Exemplo n.º 1
0
/**
 * Set renderer fragment shader.
 *
 * This function modifies fragment_shader state.
 */
static void renderer_set_fs(struct renderer *r, RendererFs id)
{
   /* create as needed */
   if (!r->cached_fs[id]) {
      void *fs = NULL;

      switch (id) {
      case RENDERER_FS_COLOR:
         fs = util_make_fragment_passthrough_shader(r->pipe,
                          TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_PERSPECTIVE,
                          TRUE);
         break;
      case RENDERER_FS_TEXTURE:
         fs = util_make_fragment_tex_shader(r->pipe,
               TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR);
         break;
      case RENDERER_FS_SCISSOR:
         fs = create_scissor_fs(r->pipe);
         break;
      case RENDERER_FS_WHITE:
         fs = create_white_fs(r->pipe);
         break;
      default:
         assert(!"Unknown renderer fs id");
         break;
      }

      r->cached_fs[id] = fs;
   }

   cso_set_fragment_shader_handle(r->cso, r->cached_fs[id]);
}
Exemplo n.º 2
0
static void
null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target)
{
   struct cso_context *cso;
   struct pipe_resource *cb;
   void *fs, *vs;
   bool pass = true;
   /* 2 expected colors: */
   static const float expected_tex[] = {0, 0, 0, 1,
                                        0, 0, 0, 0};
   static const float expected_buf[] = {0, 0, 0, 0};
   const float *expected = tgsi_tex_target == TGSI_TEXTURE_BUFFER ?
                              expected_buf : expected_tex;
   unsigned num_expected = tgsi_tex_target == TGSI_TEXTURE_BUFFER ? 1 : 2;

   if (tgsi_tex_target == TGSI_TEXTURE_BUFFER &&
       !ctx->screen->get_param(ctx->screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
      util_report_result_helper(SKIP, "%s: %s", __func__,
                                tgsi_texture_names[tgsi_tex_target]);
      return;
   }

   cso = cso_create_context(ctx, 0);
   cb = util_create_texture2d(ctx->screen, 256, 256,
                              PIPE_FORMAT_R8G8B8A8_UNORM, 0);
   util_set_common_states_and_clear(cso, ctx, cb);

   ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, NULL);

   /* Fragment shader. */
   fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target,
                                      TGSI_INTERPOLATE_LINEAR,
                                      TGSI_RETURN_TYPE_FLOAT,
                                      TGSI_RETURN_TYPE_FLOAT, false, false);
   cso_set_fragment_shader_handle(cso, fs);

   /* Vertex shader. */
   vs = util_set_passthrough_vertex_shader(cso, ctx, false);
   util_draw_fullscreen_quad(cso);

   /* Probe pixels. */
   pass = pass && util_probe_rect_rgba_multi(ctx, cb, 0, 0,
                                  cb->width0, cb->height0, expected,
                                  num_expected);

   /* Cleanup. */
   cso_destroy_context(cso);
   ctx->delete_vs_state(ctx, vs);
   ctx->delete_fs_state(ctx, fs);
   pipe_resource_reference(&cb, NULL);

   util_report_result_helper(pass, "%s: %s", __func__,
                             tgsi_texture_names[tgsi_tex_target]);
}
Exemplo n.º 3
0
static INLINE
void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
                                  unsigned tex_target)
{
   struct pipe_context *pipe = ctx->base.pipe;

   assert(tex_target < PIPE_MAX_TEXTURE_TYPES);

   /* Create the fragment shader on-demand. */
   if (!ctx->fs_texfetch_col[tex_target]) {
      unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);

      ctx->fs_texfetch_col[tex_target] =
        util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR);
   }

   return ctx->fs_texfetch_col[tex_target];
}
Exemplo n.º 4
0
/**
 * Helper function to set the fragment shaders.
 */
static INLINE void
set_fragment_shader(struct gen_mipmap_state *ctx, uint type,
                    boolean output_depth)
{
   if (output_depth) {
      if (!ctx->fs_depth[type])
         ctx->fs_depth[type] =
            util_make_fragment_tex_shader_writedepth(ctx->pipe, type,
                                                     TGSI_INTERPOLATE_LINEAR);

      cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth[type]);
   }
   else {
      if (!ctx->fs_color[type])
         ctx->fs_color[type] =
            util_make_fragment_tex_shader(ctx->pipe, type,
                                          TGSI_INTERPOLATE_LINEAR);

      cso_set_fragment_shader_handle(ctx->cso, ctx->fs_color[type]);
   }
}
Exemplo n.º 5
0
static void init_prog(struct program *p)
{
	struct pipe_surface surf_tmpl;
	int ret;

	/* find a hardware device */
	ret = pipe_loader_probe(&p->dev, 1);
	assert(ret);

	/* init a pipe screen */
	p->screen = pipe_loader_create_screen(p->dev, PIPE_SEARCH_DIR);
	assert(p->screen);

	/* create the pipe driver context and cso context */
	p->pipe = p->screen->context_create(p->screen, NULL);
	p->cso = cso_create_context(p->pipe);

	/* set clear color */
	p->clear_color.f[0] = 0.3;
	p->clear_color.f[1] = 0.1;
	p->clear_color.f[2] = 0.3;
	p->clear_color.f[3] = 1.0;

	/* vertex buffer */
	{
		float vertices[4][2][4] = {
			{
				{ 0.9f, 0.9f, 0.0f, 1.0f },
				{ 1.0f, 1.0f, 0.0f, 1.0f }
			},
			{
				{ -0.9f, 0.9f, 0.0f, 1.0f },
				{  0.0f, 1.0f, 0.0f, 1.0f }
			},
			{
				{ -0.9f, -0.9f, 0.0f, 1.0f },
				{  0.0f,  0.0f, 1.0f, 1.0f }
			},
			{
				{ 0.9f, -0.9f, 0.0f, 1.0f },
				{ 1.0f,  0.0f, 1.0f, 1.0f }
			}
		};

		p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
					     PIPE_USAGE_DEFAULT, sizeof(vertices));
		pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
	}

	/* render target texture */
	{
		struct pipe_resource tmplt;
		memset(&tmplt, 0, sizeof(tmplt));
		tmplt.target = PIPE_TEXTURE_2D;
		tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
		tmplt.width0 = WIDTH;
		tmplt.height0 = HEIGHT;
		tmplt.depth0 = 1;
		tmplt.array_size = 1;
		tmplt.last_level = 0;
		tmplt.bind = PIPE_BIND_RENDER_TARGET;

		p->target = p->screen->resource_create(p->screen, &tmplt);
	}

	/* sampler texture */
	{
		uint32_t *ptr;
		struct pipe_transfer *t;
		struct pipe_resource t_tmplt;
		struct pipe_sampler_view v_tmplt;
		struct pipe_box box;

		memset(&t_tmplt, 0, sizeof(t_tmplt));
		t_tmplt.target = PIPE_TEXTURE_2D;
		t_tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
		t_tmplt.width0 = 2;
		t_tmplt.height0 = 2;
		t_tmplt.depth0 = 1;
		t_tmplt.array_size = 1;
		t_tmplt.last_level = 0;
		t_tmplt.bind = PIPE_BIND_RENDER_TARGET;

		p->tex = p->screen->resource_create(p->screen, &t_tmplt);

		memset(&box, 0, sizeof(box));
		box.width = 2;
		box.height = 2;

		ptr = p->pipe->transfer_map(p->pipe, p->tex, 0, PIPE_TRANSFER_WRITE, &box, &t);
		ptr[0] = 0xffff0000;
		ptr[1] = 0xff0000ff;
		ptr[2] = 0xff00ff00;
		ptr[3] = 0xffffff00;
		p->pipe->transfer_unmap(p->pipe, t);

		u_sampler_view_default_template(&v_tmplt, p->tex, p->tex->format);

		p->view = p->pipe->create_sampler_view(p->pipe, p->tex, &v_tmplt);
	}

	/* disabled blending/masking */
	memset(&p->blend, 0, sizeof(p->blend));
	p->blend.rt[0].colormask = PIPE_MASK_RGBA;

	/* no-op depth/stencil/alpha */
	memset(&p->depthstencil, 0, sizeof(p->depthstencil));

	/* rasterizer */
	memset(&p->rasterizer, 0, sizeof(p->rasterizer));
	p->rasterizer.cull_face = PIPE_FACE_NONE;
	p->rasterizer.half_pixel_center = 1;
	p->rasterizer.bottom_edge_rule = 1;
	p->rasterizer.depth_clip = 1;

	/* sampler */
	memset(&p->sampler, 0, sizeof(p->sampler));
	p->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
	p->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
	p->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
	p->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
	p->sampler.min_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
	p->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
	p->sampler.normalized_coords = 1;

	surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
	surf_tmpl.u.tex.level = 0;
	surf_tmpl.u.tex.first_layer = 0;
	surf_tmpl.u.tex.last_layer = 0;
	/* drawing destination */
	memset(&p->framebuffer, 0, sizeof(p->framebuffer));
	p->framebuffer.width = WIDTH;
	p->framebuffer.height = HEIGHT;
	p->framebuffer.nr_cbufs = 1;
	p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);

	/* viewport, depth isn't really needed */
	{
		float x = 0;
		float y = 0;
		float z = FAR;
		float half_width = (float)WIDTH / 2.0f;
		float half_height = (float)HEIGHT / 2.0f;
		float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
		float scale, bias;

		if (FLIP) {
			scale = -1.0f;
			bias = (float)HEIGHT;
		} else {
			scale = 1.0f;
			bias = 0.0f;
		}

		p->viewport.scale[0] = half_width;
		p->viewport.scale[1] = half_height * scale;
		p->viewport.scale[2] = half_depth;

		p->viewport.translate[0] = half_width + x;
		p->viewport.translate[1] = (half_height + y) * scale + bias;
		p->viewport.translate[2] = half_depth + z;
	}

	/* vertex elements state */
	memset(p->velem, 0, sizeof(p->velem));
	p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
	p->velem[0].instance_divisor = 0;
	p->velem[0].vertex_buffer_index = 0;
	p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;

	p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
	p->velem[1].instance_divisor = 0;
	p->velem[1].vertex_buffer_index = 0;
	p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;

	/* vertex shader */
	{
		const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
		                                TGSI_SEMANTIC_GENERIC };
		const uint semantic_indexes[] = { 0, 0 };
		p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
	}

	/* fragment shader */
	p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR);
}
Exemplo n.º 6
0
static void setup_shaders(struct renderer *ctx)
{
   struct pipe_context *pipe = ctx->pipe;
   /* fragment shader */
   ctx->fs = util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D);
}