Bitmap::Bitmap(int totalBits) { bitCount = totalBits; bitmap = new char[calculateByteCount(totalBits)]; turnOffAll(); }
int main(void) //main program { ex_sask_init( ); //init sask ADCChannelInit (pADCChannelHandle,adcBuffer); //init audio input handler OCPWMInit (pOCPWMHandle,ocPWMBuffer); ADCChannelStart (pADCChannelHandle); //start audio input handler OCPWMStart (pOCPWMHandle); while(1) { if(state==0) //Program is in READY state { state=0; //set state to 0[READY] state=displayState(STATE_READY); //call ready state function and read new state back turnOffAll(); //turn off all LEDs when leaving ready state } else if(state==1) //Program is in READ state { while(ADCChannelIsBusy(pADCChannelHandle)); //read audio input ADCChannelRead (pADCChannelHandle,AudioIn,FFT_FRAME_SIZE); state=3; } else if(state==3) //Program is in ANALZYE state { int i=0; analysingState(1); FFT(&AudioIn, &FFTcompResults); //FFT function used on audio input, using FFT_FRAME_SIZE and returning the results in FFTcompResults analysingState(2); generateAuralisation(&AuralisationWorkSpace, &FFTcompResults); analysingState(3); for(i=0;i<FFT_FRAME_SIZE;i++) { inverseFFT(AudioOut[i], AuralisationWorkSpace[i]); } state=displayState(STATE_ANALYSE); //analising finished } else if(state==4) //Program is in PLAY BACK state { int x; for(x=0;x<FFT_FRAME_SIZE;x++) { while(OCPWMIsBusy(pOCPWMHandle)); OCPWMWrite (pOCPWMHandle,AudioOut[x],FFT_FRAME_SIZE); playbackState(); } OCPWMStop (pOCPWMHandle); //stop audio output state=0; } else //Program is in ERROR state { state=displayState(STATE_ERROR); //show error state on LEDs and read new state } } }