VinylControlXwax::~VinylControlXwax() { delete m_pSteadySubtle; delete m_pSteadyGross; delete [] m_pPitchRing; delete [] m_pWorkBuffer; // Cleanup xwax nicely timecoder_monitor_clear(&timecoder); timecoder_clear(&timecoder); // TODO(rryan): This looks wrong. freeLUTs is called later by // VinylControlProcessor so we are probably leaking the LUTs. s_bLUTInitialized = false; controlScratch->slotSet(0.0); }
void timecoder_clear(struct timecoder_t *tc) { timecoder_monitor_clear(tc); }