Exemplo n.º 1
0
/**
 * Called when rendering to a texture image begins, or when changing
 * the dest mipmap level, cube face, etc.
 * This is a fallback routine for software render-to-texture.
 *
 * Called via the glRenderbufferTexture1D/2D/3D() functions
 * and elsewhere (such as glTexImage2D).
 *
 * The image we're rendering into is
 * att->Texture->Image[att->CubeMapFace][att->TextureLevel];
 * It'll never be NULL.
 *
 * \param fb  the framebuffer object the texture is being bound to
 * \param att  the fb attachment point of the texture
 *
 * \sa _mesa_framebuffer_renderbuffer
 */
void
_swrast_render_texture(struct gl_context *ctx,
                       struct gl_framebuffer *fb,
                       struct gl_renderbuffer_attachment *att)
{
   (void) fb;

   if (!att->Renderbuffer) {
      wrap_texture(ctx, att);
   }
   update_wrapper(ctx, att);
}
Exemplo n.º 2
0
/**
 * Called when rendering to a texture image begins, or when changing
 * the dest mipmap level, cube face, etc.
 * This is a fallback routine for software render-to-texture.
 *
 * Called via the glRenderbufferTexture1D/2D/3D() functions
 * and elsewhere (such as glTexImage2D).
 *
 * The image we're rendering into is
 * att->Texture->Image[att->CubeMapFace][att->TextureLevel];
 * It'll never be NULL.
 *
 * \param fb  the framebuffer object the texture is being bound to
 * \param att  the fb attachment point of the texture
 *
 * \sa _mesa_framebuffer_renderbuffer
 */
void
_swrast_render_texture(struct gl_context *ctx,
                       struct gl_framebuffer *fb,
                       struct gl_renderbuffer_attachment *att)
{
   struct gl_renderbuffer *rb = att->Renderbuffer;
   (void) fb;

   /* plug in our texture_renderbuffer-specific functions */
   rb->Delete = delete_texture_wrapper;

   update_wrapper(ctx, att);
}