Exemplo n.º 1
0
PlatformTouchPointBuilder::PlatformTouchPointBuilder(Widget* widget, const WebTouchPoint& point)
{
    m_id = point.id;
    m_state = toPlatformTouchPointState(point.state);
    m_pos = widget->convertFromContainingWindow(point.position);
    m_screenPos = point.screenPosition;
    m_radiusY = point.radiusY;
    m_radiusX = point.radiusX;
    m_rotationAngle = point.rotationAngle;
    m_force = point.force;
}
PlatformTouchPointBuilder::PlatformTouchPointBuilder(Widget* widget, const WebTouchPoint& point)
{
    float scale = widgetScaleFactor(widget);
    m_id = point.id;
    m_state = toPlatformTouchPointState(point.state);
    m_pos = widget->convertFromContainingWindow(IntPoint(point.position.x / scale, point.position.y / scale));
    m_screenPos = point.screenPosition;
    m_radiusY = point.radiusY / scale;
    m_radiusX = point.radiusX / scale;
    m_rotationAngle = point.rotationAngle;
    m_force = point.force;
}
Exemplo n.º 3
0
PlatformTouchPointBuilder::PlatformTouchPointBuilder(Widget* widget, const WebTouchPoint& point)
{
    float scale = widgetInputEventsScaleFactor(widget);
    IntSize offset = widgetInputEventsOffset(widget);
    m_id = point.id;
    m_state = toPlatformTouchPointState(point.state);
    m_pos = widget->convertFromContainingWindow(IntPoint((point.position.x - offset.width()) / scale, (point.position.y - offset.height()) / scale));
    m_screenPos = IntPoint(point.screenPosition.x, point.screenPosition.y);
    m_radiusY = point.radiusY / scale;
    m_radiusX = point.radiusX / scale;
    m_rotationAngle = point.rotationAngle;
    m_force = point.force;
}
// TODO(mustaq): Add tests for this.
PlatformTouchPointBuilder::PlatformTouchPointBuilder(Widget* widget, const WebTouchPoint& point)
{
    m_pointerProperties = point;
    m_state = toPlatformTouchPointState(point.state);

    // This assumes convertFromRootFrame does only translations, not scales.
    FloatPoint floatPos = convertHitPointToRootFrame(widget, point.position);
    IntPoint flooredPoint = flooredIntPoint(floatPos);
    m_pos = widget->convertFromRootFrame(flooredPoint) + (floatPos - flooredPoint);

    m_screenPos = FloatPoint(point.screenPosition.x, point.screenPosition.y);
    m_radius = scaleSizeToWindow(widget, FloatSize(point.radiusX, point.radiusY));
    m_rotationAngle = point.rotationAngle;
}