Exemplo n.º 1
0
SkyMap::SkyMap(MObject sObject)
{
	MFnDependencyNode depFn(sObject);

	this->params = new Corona::SkyParams;

	params->multiplier = getFloatAttr("pSkyMultiplier", depFn, 1.0);
	int skyModel = getEnumInt("pSkyModel", depFn);
	if (skyModel == 0)
		params->mode = Corona::SkyModelType::MODEL_PREETHAM;
	if (skyModel == 1)
		params->mode = Corona::SkyModelType::MODEL_RAWAFAKE;
	if (skyModel == 2)
		params->mode = Corona::SkyModelType::MODEL_HOSEK;
	params->groundColor = toCorona(getColorAttr("pSkyGroundColor", depFn));
	params->horizonBlur = getFloatAttr("pSkyHorizBlur", depFn, .1f);
	params->skyAffectGround = getBoolAttr("pSkyAffectGround", depFn, true);
	params->preetham.turbidity = getFloatAttr("pSkyPreethamTurb", depFn, 2.5f);
	params->rawafake.horizon = toCorona(getColorAttr("pSkyHorizon", depFn));
	params->rawafake.horizon = toCorona(getColorAttr("pSkyZenith", depFn));
	params->rawafake.sunBleed = getFloatAttr("pSkySunBleed", depFn, 1.0f);
	params->rawafake.sunFalloff = getFloatAttr("pSkySunFalloff", depFn, 3.0f);
	params->rawafake.sunGlow = getFloatAttr("pSkySunGlow", depFn, 1.0f);
	params->rawafake.sunSideGlow = getFloatAttr("pSkySunSideGlow", depFn, .2f);

	this->initSky();
};
Exemplo n.º 2
0
void CoronaRenderer::defineColorMapping()
{
	float gamma = 2.2f;
#if MAYA_API_VERSION > 2015
	if (MColorManagementUtilities::isColorManagementEnabled())
		gamma = 1.0f;
#endif
	MFnDependencyNode depFn(getRenderGlobalsNode());
	context.colorMappingData->colorTemperature = getFloatAttr("colorMapping_colorTemperature", depFn, 6500.0f);
	context.colorMappingData->contrast = getFloatAttr("colorMapping_contrast", depFn, 1.0f);
	context.colorMappingData->gamma = gamma;
	context.colorMappingData->tint = toCorona(getColorAttr("colorMapping_tint", depFn));
	context.colorMappingData->exposure.simple.exponent = getFloatAttr("colorMapping_simpleExposure", depFn, 0.0f);
	context.colorMappingData->highlightCompression = getFloatAttr("colorMapping_highlightCompression", depFn, 1.0f);
	context.colorMappingData->photographicExposure = getEnumInt("exposure_type", depFn) == 1;

	// release 0.39 override camera settings
	if (context.colorMappingData->photographicExposure)
	{
		context.colorMappingData->exposure.photographic.fStop = getFloatAttr("colorMapping_fStop", depFn, 5.6);
		context.colorMappingData->exposure.photographic.iso = getFloatAttr("colorMapping_iso", depFn, 100.0);
		context.colorMappingData->exposure.photographic.shutterSpeed = 1.0f / getFloatAttr("colorMapping_shutterSpeed", depFn, 250.0f);

		if ( this->renderCam != MObject::kNullObj)
		{
			MFnDependencyNode camFn(renderCam);
			if (getBoolAttr("mtco_overrideRenderSettings", camFn, false))
			{
				context.settings->set(Corona::PARAM_COLORMAP_ISO, getFloatAttr("mtco_iso", camFn, 1.0));
				context.settings->set(Corona::PARAM_COLORMAP_F_STOP, getFloatAttr("fStop", camFn, 5.6));
				context.settings->set(Corona::PARAM_COLORMAP_SHUTTER_SPEED, 1.0f / getFloatAttr("mtco_shutterSpeed", camFn, 250.0f));
			}
		}
	}
}
Exemplo n.º 3
0
void CoronaRenderer::defineColorMapping()
{
	float gamma = 2.2f;
#if MAYA_API_VERSION > 2015
	if (MColorManagementUtilities::isColorManagementEnabled())
		gamma = 1.0f;
#endif
	MFnDependencyNode depFn(getRenderGlobalsNode());
	context.colorMappingData->colorTemperature = getFloatAttr("colorMapping_colorTemperature", depFn, 6500.0f);
	context.colorMappingData->contrast = getFloatAttr("colorMapping_contrast", depFn, 1.0f);
	context.colorMappingData->gamma = gamma;
	context.colorMappingData->tint = toCorona(getColorAttr("colorMapping_tint", depFn));
	context.colorMappingData->exposure.simple.exponent = getFloatAttr("colorMapping_simpleExposure", depFn, 0.0f);
	context.colorMappingData->highlightCompression = getFloatAttr("colorMapping_highlightCompression", depFn, 1.0f);
	context.colorMappingData->photographicExposure = getEnumInt("exposure_type", depFn) == 1;

	// release 0.39 override camera settings
	if (context.colorMappingData->photographicExposure)
	{
		context.colorMappingData->exposure.photographic.fStop = getFloatAttr("colorMapping_fStop", depFn, 5.6);
		context.colorMappingData->exposure.photographic.iso = getFloatAttr("colorMapping_iso", depFn, 100.0);
		context.colorMappingData->exposure.photographic.shutterSpeed = 1.0f / getFloatAttr("colorMapping_shutterSpeed", depFn, 250.0f);

		std::shared_ptr<MayaScene> mayaScene = MayaTo::getWorldPtr()->worldScenePtr;
		for (auto cam : mayaScene->camList)
		{
			if (!isCameraRenderable(cam->mobject) && (!(cam->dagPath == mayaScene->uiCamera)))
				continue;
			MFnDependencyNode camFn(cam->mobject);
			if (getBoolAttr("mtco_overrideRenderSettings", camFn, false))
			{
				context.settings->set(Corona::PARAM_COLORMAP_ISO, getFloatAttr("mtco_iso", camFn, 1.0));
				context.settings->set(Corona::PARAM_COLORMAP_F_STOP, getFloatAttr("fStop", camFn, 5.6));
				context.settings->set(Corona::PARAM_COLORMAP_SHUTTER_SPEED, 1.0f / getFloatAttr("mtco_shutterSpeed", camFn, 250.0f));
			}
		}
	}
}
Exemplo n.º 4
0
void CoronaRenderer::updateLight(std::shared_ptr<MayaObject> mobj)
{
	std::shared_ptr<mtco_MayaObject> obj(std::static_pointer_cast<mtco_MayaObject>(mobj));

	if (obj->lightShader != nullptr)
	{
		if (this->context.scene->hasLightShader(obj->lightShader))
			this->context.scene->deleteLightShader(obj->lightShader);
	}
	if (obj->removed)
		return;

	if (MayaTo::getWorldPtr()->renderType == MayaTo::MayaToWorld::WorldRenderType::IPRRENDER)
	{
		obj->transformMatrices.clear();
		obj->transformMatrices.push_back(obj->dagPath.inclusiveMatrix());
	}
	MFnDependencyNode rGlNode(getRenderGlobalsNode());
	MObject coronaGlobals = getRenderGlobalsNode();
	std::shared_ptr<RenderGlobals> renderGlobals = MayaTo::getWorldPtr()->worldRenderGlobalsPtr;
	std::shared_ptr<MayaScene> mayaScene = MayaTo::getWorldPtr()->worldScenePtr;

	MObjectArray nodeList;
	MStatus stat;

	MFnDependencyNode glFn(getRenderGlobalsNode());
	Corona::Rgb bgRgb = toCorona(getColorAttr("bgColor", glFn));
	int bgType = getEnumInt("bgType", glFn);

	MayaObject *sunLight = nullptr;

	MFnDependencyNode depFn(obj->mobject);

	if (obj->mobject.hasFn(MFn::kPointLight))
	{
		MColor col;
		getColor("color", depFn, col);
		float intensity = 1.0f;
		getFloat("intensity", depFn, intensity);
		int decay = 0;
		getEnum(MString("decayRate"), depFn, decay);
		MMatrix m = obj->transformMatrices[0] * renderGlobals->globalConversionMatrix;
		Corona::Pos LP(m[3][0], m[3][1], m[3][2]);
		PointLight *pl = new PointLight;
		pl->LP = LP;
		pl->distFactor = 1.0 / renderGlobals->scaleFactor;
		pl->lightColor = Corona::Rgb(col.r, col.g, col.b);
		pl->lightIntensity = intensity;
		getEnum(MString("decayRate"), depFn, pl->decayType);
		pl->lightRadius = getFloatAttr("lightRadius", depFn, 0.0) * renderGlobals->scaleFactor;
		pl->doShadows = getBoolAttr("useRayTraceShadows", depFn, true);
		col = getColorAttr("shadowColor", depFn);
		pl->shadowColor = Corona::Rgb(col.r, col.g, col.b);
		for (auto excludedObj : obj->excludedObjects)
		{
			pl->excludeList.nodes.push(excludedObj.get());
		}
		this->context.scene->addLightShader(pl);
		obj->lightShader = pl;
	}
	if (obj->mobject.hasFn(MFn::kSpotLight))
	{
		MVector lightDir(0, 0, -1);
		MColor col;
		getColor("color", depFn, col);
		float intensity = 1.0f;
		getFloat("intensity", depFn, intensity);
		MMatrix m = obj->transformMatrices[0] * renderGlobals->globalConversionMatrix;
		lightDir *= obj->transformMatrices[0] * renderGlobals->globalConversionMatrix;
		lightDir.normalize();
		Corona::Pos LP(m[3][0], m[3][1], m[3][2]);
		SpotLight *sl = new SpotLight;
		sl->LP = LP;
		sl->lightColor = Corona::Rgb(col.r, col.g, col.b);
		sl->lightIntensity = intensity;
		sl->LD = Corona::Dir(lightDir.x, lightDir.y, lightDir.z);
		sl->angle = 45.0f;
		sl->distFactor = 1.0 / renderGlobals->scaleFactor;
		getEnum(MString("decayRate"), depFn, sl->decayType);
		getFloat("coneAngle", depFn, sl->angle);
		getFloat("penumbraAngle", depFn, sl->penumbraAngle);
		getFloat("dropoff", depFn, sl->dropoff);
		sl->lightRadius = getFloatAttr("lightRadius", depFn, 0.0) * renderGlobals->scaleFactor;
		sl->doShadows = getBoolAttr("useRayTraceShadows", depFn, true);
		col = getColorAttr("shadowColor", depFn);
		sl->shadowColor = Corona::Rgb(col.r, col.g, col.b);
		for (auto excludedObj : obj->excludedObjects)
		{
			sl->excludeList.nodes.push(excludedObj.get());
		}
		Corona::AffineTm tm;
		setTransformationMatrix(sl->lightWorldInverseMatrix, m);
		ShadingNetwork network(obj->mobject);
		sl->lightColorMap = defineAttribute(MString("color"), depFn, network, oslRenderer);
		this->context.scene->addLightShader(sl);
		obj->lightShader = sl;
	}
	if (obj->mobject.hasFn(MFn::kDirectionalLight))
	{
		if (getBoolAttr("mtco_useAsSun", depFn, false))
		{
			if (sunLight != nullptr)
			{
				Logging::error(MString("A sun light is already defined, ignoring ") + obj->shortName);
				return;
			}
			sunLight = obj.get();
			MVector lightDir(0, 0, 1); // default dir light dir
			lightDir *= obj->transformMatrices[0];
			lightDir *= renderGlobals->globalConversionMatrix;
			lightDir.normalize();

			MColor sunColor(1);
			MFnDependencyNode sunNode(obj->mobject);
			getColor("color", sunNode, sunColor);
			sunColor *= getFloatAttr("intensity", sunNode, 1.0f);
			//float colorMultiplier colorMultiplier = getFloatAttr("mtco_sun_multiplier", sunNode, 1.0f);
			const float intensityFactor = (1.f - cos(Corona::SUN_PROJECTED_HALF_ANGLE)) / (1.f - cos(getFloatAttr("sunSizeMulti", rGlNode, 1.0f) * Corona::SUN_PROJECTED_HALF_ANGLE));
			sunColor *= intensityFactor * 1.0;// 2000000;
			Corona::Sun sun;

			Corona::ColorOrMap bgCoMap = this->context.scene->getBackground();
			SkyMap *sky = dynamic_cast<SkyMap *>(bgCoMap.getMap());
			Corona::Rgb avgColor(1, 1, 1);
			if (sky != nullptr)
			{
				avgColor = sky->sc();
			}

			Corona::Rgb sColor(sunColor.r, sunColor.g, sunColor.b);
			sun.color = sColor * avgColor;
			sun.active = true;
			sun.dirTo = Corona::Dir(lightDir.x, lightDir.y, lightDir.z).getNormalized();
			//sun.color = Corona::Rgb(sunColor.r,sunColor.g,sunColor.b);
			sun.visibleDirect = true;
			sun.visibleReflect = true;
			sun.visibleRefract = true;
			sun.sizeMultiplier = getFloatAttr("sunSizeMulti", rGlNode, 1.0);
			this->context.scene->getSun() = sun;
			if (sky != nullptr)
			{
				sky->initSky();
				this->context.scene->setBackground(bgCoMap);
				avgColor = sky->sc();
				this->context.scene->getSun().color = sColor * avgColor;
			}
		}
		else{
			MVector lightDir(0, 0, -1);
			MVector lightDirTangent(1, 0, 0);
			MVector lightDirBiTangent(0, 1, 0);
			MColor col;
			getColor("color", depFn, col);
			float intensity = 1.0f;
			getFloat("intensity", depFn, intensity);
			MMatrix m = obj->transformMatrices[0] * renderGlobals->globalConversionMatrix;
			lightDir *= m;
			lightDirTangent *= m;
			lightDirBiTangent *= m;
			lightDir.normalize();

			Corona::Pos LP(m[3][0], m[3][1], m[3][2]);
			DirectionalLight *dl = new DirectionalLight;
			dl->LP = LP;
			dl->lightColor = Corona::Rgb(col.r, col.g, col.b);
			dl->lightIntensity = intensity;
			dl->LD = Corona::Dir(lightDir.x, lightDir.y, lightDir.z);
			dl->LT = Corona::Dir(lightDirTangent.x, lightDirTangent.y, lightDirTangent.z);
			dl->LBT = Corona::Dir(lightDirBiTangent.x, lightDirBiTangent.y, lightDirBiTangent.z);
			dl->lightAngle = getFloatAttr("lightAngle", depFn, 0.0);
			dl->doShadows = getBoolAttr("useRayTraceShadows", depFn, true);
			col = getColorAttr("shadowColor", depFn);
			dl->shadowColor = Corona::Rgb(col.r, col.g, col.b);
			for (auto excludedObj : obj->excludedObjects)
			{
				dl->excludeList.nodes.push(excludedObj.get());
			}

			this->context.scene->addLightShader(dl);
			obj->lightShader = dl;
		}
	}
	if (obj->mobject.hasFn(MFn::kAreaLight))
	{
		MMatrix m = obj->transformMatrices[0] * renderGlobals->globalConversionMatrix;
		if ( obj->geom == nullptr)
			obj->geom = defineStdPlane();
		obj->geom->deleteAllInstances();

		Corona::AnimatedAffineTm atm;
		this->setAnimatedTransformationMatrix(atm, obj);
		obj->instance = obj->geom->addInstance(atm, nullptr, nullptr);
		if (getBoolAttr("mtco_envPortal", depFn, false))
		{
			Corona::EnviroPortalMtlData data;
			Corona::SharedPtr<Corona::IMaterial> mat = data.createMaterial();
			Corona::IMaterialSet ms = Corona::IMaterialSet(mat);
			obj->instance->addMaterial(ms);
		}
		else{
			Corona::NativeMtlData data;
			MColor lightColor = getColorAttr("color", depFn);
			float intensity = getFloatAttr("intensity", depFn, 1.0f);
			lightColor *= intensity;
			Corona::ColorOrMap com;
			// experimental direct corona texture
			if (getBoolAttr("mtco_noOSL", depFn, false))
			{
				MObject fileNode = getConnectedInNode(obj->mobject, "color");
				if ((fileNode != MObject::kNullObj) && (fileNode.hasFn(MFn::kFileTexture)))
				{
					MFnDependencyNode fileDep(fileNode);
					mtco_MapLoader loader(fileNode);
					Corona::SharedPtr<Corona::Abstract::Map> texmap = loader.loadBitmap("");
					com = Corona::ColorOrMap(bgRgb, texmap);
				}
			}
			else
			{
				com = defineAttribute(MString("color"), obj->mobject, oslRenderer);
				OSLMap *oslmap = (OSLMap *)com.getMap();
				if (oslmap != nullptr)
				{
					oslmap->multiplier = intensity;
				}
				else{
					Corona::Rgb col = com.getConstantColor() * intensity;
					com.setColor(col);
				}
			}

			data.emission.color = com;
			data.castsShadows = getBoolAttr("mtco_castShadows", depFn, false);

			for (auto excludedObj : obj->excludedObjects)
			{
				data.emission.excluded.nodes.push(excludedObj.get());
			}
			data.emission.disableSampling = false;
			data.emission.useTwoSidedEmission = getBoolAttr("mtco_doubleSided", depFn, false);

			Corona::SharedPtr<Corona::IMaterial> mat = data.createMaterial();
			Corona::IMaterialSet ms = Corona::IMaterialSet(mat);
			ms.visibility.direct = getBoolAttr("mtco_areaVisible", depFn, true);
			ms.visibility.reflect = getBoolAttr("mtco_visibleInReflection", depFn, true);
			ms.visibility.refract = getBoolAttr("mtco_visibleInRefraction", depFn, true);

			obj->instance->addMaterial(ms);
		}
	}
}
Exemplo n.º 5
0
void CoronaRenderer::defineSettings()
{
	MFnDependencyNode depFn(getRenderGlobalsNode());
	std::shared_ptr<RenderGlobals> renderGlobals = MayaTo::getWorldPtr()->worldRenderGlobalsPtr;
	int w = renderGlobals->getWidth();
	int h = renderGlobals->getHeight();
	context.settings->set(Corona::PARAM_IMAGE_WIDTH, w);
	context.settings->set(Corona::PARAM_IMAGE_HEIGHT, h);

	if (MayaTo::getWorldPtr()->renderType == MayaTo::MayaToWorld::WorldRenderType::IPRRENDER)
		context.settings->set(Corona::PARAM_MINIMIZE_PRECOMP, true);

	if (getBoolAttr("lockSamplingPattern",depFn, false))
		context.settings->set(Corona::PARAM_RANDOM_SEED, 1234);
	else
		context.settings->set(Corona::PARAM_RANDOM_SEED, 0);

	if (renderGlobals->getUseRenderRegion())
	{
		int left, bottom, right, top;
		renderGlobals->getRenderRegion(left, bottom, right, top);
		context.settings->set(Corona::PARAM_IMAGE_REGION_START_X, left);
		context.settings->set(Corona::PARAM_IMAGE_REGION_START_Y, bottom);
		context.settings->set(Corona::PARAM_IMAGE_REGION_END_X, right);
		context.settings->set(Corona::PARAM_IMAGE_REGION_END_Y, top);
	}

	int renderer = getIntAttr("renderer", depFn, 0);
	if( renderer == 0) // progressive
		context.settings->set(Corona::PARAM_RENDER_ENGINE, Corona::RENDER_ENGINE_PROGRESSIVE);
	if( renderer == 1) // bucket rendering
		context.settings->set(Corona::PARAM_RENDER_ENGINE, Corona::RENDER_ENGINE_BUCKET);
	if( renderer == 2) // vcm rendering
		context.settings->set(Corona::PARAM_RENDER_ENGINE, Corona::RENDER_ENGINE_VCM);

	//context.settings->set(Corona::PARAM_RESUME_RENDERING, false);
	
	context.settings->set(Corona::PARAM_BUCKET_SIZE, getIntAttr("image_bucketSize", depFn, 64));
	context.settings->set(Corona::PARAM_BUCKET_SAMPLES_PER_ITERATION, getIntAttr("buckets_initialSamples", depFn, 4));
	context.settings->set(Corona::PARAM_BUCKET_PASSES, getIntAttr("buckets_adaptiveSteps", depFn, 4));
	context.settings->set(Corona::PARAM_BUCKET_ADAPTIVE_THRESHOLD, getFloatAttr("buckets_adaptiveThreshold", depFn, 0.03f));

	context.settings->set(Corona::PARAM_PROGRESSIVE_PASS_LIMIT, getIntAttr("progressive_maxPasses", depFn, 0));
	context.settings->set(Corona::PARAM_PROGRESSIVE_TIME_LIMIT, getIntAttr("progressive_timeLimit", depFn, 60) * 1000);

	context.settings->set(Corona::PARAM_VCM_MODE, getEnumInt("vcm_mode", depFn));
	context.settings->set(Corona::PARAM_PPM_INITIAL_RADIUS, getFloatAttr("ppm_initialRadius", depFn, 2.0f));
	//context.settings->set(Corona::PARAM_BIDIR_DO_MIS, getBoolAttr("bidir_doMis", depFn, true));
	context.settings->set(Corona::PARAM_PPM_PHOTONS_PER_ITER, getIntAttr("ppm_photonsPerIter", depFn, 5000000));
	context.settings->set(Corona::PARAM_PPM_ALPHA, getFloatAttr("ppm_alpha", depFn, .666f));

	context.settings->set(Corona::PARAM_MAX_SAMPLE_INTENSITY, getFloatAttr("maxPtSampleIntensity", depFn, 20.0f));	
	context.settings->set(Corona::PARAM_NUM_THREADS, getIntAttr("threads", depFn, 4));

	if (getBoolAttr("exportSceneFile", depFn, false))
		context.settings->set(Corona::PARAM_EXPORT_PATH, renderGlobals->exportSceneFileName.asChar());
	 
	context.settings->set(Corona::PARAM_THREAD_PRIORITY, Corona::IScheduler::PRIORITY_BELOW_NORMAL); // always render with low priority

	Corona::DisplaceSubdivType subdivTypes[] = { Corona::DisplaceSubdivType::DISPLACE_SUBDIV_WORLD, Corona::DisplaceSubdivType::DISPLACE_SUBDIV_PROJECTED };
	context.settings->set(Corona::PARAM_DISPLACE_SUBDIV_TYPE, subdivTypes[(int)getBoolAttr("displace_useProjectionSize", depFn, true)]);
	context.settings->set(Corona::PARAM_DISPLACE_MAX_SIZE_SCREEN, getFloatAttr("displace_maxProjectSize", depFn, 2.0f));
	context.settings->set(Corona::PARAM_DISPLACE_MAX_SIZE_WORLD, getFloatAttr("displace_maxWorldSize", depFn, 1.0f));

	context.settings->set(Corona::PARAM_MAX_RAY_DEPTH, getIntAttr("raycaster_maxDepth", depFn, 25));
	context.settings->set(Corona::PARAM_MIN_INSTANCE_SAVING, getIntAttr("instance_minSize", depFn, 50000));

	int f = getEnumInt("filtertype", depFn);
	float fw = getFloatAttr("imagefilter_width", depFn, 1.5f);
	float fb = getFloatAttr("imagefilter_blurring", depFn, .5f);
	context.settings->set(Corona::PARAM_IMAGEFILTER, getEnumInt("filtertype", depFn));
	context.settings->set(Corona::PARAM_IMAGEFILTER_WIDTH, getFloatAttr("imagefilter_width", depFn, 1.5f));
	context.settings->set(Corona::PARAM_IMAGEFILTER_BLURRING, getFloatAttr("imagefilter_blurring", depFn, .5f));

	context.settings->set(Corona::PARAM_SHADING_ENABLE, getBoolAttr("doShading", depFn, true));

	Corona::GiSolverType solverTypes[] = { Corona::GiSolverType::GISOLVER_NONE, Corona::GiSolverType::GISOLVER_PATHTRACING, Corona::GiSolverType::GISOLVER_HD_CACHE, Corona::GiSolverType::GISOLVER_UHD_CACHE };
	context.settings->set(Corona::PARAM_SHADING_PRIMARY_SOLVER, solverTypes[getEnumInt("gi_primarySolver", depFn)]);
	context.settings->set(Corona::PARAM_SHADING_SECONDARY_SOLVER, solverTypes[getEnumInt("gi_secondarySolver", depFn)]);

	context.settings->set(Corona::PARAM_GI_TO_AA_RATIO, getIntAttr("pathtracingSamples", depFn, 16));
	//context.settings->set(Corona::PARAM_LIGHT_SAMPLES_MULT, getFloatAttr("lights_areaSamplesMult", depFn, 2.0f));

	context.settings->set(Corona::PARAM_HDCACHE_SAVE, getBoolAttr("gi_saveSecondary", depFn, false));
	context.settings->set(Corona::PARAM_HDCACHE_PRECALC_MODE, getEnumInt("gi_hdCache_precalcMode", depFn));
	context.settings->set(Corona::PARAM_HDCACHE_FILE, Corona::String(getStringAttr("gi_secondaryFile", depFn, "").asChar()));
	context.settings->set(Corona::PARAM_HDCACHE_PRECOMP_DENSITY, getFloatAttr("gi_hdCache_precompMult", depFn, 1.0f));
	context.settings->set(Corona::PARAM_HDCACHE_INTERPOLATION_COUNT, getIntAttr("gi_hdCache_interpolationCount", depFn, 3));
	context.settings->set(Corona::PARAM_HDCACHE_RECORD_QUALITY, getIntAttr("gi_hdCache_ptSamples", depFn, 256));
	context.settings->set(Corona::PARAM_HDCACHE_SMOOTHING, getFloatAttr("gi_hdCache_smoothing", depFn, 2.0f));
	context.settings->set(Corona::PARAM_HDCACHE_MAX_RECORDS, getIntAttr("gi_hdCache_maxRecords", depFn, 100000));
	context.settings->set(Corona::PARAM_HDCACHE_GLOSS_THRESHOLD, getFloatAttr("gi_hdCache_glossyThreshold", depFn, .9f));
	context.settings->set(Corona::PARAM_HDCACHE_WRITABLE_PASSES, getIntAttr("gi_hdCache_writePasses", depFn, 0));
	context.settings->set(Corona::PARAM_HDCACHE_DIR_SENSITIVITY, getFloatAttr("gi_hdCache_dirSensitivity", depFn, 2.0f));
	context.settings->set(Corona::PARAM_HDCACHE_POS_SENSITIVITY, getFloatAttr("gi_hdCache_posSensitivity", depFn, 20.0f));
	context.settings->set(Corona::PARAM_HDCACHE_NORMAL_SENSITIVITY, getFloatAttr("gi_hdCache_normalSensitivity", depFn, 3.0f));

	float uhd_precision = getFloatAttr("uhdPrecision", depFn, 1.0f);
	context.settings->set(Corona::PARAM_UHDCACHE_PRECISION, uhd_precision);

	int uhd_recordQuality = 512;
	float uhd_strictness = 0.075f;
	float uhd_msi = 3.0f;
	int uhdType = getEnumInt("uhdCacheType", depFn);
	if (getEnumInt("gi_secondarySolver", depFn) == 4) // uhd cache
	{
		// 0 == still, 1 == animation. Only animation needs not default settings.
		if (uhdType == 1)
		{
			context.settings->set(Corona::PARAM_UHDCACHE_MSI, uhd_msi * 3.0f);
			context.settings->set(Corona::PARAM_UHDCACHE_RECORD_QUALITY, uhd_recordQuality * .5f);
			context.settings->set(Corona::PARAM_UHDCACHE_STRICTNESS, uhd_strictness * .33f);
			context.settings->set(Corona::PARAM_UHDCACHE_PRECISION, uhd_precision * .4f);
		}
	}

	float gamma = 2.2f;
#if MAYA_API_VERSION > 2015
	if (MColorManagementUtilities::isColorManagementEnabled())
		gamma = 1.0f;
#endif
	context.settings->set(Corona::PARAM_COLORMAP_GAMMA, gamma);
	context.settings->set(Corona::PARAM_COLORMAP_HIGHLIGHT_COMPRESSION, getFloatAttr("colorMapping_highlightCompression", depFn, 1.0f));
	context.settings->set(Corona::PARAM_COLORMAP_CONTRAST, getFloatAttr("colorMapping_contrast", depFn, 1.0f));

	context.settings->set(Corona::PARAM_COLORMAP_COLOR_TEMP, getFloatAttr("colorMapping_colorTemperature", depFn, 6500.0f));
	context.settings->set(Corona::PARAM_COLORMAP_SIMPLE_EXPOSURE, getFloatAttr("colorMapping_simpleExposure", depFn, 0.0f));
	context.settings->set(Corona::PARAM_COLORMAP_TINT, toCorona(getColorAttr("colorMapping_tint", depFn)));
	context.settings->set(Corona::PARAM_COLORMAP_USE_PHOTOGRAPHIC, !getBoolAttr("colorMapping_useSimpleExposure", depFn, true));

	context.settings->set(Corona::PARAM_COLORMAP_ISO, getFloatAttr("colorMapping_iso", depFn, 100.0));
	context.settings->set(Corona::PARAM_COLORMAP_F_STOP, getFloatAttr("colorMapping_fStop", depFn, 5.6));
	context.settings->set(Corona::PARAM_COLORMAP_SHUTTER_SPEED, 1.0f / getFloatAttr("colorMapping_shutterSpeed", depFn, 250.0f));
	// v2.8 exposure from camera
	std::shared_ptr<MayaScene> mayaScene = MayaTo::getWorldPtr()->worldScenePtr;
	if (mayaScene)
	{
		for (auto cam : mayaScene->camList)
		{
			if (!isCameraRenderable(cam->mobject) && (!(cam->dagPath == mayaScene->uiCamera)))
				continue;
			MFnDependencyNode camFn(cam->mobject);
			if (getBoolAttr("mtco_overrideRenderSettings", camFn, false))
			{
				context.settings->set(Corona::PARAM_COLORMAP_ISO, getFloatAttr("mtco_iso", camFn, 1.0));
				context.settings->set(Corona::PARAM_COLORMAP_F_STOP, getFloatAttr("fStop", camFn, 5.6));
				context.settings->set(Corona::PARAM_COLORMAP_SHUTTER_SPEED, 1.0f / getFloatAttr("mtco_shutterSpeed", camFn, 250.0f));
			}
			break;
		}
	}
}