Exemplo n.º 1
0
Entity & declare_element_edge(
  BulkData & mesh ,
  const stk_classic::mesh::EntityId global_edge_id ,
  Entity & elem ,
  const unsigned local_edge_id ,
  Part * part )
{
  verify_declare_element_edge(mesh, elem, local_edge_id);

  const CellTopologyData * const elem_top = get_cell_topology( elem ).getCellTopologyData();

  ThrowErrorMsgIf( elem_top == NULL,
      "Element[" << elem.identifier() << "] has no defined topology");


  const CellTopologyData * const edge_top = elem_top->edge[ local_edge_id ].topology;

  ThrowErrorMsgIf( edge_top == NULL,
      "Element[" << elem.identifier() << "], local_edge_id = " <<
      local_edge_id << ", edge has no defined topology" );

  PartVector empty_parts ;
  Entity & edge = mesh.declare_entity( edge_top->dimension , global_edge_id, empty_parts );
  return declare_element_edge( elem, edge, local_edge_id, part);
}
Exemplo n.º 2
0
Entity declare_element_edge(
        BulkData & mesh,
        Entity elem,
        Entity edge,
        const unsigned local_edge_id,
        const stk::mesh::PartVector& parts)
{
    verify_declare_element_edge(mesh, elem, local_edge_id);
    stk::topology elem_top = mesh.bucket(elem).topology();
    stk::topology edge_top = elem_top.edge_topology();
    return declare_element_to_entity(mesh, elem, edge, local_edge_id, parts, edge_top);
}
Exemplo n.º 3
0
Entity declare_element_edge(
        BulkData & mesh,
        const stk::mesh::EntityId global_edge_id,
        Entity elem,
        const unsigned local_edge_id,
        const stk::mesh::PartVector &parts)
{
    verify_declare_element_edge(mesh, elem, local_edge_id);

    stk::topology elem_top = mesh.bucket(elem).topology();
    stk::topology edge_top = elem_top.edge_topology();

    PartVector empty_parts;
    Entity edge = mesh.get_entity(edge_top.rank(), global_edge_id);
    if(!mesh.is_valid(edge))
    {
        edge = mesh.declare_entity(edge_top.rank(), global_edge_id, empty_parts);
// It seem like declare_element_edge should be called even if the edge is valid to make sure it is attached to the element.
        declare_element_edge(mesh, elem, edge, local_edge_id, parts);
    }
    return edge;
}