void cvt_w_d(double *source,int *dest) { switch(FCR31&3) { case 0: round_w_d(source,dest);return; case 1: trunc_w_d(source,dest);return; case 2: ceil_w_d(source,dest);return; case 3: floor_w_d(source,dest);return; } }
void display__Gv(const void *context) { int s3 = 0; if ((double)1.0 <= (double)(t + acttable[45]->flt_g)) { t = 0; n = (n + 1) & 127; // range of 'n' is 0 to 127 s3 = 1; } if (aflag != 0) { tasteQueue__Gv(); setacttargets__Gv(); animateacts__Gv(); } y[n] = 0; x[n] = 0; dzoom[n] = acttable[31]->flt_g; arm[n] = acttable[94]->flt_g; wrist[n] = acttable[101]->flt_g; const float var_50 = acttable[73]->flt_g; dtwist[n] = acttable[38]->flt_g; nlimit = trunc_w_d(floor((double) acttable[52]->flt_g)); if (0.0 < (double)acttable[18]->flt_g) outline[n] = 1; else outline[n] = 0; float f5 = acttable[123]->flt_g; hue[n] = acttable[123]->flt_g; if (1.0f <= acttable[123]->flt_g) { f5 = f5 + -1.0f; hue[n] = f5; } if (f5 <= 1.0f) { hue[n] = f5 + 1.0f; } light[n] = acttable[130]->flt_g; if (s3 != 0) { gflip = fmodf(gflip + acttable[87]->flt_g, 360.0f); gspin = fmodf(gspin + acttable[80]->flt_g, 360.0f); flip[n] = gflip; spin[n] = gspin; } wheel = fmodf(wheel - var_50, 360.0f); drawit__Gv(n, context); t = t + acttable[45]->flt_g; //t9.u64 = (uint64_t) swapBuffers__Q2_10GLXWrapper6windowGv; return; }