Node* ComposedShadowTreeWalker::traverseNode(const Node* node, TraversalDirection direction)
{
    ASSERT(node);
    if (!isActiveInsertionPoint(node))
        return const_cast<Node*>(node);
    const InsertionPoint* insertionPoint = toInsertionPoint(node);
    if (Node* found = traverseDistributedNodes(direction == TraversalDirectionForward ? insertionPoint->first() : insertionPoint->last(), insertionPoint, direction))
        return found;
    return traverseLightChildren(node, direction);
}
Node* ComposedTreeWalker::traverseNode(const Node* node, TraversalDirection direction)
{
    ASSERT(node);
    if (!isActiveInsertionPoint(*node))
        return const_cast<Node*>(node);
    const InsertionPoint* insertionPoint = toInsertionPoint(node);
    if (Node* found = traverseDistributedNodes(direction == TraversalDirectionForward ? insertionPoint->first() : insertionPoint->last(), insertionPoint, direction))
        return found;
    ASSERT(node->hasTagName(HTMLNames::shadowTag) || (node->hasTagName(HTMLNames::contentTag) && !node->hasChildNodes()));
    return 0;
}
Exemplo n.º 3
0
Node* ComposedShadowTreeWalker::traverseSiblingOrBackToInsertionPoint(const Node* node, TraversalDirection direction)
{
    ASSERT(node);
    ElementShadow* shadow = shadowOfParent(node);
    if (!shadow)
        return traverseSiblingInCurrentTree(node, direction);
    InsertionPoint* insertionPoint = resolveReprojection(node);
    if (!insertionPoint)
        return traverseSiblingInCurrentTree(node, direction);

    if (Node* found = traverseDistributedNodes(direction == TraversalDirectionForward ? insertionPoint->nextTo(node) : insertionPoint->previousTo(node), insertionPoint, direction))
        return found;
    return traverseSiblingOrBackToInsertionPoint(insertionPoint, direction);
}