squad createSquad(aiTeam _t)
{
    squad r;
    r.m_team = _t;
    r.m_regroupDist = randNum(1000.0f, 2000.0f);
    r.m_size = 0;
    r.m_strength = 0.0f;
    r.m_confidence = 0.0f;
    r.m_max_size = rand() % 20 + 40;
    r.m_squadGoal = GOAL_CONGREGATE;

    if(_t == TEAM_PLAYER) r.m_targetPos = vec3();
    else r.m_targetPos = tovec3( randVec2(2000.0f, 100000.0f) );
    r.m_pAveragePos = r.m_targetPos;

    r.m_averagePos = vec3();
    r.m_averageVel = vec3();

    return r;
}
Exemplo n.º 2
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	}
	else
	{
		Ogre::Vector3* v3 = (Ogre::Vector3*)lua_cast(L,n,"Vector3");
		if( v3 )
			return *v3;
	}
	return Ogre::Vector3();
}

VEC3_METHOD(normalise)
pnumber(self->normalise());
METHOD_END(1)

VEC3_METHOD(crossProduct)
Ogre::Vector3 result = self->crossProduct(tovec3(2));
lua_bindComplete(L,"mat.Vector3",new Ogre::Vector3(result));
METHOD_END(1)

VEC3_METHOD(length)
pnumber(self->length());
METHOD_END(1)

VEC3_METHOD(distance)
pnumber(self->distance(tovec3(2)));
METHOD_END(1)

VEC3_METHOD(dotProduct)
pnumber(self->dotProduct(tovec3(2)));
METHOD_END(1)