Exemplo n.º 1
0
Quat Quat::Normalized() const
{
#ifdef MATH_AUTOMATIC_SSE
	return Quat(vec4_normalize(q));
#else
	Quat copy = *this;
	float success = copy.Normalize();
	assume(success > 0 && "Quat::Normalized failed!");
	MARK_UNUSED(success);
	return copy;
#endif
}
Exemplo n.º 2
0
/* this function is needed for a serious hack that I really
 * hate doing.  R.I.P. clean code R.I.P. */
ray_t* ray_tinypush(ray_t *rayout, const ray_t *ray)
{
	vector4_t v;
	vec4_set(&v, (float *)&ray->direction);
	/* make sure direction was normalized */
	vec4_normalize(&v);
	/* create a tiny displacement vector along direction */
	vec4_scale(&v, &v, 0.001f);
	/* copy the ray */
	ray_copy(rayout, ray);
	/* display the new rays origin */
	vec4_add(&rayout->origin, &rayout->origin, &v);

	return rayout;
}
Exemplo n.º 3
0
static int _llfunc_vec4_normalize(lua_State *L) {
	vec4 *v = (vec4*)userdata_get_or_die(L, 1);
	vec4_normalize(v);
	return 0;
}