Exemplo n.º 1
0
void ScProcess::prepareActions(Settings::Manager * settings)
{
    QAction * action;

    const QString interpreterCategory(tr("Interpreter"));

    mActions[ToggleRunning] = action = new QAction(tr("Boot or Quit Interpreter"), this);
    connect(action, SIGNAL(triggered()), this, SLOT(toggleRunning()) );
    //settings->addAction( action, "interpreter-toggle-running", interpreterCategory);

    mActions[Start] = action =
        new QAction(QIcon::fromTheme("system-run"), tr("Boot Interpreter"), this);
    connect(action, SIGNAL(triggered()), this, SLOT(startLanguage()) );
    settings->addAction( action, "interpreter-start", interpreterCategory);

    mActions[Stop] = action =
        new QAction(QIcon::fromTheme("system-shutdown"), tr("Quit Interpreter"), this);
    connect(action, SIGNAL(triggered()), this, SLOT(stopLanguage()) );
    settings->addAction( action, "interpreter-stop", interpreterCategory);

    mActions[Restart] = action = new QAction(
        QIcon::fromTheme("system-reboot"), tr("Reboot Interpreter"), this);
    connect(action, SIGNAL(triggered()), this, SLOT(restartLanguage()) );
    settings->addAction( action, "interpreter-restart", interpreterCategory);

    mActions[RecompileClassLibrary] = action = new QAction(
        QIcon::fromTheme("system-reboot"), tr("Recompile Class Library"), this);
    action->setShortcut(tr("Ctrl+Shift+l", "Recompile Class Library)"));
    connect(action, SIGNAL(triggered()), this, SLOT(recompileClassLibrary()) );
    settings->addAction( action, "interpreter-recompile-lib", interpreterCategory);

    mActions[StopMain] = action = new QAction(
        QIcon::fromTheme("media-playback-stop"), tr("Stop"), this);
    action->setShortcut(tr("Ctrl+.", "Stop (a.k.a. cmd-period)"));
    action->setShortcutContext(Qt::ApplicationShortcut);
    connect(action, SIGNAL(triggered()), this, SLOT(stopMain()));
    settings->addAction( action, "interpreter-main-stop", interpreterCategory);

    connect( mActions[Start], SIGNAL(changed()), this, SLOT(updateToggleRunningAction()) );
    connect( mActions[Stop], SIGNAL(changed()), this, SLOT(updateToggleRunningAction()) );

    onProcessStateChanged(QProcess::NotRunning);
}
Exemplo n.º 2
0
// Try actions
void MainWindow::on_action_Toggle_Try_triggered()
{
	toggleRunning();
}
Exemplo n.º 3
0
int main(int argc, char* argv[])
{
  sSdlWrapper* wrap = initializeSDLWrapper("Snake", 800, 600, 32, 1, 1);
  game* gameEngine  = initGame(wrap, 32, 24);
  int Selection = 0;
  sTextGFX* startUnsel = createText(wrap, "Start Game", 0xFFFFFFFF);
  sTextGFX* startSel   = createText(wrap, "Start Game", 0xFFFFF000);
  sTextGFX* exitUnsel  = createText(wrap, "Exit Game" , 0xFFFFFFFF);
  sTextGFX* exitSel    = createText(wrap, "Exit Game" , 0xFFFFF000);
  sLinkedList* titleList = 0;
  FILE* titleFile = fopen("snake.pic", "r");
  listInitialize(&titleList, sizeofPoint(), NULL);
  for(int x = 0; x < 32; x++)
    for(int y = 0; y < 24; y++)
      if(x == 0 || x == (31) || y == 0 || y == (23))
      {
	point* toAdd = createPoint(x,y);
	listPushFront(titleList, (void*)toAdd);
	free(toAdd);
      }
  while(isRunning(wrap))
  {
    beginFrame(wrap);
    if(State == -1)
    {
      readTitleFile(titleList, titleFile);
      renderList(titleList, wrap);
    }
    else if(State == 1)
      tick(gameEngine);
    else
    {
      if(Selection == 0)
      {
	renderText(wrap, startSel, 400, 300);
	renderText(wrap, exitUnsel, 400, 325);
      }
      else
      {
	renderText(wrap, startUnsel, 400, 300);
	renderText(wrap, exitSel, 400, 325);
      }
      if(keyDown(wrap, SDLK_DOWN))
	Selection = 1;
      if(keyDown(wrap,SDLK_UP))
	Selection = 0;
      if(keyDown(wrap, SDLK_RETURN))
      {
	if(Selection == 0)
	{
	  State = 1;
	  setupGame(gameEngine);
	}
	else
	  toggleRunning(wrap);
      }
      renderList(titleList, wrap);
    }
    if(keyPressed(wrap, SDLK_ESCAPE))
      toggleRunning(wrap);
    endFrame(wrap);
  }
  listClear(titleList);
  free(titleList);
  destroyText(startUnsel);
  destroyText(startSel);
  destroyText(exitUnsel);
  destroyText(exitSel);
  deinitializeWrapper(wrap);
  destroyGame(gameEngine);
  free(wrap);
  return 0;
}