int64_t lzbench_ucl_nrv2b_decompress(char *inbuf, size_t insize, char *outbuf, size_t outsize, size_t level, size_t, char*) { ucl_uint decomplen; int res = ucl_nrv2b_decompress_8((uint8_t*)inbuf, insize, (uint8_t*)outbuf, &decomplen, NULL); if (res != UCL_E_OK) return 0; return decomplen; }
void uncompress_ucl(uint8_t *dst, uint8_t *src) { unsigned len; ucl_uint out_len; int status; for(;;) { len = (*src++ << 8); len += (*src++); if(len == 0) break; status = ucl_nrv2b_decompress_8(src, len, dst, &out_len, NULL); if(status != 0) { crash("fail"); } dst += out_len; src += len; } }
int64_t lzbench_ucl_decompress(char *inbuf, size_t insize, char *outbuf, size_t outsize, size_t algo, size_t level, size_t) { ucl_uint decomplen; int res; switch (algo) { default: case 1: res = ucl_nrv2b_decompress_8((uint8_t*)inbuf, insize, (uint8_t*)outbuf, &decomplen, NULL); break; case 2: res = ucl_nrv2d_decompress_8((uint8_t*)inbuf, insize, (uint8_t*)outbuf, &decomplen, NULL); break; case 3: res = ucl_nrv2e_decompress_8((uint8_t*)inbuf, insize, (uint8_t*)outbuf, &decomplen, NULL); break; } if (res != UCL_E_OK) return 0; return decomplen; }
int main(int argc, char *argv[]) { int r; ucl_bytep in; ucl_bytep out; ucl_uint in_len; ucl_uint out_len; ucl_uint new_len; int level = 5; /* compression level (1-10) */ if (argc < 0 && argv == NULL) /* avoid warning about unused args */ return 0; printf("\nUCL data compression library (v%s, %s).\n", ucl_version_string(), ucl_version_date()); printf("Copyright (C) 1996-2003 Markus Franz Xaver Johannes Oberhumer\n"); printf("http://www.oberhumer.com/opensource/ucl/\n\n"); /* * Step 1: initialize the UCL library */ if (ucl_init() != UCL_E_OK) { printf("internal error - ucl_init() failed !!!\n"); printf("(this usually indicates a compiler bug - try recompiling\nwithout optimizations, and enable `-DUCL_DEBUG' for diagnostics)\n"); return 1; } /* * Step 2: setup memory * * We want to compress the data block at `in' with length `in_len' to * the block at `out'. Because the input block may be incompressible, * we must provide a little more output space in case that compression * is not possible. */ in_len = 256 * 1024L; #if defined(ACC_MM_AHSHIFT) /* reduce memory requirements for ancient 640kB DOS real-mode */ if (ACC_MM_AHSHIFT != 3) in_len = 16 * 1024L; #endif out_len = in_len + in_len / 8 + 256; in = (ucl_bytep) ucl_malloc(in_len); out = (ucl_bytep) ucl_malloc(out_len); if (in == NULL || out == NULL) { printf("out of memory\n"); return 2; } /* * Step 3: prepare the input block that will get compressed. * We just fill it with zeros in this example program, * but you would use your real-world data here. */ ucl_memset(in, 0, in_len); /* * Step 4: compress from `in' to `out' with UCL NRV2B */ r = ucl_nrv2b_99_compress(in,in_len,out,&out_len,NULL,level,NULL,NULL); if (r == UCL_E_OUT_OF_MEMORY) { printf("out of memory in compress\n"); return 3; } if (r == UCL_E_OK) printf("compressed %lu bytes into %lu bytes\n", (long) in_len, (long) out_len); else { /* this should NEVER happen */ printf("internal error - compression failed: %d\n", r); return 4; } /* check for an incompressible block */ if (out_len >= in_len) { printf("This block contains incompressible data.\n"); return 0; } /* * Step 5: decompress again, now going back from `out' to `in' */ new_len = in_len; #if defined(UCL_USE_ASM) r = ucl_nrv2b_decompress_asm_8(out,out_len,in,&new_len,NULL); #else r = ucl_nrv2b_decompress_8(out,out_len,in,&new_len,NULL); #endif if (r == UCL_E_OK && new_len == in_len) printf("decompressed %lu bytes back into %lu bytes\n", (long) out_len, (long) in_len); else { /* this should NEVER happen */ printf("internal error - decompression failed: %d\n", r); return 5; } ucl_free(out); ucl_free(in); printf("\n"); #if defined(UCL_USE_ASM) printf("i386 assembler version is enabled.\n"); #endif printf("Simple compression test passed.\n"); return 0; }
bool Compression::Decompression(void *src, unsigned int lenSrc, void *dst, unsigned int lenDst, bool bCheckVersion) { if(bCheckVersion) { if(GameControl::Get()->GetGameFileVersion() < 19) { ind.ir(src, lenSrc); outd.iw(dst, lenDst); decomp(); } else if(GameControl::Get()->GetGameFileVersion() < 20) { //Fast lzo decompression lzo1x_decompress((unsigned char *)src, lenSrc, (unsigned char *)dst, &lenDst, NULL); } else { //Ucl if(!bUclOk) return false; return ucl_nrv2b_decompress_8((const unsigned char *)src, lenSrc, (unsigned char *)dst, (unsigned int *)&lenDst, NULL) == UCL_E_OK; } } else { //Ucl if(!bUclOk) return false; return ucl_nrv2b_decompress_8((const unsigned char *)src, lenSrc, (unsigned char *)dst, (unsigned int *)&lenDst, NULL) == UCL_E_OK; } return true; }