static void
nv20_clear(struct gl_context *ctx, GLbitfield buffers)
{
	struct nouveau_context *nctx = to_nouveau_context(ctx);
	struct nouveau_pushbuf *push = context_push(ctx);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	uint32_t clear = 0;

	nouveau_validate_framebuffer(ctx);

	nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
	if (nouveau_pushbuf_validate(push)) {
		nouveau_pushbuf_bufctx(push, NULL);
		return;
	}

	if (buffers & BUFFER_BITS_COLOR) {
		struct nouveau_surface *s = &to_nouveau_renderbuffer(
			fb->_ColorDrawBuffers[0])->surface;

		if (ctx->Color.ColorMask[0][RCOMP])
			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_R;
		if (ctx->Color.ColorMask[0][GCOMP])
			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_G;
		if (ctx->Color.ColorMask[0][BCOMP])
			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_B;
		if (ctx->Color.ColorMask[0][ACOMP])
			clear |= NV20_3D_CLEAR_BUFFERS_COLOR_A;

		BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1);
		PUSH_DATA (push, pack_rgba_clamp_f(s->format, ctx->Color.ClearColor.f));

		buffers &= ~BUFFER_BITS_COLOR;
	}

	if (buffers & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
		struct nouveau_surface *s = &to_nouveau_renderbuffer(
			fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;

		if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask)
			clear |= NV20_3D_CLEAR_BUFFERS_DEPTH;
		if (buffers & BUFFER_BIT_STENCIL && ctx->Stencil.WriteMask[0])
			clear |= NV20_3D_CLEAR_BUFFERS_STENCIL;

		BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1);
		PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear,
					 ctx->Stencil.Clear));

		buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
	}

	BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1);
	PUSH_DATA (push, clear);

	nouveau_pushbuf_bufctx(push, NULL);
	nouveau_clear(ctx, buffers);
}
Exemplo n.º 2
0
void
nv20_emit_framebuffer(struct gl_context *ctx, int emit)
{
	struct nouveau_pushbuf *push = context_push(ctx);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	struct nouveau_surface *s;
	unsigned rt_format = NV20_3D_RT_FORMAT_TYPE_LINEAR;
	unsigned rt_pitch = 0, zeta_pitch = 0;
	unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;

	if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
		return;

	PUSH_RESET(push, BUFCTX_FB);

	/* Render target */
	if (fb->_ColorDrawBuffers[0]) {
		s = &to_nouveau_renderbuffer(
			fb->_ColorDrawBuffers[0])->surface;

		rt_format |= get_rt_format(s->format);
		rt_pitch = s->pitch;

		BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1);
		PUSH_MTHDl(push, NV20_3D(COLOR_OFFSET), BUFCTX_FB,
				 s->bo, 0, bo_flags);
	}

	/* depth/stencil */
	if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
		s = &to_nouveau_renderbuffer(
			fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;

		rt_format |= get_rt_format(s->format);
		zeta_pitch = s->pitch;

		BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1);
		PUSH_MTHDl(push, NV20_3D(ZETA_OFFSET), BUFCTX_FB,
				 s->bo, 0, bo_flags);

		if (context_chipset(ctx) >= 0x25)
			setup_hierz_buffer(ctx);
	} else {
		rt_format |= get_rt_format(MESA_FORMAT_S8_UINT_Z24_UNORM);
		zeta_pitch = rt_pitch;
	}

	BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2);
	PUSH_DATA (push, rt_format);
	PUSH_DATA (push, zeta_pitch << 16 | rt_pitch);

	/* Recompute the viewport/scissor state. */
	context_dirty(ctx, VIEWPORT);
	context_dirty(ctx, SCISSOR);
	context_dirty(ctx, DEPTH);
}
Exemplo n.º 3
0
void
nv20_emit_framebuffer(GLcontext *ctx, int emit)
{
	struct nouveau_channel *chan = context_chan(ctx);
	struct nouveau_grobj *kelvin = context_eng3d(ctx);
	struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	struct nouveau_surface *s;
	unsigned rt_format = NV20TCL_RT_FORMAT_TYPE_LINEAR;
	unsigned rt_pitch = 0, zeta_pitch = 0;
	unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;

	if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
		return;

	/* Render target */
	if (fb->_ColorDrawBuffers[0]) {
		s = &to_nouveau_renderbuffer(
			fb->_ColorDrawBuffers[0])->surface;

		rt_format |= get_rt_format(s->format);
		rt_pitch = s->pitch;

		nouveau_bo_markl(bctx, kelvin, NV20TCL_COLOR_OFFSET,
				 s->bo, 0, bo_flags);
	}

	/* depth/stencil */
	if (fb->_DepthBuffer) {
		s = &to_nouveau_renderbuffer(
			fb->_DepthBuffer->Wrapped)->surface;

		rt_format |= get_rt_format(s->format);
		zeta_pitch = s->pitch;

		nouveau_bo_markl(bctx, kelvin, NV20TCL_ZETA_OFFSET,
				 s->bo, 0, bo_flags);
	} else {
		rt_format |= get_rt_format(MESA_FORMAT_Z24_S8);
		zeta_pitch = rt_pitch;
	}

	BEGIN_RING(chan, kelvin, NV20TCL_RT_FORMAT, 2);
	OUT_RING(chan, rt_format);
	OUT_RING(chan, zeta_pitch << 16 | rt_pitch);

	/* Recompute the viewport/scissor state. */
	context_dirty(ctx, VIEWPORT);
	context_dirty(ctx, SCISSOR);
}
Exemplo n.º 4
0
void
nv04_emit_framebuffer(struct gl_context *ctx, int emit)
{
	struct nouveau_pushbuf *push = context_push(ctx);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	struct nouveau_surface *s;
	uint32_t rt_format = NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_PITCH;
	uint32_t rt_pitch = 0, zeta_pitch = 0;
	unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;

	if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
		return;

	PUSH_RESET(push, BUFCTX_FB);

	/* Render target */
	if (fb->_ColorDrawBuffers[0]) {
		s = &to_nouveau_renderbuffer(
			fb->_ColorDrawBuffers[0])->surface;

		rt_format |= get_rt_format(s->format);
		zeta_pitch = rt_pitch = s->pitch;

		BEGIN_NV04(push, NV04_SF3D(OFFSET_COLOR), 1);
		PUSH_MTHDl(push, NV04_SF3D(OFFSET_COLOR), BUFCTX_FB,
				 s->bo, 0, bo_flags);
	}

	/* depth/stencil */
	if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
		s = &to_nouveau_renderbuffer(
			fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;

		zeta_pitch = s->pitch;

		BEGIN_NV04(push, NV04_SF3D(OFFSET_ZETA), 1);
		PUSH_MTHDl(push, NV04_SF3D(OFFSET_ZETA), BUFCTX_FB,
				 s->bo, 0, bo_flags);
	}

	BEGIN_NV04(push, NV04_SF3D(FORMAT), 1);
	PUSH_DATA (push, rt_format);
	BEGIN_NV04(push, NV04_SF3D(PITCH), 1);
	PUSH_DATA (push, zeta_pitch << 16 | rt_pitch);

	/* Recompute the scissor state. */
	context_dirty(ctx, SCISSOR);
	context_dirty(ctx, CONTROL);
}
Exemplo n.º 5
0
void
nv04_emit_framebuffer(GLcontext *ctx, int emit)
{
	struct nouveau_channel *chan = context_chan(ctx);
	struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
	struct nouveau_grobj *surf3d = hw->surf3d;
	struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	struct nouveau_surface *s;
	uint32_t rt_format = NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_PITCH;
	uint32_t rt_pitch = 0, zeta_pitch = 0;
	unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;

	if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
		return;

	/* Render target */
	if (fb->_NumColorDrawBuffers) {
		s = &to_nouveau_renderbuffer(
			fb->_ColorDrawBuffers[0])->surface;

		rt_format |= get_rt_format(s->format);
		zeta_pitch = rt_pitch = s->pitch;

		nouveau_bo_markl(bctx, surf3d,
				 NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR,
				 s->bo, 0, bo_flags);
	}

	/* depth/stencil */
	if (fb->_DepthBuffer) {
		s = &to_nouveau_renderbuffer(
			fb->_DepthBuffer->Wrapped)->surface;

		zeta_pitch = s->pitch;

		nouveau_bo_markl(bctx, surf3d,
				 NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA,
				 s->bo, 0, bo_flags);
	}

	BEGIN_RING(chan, surf3d, NV04_CONTEXT_SURFACES_3D_FORMAT, 1);
	OUT_RING(chan, rt_format);
	BEGIN_RING(chan, surf3d, NV04_CONTEXT_SURFACES_3D_PITCH, 1);
	OUT_RING(chan, zeta_pitch << 16 | rt_pitch);

	/* Recompute the scissor state. */
	context_dirty(ctx, SCISSOR);
}
Exemplo n.º 6
0
static void
nouveau_renderbuffer_map(struct gl_context *ctx,
			 struct gl_renderbuffer *rb,
			 GLuint x, GLuint y, GLuint w, GLuint h,
			 GLbitfield mode,
			 GLubyte **out_map,
			 GLint *out_stride)
{
	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
	GLubyte *map;
	int stride;
	int flags = 0;

	if (mode & GL_MAP_READ_BIT)
		flags |= NOUVEAU_BO_RD;
	if (mode & GL_MAP_WRITE_BIT)
		flags |= NOUVEAU_BO_WR;

	nouveau_bo_map(s->bo, flags);

	map = s->bo->map;
	stride = s->pitch;

	if (rb->Name == 0) {
		map += stride * (rb->Height - 1);
		stride = -stride;
	}

	map += x * s->cpp;
	map += (int)y * stride;

	*out_map = map;
	*out_stride = stride;
}
Exemplo n.º 7
0
static void
renderbuffer_map_unmap(struct gl_renderbuffer *rb, GLboolean map)
{
	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;

	if (map) {
		switch (rb->Format) {
		case MESA_FORMAT_RGB565:
			nouveau_InitPointers_rgb565(rb);
			break;
		case MESA_FORMAT_XRGB8888:
			nouveau_InitPointers_rgb888(rb);
			break;
		case MESA_FORMAT_ARGB8888:
			nouveau_InitPointers_argb8888(rb);
			break;
		case MESA_FORMAT_Z16:
			nouveau_InitDepthPointers_z16(rb);
			break;
		case MESA_FORMAT_Z24_S8:
			nouveau_InitDepthPointers_z24s8(rb);
			break;
		default:
			assert(0);
		}

		nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR);
	} else {
		nouveau_bo_unmap(s->bo);
	}
}
Exemplo n.º 8
0
static void
nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
		       struct gl_renderbuffer_attachment *att)
{
	struct gl_renderbuffer *rb = att->Renderbuffer;
	struct gl_texture_image *ti =
		att->Texture->Image[att->CubeMapFace][att->TextureLevel];

	/* Allocate a renderbuffer object for the texture if we
	 * haven't already done so. */
	if (!rb) {
		rb = nouveau_renderbuffer_new(ctx, ~0);
		assert(rb);

		rb->AllocStorage = NULL;
		_mesa_reference_renderbuffer(&att->Renderbuffer, rb);
	}

	/* Update the renderbuffer fields from the texture. */
	set_renderbuffer_format(rb, get_tex_format(ti));
	rb->Width = ti->Width;
	rb->Height = ti->Height;
	nouveau_surface_ref(&to_nouveau_teximage(ti)->surface,
			    &to_nouveau_renderbuffer(rb)->surface);

	context_dirty(ctx, FRAMEBUFFER);
}
Exemplo n.º 9
0
static void
nv17_zclear(struct gl_context *ctx, GLbitfield *buffers)
{
	struct nouveau_context *nctx = to_nouveau_context(ctx);
	struct nouveau_channel *chan = context_chan(ctx);
	struct nouveau_grobj *celsius = context_eng3d(ctx);
	struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(
		ctx->DrawBuffer);
	struct nouveau_surface *s = &to_nouveau_renderbuffer(
		nfb->base.Attachment[BUFFER_DEPTH].Renderbuffer)->surface;

	/* Clear the hierarchical depth buffer */
	BEGIN_RING(chan, celsius, NV17_3D_HIERZ_FILL_VALUE, 1);
	OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear, 0));
	BEGIN_RING(chan, celsius, NV17_3D_HIERZ_BUFFER_CLEAR, 1);
	OUT_RING(chan, 1);

	/* Mark the depth buffer as cleared */
	if (use_fast_zclear(ctx, *buffers)) {
		if (nctx->hierz.clear_seq)
			*buffers &= ~BUFFER_BIT_DEPTH;

		nfb->hierz.clear_value =
			pack_zs_f(s->format, ctx->Depth.Clear, 0);
		nctx->hierz.clear_seq++;

		context_dirty(ctx, ZCLEAR);
	}
}
static void
nv17_zclear(struct gl_context *ctx, GLbitfield *buffers)
{
	struct nouveau_context *nctx = to_nouveau_context(ctx);
	struct nouveau_pushbuf *push = context_push(ctx);
	struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(
		ctx->DrawBuffer);
	struct nouveau_surface *s = &to_nouveau_renderbuffer(
		nfb->base.Attachment[BUFFER_DEPTH].Renderbuffer)->surface;

	/* Clear the hierarchical depth buffer */
	BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1);
	PUSH_DATA (push, pack_zs_f(s->format, ctx->Depth.Clear, 0));
	BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1);
	PUSH_DATA (push, 1);

	/* Mark the depth buffer as cleared */
	if (use_fast_zclear(ctx, *buffers)) {
		if (nctx->hierz.clear_seq)
			*buffers &= ~BUFFER_BIT_DEPTH;

		nfb->hierz.clear_value =
			pack_zs_f(s->format, ctx->Depth.Clear, 0);
		nctx->hierz.clear_seq++;

		context_dirty(ctx, ZCLEAR);
	}
}
static void
nv10_zclear(struct gl_context *ctx, GLbitfield *buffers)
{
	/*
	 * Pre-nv17 cards don't have native support for fast Z clears,
	 * but in some cases we can still "clear" the Z buffer without
	 * actually blitting to it if we're willing to sacrifice a few
	 * bits of depth precision.
	 *
	 * Each time a clear is requested we modify the viewport
	 * transform in such a way that the old contents of the depth
	 * buffer are clamped to the requested clear value when
	 * they're read by the GPU.
	 */
	struct nouveau_context *nctx = to_nouveau_context(ctx);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
	struct nouveau_surface *s = &to_nouveau_renderbuffer(
		fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;

	if (nv10_use_viewport_zclear(ctx)) {
		int x, y, w, h;
		float z = ctx->Depth.Clear;
		uint32_t value = pack_zs_f(s->format, z, 0);

		get_scissors(fb, &x, &y, &w, &h);
		*buffers &= ~BUFFER_BIT_DEPTH;

		if (use_fast_zclear(ctx, *buffers)) {
			if (nfb->hierz.clear_value != value) {
				/* Don't fast clear if we're changing
				 * the depth value. */
				nfb->hierz.clear_value = value;

			} else if (z == 0.0) {
				nctx->hierz.clear_seq++;
				context_dirty(ctx, ZCLEAR);

				if ((nctx->hierz.clear_seq & 7) != 0 &&
				    nctx->hierz.clear_seq != 1)
					/* We didn't wrap around -- no need to
					 * clear the depth buffer for real. */
					return;

			} else if (z == 1.0) {
				nctx->hierz.clear_seq--;
				context_dirty(ctx, ZCLEAR);

				if ((nctx->hierz.clear_seq & 7) != 7)
					/* No wrap around */
					return;
			}
		}

		value = pack_zs_f(s->format,
				  (z + (nctx->hierz.clear_seq & 7)) / 8, 0);
		context_drv(ctx)->surface_fill(ctx, s, ~0, value, x, y, w, h);
	}
}
Exemplo n.º 12
0
static void
nouveau_renderbuffer_unmap(struct gl_context *ctx,
			   struct gl_renderbuffer *rb)
{
	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;

	nouveau_bo_unmap(s->bo);
}
Exemplo n.º 13
0
static void
nouveau_renderbuffer_del(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;

	nouveau_surface_ref(NULL, s);
	_mesa_delete_renderbuffer(ctx, rb);
}
Exemplo n.º 14
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static void
nouveau_renderbuffer_del(struct gl_renderbuffer *rb)
{
	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;

	nouveau_surface_ref(NULL, s);
	FREE(rb);
}
Exemplo n.º 15
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static void
renderbuffer_map_unmap(struct gl_context *ctx, struct gl_renderbuffer *rb,
		       GLboolean map)
{
	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;

	if (map)
		nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR, context_client(ctx));
}
Exemplo n.º 16
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static void
renderbuffer_map_unmap(struct gl_renderbuffer *rb, GLboolean map)
{
	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;

	if (map) {
		nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR);
	} else {
		nouveau_bo_unmap(s->bo);
	}
}
Exemplo n.º 17
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void
nouveau_clear(GLcontext *ctx, GLbitfield buffers)
{
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	int x, y, w, h;
	int i, buf;

	nouveau_validate_framebuffer(ctx);
	get_scissors(fb, &x, &y, &w, &h);

	for (i = 0; i < BUFFER_COUNT; i++) {
		struct nouveau_surface *s;
		unsigned mask, value;

		buf = buffers & (1 << i);
		if (!buf)
			continue;

		s = &to_nouveau_renderbuffer(
			fb->Attachment[i].Renderbuffer->Wrapped)->surface;

		if (buf & BUFFER_BITS_COLOR) {
			mask = pack_rgba_i(s->format, ctx->Color.ColorMask[0]);
			value = pack_rgba_f(s->format, ctx->Color.ClearColor);

			if (mask)
				context_drv(ctx)->surface_fill(
					ctx, s, mask, value, x, y, w, h);

			buffers &= ~buf;

		} else if (buf & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
			mask = pack_zs_i(s->format,
					 (buffers & BUFFER_BIT_DEPTH &&
					  ctx->Depth.Mask) ? ~0 : 0,
					 (buffers & BUFFER_BIT_STENCIL ?
					  ctx->Stencil.WriteMask[0] : 0));
			value = pack_zs_f(s->format,
					  ctx->Depth.Clear,
					  ctx->Stencil.Clear);

			if (mask)
				context_drv(ctx)->surface_fill(
					ctx, s, mask, value, x, y, w, h);

			buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
		}
	}

	if (buffers)
		_mesa_meta_Clear(ctx, buffers);
}
Exemplo n.º 18
0
static void
nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
		       struct gl_renderbuffer_attachment *att)
{
	struct gl_renderbuffer *rb = att->Renderbuffer;
	struct gl_texture_image *ti = rb->TexImage;

	/* Update the renderbuffer fields from the texture. */
	nouveau_surface_ref(&to_nouveau_teximage(ti)->surface,
			    &to_nouveau_renderbuffer(rb)->surface);

	context_dirty(ctx, FRAMEBUFFER);
}
Exemplo n.º 19
0
static GLboolean
set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
{
	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;

	rb->InternalFormat  = internalFormat;

	switch (internalFormat) {
	case GL_RGB:
	case GL_RGB8:
		rb->_BaseFormat  = GL_RGB;
		rb->Format = MESA_FORMAT_XRGB8888;
		rb->DataType = GL_UNSIGNED_BYTE;
		s->cpp = 4;
		break;
	case GL_RGBA:
	case GL_RGBA8:
		rb->_BaseFormat  = GL_RGBA;
		rb->Format = MESA_FORMAT_ARGB8888;
		rb->DataType = GL_UNSIGNED_BYTE;
		s->cpp = 4;
		break;
	case GL_RGB5:
		rb->_BaseFormat  = GL_RGB;
		rb->Format = MESA_FORMAT_RGB565;
		rb->DataType = GL_UNSIGNED_BYTE;
		s->cpp = 2;
		break;
	case GL_DEPTH_COMPONENT16:
		rb->_BaseFormat  = GL_DEPTH_COMPONENT;
		rb->Format = MESA_FORMAT_Z16;
		rb->DataType = GL_UNSIGNED_SHORT;
		s->cpp = 2;
		break;
	case GL_DEPTH_COMPONENT:
	case GL_DEPTH_COMPONENT24:
	case GL_STENCIL_INDEX8_EXT:
	case GL_DEPTH24_STENCIL8_EXT:
		rb->_BaseFormat  = GL_DEPTH_STENCIL;
		rb->Format = MESA_FORMAT_Z24_S8;
		rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
		s->cpp = 4;
		break;
	default:
		return GL_FALSE;
	}

	s->format = rb->Format;

	return GL_TRUE;
}
Exemplo n.º 20
0
static GLboolean
set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat)
{
	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;

	rb->InternalFormat  = internalFormat;

	switch (internalFormat) {
	case GL_RGB:
	case GL_RGB8:
		rb->_BaseFormat  = GL_RGB;
		rb->Format = MESA_FORMAT_B8G8R8X8_UNORM;
		s->cpp = 4;
		break;
	case GL_RGBA:
	case GL_RGBA8:
		rb->_BaseFormat  = GL_RGBA;
		rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
		s->cpp = 4;
		break;
	case GL_RGB5:
		rb->_BaseFormat  = GL_RGB;
		rb->Format = MESA_FORMAT_B5G6R5_UNORM;
		s->cpp = 2;
		break;
	case GL_DEPTH_COMPONENT16:
		rb->_BaseFormat  = GL_DEPTH_COMPONENT;
		rb->Format = MESA_FORMAT_Z_UNORM16;
		s->cpp = 2;
		break;
	case GL_DEPTH_COMPONENT:
	case GL_DEPTH_COMPONENT24:
	case GL_STENCIL_INDEX8_EXT:
	case GL_DEPTH24_STENCIL8_EXT:
		rb->_BaseFormat  = GL_DEPTH_STENCIL;
		rb->Format = MESA_FORMAT_S8_UINT_Z24_UNORM;
		s->cpp = 4;
		break;
	default:
		return GL_FALSE;
	}

	s->format = rb->Format;

	return GL_TRUE;
}
Exemplo n.º 21
0
static GLboolean
nouveau_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
			     GLenum internalFormat,
			     GLuint width, GLuint height)
{
	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;

	if (!set_renderbuffer_format(rb, internalFormat))
		return GL_FALSE;

	rb->Width = width;
	rb->Height = height;

	nouveau_surface_alloc(ctx, s, TILED, NOUVEAU_BO_VRAM | NOUVEAU_BO_MAP,
			      rb->Format, width, height);

	context_dirty(ctx, FRAMEBUFFER);
	return GL_TRUE;
}
Exemplo n.º 22
0
static void
setup_hierz_buffer(struct gl_context *ctx)
{
	struct nouveau_pushbuf *push = context_push(ctx);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
	unsigned pitch = align(fb->Width, 128),
		height = align(fb->Height, 2),
		size = pitch * height;

	if (!nfb->hierz.bo || nfb->hierz.bo->size != size) {
		union nouveau_bo_config config = {
			.nv04.surf_flags = NV04_BO_ZETA,
			.nv04.surf_pitch = 0
		};

		nouveau_bo_ref(NULL, &nfb->hierz.bo);
		nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size,
			       &config, &nfb->hierz.bo);
	}

	PUSH_SPACE(push, 11);
	BEGIN_NV04(push, NV17_3D(HIERZ_OFFSET), 1);
	PUSH_MTHDl(push, NV17_3D(HIERZ_OFFSET), BUFCTX_FB,
			 nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
	BEGIN_NV04(push, NV17_3D(HIERZ_WINDOW_X), 4);
	PUSH_DATAf(push, - 1792);
	PUSH_DATAf(push, - 2304 + fb->Height);
	PUSH_DATAf(push, fb->_DepthMaxF / 2);
	PUSH_DATAf(push, 0);

	BEGIN_NV04(push, NV17_3D(HIERZ_PITCH), 1);
	PUSH_DATA (push, pitch);

	BEGIN_NV04(push, NV17_3D(HIERZ_ENABLE), 1);
	PUSH_DATA (push, 1);
}

void
nv10_emit_framebuffer(struct gl_context *ctx, int emit)
{
	struct nouveau_pushbuf *push = context_push(ctx);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	struct nouveau_surface *s;
	unsigned rt_format = NV10_3D_RT_FORMAT_TYPE_LINEAR;
	unsigned rt_pitch = 0, zeta_pitch = 0;
	unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;

	if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
		return;

	PUSH_RESET(push, BUFCTX_FB);

	/* At least nv11 seems to get sad if we don't do this before
	 * swapping RTs.*/
	if (context_eng3d(ctx)->oclass < NV17_3D_CLASS) {
		int i;

		for (i = 0; i < 6; i++) {
			BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1);
			PUSH_DATA (push, 0);
		}
	}

	/* Render target */
	if (fb->_ColorDrawBuffers[0]) {
		s = &to_nouveau_renderbuffer(
			fb->_ColorDrawBuffers[0])->surface;

		rt_format |= get_rt_format(s->format);
		zeta_pitch = rt_pitch = s->pitch;

		BEGIN_NV04(push, NV10_3D(COLOR_OFFSET), 1);
		PUSH_MTHDl(push, NV10_3D(COLOR_OFFSET), BUFCTX_FB,
				 s->bo, 0, bo_flags);
	}

	/* depth/stencil */
	if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
		s = &to_nouveau_renderbuffer(
			fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;

		rt_format |= get_rt_format(s->format);
		zeta_pitch = s->pitch;

		BEGIN_NV04(push, NV10_3D(ZETA_OFFSET), 1);
		PUSH_MTHDl(push, NV10_3D(ZETA_OFFSET), BUFCTX_FB,
				 s->bo, 0, bo_flags);

		if (context_eng3d(ctx)->oclass >= NV17_3D_CLASS) {
			setup_hierz_buffer(ctx);
			context_dirty(ctx, ZCLEAR);
		}
	}

	BEGIN_NV04(push, NV10_3D(RT_FORMAT), 2);
	PUSH_DATA (push, rt_format);
	PUSH_DATA (push, zeta_pitch << 16 | rt_pitch);

	context_dirty(ctx, VIEWPORT);
	context_dirty(ctx, SCISSOR);
	context_dirty(ctx, DEPTH);
}

void
nv10_emit_render_mode(struct gl_context *ctx, int emit)
{
}

void
nv10_emit_scissor(struct gl_context *ctx, int emit)
{
	struct nouveau_pushbuf *push = context_push(ctx);
	int x, y, w, h;

	get_scissors(ctx->DrawBuffer, &x, &y, &w, &h);

	BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2);
	PUSH_DATA (push, w << 16 | x);
	PUSH_DATA (push, h << 16 | y);
}

void
nv10_emit_viewport(struct gl_context *ctx, int emit)
{
	struct nouveau_pushbuf *push = context_push(ctx);
	struct gl_viewport_attrib *vp = &ctx->ViewportArray[0];
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	float a[4] = {};

	get_viewport_translate(ctx, a);
	a[0] -= 2048;
	a[1] -= 2048;
	if (nv10_use_viewport_zclear(ctx))
		a[2] = nv10_transform_depth(ctx, (vp->Far + vp->Near) / 2);

	BEGIN_NV04(push, NV10_3D(VIEWPORT_TRANSLATE_X), 4);
	PUSH_DATAp(push, a, 4);

	BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1);
	PUSH_DATA (push, (fb->Width - 1) << 16 | 0x08000800);
	BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1);
	PUSH_DATA (push, (fb->Height - 1) << 16 | 0x08000800);

	context_dirty(ctx, PROJECTION);
}

void
nv10_emit_zclear(struct gl_context *ctx, int emit)
{
	struct nouveau_context *nctx = to_nouveau_context(ctx);
	struct nouveau_pushbuf *push = context_push(ctx);
	struct nouveau_framebuffer *nfb =
		to_nouveau_framebuffer(ctx->DrawBuffer);

	if (nfb->hierz.bo) {
		BEGIN_NV04(push, NV17_3D(ZCLEAR_ENABLE), 2);
		PUSH_DATAb(push, !nctx->hierz.clear_blocked);
		PUSH_DATA (push, nfb->hierz.clear_value |
			 (nctx->hierz.clear_seq & 0xff));
	} else {
		BEGIN_NV04(push, NV10_3D(DEPTH_RANGE_NEAR), 2);
		PUSH_DATAf(push, nv10_transform_depth(ctx, 0));
		PUSH_DATAf(push, nv10_transform_depth(ctx, 1));
		context_dirty(ctx, VIEWPORT);
	}
}
Exemplo n.º 23
0
void
nv10_emit_framebuffer(struct gl_context *ctx, int emit)
{
	struct nouveau_channel *chan = context_chan(ctx);
	struct nouveau_grobj *celsius = context_eng3d(ctx);
	struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER);
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	struct nouveau_surface *s;
	unsigned rt_format = NV10_3D_RT_FORMAT_TYPE_LINEAR;
	unsigned rt_pitch = 0, zeta_pitch = 0;
	unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR;

	if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
		return;

	/* At least nv11 seems to get sad if we don't do this before
	 * swapping RTs.*/
	if (context_chipset(ctx) < 0x17) {
		int i;

		for (i = 0; i < 6; i++) {
			BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
			OUT_RING(chan, 0);
		}
	}

	/* Render target */
	if (fb->_ColorDrawBuffers[0]) {
		s = &to_nouveau_renderbuffer(
			fb->_ColorDrawBuffers[0])->surface;

		rt_format |= get_rt_format(s->format);
		zeta_pitch = rt_pitch = s->pitch;

		nouveau_bo_markl(bctx, celsius, NV10_3D_COLOR_OFFSET,
				 s->bo, 0, bo_flags);
	}

	/* depth/stencil */
	if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
		s = &to_nouveau_renderbuffer(
			fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface;

		rt_format |= get_rt_format(s->format);
		zeta_pitch = s->pitch;

		nouveau_bo_markl(bctx, celsius, NV10_3D_ZETA_OFFSET,
				 s->bo, 0, bo_flags);

		if (context_chipset(ctx) >= 0x17) {
			setup_hierz_buffer(ctx);
			context_dirty(ctx, ZCLEAR);
		}
	}

	BEGIN_RING(chan, celsius, NV10_3D_RT_FORMAT, 2);
	OUT_RING(chan, rt_format);
	OUT_RING(chan, zeta_pitch << 16 | rt_pitch);

	context_dirty(ctx, VIEWPORT);
	context_dirty(ctx, SCISSOR);
}
Exemplo n.º 24
0
void
nouveau_clear(struct gl_context *ctx, GLbitfield buffers)
{
	struct gl_framebuffer *fb = ctx->DrawBuffer;
	int x, y, w, h;
	int i, buf;

	nouveau_validate_framebuffer(ctx);
	get_scissors(fb, &x, &y, &w, &h);

	for (i = 0; i < BUFFER_COUNT; i++) {
		struct nouveau_surface *s;
		unsigned mask, value;

		buf = buffers & (1 << i);
		if (!buf)
			continue;

		s = &to_nouveau_renderbuffer(
			fb->Attachment[i].Renderbuffer)->surface;

		if (buf & BUFFER_BITS_COLOR) {
			const float *color = ctx->Color.ClearColor.f;

			if (fb->Attachment[i].Renderbuffer->_BaseFormat ==
			    GL_LUMINANCE_ALPHA)
				value = pack_la_clamp_f(
						s->format, color[0], color[3]);
			else
				value = pack_rgba_clamp_f(s->format, color);

			const uint8_t colormask[4] = {
				GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0) ? 0xff : 0,
				GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1) ? 0xff : 0,
				GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2) ? 0xff : 0,
				GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3) ? 0xff : 0,
			};
			mask = pack_rgba_i(s->format, colormask);

			if (mask)
				context_drv(ctx)->surface_fill(
					ctx, s, mask, value, x, y, w, h);

			buffers &= ~buf;

		} else if (buf & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
			mask = pack_zs_i(s->format,
					 (buffers & BUFFER_BIT_DEPTH &&
					  ctx->Depth.Mask) ? ~0 : 0,
					 (buffers & BUFFER_BIT_STENCIL ?
					  ctx->Stencil.WriteMask[0] : 0));
			value = pack_zs_f(s->format,
					  ctx->Depth.Clear,
					  ctx->Stencil.Clear);

			if (mask)
				context_drv(ctx)->surface_fill(
					ctx, s, mask, value, x, y, w, h);

			buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
		}
	}

	if (buffers)
		_mesa_meta_Clear(ctx, buffers);
}