bool render(RendererType& renderer, std::size_t index) {
        auto& stats = m_RenderStatistics[index];

        if(m_bEqualTime && us2ms(stats.renderTime) >= m_nRenderTimeMsOrIterationCount) {
            pLogger->info("Already done.");
            return true;
        }

        Timer timer;
        renderer.render();
        stats.renderTime += timer.getEllapsedTime<Microseconds>();

        auto& framebuffer = ((const RendererType&)renderer).getFramebuffer();

        auto nrmse = computeNormalizedRootMeanSquaredError(*m_pReferenceImage, framebuffer.getChannel(0));
        auto nrmseFloat = reduceMax(nrmse);

        auto rmse = computeRootMeanSquaredError(*m_pReferenceImage, framebuffer.getChannel(0));
        auto rmseFloat = reduceMax(rmse);

        auto mae = computeMeanAbsoluteError(*m_pReferenceImage, framebuffer.getChannel(0));
        auto maeFloat = reduceMax(mae);

        stats.renderTimes.emplace_back(us2ms(stats.renderTime));
        stats.nrmse.emplace_back(nrmseFloat);
        stats.rmse.emplace_back(rmseFloat);
        stats.mae.emplace_back(maeFloat);

        pLogger->info("Time = %v | NRMSE = %v | RMSE = %v | MAE = %v",
                      us2ms(stats.renderTime), nrmseFloat, rmseFloat, maeFloat);

        return false;
    }
Exemplo n.º 2
0
static ClutterEvent *
new_absolute_motion_event (ClutterSeatEvdev   *seat,
                           ClutterInputDevice *input_device,
                           guint64             time_us,
                           gfloat              x,
                           gfloat              y,
                           gdouble            *axes)
{
  ClutterStage *stage = _clutter_input_device_get_stage (input_device);
  ClutterEvent *event;

  event = clutter_event_new (CLUTTER_MOTION);

  if (clutter_input_device_get_device_type (input_device) != CLUTTER_TABLET_DEVICE)
    _clutter_device_manager_evdev_constrain_pointer (seat->manager_evdev,
                                                     seat->core_pointer,
                                                     time_us,
                                                     seat->pointer_x,
                                                     seat->pointer_y,
                                                     &x, &y);

  _clutter_evdev_event_set_time_usec (event, time_us);
  event->motion.time = us2ms (time_us);
  event->motion.stage = stage;
  _clutter_xkb_translate_state (event, seat->xkb, seat->button_state);
  event->motion.x = x;
  event->motion.y = y;
  event->motion.axes = axes;
  clutter_event_set_device (event, seat->core_pointer);
  clutter_event_set_source_device (event, input_device);

  if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE)
    {
      ClutterInputDeviceEvdev *device_evdev =
        CLUTTER_INPUT_DEVICE_EVDEV (input_device);

      clutter_event_set_device_tool (event, device_evdev->last_tool);
      clutter_event_set_device (event, input_device);
    }
  else
    {
      clutter_event_set_device (event, seat->core_pointer);
    }

  _clutter_input_device_set_stage (seat->core_pointer, stage);

  if (clutter_input_device_get_device_type (input_device) != CLUTTER_TABLET_DEVICE)
    {
      seat->pointer_x = x;
      seat->pointer_y = y;
    }

  return event;
}
Exemplo n.º 3
0
static void
notify_scroll (ClutterInputDevice       *input_device,
               guint64                   time_us,
               gdouble                   dx,
               gdouble                   dy,
               ClutterScrollSource       scroll_source,
               ClutterScrollFinishFlags  flags,
               gboolean                  emulated)
{
  ClutterInputDeviceEvdev *device_evdev;
  ClutterSeatEvdev *seat;
  ClutterStage *stage;
  ClutterEvent *event = NULL;
  gdouble scroll_factor;

  /* We can drop the event on the floor if no stage has been
   * associated with the device yet. */
  stage = _clutter_input_device_get_stage (input_device);
  if (stage == NULL)
    return;

  device_evdev = CLUTTER_INPUT_DEVICE_EVDEV (input_device);
  seat = _clutter_input_device_evdev_get_seat (device_evdev);

  event = clutter_event_new (CLUTTER_SCROLL);

  _clutter_evdev_event_set_time_usec (event, time_us);
  event->scroll.time = us2ms (time_us);
  event->scroll.stage = CLUTTER_STAGE (stage);
  _clutter_xkb_translate_state (event, seat->xkb, seat->button_state);

  /* libinput pointer axis events are in pointer motion coordinate space.
   * To convert to Xi2 discrete step coordinate space, multiply the factor
   * 1/10. */
  event->scroll.direction = CLUTTER_SCROLL_SMOOTH;
  scroll_factor = 1.0 / DISCRETE_SCROLL_STEP;
  clutter_event_set_scroll_delta (event,
                                  scroll_factor * dx,
                                  scroll_factor * dy);

  event->scroll.x = seat->pointer_x;
  event->scroll.y = seat->pointer_y;
  clutter_event_set_device (event, seat->core_pointer);
  clutter_event_set_source_device (event, input_device);
  event->scroll.scroll_source = scroll_source;
  event->scroll.finish_flags = flags;

  _clutter_event_set_pointer_emulated (event, emulated);

  queue_event (event);
}
    void drawGUI(GUI& gui) {
        if(auto window = gui.addWindow("RendererManager")) {
            std::vector<std::string> rendererNames = { "BPT", "ICBPT"};
            for(auto index: range(m_SkelBPTRenderers.size())) {
                rendererNames.emplace_back(std::string("SkelBPT ") + toString(index));
            }
            gui.addCombo("Display Framebuffer", m_nDisplayRendererIndex, rendererNames.size(), [&](auto index) {
                return rendererNames[index].c_str();
            });

            gui.addValue("Iteration", m_SharedData.m_nIterationCount);

            for(auto index: range(m_SkelBPTRenderers.size() + 2)) {
                gui.addSeparator();

                gui.addText(rendererNames[index]);

                auto& stats = m_RenderStatistics[index];
                gui.addValue("Time Ellapsed (ms)", us2ms(stats.renderTime));
                if(m_bEqualTime) {
                    gui.addValue("Remaining time", max(0.0, double(m_nRenderTimeMsOrIterationCount) - us2ms(stats.renderTime)));
                }
                gui.addValue("Mean Time Per Frame", us2ms(stats.renderTime) / m_SharedData.m_nIterationCount);

                if(!stats.nrmse.empty()) {
                    gui.addValue("NRMSE", stats.nrmse.back());
                }
                if(!stats.rmse.empty()) {
                    gui.addValue("RMSE", stats.rmse.back());
                }
                if(!stats.mae.empty()) {
                    gui.addValue("MAE", stats.mae.back());
                }
            }
        }
    }
Exemplo n.º 5
0
static void
notify_discrete_scroll (ClutterInputDevice     *input_device,
                        uint64_t                time_us,
                        ClutterScrollDirection  direction,
                        ClutterScrollSource     scroll_source,
                        gboolean                emulated)
{
  ClutterInputDeviceEvdev *device_evdev;
  ClutterSeatEvdev *seat;
  ClutterStage *stage;
  ClutterEvent *event = NULL;

  if (direction == CLUTTER_SCROLL_SMOOTH)
    return;

  /* We can drop the event on the floor if no stage has been
   * associated with the device yet. */
  stage = _clutter_input_device_get_stage (input_device);
  if (stage == NULL)
    return;

  device_evdev = CLUTTER_INPUT_DEVICE_EVDEV (input_device);
  seat = _clutter_input_device_evdev_get_seat (device_evdev);

  event = clutter_event_new (CLUTTER_SCROLL);

  _clutter_evdev_event_set_time_usec (event, time_us);
  event->scroll.time = us2ms (time_us);
  event->scroll.stage = CLUTTER_STAGE (stage);
  _clutter_xkb_translate_state (event, seat->xkb, seat->button_state);

  event->scroll.direction = direction;

  event->scroll.x = seat->pointer_x;
  event->scroll.y = seat->pointer_y;
  clutter_event_set_device (event, seat->core_pointer);
  clutter_event_set_source_device (event, input_device);
  event->scroll.scroll_source = scroll_source;

  _clutter_event_set_pointer_emulated (event, emulated);

  queue_event (event);
}
Exemplo n.º 6
0
void
clutter_seat_evdev_notify_touch_event (ClutterSeatEvdev   *seat,
                                       ClutterInputDevice *input_device,
                                       ClutterEventType    evtype,
                                       uint64_t            time_us,
                                       int                 slot,
                                       double              x,
                                       double              y)
{
  ClutterStage *stage;
  ClutterEvent *event = NULL;

  /* We can drop the event on the floor if no stage has been
   * associated with the device yet. */
  stage = _clutter_input_device_get_stage (input_device);
  if (stage == NULL)
    return;

  event = clutter_event_new (evtype);

  _clutter_evdev_event_set_time_usec (event, time_us);
  event->touch.time = us2ms (time_us);
  event->touch.stage = CLUTTER_STAGE (stage);
  event->touch.x = x;
  event->touch.y = y;
  clutter_input_device_evdev_translate_coordinates (input_device, stage,
                                                    &event->touch.x,
                                                    &event->touch.y);

  /* "NULL" sequences are special cased in clutter */
  event->touch.sequence = GINT_TO_POINTER (MAX (1, slot + 1));
  _clutter_xkb_translate_state (event, seat->xkb, seat->button_state);

  if (evtype == CLUTTER_TOUCH_BEGIN ||
      evtype == CLUTTER_TOUCH_UPDATE)
    event->touch.modifier_state |= CLUTTER_BUTTON1_MASK;

  clutter_event_set_device (event, seat->core_pointer);
  clutter_event_set_source_device (event, input_device);

  queue_event (event);
}
Exemplo n.º 7
0
static gboolean
trigger_slow_keys (gpointer data)
{
  SlowKeysEventPending *slow_keys_event = data;
  ClutterInputDeviceEvdev *device = slow_keys_event->device;
  ClutterKeyEvent *key_event = (ClutterKeyEvent *) slow_keys_event->event;

  /* Alter timestamp and emit the event */
  key_event->time = us2ms (g_get_monotonic_time ());
  slow_keys_event->emit_event_func (slow_keys_event->event,
                                    CLUTTER_INPUT_DEVICE (device));

  /* Then remote the pending event */
  device->slow_keys_list = g_list_remove (device->slow_keys_list, slow_keys_event);
  clutter_input_device_evdev_free_pending_slow_key (slow_keys_event);

  if (device->a11y_flags & CLUTTER_A11Y_SLOW_KEYS_BEEP_ACCEPT)
    clutter_input_device_evdev_bell_notify ();

  return G_SOURCE_REMOVE;
}
Exemplo n.º 8
0
static gdouble
mousekeys_get_speed_factor (ClutterInputDeviceEvdev *device,
                            gint64                   time_us)
{
  guint32 time;
  gint64 delta_t;
  gint64 init_time;
  gdouble speed;

  time = us2ms (time_us);

  if (device->mousekeys_first_motion_time == 0)
    {
      /* Start acceleration _after_ the first move, so take
       * mousekeys_init_delay into account for t0
       */
      device->mousekeys_first_motion_time = time + device->mousekeys_init_delay;
      device->mousekeys_last_motion_time = device->mousekeys_first_motion_time;
      return 1.0;
    }

  init_time = time - device->mousekeys_first_motion_time;
  delta_t = time - device->mousekeys_last_motion_time;

  if (delta_t < 0)
    return 0.0;

  if (init_time < device->mousekeys_accel_time)
    speed = (double) (device->mousekeys_curve_factor *
                      pow ((double) init_time, MOUSEKEYS_CURVE) * delta_t / 1000.0);
  else
    speed = (double) (device->mousekeys_max_speed * delta_t / 1000.0);

  device->mousekeys_last_motion_time = time;

  return speed;
}
Exemplo n.º 9
0
inline void setValue(tinyxml2::XMLElement& elt, const Microseconds& microseconds) {
    elt.DeleteChildren();
    setChildAttribute(elt, "Microseconds", microseconds.count());
    setChildAttribute(elt, "Milliseconds", us2ms(microseconds));
    setChildAttribute(elt, "Seconds", us2sec(microseconds));
}
Exemplo n.º 10
0
void
clutter_seat_evdev_notify_button (ClutterSeatEvdev   *seat,
                                  ClutterInputDevice *input_device,
                                  uint64_t            time_us,
                                  uint32_t            button,
                                  uint32_t            state)
{
  ClutterInputDeviceEvdev *device_evdev = (ClutterInputDeviceEvdev *) input_device;
  ClutterStage *stage;
  ClutterEvent *event = NULL;
  gint button_nr;
  static gint maskmap[8] =
    {
      CLUTTER_BUTTON1_MASK, CLUTTER_BUTTON3_MASK, CLUTTER_BUTTON2_MASK,
      CLUTTER_BUTTON4_MASK, CLUTTER_BUTTON5_MASK, 0, 0, 0
    };
  int button_count;

  /* Drop any repeated button press (for example from virtual devices. */
  button_count = update_button_count (seat, button, state);
  if (state && button_count > 1)
    return;
  if (!state && button_count != 0)
    return;

  /* We can drop the event on the floor if no stage has been
   * associated with the device yet. */
  stage = _clutter_input_device_get_stage (input_device);
  if (stage == NULL)
    return;

  /* The evdev button numbers don't map sequentially to clutter button
   * numbers (the right and middle mouse buttons are in the opposite
   * order) so we'll map them directly with a switch statement */
  switch (button)
    {
    case BTN_LEFT:
    case BTN_TOUCH:
      button_nr = CLUTTER_BUTTON_PRIMARY;
      break;

    case BTN_RIGHT:
    case BTN_STYLUS:
      button_nr = CLUTTER_BUTTON_SECONDARY;
      break;

    case BTN_MIDDLE:
    case BTN_STYLUS2:
      button_nr = CLUTTER_BUTTON_MIDDLE;
      break;

    case 0x149: /* BTN_STYLUS3 */
      button_nr = 8;
      break;

    default:
      /* For compatibility reasons, all additional buttons go after the old 4-7 scroll ones */
      if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE)
        button_nr = button - BTN_TOOL_PEN + 4;
      else
        button_nr = button - (BTN_LEFT - 1) + 4;
      break;
    }

  if (button_nr < 1 || button_nr > 12)
    {
      g_warning ("Unhandled button event 0x%x", button);
      return;
    }

  if (state)
    event = clutter_event_new (CLUTTER_BUTTON_PRESS);
  else
    event = clutter_event_new (CLUTTER_BUTTON_RELEASE);

  if (button_nr < G_N_ELEMENTS (maskmap))
    {
      /* Update the modifiers */
      if (state)
        seat->button_state |= maskmap[button_nr - 1];
      else
        seat->button_state &= ~maskmap[button_nr - 1];
    }

  _clutter_evdev_event_set_time_usec (event, time_us);
  event->button.time = us2ms (time_us);
  event->button.stage = CLUTTER_STAGE (stage);
  _clutter_xkb_translate_state (event, seat->xkb, seat->button_state);
  event->button.button = button_nr;

  if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE)
    {
      ClutterPoint point;

      clutter_input_device_get_coords (input_device, NULL, &point);
      event->button.x = point.x;
      event->button.y = point.y;
    }
  else
    {
      event->button.x = seat->pointer_x;
      event->button.y = seat->pointer_y;
    }

  clutter_event_set_device (event, seat->core_pointer);
  clutter_event_set_source_device (event, input_device);

  if (device_evdev->last_tool)
    {
      /* Apply the button event code as per the tool mapping */
      guint mapped_button;

      mapped_button = clutter_input_device_tool_evdev_get_button_code (device_evdev->last_tool,
                                                                       button_nr);
      if (mapped_button != 0)
        button = mapped_button;
    }

  _clutter_evdev_event_set_event_code (event, button);

  if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE)
    {
      clutter_event_set_device_tool (event, device_evdev->last_tool);
      clutter_event_set_device (event, input_device);
    }
  else
    {
      clutter_event_set_device (event, seat->core_pointer);
    }

  _clutter_input_device_set_stage (seat->core_pointer, stage);

  queue_event (event);
}
Exemplo n.º 11
0
void
clutter_seat_evdev_notify_key (ClutterSeatEvdev   *seat,
                               ClutterInputDevice *device,
                               uint64_t            time_us,
                               uint32_t            key,
                               uint32_t            state,
                               gboolean            update_keys)
{
  ClutterStage *stage;
  ClutterEvent *event = NULL;
  enum xkb_state_component changed_state;

  if (state != AUTOREPEAT_VALUE)
    {
      /* Drop any repeated button press (for example from virtual devices. */
      int count = update_button_count (seat, key, state);
      if (state && count > 1)
        return;
      if (!state && count != 0)
        return;
    }

  /* We can drop the event on the floor if no stage has been
   * associated with the device yet. */
  stage = _clutter_input_device_get_stage (device);
  if (stage == NULL)
    {
      clutter_seat_evdev_clear_repeat_timer (seat);
      return;
    }

  event = _clutter_key_event_new_from_evdev (device,
					     seat->core_keyboard,
					     stage,
					     seat->xkb,
					     seat->button_state,
					     us2ms (time_us), key, state);
  _clutter_evdev_event_set_event_code (event, key);

  /* We must be careful and not pass multiple releases to xkb, otherwise it gets
     confused and locks the modifiers */
  if (state != AUTOREPEAT_VALUE)
    {
      changed_state = xkb_state_update_key (seat->xkb,
                                            event->key.hardware_keycode,
                                            state ? XKB_KEY_DOWN : XKB_KEY_UP);
    }
  else
    {
      changed_state = 0;
      clutter_event_set_flags (event, CLUTTER_EVENT_FLAG_REPEATED);
    }

  queue_event (event);

  if (update_keys && (changed_state & XKB_STATE_LEDS))
    {
      ClutterBackend *backend;

      backend = clutter_get_default_backend ();
      g_signal_emit_by_name (clutter_backend_get_keymap (backend), "state-changed");
      clutter_seat_evdev_sync_leds (seat);
    }

  if (state == 0 ||             /* key release */
      !seat->repeat ||
      !xkb_keymap_key_repeats (xkb_state_get_keymap (seat->xkb),
                               event->key.hardware_keycode))
    {
      clutter_seat_evdev_clear_repeat_timer (seat);
      return;
    }

  if (state == 1)               /* key press */
    seat->repeat_count = 0;

  seat->repeat_count += 1;
  seat->repeat_key = key;

  switch (seat->repeat_count)
    {
    case 1:
    case 2:
      {
        guint32 interval;

        clutter_seat_evdev_clear_repeat_timer (seat);
        seat->repeat_device = g_object_ref (device);

        if (seat->repeat_count == 1)
          interval = seat->repeat_delay;
        else
          interval = seat->repeat_interval;

        seat->repeat_timer =
          clutter_threads_add_timeout_full (CLUTTER_PRIORITY_EVENTS,
                                            interval,
                                            keyboard_repeat,
                                            seat,
                                            NULL);
        return;
      }
    default:
      return;
    }
}