Exemplo n.º 1
0
static void
vc4_setup_rcl(struct vc4_context *vc4)
{
        struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
        struct vc4_resource *ctex = csurf ? vc4_resource(csurf->base.texture) : NULL;
        struct vc4_surface *zsurf = vc4_surface(vc4->framebuffer.zsbuf);
        struct vc4_resource *ztex = zsurf ? vc4_resource(zsurf->base.texture) : NULL;

        if (!csurf)
                vc4->resolve &= ~PIPE_CLEAR_COLOR0;
        if (!zsurf)
                vc4->resolve &= ~(PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL);
        uint32_t resolve_uncleared = vc4->resolve & ~vc4->cleared;
        uint32_t width = vc4->framebuffer.width;
        uint32_t height = vc4->framebuffer.height;
        uint32_t stride_in_tiles = align(width, 64) / 64;

        assert(vc4->draw_min_x != ~0 && vc4->draw_min_y != ~0);
        uint32_t min_x_tile = vc4->draw_min_x / 64;
        uint32_t min_y_tile = vc4->draw_min_y / 64;
        uint32_t max_x_tile = (vc4->draw_max_x - 1) / 64;
        uint32_t max_y_tile = (vc4->draw_max_y - 1) / 64;
        uint32_t xtiles = max_x_tile - min_x_tile + 1;
        uint32_t ytiles = max_y_tile - min_y_tile + 1;

#if 0
        fprintf(stderr, "RCL: resolve 0x%x clear 0x%x resolve uncleared 0x%x\n",
                vc4->resolve,
                vc4->cleared,
                resolve_uncleared);
#endif

        uint32_t reloc_size = 9;
        uint32_t clear_size = 14;
        uint32_t config_size = 11 + reloc_size;
        uint32_t loadstore_size = 7 + reloc_size;
        uint32_t tilecoords_size = 3;
        uint32_t branch_size = 5 + reloc_size;
        uint32_t color_store_size = 1;
        uint32_t semaphore_size = 1;
        cl_ensure_space(&vc4->rcl,
                        clear_size +
                        config_size +
                        loadstore_size +
                        semaphore_size +
                        xtiles * ytiles * (loadstore_size * 4 +
                                           tilecoords_size * 3 +
                                           branch_size +
                                           color_store_size));

        if (vc4->cleared) {
                cl_u8(&vc4->rcl, VC4_PACKET_CLEAR_COLORS);
                cl_u32(&vc4->rcl, vc4->clear_color[0]);
                cl_u32(&vc4->rcl, vc4->clear_color[1]);
                cl_u32(&vc4->rcl, vc4->clear_depth);
                cl_u8(&vc4->rcl, vc4->clear_stencil);
        }

        /* The rendering mode config determines the pointer that's used for
         * VC4_PACKET_STORE_MS_TILE_BUFFER address computations.  The kernel
         * could handle a no-relocation rendering mode config and deny those
         * packets, but instead we just tell the kernel we're doing our color
         * rendering to the Z buffer, and just don't emit any of those
         * packets.
         */
        struct vc4_surface *render_surf = csurf ? csurf : zsurf;
        struct vc4_resource *render_tex = vc4_resource(render_surf->base.texture);
        cl_start_reloc(&vc4->rcl, 1);
        cl_u8(&vc4->rcl, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
        cl_reloc(vc4, &vc4->rcl, render_tex->bo, render_surf->offset);
        cl_u16(&vc4->rcl, width);
        cl_u16(&vc4->rcl, height);
        cl_u16(&vc4->rcl, ((render_surf->tiling <<
                            VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT) |
                           (vc4_rt_format_is_565(render_surf->base.format) ?
                            VC4_RENDER_CONFIG_FORMAT_BGR565 :
                            VC4_RENDER_CONFIG_FORMAT_RGBA8888)));

        /* The tile buffer normally gets cleared when the previous tile is
         * stored.  If the clear values changed between frames, then the tile
         * buffer has stale clear values in it, so we have to do a store in
         * None mode (no writes) so that we trigger the tile buffer clear.
         *
         * Excess clearing is only a performance cost, since per-tile contents
         * will be loaded/stored in the loop below.
         */
        if (vc4->cleared & (PIPE_CLEAR_COLOR0 |
                            PIPE_CLEAR_DEPTH |
                            PIPE_CLEAR_STENCIL)) {
                cl_u8(&vc4->rcl, VC4_PACKET_TILE_COORDINATES);
                cl_u8(&vc4->rcl, 0);
                cl_u8(&vc4->rcl, 0);

                cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
                cl_u16(&vc4->rcl, VC4_LOADSTORE_TILE_BUFFER_NONE);
                cl_u32(&vc4->rcl, 0); /* no address, since we're in None mode */
        }

        uint32_t color_hindex = ctex ? vc4_gem_hindex(vc4, ctex->bo) : 0;
        uint32_t depth_hindex = ztex ? vc4_gem_hindex(vc4, ztex->bo) : 0;
        uint32_t tile_alloc_hindex = vc4_gem_hindex(vc4, vc4->tile_alloc);

        for (int y = min_y_tile; y <= max_y_tile; y++) {
                for (int x = min_x_tile; x <= max_x_tile; x++) {
                        bool end_of_frame = (x == max_x_tile &&
                                             y == max_y_tile);
                        bool coords_emitted = false;

                        /* Note that the load doesn't actually occur until the
                         * tile coords packet is processed, and only one load
                         * may be outstanding at a time.
                         */
                        if (resolve_uncleared & PIPE_CLEAR_COLOR) {
                                vc4_store_before_load(vc4, &coords_emitted);

                                cl_start_reloc(&vc4->rcl, 1);
                                cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
                                cl_u8(&vc4->rcl,
                                      VC4_LOADSTORE_TILE_BUFFER_COLOR |
                                      (csurf->tiling <<
                                       VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT));
                                cl_u8(&vc4->rcl,
                                      vc4_rt_format_is_565(csurf->base.format) ?
                                      VC4_LOADSTORE_TILE_BUFFER_BGR565 :
                                      VC4_LOADSTORE_TILE_BUFFER_RGBA8888);
                                cl_reloc_hindex(&vc4->rcl, color_hindex,
                                                csurf->offset);

                                vc4_tile_coordinates(vc4, x, y, &coords_emitted);
                        }

                        if (resolve_uncleared & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
                                vc4_store_before_load(vc4, &coords_emitted);

                                cl_start_reloc(&vc4->rcl, 1);
                                cl_u8(&vc4->rcl, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
                                cl_u8(&vc4->rcl,
                                      VC4_LOADSTORE_TILE_BUFFER_ZS |
                                      (zsurf->tiling <<
                                       VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT));
                                cl_u8(&vc4->rcl, 0);
                                cl_reloc_hindex(&vc4->rcl, depth_hindex,
                                                zsurf->offset);

                                vc4_tile_coordinates(vc4, x, y, &coords_emitted);
                        }

                        /* Clipping depends on tile coordinates having been
                         * emitted, so make sure it's happened even if
                         * everything was cleared to start.
                         */
                        vc4_tile_coordinates(vc4, x, y, &coords_emitted);

                        /* Wait for the binner before jumping to the first
                         * tile's lists.
                         */
                        if (x == min_x_tile && y == min_y_tile)
                                cl_u8(&vc4->rcl, VC4_PACKET_WAIT_ON_SEMAPHORE);

                        cl_start_reloc(&vc4->rcl, 1);
                        cl_u8(&vc4->rcl, VC4_PACKET_BRANCH_TO_SUB_LIST);
                        cl_reloc_hindex(&vc4->rcl, tile_alloc_hindex,
                                        (y * stride_in_tiles + x) * 32);

                        if (vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
                                vc4_tile_coordinates(vc4, x, y, &coords_emitted);

                                cl_start_reloc(&vc4->rcl, 1);
                                cl_u8(&vc4->rcl, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
                                cl_u8(&vc4->rcl,
                                      VC4_LOADSTORE_TILE_BUFFER_ZS |
                                      (zsurf->tiling <<
                                       VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT));
                                cl_u8(&vc4->rcl,
                                      VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR);
                                cl_reloc_hindex(&vc4->rcl, depth_hindex,
                                                zsurf->offset |
                                                ((end_of_frame &&
                                                  !(vc4->resolve & PIPE_CLEAR_COLOR0)) ?
                                                 VC4_LOADSTORE_TILE_BUFFER_EOF : 0));

                                coords_emitted = false;
                        }

                        if (vc4->resolve & PIPE_CLEAR_COLOR0) {
                                vc4_tile_coordinates(vc4, x, y, &coords_emitted);
                                if (end_of_frame) {
                                        cl_u8(&vc4->rcl,
                                              VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
                                } else {
                                        cl_u8(&vc4->rcl,
                                              VC4_PACKET_STORE_MS_TILE_BUFFER);
                                }

                                coords_emitted = false;
                        }

                        /* One of the bits needs to have been set that would
                         * have triggered an EOF.
                         */
                        assert(vc4->resolve & (PIPE_CLEAR_COLOR0 |
                                               PIPE_CLEAR_DEPTH |
                                               PIPE_CLEAR_STENCIL));
                        /* Any coords emitted must also have been consumed by
                         * a store.
                         */
                        assert(!coords_emitted);
                }
        }

        if (vc4->resolve & PIPE_CLEAR_COLOR0)
                ctex->writes++;

        if (vc4->resolve & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))
                ztex->writes++;
}
Exemplo n.º 2
0
static void emit_tile(struct vc4_exec_info *exec,
		      struct vc4_rcl_setup *setup,
		      uint8_t x, uint8_t y, bool first, bool last)
{
	struct drm_vc4_submit_cl *args = exec->args;
	bool has_bin = args->bin_cl_size != 0;

	/* Note that the load doesn't actually occur until the
	 * tile coords packet is processed, and only one load
	 * may be outstanding at a time.
	 */
	if (setup->color_read) {
		if (args->color_read.flags &
		    VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
			rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER);
			rcl_u32(setup,
				vc4_full_res_offset(exec, setup->color_read,
						    &args->color_read, x, y) |
				VC4_LOADSTORE_FULL_RES_DISABLE_ZS);
		} else {
			rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
			rcl_u16(setup, args->color_read.bits);
			rcl_u32(setup, setup->color_read->paddr +
				args->color_read.offset);
		}
	}

	if (setup->zs_read) {
		if (args->zs_read.flags &
		    VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
			rcl_u8(setup, VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER);
			rcl_u32(setup,
				vc4_full_res_offset(exec, setup->zs_read,
						    &args->zs_read, x, y) |
				VC4_LOADSTORE_FULL_RES_DISABLE_COLOR);
		} else {
			if (setup->color_read) {
				/* Exec previous load. */
				vc4_tile_coordinates(setup, x, y);
				vc4_store_before_load(setup);
			}

			rcl_u8(setup, VC4_PACKET_LOAD_TILE_BUFFER_GENERAL);
			rcl_u16(setup, args->zs_read.bits);
			rcl_u32(setup, setup->zs_read->paddr +
				args->zs_read.offset);
		}
	}

	/* Clipping depends on tile coordinates having been
	 * emitted, so we always need one here.
	 */
	vc4_tile_coordinates(setup, x, y);

	/* Wait for the binner before jumping to the first
	 * tile's lists.
	 */
	if (first && has_bin)
		rcl_u8(setup, VC4_PACKET_WAIT_ON_SEMAPHORE);

	if (has_bin) {
		rcl_u8(setup, VC4_PACKET_BRANCH_TO_SUB_LIST);
		rcl_u32(setup, (exec->tile_bo->paddr +
				exec->tile_alloc_offset +
				(y * exec->bin_tiles_x + x) * 32));
	}

	if (setup->msaa_color_write) {
		bool last_tile_write = (!setup->msaa_zs_write &&
					!setup->zs_write &&
					!setup->color_write);
		uint32_t bits = VC4_LOADSTORE_FULL_RES_DISABLE_ZS;

		if (!last_tile_write)
			bits |= VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL;
		else if (last)
			bits |= VC4_LOADSTORE_FULL_RES_EOF;
		rcl_u8(setup, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER);
		rcl_u32(setup,
			vc4_full_res_offset(exec, setup->msaa_color_write,
					    &args->msaa_color_write, x, y) |
			bits);
	}

	if (setup->msaa_zs_write) {
		bool last_tile_write = (!setup->zs_write &&
					!setup->color_write);
		uint32_t bits = VC4_LOADSTORE_FULL_RES_DISABLE_COLOR;

		if (setup->msaa_color_write)
			vc4_tile_coordinates(setup, x, y);
		if (!last_tile_write)
			bits |= VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL;
		else if (last)
			bits |= VC4_LOADSTORE_FULL_RES_EOF;
		rcl_u8(setup, VC4_PACKET_STORE_FULL_RES_TILE_BUFFER);
		rcl_u32(setup,
			vc4_full_res_offset(exec, setup->msaa_zs_write,
					    &args->msaa_zs_write, x, y) |
			bits);
	}

	if (setup->zs_write) {
		bool last_tile_write = !setup->color_write;

		if (setup->msaa_color_write || setup->msaa_zs_write)
			vc4_tile_coordinates(setup, x, y);

		rcl_u8(setup, VC4_PACKET_STORE_TILE_BUFFER_GENERAL);
		rcl_u16(setup, args->zs_write.bits |
			(last_tile_write ?
			 0 : VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR));
		rcl_u32(setup,
			(setup->zs_write->paddr + args->zs_write.offset) |
			((last && last_tile_write) ?
			 VC4_LOADSTORE_TILE_BUFFER_EOF : 0));
	}

	if (setup->color_write) {
		if (setup->msaa_color_write || setup->msaa_zs_write ||
		    setup->zs_write) {
			vc4_tile_coordinates(setup, x, y);
		}

		if (last)
			rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF);
		else
			rcl_u8(setup, VC4_PACKET_STORE_MS_TILE_BUFFER);
	}
}