Exemplo n.º 1
0
void VParticleWallmark::InflateBoundingBox(hkvAlignedBBox &bbox)
{
  hkvVec3 vDist(distortion[0],distortion[1],distortion[2]);
  float fRadius = vDist.getLength();
  fRadius = hkvMath::Max(fRadius,size);
  hkvAlignedBBox thisBox(hkvVec3 (pos[0]-fRadius,pos[1]-fRadius,pos[2]-fRadius), hkvVec3 (pos[0]+fRadius,pos[1]+fRadius,pos[2]+fRadius));
  bbox.expandToInclude(thisBox);
}
Exemplo n.º 2
0
void CBoidBird::Update( float dt,SBoidContext &bc )
{
	if (m_physicsControlled)
	{
		UpdatePhysics(dt,bc);
		return;
	}
	if (m_dead)
		return;
	
	if (m_heading.IsZero())
		m_heading = Vec3(1,0,0);

	m_lastThinkTime += dt;

	{
		if (bc.followPlayer && !m_spawnFromPt)
		{
			if (m_pos.GetSquaredDistance(bc.playerPos) > MAX_BIRDS_DISTANCE*MAX_BIRDS_DISTANCE)
			{
				float z = bc.MinHeight + (Boid::Frand()+1)/2.0f*(bc.MaxHeight - bc.MinHeight);
				m_pos = bc.playerPos + Vec3(Boid::Frand()*MAX_BIRDS_DISTANCE,Boid::Frand()*MAX_BIRDS_DISTANCE,z );
				m_speed = bc.MinSpeed + ((Boid::Frand()+1)/2.0f) / (bc.MaxSpeed - bc.MinSpeed);
				m_heading = Vec3(Boid::Frand(),Boid::Frand(),0).GetNormalized();
			}
		}

		if(m_status == Bird::TAKEOFF)
		{
			float timePassed = (gEnv->pTimer->GetFrameStartTime() - m_takeOffStartTime).GetSeconds();
			if(m_playingTakeOffAnim &&  timePassed >= m_TakeOffAnimLength)
			{
				m_playingTakeOffAnim = false;
				PlayAnimationId(Bird::ANIM_FLY,true);
			}
			else if( timePassed > TAKEOFF_TIME)
			{
				SetStatus(Bird::FLYING);
			}

		}

		if(m_status == Bird::LANDING)
		{
			Vec3 vDist(m_landingPoint - m_pos);
			float dist2 = vDist.GetLengthSquared2D();
			float dist = sqrt_tpl(dist2 + vDist.z*vDist.z);

			if(dist > 0.02f && m_pos.z > m_landingPoint.z)
			{
				//if(vDist.z < 3 && m_heading)
				vDist /= dist;
				float fInterpSpeed = 2+fabs(m_heading.Dot(vDist))*3.f;
				Interpolate(m_heading,vDist, fInterpSpeed, dt);
				m_heading.NormalizeSafe(); 
			
				if(m_heading.z < vDist.z)
				{
					Interpolate(m_heading.z,vDist.z,3.0f,dt);
					m_heading.NormalizeSafe();
				}

				bool wasLandDeceleratingAlready = m_landDecelerating;
				m_accel.zero();
				m_landDecelerating = dist < bc.landDecelerationHeight;
				if(m_landDecelerating)
				{
					float newspeed= m_startLandSpeed* dist/3.f;
					if(m_speed > newspeed)
						m_speed = newspeed;
 					if(m_speed < 0.2f)
 						m_speed = 0.2f;
					if(!wasLandDeceleratingAlready)
						PlayAnimationId(Bird::ANIM_LANDING_DECELERATING, true);
				}
				else
					m_startLandSpeed = m_speed;
			}
			else
				Landed(bc);

			CalcMovementBird( dt,bc,true );
			UpdatePitch(dt,bc);
			return;

		}

		if (m_status != Bird::ON_GROUND)
		{
			Think(dt,bc);

			// Calc movement with current velocity.
			CalcMovementBird( dt,bc,true );
		}
		else 
		{
			if(bc.walkSpeed > 0 && m_onGroundStatus == Bird::OGS_WALKING)
				ThinkWalk(dt,bc);
			CalcMovementBird( dt,bc,true );
		}

		m_accel.Set(0,0,0);
		UpdatePitch(dt,bc);

		// Check if landing/on ground after think().
		if ( m_status == Bird::LANDING ||(m_dying && m_status != Bird::ON_GROUND))
		{
			float LandEpsilon = 0.5f;

			// Check if landed on water.
			if (m_pos.z-bc.waterLevel < LandEpsilon+0.1f && !m_dying)
			{
				//! From water immidiatly take off.
				//! Gives fishing effect. 
				TakeOff(bc);
			}

		}

		m_actionTime += dt;

		if (m_status == Bird::ON_GROUND )
			UpdateOnGroundAction(dt, bc);
		else
		{
			if(!bc.noLanding && m_actionTime > m_maxActionTime 
				&& !static_cast<CBirdsFlock*>(m_flock)->IsPlayerNearOrigin())
				Land();
		}
	}








}