poly16x4_t test_vext_p16(poly16x4_t a, poly16x4_t b) { // CHECK-LABEL: test_vext_p16 return vext_p16(a, b, 3); // CHECK: ext {{v[0-9]+}}.8b, {{v[0-9]+}}.8b, {{v[0-9]+}}.8b, #{{(0x)?6}} }
// CHECK-LABEL: define <4 x i16> @test_vext_p16(<4 x i16> %a, <4 x i16> %b) #0 { // CHECK: [[TMP0:%.*]] = bitcast <4 x i16> %a to <8 x i8> // CHECK: [[TMP1:%.*]] = bitcast <4 x i16> %b to <8 x i8> // CHECK: [[TMP2:%.*]] = bitcast <8 x i8> [[TMP0]] to <4 x i16> // CHECK: [[TMP3:%.*]] = bitcast <8 x i8> [[TMP1]] to <4 x i16> // CHECK: [[VEXT:%.*]] = shufflevector <4 x i16> [[TMP2]], <4 x i16> [[TMP3]], <4 x i32> <i32 3, i32 4, i32 5, i32 6> // CHECK: ret <4 x i16> [[VEXT]] poly16x4_t test_vext_p16(poly16x4_t a, poly16x4_t b) { return vext_p16(a, b, 3); }