void move(particle_t* Particles){ double Fold[N_SIMULATION][DIM_SIMULATION]; for(int i=0;i<N_SIMULATION;i++){ updateX(Particles+i); } glutPostRedisplay(); for(int i=0;i<N_SIMULATION;i++){ for(int d=0;d<DIM_SIMULATION;d++) Fold[i][d]=Particles[i].force[d]; } computeForces(Particles); for(int i=0;i<N_SIMULATION;i++){ updateV(Particles+i,Fold[i]); // check if we are at the walls and redirect the speed! } }
Debugger::Debugger(QWidget *parent) : QMainWindow( parent ) , ui(new Ui::Debugger) , m_pItemAtPc( 0 ) , m_autoStepping( false ) { ui->setupUi(this); connect( ui->tableWidgetCode, SIGNAL(cellDoubleClicked(int,int)), this, SLOT(setBreakpoint(int, int)) ); connect( ui->actionStep_Into, SIGNAL(triggered()), this, SIGNAL(stepInto()) ); connect( ui->actionStep_Over, SIGNAL(triggered()), this, SIGNAL(stepOver()) ); connect( ui->actionStep_Skip, SIGNAL(triggered()), this, SIGNAL(stepSkip()) ); connect( ui->actionContinue, SIGNAL(triggered()), this, SLOT(setupExecution()) ); connect( ui->radioButtonP, SIGNAL(clicked()), this, SLOT(updateP()) ); connect( ui->radioButtonX, SIGNAL(clicked()), this, SLOT(updateX()) ); connect( ui->radioButtonY, SIGNAL(clicked()), this, SLOT(updateY()) ); connect( ui->radioButtonL, SIGNAL(clicked()), this, SLOT(updateL()) ); connect( ui->lineEditX0, SIGNAL(editingFinished()), this, SLOT(setRegisterX0()) ); connect( ui->lineEditX1, SIGNAL(editingFinished()), this, SLOT(setRegisterX1()) ); connect( ui->lineEditY0, SIGNAL(editingFinished()), this, SLOT(setRegisterY0()) ); connect( ui->lineEditY1, SIGNAL(editingFinished()), this, SLOT(setRegisterY1()) ); connect( ui->lineEditA0, SIGNAL(editingFinished()), this, SLOT(setRegisterA0()) ); connect( ui->lineEditA1, SIGNAL(editingFinished()), this, SLOT(setRegisterA1()) ); connect( ui->lineEditA2, SIGNAL(editingFinished()), this, SLOT(setRegisterA2()) ); connect( ui->lineEditB0, SIGNAL(editingFinished()), this, SLOT(setRegisterB0()) ); connect( ui->lineEditB1, SIGNAL(editingFinished()), this, SLOT(setRegisterB1()) ); connect( ui->lineEditB2, SIGNAL(editingFinished()), this, SLOT(setRegisterB2()) ); connect( ui->lineEditR0, SIGNAL(editingFinished()), this, SLOT(setRegisterR0()) ); connect( ui->lineEditR1, SIGNAL(editingFinished()), this, SLOT(setRegisterR1()) ); connect( ui->lineEditR2, SIGNAL(editingFinished()), this, SLOT(setRegisterR2()) ); connect( ui->lineEditR3, SIGNAL(editingFinished()), this, SLOT(setRegisterR3()) ); connect( ui->lineEditR4, SIGNAL(editingFinished()), this, SLOT(setRegisterR4()) ); connect( ui->lineEditR5, SIGNAL(editingFinished()), this, SLOT(setRegisterR5()) ); connect( ui->lineEditR6, SIGNAL(editingFinished()), this, SLOT(setRegisterR6()) ); connect( ui->lineEditR7, SIGNAL(editingFinished()), this, SLOT(setRegisterR7()) ); connect( ui->lineEditN0, SIGNAL(editingFinished()), this, SLOT(setRegisterN0()) ); connect( ui->lineEditN1, SIGNAL(editingFinished()), this, SLOT(setRegisterN1()) ); connect( ui->lineEditN2, SIGNAL(editingFinished()), this, SLOT(setRegisterN2()) ); connect( ui->lineEditN3, SIGNAL(editingFinished()), this, SLOT(setRegisterN3()) ); connect( ui->lineEditN4, SIGNAL(editingFinished()), this, SLOT(setRegisterN4()) ); connect( ui->lineEditN5, SIGNAL(editingFinished()), this, SLOT(setRegisterN5()) ); connect( ui->lineEditN6, SIGNAL(editingFinished()), this, SLOT(setRegisterN6()) ); connect( ui->lineEditN7, SIGNAL(editingFinished()), this, SLOT(setRegisterN7()) ); connect( ui->lineEditM0, SIGNAL(editingFinished()), this, SLOT(setRegisterM0()) ); connect( ui->lineEditM1, SIGNAL(editingFinished()), this, SLOT(setRegisterM1()) ); connect( ui->lineEditM2, SIGNAL(editingFinished()), this, SLOT(setRegisterM2()) ); connect( ui->lineEditM3, SIGNAL(editingFinished()), this, SLOT(setRegisterM3()) ); connect( ui->lineEditM4, SIGNAL(editingFinished()), this, SLOT(setRegisterM4()) ); connect( ui->lineEditM5, SIGNAL(editingFinished()), this, SLOT(setRegisterM5()) ); connect( ui->lineEditM6, SIGNAL(editingFinished()), this, SLOT(setRegisterM6()) ); connect( ui->lineEditM7, SIGNAL(editingFinished()), this, SLOT(setRegisterM7()) ); connect( ui->lineEditSR, SIGNAL(editingFinished()), this, SLOT(setRegisterSR()) ); connect( ui->lineEditPC, SIGNAL(editingFinished()), this, SLOT(setRegisterPC()) ); connect( ui->lineEditLC, SIGNAL(editingFinished()), this, SLOT(setRegisterLC()) ); }
void XYPlot::setYData(QList<qreal> arg) { if (m_yData == arg) return; m_yData = arg; m_treeDirty = true; emit yDataChanged(arg); updateX(); updateDataLimits(); }
void StateEstimatorKinematic::filterOneTimeStep_ss() { predictX(); computeAnkleRelated(); // Compute ankle position and velocity updateZ(6); computeInnovation(_y); updateX(6); // The following steps are additional step for next step measurement computeAnkleRelated(); // Compute ankle position and velocity }
//Working for Sebastian void EnemySprite::update() { currGameTime = GameTime::totalTime(); updateX(); updateY(); oldGameTime = currGameTime; SDL_RenderCopy(win->getRen(), picture->getPic(), NULL, &rect); }
void Player::update(const std::chrono::milliseconds elapsed_time, const Map& map, ParticleTools& particle_tools) { sprites_[getSpriteState()]->update(); health_.update(); walking_animation_.update(); polar_star_.updateProjectiles(elapsed_time, map); updateX(elapsed_time, map, particle_tools); updateY(elapsed_time, map, particle_tools); }
//Working for Sebastian void PlayerSprite::update() { currGameTime = GameTime::totalTime(); updateX(); updateY(); std::cout << currGameTime - oldGameTime << std::endl; gravity(); oldGameTime = currGameTime; SDL_RenderCopy(win->getRen(), picture->getPic(), NULL, &rect); //std::cout << isDead() << std::endl; }
// This function is called by Path::apply and is therefore invoked for each contour in a glyph. This // function models each contours as a straight line and calculates the intersections between each // pseudo-contour and the vertical center of the underline found in GlyphIterationState::centerOfLine. // It keeps track of the leftmost and rightmost intersection in GlyphIterationState::minX and // GlyphIterationState::maxX. static void findPathIntersections(GlyphIterationState& state, const PathElement& element) { bool doIntersection = false; FloatPoint point = FloatPoint(); switch (element.type) { case PathElementMoveToPoint: state.startingPoint = element.points[0]; state.currentPoint = element.points[0]; break; case PathElementAddLineToPoint: doIntersection = true; point = element.points[0]; break; case PathElementAddQuadCurveToPoint: doIntersection = true; point = element.points[1]; break; case PathElementAddCurveToPoint: doIntersection = true; point = element.points[2]; break; case PathElementCloseSubpath: doIntersection = true; point = state.startingPoint; break; } if (!doIntersection) return; float x; if (findIntersectionPoint(state.centerOfLine, state.currentPoint, point, x)) updateX(state, x); state.currentPoint = point; }
void Debugger::updateData( const dsp_core_t* pCore ) { int regs = sizeof( pCore->registers ) / sizeof( pCore->registers[0] ); for( int i = 0; i < regs; ++i ) { QString str = QString::number( pCore->registers[i], 16 ); int justify; if( i == DSP_REG_X0 || i == DSP_REG_X1 || i == DSP_REG_Y0 || i == DSP_REG_Y1 || i == DSP_REG_A0 || i == DSP_REG_B0 || i == DSP_REG_A1 || i == DSP_REG_B1 ) { justify = 6; } else if( i == DSP_REG_A2 || i == DSP_REG_B2 ) { justify = 2; } else { justify = 4; } str = str.rightJustified( justify, '0' ).toUpper(); switch( i ) { case DSP_REG_X0: ui->lineEditX0->setText( str ); break; case DSP_REG_X1: ui->lineEditX1->setText( str ); break; case DSP_REG_Y0: ui->lineEditY0->setText( str ); break; case DSP_REG_Y1: ui->lineEditY1->setText( str ); break; case DSP_REG_A0: ui->lineEditA0->setText( str ); break; case DSP_REG_B0: ui->lineEditB0->setText( str ); break; case DSP_REG_A2: ui->lineEditA2->setText( str ); break; case DSP_REG_B2: ui->lineEditB2->setText( str ); break; case DSP_REG_A1: ui->lineEditA1->setText( str ); break; case DSP_REG_B1: ui->lineEditB1->setText( str ); break; case DSP_REG_R0: ui->lineEditR0->setText( str ); break; case DSP_REG_R1: ui->lineEditR1->setText( str ); break; case DSP_REG_R2: ui->lineEditR2->setText( str ); break; case DSP_REG_R3: ui->lineEditR3->setText( str ); break; case DSP_REG_R4: ui->lineEditR4->setText( str ); break; case DSP_REG_R5: ui->lineEditR5->setText( str ); break; case DSP_REG_R6: ui->lineEditR6->setText( str ); break; case DSP_REG_R7: ui->lineEditR7->setText( str ); break; case DSP_REG_N0: ui->lineEditN0->setText( str ); break; case DSP_REG_N1: ui->lineEditN1->setText( str ); break; case DSP_REG_N2: ui->lineEditN2->setText( str ); break; case DSP_REG_N3: ui->lineEditN3->setText( str ); break; case DSP_REG_N4: ui->lineEditN4->setText( str ); break; case DSP_REG_N5: ui->lineEditN5->setText( str ); break; case DSP_REG_N6: ui->lineEditN6->setText( str ); break; case DSP_REG_N7: ui->lineEditN7->setText( str ); break; case DSP_REG_M0: ui->lineEditM0->setText( str ); break; case DSP_REG_M1: ui->lineEditM1->setText( str ); break; case DSP_REG_M2: ui->lineEditM2->setText( str ); break; case DSP_REG_M3: ui->lineEditM3->setText( str ); break; case DSP_REG_M4: ui->lineEditM4->setText( str ); break; case DSP_REG_M5: ui->lineEditM5->setText( str ); break; case DSP_REG_M6: ui->lineEditM6->setText( str ); break; case DSP_REG_M7: ui->lineEditM7->setText( str ); break; case DSP_REG_SR: ui->lineEditSR->setText( str ); break; case DSP_REG_LC: ui->lineEditLC->setText( str ); break; } } QString str = QString::number( pCore->pc, 16 ); str = str.rightJustified( 4, '0' ).toUpper(); ui->lineEditPC->setText( str ); scrollToPc(); if( ui->radioButtonP->isChecked() ) { updateP(); } else if( ui->radioButtonX->isChecked() ) { updateX(); } else if( ui->radioButtonY->isChecked() ) { updateY(); } else if( ui->radioButtonL->isChecked() ) { updateL(); } // if waiting for another breakpoint if( m_autoStepping ) { if( !m_breakpoints.contains( m_pCurrentDspCore->pc ) ) { emit stepInto(); } else { m_autoStepping = false; } } }