void ViewController::loadView() { if( mView == nullptr ) { mView = po::scene::View::create(); } connectViewEvents(); viewDidLoad(); }
bool UpdateLayer::initWithData() { if (!SGBaseLayer::init(NULL, sg_updateLayer)) { return false; } viewDidLoad(); setUpdateLayerShow(); this->schedule(schedule_selector(UpdateLayer::checkingUpdate), UPDATE_TICK_TIME); return true; }