static void scene_video_render(void *data, gs_effect_t *effect) { DARRAY(struct obs_scene_item*) remove_items; struct obs_scene *scene = data; struct obs_scene_item *item; da_init(remove_items); video_lock(scene); item = scene->first_item; gs_blend_state_push(); gs_reset_blend_state(); while (item) { if (obs_source_removed(item->source)) { struct obs_scene_item *del_item = item; item = item->next; remove_without_release(del_item); da_push_back(remove_items, &del_item); continue; } if (source_size_changed(item)) update_item_transform(item); if (item->user_visible) { gs_matrix_push(); gs_matrix_mul(&item->draw_transform); obs_source_video_render(item->source); gs_matrix_pop(); } item = item->next; } gs_blend_state_pop(); video_unlock(scene); for (size_t i = 0; i < remove_items.num; i++) obs_sceneitem_release(remove_items.array[i]); da_free(remove_items); UNUSED_PARAMETER(effect); }
static void scene_load_item(struct obs_scene *scene, obs_data_t *item_data) { const char *name = obs_data_get_string(item_data, "name"); obs_source_t *source = obs_get_source_by_name(name); struct obs_scene_item *item; bool visible; if (!source) { blog(LOG_WARNING, "[scene_load_item] Source %s not found!", name); return; } item = obs_scene_add(scene, source); if (!item) { blog(LOG_WARNING, "[scene_load_item] Could not add source '%s' " "to scene '%s'!", name, obs_source_get_name(scene->source)); obs_source_release(source); return; } obs_data_set_default_int(item_data, "align", OBS_ALIGN_TOP | OBS_ALIGN_LEFT); item->rot = (float)obs_data_get_double(item_data, "rot"); item->align = (uint32_t)obs_data_get_int(item_data, "align"); visible = obs_data_get_bool(item_data, "visible"); obs_data_get_vec2(item_data, "pos", &item->pos); obs_data_get_vec2(item_data, "scale", &item->scale); set_visibility(item, visible); item->bounds_type = (enum obs_bounds_type)obs_data_get_int(item_data, "bounds_type"); item->bounds_align = (uint32_t)obs_data_get_int(item_data, "bounds_align"); obs_data_get_vec2(item_data, "bounds", &item->bounds); obs_source_release(source); update_item_transform(item); }
static void scene_load_item(struct obs_scene *scene, obs_data_t *item_data) { const char *name = obs_data_get_string(item_data, "name"); obs_source_t *source = obs_get_source_by_name(name); const char *scale_filter_str; struct obs_scene_item *item; bool visible; if (!source) { blog(LOG_WARNING, "[scene_load_item] Source %s not found!", name); return; } item = obs_scene_add(scene, source); if (!item) { blog(LOG_WARNING, "[scene_load_item] Could not add source '%s' " "to scene '%s'!", name, obs_source_get_name(scene->source)); obs_source_release(source); return; } obs_data_set_default_int(item_data, "align", OBS_ALIGN_TOP | OBS_ALIGN_LEFT); item->rot = (float)obs_data_get_double(item_data, "rot"); item->align = (uint32_t)obs_data_get_int(item_data, "align"); visible = obs_data_get_bool(item_data, "visible"); obs_data_get_vec2(item_data, "pos", &item->pos); obs_data_get_vec2(item_data, "scale", &item->scale); set_visibility(item, visible); item->bounds_type = (enum obs_bounds_type)obs_data_get_int(item_data, "bounds_type"); item->bounds_align = (uint32_t)obs_data_get_int(item_data, "bounds_align"); obs_data_get_vec2(item_data, "bounds", &item->bounds); item->crop.left = (uint32_t)obs_data_get_int(item_data, "crop_left"); item->crop.top = (uint32_t)obs_data_get_int(item_data, "crop_top"); item->crop.right = (uint32_t)obs_data_get_int(item_data, "crop_right"); item->crop.bottom = (uint32_t)obs_data_get_int(item_data, "crop_bottom"); scale_filter_str = obs_data_get_string(item_data, "scale_filter"); item->scale_filter = OBS_SCALE_DISABLE; if (scale_filter_str) { if (astrcmpi(scale_filter_str, "point") == 0) item->scale_filter = OBS_SCALE_POINT; else if (astrcmpi(scale_filter_str, "bilinear") == 0) item->scale_filter = OBS_SCALE_BILINEAR; else if (astrcmpi(scale_filter_str, "bicubic") == 0) item->scale_filter = OBS_SCALE_BICUBIC; else if (astrcmpi(scale_filter_str, "lanczos") == 0) item->scale_filter = OBS_SCALE_LANCZOS; } if (item->item_render && !item_texture_enabled(item)) { obs_enter_graphics(); gs_texrender_destroy(item->item_render); item->item_render = NULL; obs_leave_graphics(); } else if (!item->item_render && item_texture_enabled(item)) { obs_enter_graphics(); item->item_render = gs_texrender_create(GS_RGBA, GS_ZS_NONE); obs_leave_graphics(); } obs_source_release(source); update_item_transform(item); }