void mesh_update(mesh_t *mesh, mesh_t *mesh_old, int block_type, const cell_ops_t *cell_ops) { switch (block_type) { case 9: update_9(mesh, mesh_old, cell_ops); break; case 0: update_0(mesh, mesh_old, cell_ops); break; case 1: update_1(mesh, mesh_old, cell_ops); break; case 2: update_2(mesh, mesh_old, cell_ops); break; case 3: update_3(mesh, mesh_old, cell_ops); break; case 4: update_4(mesh, mesh_old, cell_ops); break; case 5: update_5(mesh, mesh_old, cell_ops); break; case 6: update_6(mesh, mesh_old, cell_ops); break; case 7: update_7(mesh, mesh_old, cell_ops); break; case 8: update_8(mesh, mesh_old, cell_ops); break; } }
void Pose::update_2(int vl_ticks, int vr_ticks, double dt) { vlq.push(vl_ticks); vrq.push(vr_ticks); int vl = vlq.front(); int vr = vrq.front(); vlq.pop(); vrq.pop(); update_1(vl, vr, dt); }
/* This routine is a mess and it, do_dialog, and the Mini_Ghost flag needs * to be totally redesigned. */ void update(Line *line, int force, int flag, int run_update_hook) { int pc_flag = 1; int col; static unsigned long last_time; Line *hscroll_line_save; if (0 == Jed_Display_Initialized) return; #if JED_HAS_SUBPROCESSES if (Child_Status_Changed_Flag) { jed_get_child_status (); force = 1; } #endif if (Batch) return; if (!force && !SLang_get_error () && !SLKeyBoard_Quit && (!*Error_Buffer)) { if (screen_input_pending (0)) { JWindow->trashed = 1; return; } } if (last_time + 30 < Status_This_Time) { if (last_time == 0) last_time = Status_This_Time; else { last_time = Status_This_Time; if (SLang_run_hooks ("update_timer_hook", 0)) flag = 0; } } if (run_update_hook && (CBuf->buffer_hooks != NULL) && (CBuf->buffer_hooks->update_hook != NULL) && (SLang_get_error () == 0)) { Suspend_Screen_Update = 1; SLexecute_function (CBuf->buffer_hooks->update_hook); if (SLang_get_error ()) CBuf->buffer_hooks->update_hook = NULL; } if (Suspend_Screen_Update != 0) { Suspend_Screen_Update = 0; touch_screen (); } if (X_Update_Open_Hook != NULL) (*X_Update_Open_Hook) (); #ifdef FIX_CHAR_WIDTH FIX_CHAR_WIDTH; #endif col = calculate_column (); HScroll_Line = NULL; if (Wants_HScroll) set_hscroll(col); else HScroll = 0; hscroll_line_save = HScroll_Line; if (SLang_get_error ()) flag = 0; /* update hook invalidates flag */ if (SLang_get_error () && !(*Error_Buffer || SLKeyBoard_Quit)) { SLang_verror (0, "%s", SLerr_strerror (0)); } if (!flag && (*Error_Buffer || SLKeyBoard_Quit)) { do_dialog(Error_Buffer); #if 0 SLKeyBoard_Quit = 0; SLang_restart(0); SLang_set_error (0); #endif Mini_Ghost = 1; (void) update_1(line, 1); update_minibuffer(); } else if ((flag == 0) && *Message_Buffer) { if (!update_1(line, force)) goto done; do_dialog(Message_Buffer); Mini_Ghost = 1; update_minibuffer(); } else { pc_flag = JWindow->trashed || (JWindow != JWindow->next) || Cursor_Motion; if (!flag) update_minibuffer(); if (!update_1(line, force)) goto done; } if (!flag) *Error_Buffer = *Message_Buffer = 0; #if JED_HAS_MENUS update_top_screen_line (); #else if ((Top_Window_SY > 0) && JScreen[0].is_modified) { update_top_screen_line (); } #endif done: HScroll_Line = hscroll_line_save; if (MiniBuf_Get_Response_String != NULL) { do_dialog (MiniBuf_Get_Response_String); Mini_Ghost = 1; } else if (Point_Cursor_Flag || pc_flag) point_cursor(col); if (X_Update_Close_Hook != NULL) (*X_Update_Close_Hook) (); SLsmg_refresh (); }
void Pose::updateNoDelay(int vl, int vr, double dt) { update_1(vl, vr, dt); }