void CDockingPorts::InitPortsFromXML (CSpaceObject *pOwner, CXMLElement *pElement) // InitPortsFromXML // // InitPortsFromXML { // See if we've got a special element with docking port geometry CXMLElement *pDockingPorts = pElement->GetContentElementByTag(DOCKING_PORTS_TAG); if (pDockingPorts) { m_iPortCount = pDockingPorts->GetContentElementCount(); if (m_iPortCount > 0) { m_pPort = new DockingPort[m_iPortCount]; for (int i = 0; i < m_iPortCount; i++) { CXMLElement *pPort = pDockingPorts->GetContentElement(i); CVector vDockPos((pPort->GetAttributeInteger(X_ATTRIB) * g_KlicksPerPixel), (pPort->GetAttributeInteger(Y_ATTRIB) * g_KlicksPerPixel)); m_pPort[i].iStatus = psEmpty; m_pPort[i].pObj = NULL; m_pPort[i].vPos = vDockPos; m_pPort[i].iRotation = (VectorToPolar(vDockPos) + 180) % 360; } } } // Otherwise, initialize ports based on a count else InitPorts(pOwner, pElement->GetAttributeInteger(DOCKING_PORTS_ATTRIB), 64 * g_KlicksPerPixel); }
void CDockingPorts::InitPortsFromXML (CSpaceObject *pOwner, CXMLElement *pElement) // InitPortsFromXML // // InitPortsFromXML { int i; // See if we've got a special element with docking port geometry CXMLElement *pDockingPorts = pElement->GetContentElementByTag(DOCKING_PORTS_TAG); if (pDockingPorts) { // Initialize max dist // NOTE: pOwner can be NULL because sometimes we init ports from a ship class // (without an object). int iDefaultDist = Max(DEFAULT_DOCK_DISTANCE_LS, (pOwner ? 8 + (int)((pOwner->GetBoundsRadius() / LIGHT_SECOND) + 0.5) : 0)); m_iMaxDist = pDockingPorts->GetAttributeIntegerBounded(MAX_DIST_ATTRIB, 1, -1, iDefaultDist); // If we have sub-elements then these are port definitions. m_iPortCount = pDockingPorts->GetContentElementCount(); if (m_iPortCount > 0) { m_pPort = new SDockingPort[m_iPortCount]; for (i = 0; i < m_iPortCount; i++) { CXMLElement *pPort = pDockingPorts->GetContentElement(i); CVector vDockPos((pPort->GetAttributeInteger(X_ATTRIB) * g_KlicksPerPixel), (pPort->GetAttributeInteger(Y_ATTRIB) * g_KlicksPerPixel)); m_pPort[i].vPos = vDockPos; if (pPort->FindAttributeInteger(ROTATION_ATTRIB, &m_pPort[i].iRotation)) m_pPort[i].iRotation = (m_pPort[i].iRotation % 360); else m_pPort[i].iRotation = (VectorToPolar(vDockPos) + 180) % 360; if (pPort->GetAttributeBool(BRING_TO_FRONT_ATTRIB)) m_pPort[i].iLayer = plBringToFront; else if (pPort->GetAttributeBool(SEND_TO_BACK_ATTRIB)) m_pPort[i].iLayer = plSendToBack; } } // Otherwise, we expect a port count and radius else if ((m_iPortCount = pDockingPorts->GetAttributeIntegerBounded(PORT_COUNT_ATTRIB, 0, -1, 0)) > 0) { int iRadius = pDockingPorts->GetAttributeIntegerBounded(PORT_RADIUS_ATTRIB, 0, -1, DEFAULT_PORT_POS_RADIUS); int iAngle = 360 / m_iPortCount; // We need the image scale to adjust coordinates int iScale = (pOwner ? pOwner->GetImage().GetImageViewportSize() : 512); // Initialize ports m_pPort = new SDockingPort[m_iPortCount]; for (i = 0; i < m_iPortCount; i++) { C3DConversion::CalcCoord(iScale, i * iAngle, iRadius, 0, &m_pPort[i].vPos); m_pPort[i].iRotation = ((i * iAngle) + 180) % 360; } } // Otherwise, no ports else { m_iPortCount = 0; m_pPort = NULL; } } // Otherwise, initialize ports based on a count else InitPorts(pOwner, pElement->GetAttributeInteger(DOCKING_PORTS_ATTRIB), 64 * g_KlicksPerPixel); }
void CDockingPorts::InitPortsFromXML (CSpaceObject *pOwner, CXMLElement *pElement) // InitPortsFromXML // // InitPortsFromXML { int i; // See if we've got a special element with docking port geometry CXMLElement *pDockingPorts = pElement->GetContentElementByTag(DOCKING_PORTS_TAG); if (pDockingPorts) { // Initialize max dist m_iMaxDist = pDockingPorts->GetAttributeIntegerBounded(MAX_DIST_ATTRIB, 1, -1, DEFAULT_DOCK_DISTANCE_LS); // If we have sub-elements then these are port definitions. m_iPortCount = pDockingPorts->GetContentElementCount(); if (m_iPortCount > 0) { m_pPort = new DockingPort[m_iPortCount]; for (i = 0; i < m_iPortCount; i++) { CXMLElement *pPort = pDockingPorts->GetContentElement(i); CVector vDockPos((pPort->GetAttributeInteger(X_ATTRIB) * g_KlicksPerPixel), (pPort->GetAttributeInteger(Y_ATTRIB) * g_KlicksPerPixel)); m_pPort[i].iStatus = psEmpty; m_pPort[i].pObj = NULL; m_pPort[i].vPos = vDockPos; if (pPort->FindAttributeInteger(ROTATION_ATTRIB, &m_pPort[i].iRotation)) m_pPort[i].iRotation = (m_pPort[i].iRotation % 360); else m_pPort[i].iRotation = (VectorToPolar(vDockPos) + 180) % 360; } } // Otherwise, we expect a port count and radius else if ((m_iPortCount = pDockingPorts->GetAttributeIntegerBounded(PORT_COUNT_ATTRIB, 0, -1, 0)) > 0) { m_pPort = new DockingPort[m_iPortCount]; int iRadius = pDockingPorts->GetAttributeIntegerBounded(PORT_RADIUS_ATTRIB, 0, -1, DEFAULT_PORT_POS_RADIUS); Metric rRadius = g_KlicksPerPixel * iRadius; int iAngle = 360 / m_iPortCount; for (i = 0; i < m_iPortCount; i++) { m_pPort[i].iStatus = psEmpty; m_pPort[i].pObj = NULL; m_pPort[i].vPos = PolarToVector(i * iAngle, rRadius); m_pPort[i].iRotation = ((i * iAngle) + 180) % 360; } } // Otherwise, no ports else { m_iPortCount = 0; m_pPort = NULL; } } // Otherwise, initialize ports based on a count else InitPorts(pOwner, pElement->GetAttributeInteger(DOCKING_PORTS_ATTRIB), 64 * g_KlicksPerPixel); }