreeNode::indexSwap, &n2, _1, _2)); q->addVertex(-3.0f,1.0f,0.0f,0.0f,0.0f,1.0f, boost::bind(&OctreeNode::indexSwap, &n2, _1, _2)); q->addVertex(-4.0f,1.0f,0.0f,0.0f,0.0f,1.0f, boost::bind(&OctreeNode::indexSwap, &n2, _1, _2)); q->addVertex(-4.0f,0.0f,0.0f,0.0f,0.0f,1.0f, boost::bind(&OctreeNode::indexSwap, &n2, _1, _2)); std::vector<GLuint> quad(4); quad[0]=0; quad[1]=1; quad[2]=2; quad[3]=3; q->addPolygon(quad); q->print(); std::cout << "Q removeVertex(3)\n"; //q->removeVertex(0); q->print(); w->show(); return a.exec(); }
GLWidget::GLWidget(QWidget *parent) : QGLWidget(parent) { m_timer = new QTimer(this); connect(m_timer, SIGNAL(timeout()), this, SLOT(timeOutSlot())); m_timer->start(50); }
GLWidget::GLWidget(GameType type, QSize fieldSize, QWidget *parent) : QGLWidget(parent), _type(type) { int fszX =fieldSize.width(); int fszY =fieldSize.height(); resize(600,600); setMinimumSize(600,600); setMaximumSize(600,600); makeCurrent(); _painter = new QPainter(); int fct = max(fszX, fszY); int sz = min(width()/(fct+2), height()/(fct+2)); _scene = new Scene(_painter, QSize(width(), height()), QPoint(sz,sz), sz, fszX, fszY); _figures = new PlayersFigures(_painter, _scene); _gameRules = new GameRules(fszX, fszY, _figures); connect(&_timer,SIGNAL(timeout()), this ,SLOT(timeOutSlot())); setAutoFillBackground(true); }
GLWidget::GLWidget(QWidget* parent, int timerInterval, const QString& name, GLWidget* shareWidget) : QGLWidget(parent, shareWidget), mName(name) { mTimer.setInterval(timerInterval); connect(&mTimer, SIGNAL(timeout()), this, SLOT(timeOutSlot())); mHasRememberedSize = false; }
Window::Window(QWidget *parent) : QWidget(parent), ui(new Ui::Window) { ui->setupUi(this); // connect(ui->myGLWidget, SIGNAL(xRotationChanged(int)), ui->rotXSlider, SLOT(setValue(int))); // connect(ui->myGLWidget, SIGNAL(yRotationChanged(int)), ui->rotYSlider, SLOT(setValue(int))); // connect(ui->myGLWidget, SIGNAL(zRotationChanged(int)), ui->rotZSlider, SLOT(setValue(int))); connect(ui->singleStepButton, SIGNAL(clicked()), this, SLOT(timeOutSlot())); connect(ui->closeButton, SIGNAL(clicked()), this, SLOT(close())); m_timer = new QTimer( this ); connect( m_timer, SIGNAL(timeout()), this, SLOT(timeOutSlot()) ); m_timer->start( 16 ); }
CW1Part1::CW1Part1( int timerInterval, QWidget *parent, char *name ){ srand((unsigned)time(0)); if( timerInterval == 0 ){ m_timer = 0; } else { m_timer = new QTimer( this ); connect( m_timer, SIGNAL(timeout()), this, SLOT(timeOutSlot()) ); m_timer->start( timerInterval ); } }
int CMiniJeu::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QGLWidget::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: miniJeuFini((*reinterpret_cast< int(*)>(_a[1]))); break; case 1: timeOutSlot(); break; default: ; } _id -= 2; } return _id; }
GLWidget::GLWidget( CurveComparer* cc, QWidget *parent ) : QGLWidget( parent ) { this->cc = cc; int timerInterval = 1000 / 30; // second / fps timer = new QTimer( this ); connect( timer, SIGNAL(timeout()), this, SLOT(timeOutSlot())); timer->start( timerInterval ); posX = 0.0f; posY = -7.0f; posZ = -50.0f; rotationY = 0.0f; rotationX = 0.0f; }
myGLWidget::myGLWidget(int framesPerSecond, QWidget *parent, char *name) : QGLWidget(parent) { setWindowTitle(QString::fromUtf8(name)); if(framesPerSecond == 0) t_Timer = NULL; else { int seconde = 1000; // 1 seconde = 1000 ms int timerInterval = seconde / framesPerSecond; t_Timer = new QTimer(this); connect(t_Timer, SIGNAL(timeout()), this, SLOT(timeOutSlot())); t_Timer->start( timerInterval ); } }
myGLWidget::myGLWidget(int framesPerSecond, QWidget *parent, char *name) : QGLWidget(parent) { setWindowTitle(QString::fromUtf8(name)); std::cout << "Height Parent Test=" << parent->height() << std::endl; //move(820, 1000); hide(); resize(250, 60); if(framesPerSecond == 0) t_Timer = NULL; else { int seconde = 1000; // 1 seconde = 1000 ms int timerInterval = seconde / framesPerSecond; t_Timer = new QTimer(this); connect(t_Timer, SIGNAL(timeout()), this, SLOT(timeOutSlot())); t_Timer->start( timerInterval ); } }
GLWidget::GLWidget(int framesPerSecond, QWidget *parent) : QGLWidget(parent) { //setWindowTitle(QString::fromStdString(name)); if(framesPerSecond == 0) t_Timer = NULL; else { int seconde = 1000; int timerInterval = seconde / framesPerSecond; t_Timer = new QTimer(this); connect(t_Timer, SIGNAL(timeout()), this, SLOT(timeOutSlot())); t_Timer->start( timerInterval ); } this->setMinimumHeight(parent->minimumHeight()); this->setMinimumWidth(parent->minimumWidth()); this->setMaximumHeight(parent->maximumHeight()); this->setMaximumWidth(parent->maximumWidth()); }
GLWidget::GLWidget( QWidget *parent, char *name ) : QGLWidget(parent) { timer = new QTimer(this); timer->setInterval(1000); connect( timer, SIGNAL(timeout()), this, SLOT(timeOutSlot()) ); timer->start(); _fovy = 60.0; z_near = 0.1; z_far = 100.0; _up.x=0; _up.y=1; _up.z=0; _up *= 1/_up.norm(); _eye.x=0; _eye.y=0; _eye.z=6; _center.x=0; _center.y=0; _center.z=0; //setCursor(cursor); updateDir(); }