vec3 Grasp::virtualCentroid()
{
	vec3 cog(0,0,0);
	position pos;

	/*
	//COG AS CENTROID
	for (int i=0; i<(int)contactVec.size(); i++) {
		pos = ((VirtualContact*)contactVec[i])->getWorldLocation();
		cog = cog + vec3( pos.toSbVec3f() );
	}
	cog = ( 1.0 / (int)contactVec.size() ) * cog;
	//fprintf(stderr,"CoG: %f %f %f\n",cog.x(), cog.y(), cog.z());
	*/

	//COG as center of bounding box
	position topCorner(-1.0e5, -1.0e5, -1.0e5), bottomCorner(1.0e5, 1.0e5, 1.0e5);
	for (int i=0; i<(int)contactVec.size(); i++) {
		pos = ((VirtualContact*)contactVec[i])->getWorldLocation();
		if ( pos.x() > topCorner.x() ) topCorner.x() = pos.x();
		if ( pos.y() > topCorner.y() ) topCorner.y() = pos.y();
		if ( pos.z() > topCorner.z() ) topCorner.z() = pos.z();
		if ( pos.x() < bottomCorner.x() ) bottomCorner.x() = pos.x();
		if ( pos.y() < bottomCorner.y() ) bottomCorner.y() = pos.y();
		if ( pos.z() < bottomCorner.z() ) bottomCorner.z() = pos.z();
	}
	cog = 0.5 * (topCorner - bottomCorner);
	cog = vec3(bottomCorner.toSbVec3f()) + cog;

	return cog;
}
RoundedInnerRectClipper::RoundedInnerRectClipper(LayoutObject& layoutObject, const PaintInfo& paintInfo, const LayoutRect& rect, const FloatRoundedRect& clipRect, RoundedInnerRectClipperBehavior behavior)
    : m_layoutObject(layoutObject)
    , m_paintInfo(paintInfo)
    , m_useDisplayItemList(RuntimeEnabledFeatures::slimmingPaintEnabled() && behavior == ApplyToDisplayListIfEnabled)
    , m_clipType(m_useDisplayItemList ? m_paintInfo.displayItemTypeForClipping() : DisplayItem::ClipBoxPaintPhaseFirst)
{
    Vector<FloatRoundedRect> roundedRectClips;
    if (clipRect.isRenderable()) {
        roundedRectClips.append(clipRect);
    } else {
        // We create a rounded rect for each of the corners and clip it, while making sure we clip opposing corners together.
        if (!clipRect.radii().topLeft().isEmpty() || !clipRect.radii().bottomRight().isEmpty()) {
            FloatRect topCorner(clipRect.rect().x(), clipRect.rect().y(), rect.maxX() - clipRect.rect().x(), rect.maxY() - clipRect.rect().y());
            FloatRoundedRect::Radii topCornerRadii;
            topCornerRadii.setTopLeft(clipRect.radii().topLeft());
            roundedRectClips.append(FloatRoundedRect(topCorner, topCornerRadii));

            FloatRect bottomCorner(rect.x().toFloat(), rect.y().toFloat(), clipRect.rect().maxX() - rect.x().toFloat(), clipRect.rect().maxY() - rect.y().toFloat());
            FloatRoundedRect::Radii bottomCornerRadii;
            bottomCornerRadii.setBottomRight(clipRect.radii().bottomRight());
            roundedRectClips.append(FloatRoundedRect(bottomCorner, bottomCornerRadii));
        }

        if (!clipRect.radii().topRight().isEmpty() || !clipRect.radii().bottomLeft().isEmpty()) {
            FloatRect topCorner(rect.x().toFloat(), clipRect.rect().y(), clipRect.rect().maxX() - rect.x().toFloat(), rect.maxY() - clipRect.rect().y());
            FloatRoundedRect::Radii topCornerRadii;
            topCornerRadii.setTopRight(clipRect.radii().topRight());
            roundedRectClips.append(FloatRoundedRect(topCorner, topCornerRadii));

            FloatRect bottomCorner(clipRect.rect().x(), rect.y().toFloat(), rect.maxX() - clipRect.rect().x(), clipRect.rect().maxY() - rect.y().toFloat());
            FloatRoundedRect::Radii bottomCornerRadii;
            bottomCornerRadii.setBottomLeft(clipRect.radii().bottomLeft());
            roundedRectClips.append(FloatRoundedRect(bottomCorner, bottomCornerRadii));
        }
    }

    if (m_useDisplayItemList) {
        ASSERT(m_paintInfo.context->displayItemList());
        if (m_paintInfo.context->displayItemList()->displayItemConstructionIsDisabled())
            return;
        m_paintInfo.context->displayItemList()->createAndAppend<ClipDisplayItem>(layoutObject, m_clipType, LayoutRect::infiniteIntRect(), roundedRectClips);
    } else {
        ClipDisplayItem clipDisplayItem(layoutObject, m_clipType, LayoutRect::infiniteIntRect(), roundedRectClips);
        clipDisplayItem.replay(*paintInfo.context);
    }
}