Exemplo n.º 1
0
void op3d::Engine::createCommandBuffers()
{
    if (commandBuffers.size() > 0)
    {
        vkFreeCommandBuffers(device, commandBufferManager.getCommandPool(), commandBuffers.size(), commandBuffers.data());
    }

    commandBuffers.resize(swapChainFramebuffers.size());

    VkCommandBufferAllocateInfo allocInfo = {};
    allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
    allocInfo.commandPool = commandBufferManager.getCommandPool();
    allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
    allocInfo.commandBufferCount = (uint32_t)commandBuffers.size();

    if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS)
    {
        throw std::runtime_error("failed to allocate command buffers!");
    }

    for (std::size_t i = 0; i < commandBuffers.size(); i++)
    {
        VkCommandBufferBeginInfo beginInfo = {};
        beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
        beginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;

        vkBeginCommandBuffer(commandBuffers[i], &beginInfo);

        VkRenderPassBeginInfo renderPassInfo = {};
        renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
        renderPassInfo.renderPass = renderPass;
        renderPassInfo.framebuffer = swapChainFramebuffers[i];
        renderPassInfo.renderArea.offset = {0, 0};
        renderPassInfo.renderArea.extent = swapChain.getExtent();

        std::array <VkClearValue, 2> clearValues = {};
        clearValues[0].color = { 0.0f, 0.0f, 0.0f, 1.0f };
        clearValues[1].depthStencil = { 1.0f, 0 };

        renderPassInfo.clearValueCount = clearValues.size();
        renderPassInfo.pClearValues = clearValues.data();

        vkCmdBeginRenderPass(commandBuffers[i], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
        vkCmdBindPipeline(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);

        VkBuffer vertexBuffers[] = {vertexBuffer};
        VkDeviceSize offsets[] = {0};

        vkCmdBindVertexBuffers(commandBuffers[i], 0, 1, vertexBuffers, offsets);
        vkCmdBindIndexBuffer(commandBuffers[i], indexBuffer, 0, VK_INDEX_TYPE_UINT16);
        vkCmdBindDescriptorSets(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
        vkCmdDrawIndexed(commandBuffers[i], indices.size(), 1, 0, 0, 0);
        vkCmdEndRenderPass(commandBuffers[i]);

        if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS)
        {
            throw std::runtime_error("failed to record command buffer!");
        }
    }
}
Exemplo n.º 2
0
static void FrameRender(ImGui_ImplVulkanH_WindowData* wd)
{
	VkResult err;

	VkSemaphore& image_acquired_semaphore  = wd->Frames[wd->FrameIndex].ImageAcquiredSemaphore;
	err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
	check_vk_result(err);

    ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[wd->FrameIndex];
    {
		err = vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX);	// wait indefinitely instead of periodically checking
        check_vk_result(err);

		err = vkResetFences(g_Device, 1, &fd->Fence);
        check_vk_result(err);
    }
    {
        err = vkResetCommandPool(g_Device, fd->CommandPool, 0);
        check_vk_result(err);
        VkCommandBufferBeginInfo info = {};
        info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
        info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
        err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
        check_vk_result(err);
    }
    {
        VkRenderPassBeginInfo info = {};
        info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
        info.renderPass = wd->RenderPass;
		info.framebuffer = wd->Framebuffer[wd->FrameIndex];
        info.renderArea.extent.width = wd->Width;
        info.renderArea.extent.height = wd->Height;
        info.clearValueCount = 1;
        info.pClearValues = &wd->ClearValue;
        vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
    }

	// Record Imgui Draw Data and draw funcs into command buffer
	ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);

	// Submit command buffer
    vkCmdEndRenderPass(fd->CommandBuffer);
    {
        VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
        VkSubmitInfo info = {};
        info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
        info.waitSemaphoreCount = 1;
		info.pWaitSemaphores = &image_acquired_semaphore;
        info.pWaitDstStageMask = &wait_stage;
        info.commandBufferCount = 1;
        info.pCommandBuffers = &fd->CommandBuffer;
        info.signalSemaphoreCount = 1;
        info.pSignalSemaphores = &fd->RenderCompleteSemaphore;

        err = vkEndCommandBuffer(fd->CommandBuffer);
        check_vk_result(err);
        err = vkQueueSubmit(g_Queue, 1, &info, fd->Fence);
        check_vk_result(err);
    }
}
Exemplo n.º 3
0
 void VulkanWindow::EndRender() const
 {
     vkCmdEndRenderPass ( mVulkanRenderer.GetCommandBuffer() );
     if ( VkResult result = vkEndCommandBuffer ( mVulkanRenderer.GetCommandBuffer() ) )
     {
         std::cout << GetVulkanResultString ( result ) << "  " << __func__ << " " << __LINE__ << " " << std::endl;
     }
     VkSubmitInfo submit_info{};
     submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
     submit_info.waitSemaphoreCount = 0;
     submit_info.pWaitSemaphores = nullptr;
     submit_info.pWaitDstStageMask = nullptr;
     submit_info.commandBufferCount = 1;
     submit_info.pCommandBuffers = &mVulkanRenderer.GetCommandBuffer();
     submit_info.signalSemaphoreCount = 1;
     submit_info.pSignalSemaphores = &mVulkanRenderer.GetSignalSemaphore();
     if ( VkResult result = vkQueueSubmit ( mVulkanRenderer.GetQueue(), 1, &submit_info, VK_NULL_HANDLE ) )
     {
         std::cout << GetVulkanResultString ( result ) << "  " << __func__ << " " << __LINE__ << " " << std::endl;
     }
     std::array<VkResult, 1> result_array{ { VkResult::VK_SUCCESS } };
     VkPresentInfoKHR present_info{};
     present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
     present_info.waitSemaphoreCount = 1;
     present_info.pWaitSemaphores = &mVulkanRenderer.GetSignalSemaphore();
     present_info.swapchainCount = 1;
     present_info.pSwapchains = &mVkSwapchainKHR;
     present_info.pImageIndices = &mActiveImageIndex;
     present_info.pResults = result_array.data();
     if ( VkResult result = vkQueuePresentKHR ( mVulkanRenderer.GetQueue(), &present_info ) )
     {
         std::cout << GetVulkanResultString ( result ) << "  " << __func__ << " " << __LINE__ << " " << std::endl;
     }
 }
Exemplo n.º 4
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = defaultClearColor;
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		VkResult err;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			// Set target frame buffer
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
			assert(!err);

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vkTools::initializers::viewport(
				(float)width,
				(float)height,
				0.0f,
				1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vkTools::initializers::rect2D(
				width,
				height,
				0,
				0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);

			VkDeviceSize offsets[1] = { 0 };
			// Bind mesh vertex buffer
			vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &mesh.vertices.buf, offsets);
			// Bind mesh index buffer
			vkCmdBindIndexBuffer(drawCmdBuffers[i], mesh.indices.buf, 0, VK_INDEX_TYPE_UINT32);
			// Render mesh vertex buffer using it's indices
			vkCmdDrawIndexed(drawCmdBuffers[i], mesh.indices.count, 1, 0, 0, 0);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			err = vkEndCommandBuffer(drawCmdBuffers[i]);
			assert(!err);
		}
	}
Exemplo n.º 5
0
void StateTracker::EndRenderPass()
{
  if (!InRenderPass())
    return;

  vkCmdEndRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer());
  m_current_render_pass = VK_NULL_HANDLE;
}
Exemplo n.º 6
0
void Shadow::CookCmdBuffer(const Scene& scene)
{
	// COMMAND BUFFER
	auto drawTriangleCmdBufferAllocInfo = vkstruct<VkCommandBufferAllocateInfo>();
	drawTriangleCmdBufferAllocInfo.commandPool = mCmdPool;
	drawTriangleCmdBufferAllocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
	drawTriangleCmdBufferAllocInfo.commandBufferCount = 1u;

	gVkLastRes = vkAllocateCommandBuffers(gDevice.VkHandle(), &drawTriangleCmdBufferAllocInfo, &mCmdBuffer);
	VKFN_LAST_RES_SUCCESS_OR_QUIT(vkAllocateCommandBuffers);

	auto framebufferCreateInfo = vkstruct<VkFramebufferCreateInfo>();
	framebufferCreateInfo.flags = 0;
	framebufferCreateInfo.renderPass = mRenderPass;
	framebufferCreateInfo.attachmentCount = 1u;
	framebufferCreateInfo.pAttachments = &mDepthImage.view;
	framebufferCreateInfo.width = static_cast<u32>(SHADOWMAP_RES);
	framebufferCreateInfo.height = static_cast<u32>(SHADOWMAP_RES);
	framebufferCreateInfo.layers = 1u;

	gVkLastRes = vkCreateFramebuffer(gDevice.VkHandle(), &framebufferCreateInfo, nullptr, &mFramebuffer);
	VKFN_LAST_RES_SUCCESS_OR_QUIT(vkCreateFramebuffer);

	VkClearValue clearDepthStencilValue;
	clearDepthStencilValue.depthStencil = { 1.f, 0 };

	auto renderPassBeginInfo = vkstruct<VkRenderPassBeginInfo>();
	renderPassBeginInfo.renderPass = mRenderPass;
	renderPassBeginInfo.framebuffer = mFramebuffer;
	renderPassBeginInfo.renderArea = { { 0, 0 },{ SHADOWMAP_RES, SHADOWMAP_RES } };
	renderPassBeginInfo.clearValueCount = 1u;
	renderPassBeginInfo.pClearValues = &clearDepthStencilValue;

	auto cmdBufferBeginInfo = vkstruct<VkCommandBufferBeginInfo>();
	cmdBufferBeginInfo.flags = 0;

	// REGISTER COMMAND BUFFER

	gVkLastRes = vkBeginCommandBuffer(mCmdBuffer, &cmdBufferBeginInfo);
	VKFN_LAST_RES_SUCCESS_OR_QUIT(vkBeginCommandBuffer);

	// TRANSITION RENDERTARGET FROM PRESENTABLE TO RENDERABLE LAYOUT + Initial transition from UNDEFINED layout

	vkCmdBeginRenderPass(mCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

	vkCmdBindPipeline(mCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, mPipeline);

	vkCmdBindDescriptorSets(mCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, mPipelineLayout,
		0u, GlobalDescriptorSets::CB_COUNT, GlobalDescriptorSets::descriptorSets, 0u, nullptr);

	scene.BindDrawingToCmdBuffer(mCmdBuffer);

	vkCmdEndRenderPass(mCmdBuffer);


	gVkLastRes = vkEndCommandBuffer(mCmdBuffer);
	VKFN_LAST_RES_SUCCESS_OR_QUIT(vkEndCommandBuffer);
}
Exemplo n.º 7
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = defaultClearColor;
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			// Set target frame buffer
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vks::initializers::viewport((float)width,	(float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vks::initializers::rect2D(width,	height,	0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			VkDeviceSize offsets[1] = { 0 };

			// Skybox
			if (displaySkybox)
			{
				vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.skybox, 0, NULL);
				vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.skybox.vertices.buffer, offsets);
				vkCmdBindIndexBuffer(drawCmdBuffers[i], models.skybox.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
				vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.skybox);
				vkCmdDrawIndexed(drawCmdBuffers[i], models.skybox.indexCount, 1, 0, 0, 0);
			}

			// 3D object
			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.object, 0, NULL);
			vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.objects[models.objectIndex].vertices.buffer, offsets);
			vkCmdBindIndexBuffer(drawCmdBuffers[i], models.objects[models.objectIndex].indices.buffer, 0, VK_INDEX_TYPE_UINT32);
			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.reflect);
			vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0);

			drawUI(drawCmdBuffers[i]);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}
Exemplo n.º 8
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = { {0.5f, 0.5f, 0.5f, 0.0f} };
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			// Set target frame buffer
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vkTools::initializers::viewport(splitScreen ? (float)width / 2.0f : (float)width, (float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdSetLineWidth(drawCmdBuffers[i], 1.0f);

			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);

			VkDeviceSize offsets[1] = { 0 };
			vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.object.vertices.buf, offsets);
			vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.object.indices.buf, 0, VK_INDEX_TYPE_UINT32);

			if (splitScreen)
			{
				vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
				vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLeft);
				vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0);
				viewport.x = float(width) / 2;
			}

			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineRight);
			vkCmdDrawIndexed(drawCmdBuffers[i], meshes.object.indexCount, 1, 0, 0, 0);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}
Exemplo n.º 9
0
//==============================================================================
void CommandBufferImpl::endRenderPass()
{
	commandCommon();
	ANKI_ASSERT(insideRenderPass());
	ANKI_ASSERT(m_rpDrawcallCount > 0);

	vkCmdEndRenderPass(m_handle);
	m_activeFb.reset(nullptr);
}
Exemplo n.º 10
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = defaultClearColor;
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		VkResult err;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			// Set target frame buffer
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
			assert(!err);

			// The primary command buffer does not contain any rendering commands
			// These are stored (and retrieved) from the secondary command buffers

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);

			// Execute secondary command buffers
			for (auto& renderThread : renderThreads)
			{
				// todo : Make sure threads are finished before accessing their command buffers
				vkCmdExecuteCommands(drawCmdBuffers[i], 1, &renderThread.cmdBuffers[i]);
			}

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VkImageMemoryBarrier prePresentBarrier = vkTools::prePresentBarrier(swapChain.buffers[i].image);
			vkCmdPipelineBarrier(
				drawCmdBuffers[i],
				VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
				VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
				VK_FLAGS_NONE,
				0, nullptr,
				0, nullptr,
				1, &prePresentBarrier);

			err = vkEndCommandBuffer(drawCmdBuffers[i]);
			assert(!err);
		}
	}
void HookGui::HGWidgetShader::EndRender()
{
	// End the render pass
	vkCmdEndRenderPass(m_CommandBuffer);

	// End the command buffer record
	if (vkEndCommandBuffer(m_CommandBuffer) != VK_SUCCESS)
	{
		throw std::runtime_error("failed to record command buffer!");
	}
}
Exemplo n.º 12
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = defaultClearColor;
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);

			VkDeviceSize offsets[1] = { 0 };
			vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &vertexBuffer.buffer, offsets);
			vkCmdBindIndexBuffer(drawCmdBuffers[i], indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);

			// Render multiple objects using different model matrices by dynamically offsetting into one uniform buffer
			for (uint32_t j = 0; j < OBJECT_INSTANCES; j++)
			{
				// One dynamic offset per dynamic descriptor to offset into the ubo containing all model matrices
				uint32_t dynamicOffset = j * static_cast<uint32_t>(dynamicAlignment);
				// Bind the descriptor set for rendering a mesh using the dynamic offset
				vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 1, &dynamicOffset);

				vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, 1, 0, 0, 0);
			}

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}
Exemplo n.º 13
0
	/**
	* Update the command buffers to reflect text changes
	*/
	void updateCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();

		VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.extent.width = *frameBufferWidth;
		renderPassBeginInfo.renderArea.extent.height = *frameBufferHeight;
		// None of the attachments will be cleared
		renderPassBeginInfo.clearValueCount = 0;
		renderPassBeginInfo.pClearValues = nullptr;

		for (size_t i = 0; i < cmdBuffers.size(); ++i)
		{
			renderPassBeginInfo.framebuffer = *frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(cmdBuffers[i], &cmdBufInfo));

			if (vks::debugmarker::active)
			{
				vks::debugmarker::beginRegion(cmdBuffers[i], "Text overlay", glm::vec4(1.0f, 0.94f, 0.3f, 1.0f));
			}

			vkCmdBeginRenderPass(cmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vks::initializers::viewport((float)*frameBufferWidth, (float)*frameBufferHeight, 0.0f, 1.0f);
			vkCmdSetViewport(cmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vks::initializers::rect2D(*frameBufferWidth, *frameBufferHeight, 0, 0);
			vkCmdSetScissor(cmdBuffers[i], 0, 1, &scissor);
			
			vkCmdBindPipeline(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
			vkCmdBindDescriptorSets(cmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);

			VkDeviceSize offsets = 0;
			vkCmdBindVertexBuffers(cmdBuffers[i], 0, 1, &vertexBuffer.buffer, &offsets);
			vkCmdBindVertexBuffers(cmdBuffers[i], 1, 1, &vertexBuffer.buffer, &offsets);
			for (uint32_t j = 0; j < numLetters; j++)
			{
				vkCmdDraw(cmdBuffers[i], 4, 1, j * 4, 0);
			}

			vkCmdEndRenderPass(cmdBuffers[i]);

			if (vks::debugmarker::active)
			{
				vks::debugmarker::endRegion(cmdBuffers[i]);
			}

			VK_CHECK_RESULT(vkEndCommandBuffer(cmdBuffers[i]));
		}
	}
Exemplo n.º 14
0
	void RHI_CommandList::End()
	{
		if (!m_is_recording)
			return;

		vkCmdEndRenderPass(CMD_BUFFER_VK);

		auto result = vkEndCommandBuffer(CMD_BUFFER_VK);
		if (result != VK_SUCCESS)
		{
			LOGF_ERROR("Failed to end command buffer, %s.", Vulkan_Common::result_to_string(result));
			return;
		}

		m_is_recording = false;
	}
Exemplo n.º 15
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } };
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
			VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);

			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
				
			const VkDeviceSize offsets[1] = { 0 };
			vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &scene.vertices.buffer, offsets);
			vkCmdBindIndexBuffer(drawCmdBuffers[i], scene.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
			for (auto node : scene.nodes) {
				renderNode(node, drawCmdBuffers[i]);
			}

			drawUI(drawCmdBuffers[i]);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}
Exemplo n.º 16
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[3];
		// Clear to a white background for higher contrast
		clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } };
		clearValues[1].color = { { 1.0f, 1.0f, 1.0f, 1.0f } };
		clearValues[2].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 3;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			// Set target frame buffer
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, useSampleShading ? pipelines.MSAASampleShading : pipelines.MSAA);

			VkDeviceSize offsets[1] = { 0 };
			vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.example.vertices.buffer, offsets);
			vkCmdBindIndexBuffer(drawCmdBuffers[i], models.example.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
			vkCmdDrawIndexed(drawCmdBuffers[i], models.example.indexCount, 1, 0, 0, 0);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}
Exemplo n.º 17
0
void NormalMapVK::PopulateCommandBuffer(const size_t i)
{
	const auto CB = CommandPools[0].second[i];//CommandBuffers[i];
	//const auto SCB = SecondaryCommandBuffers[i];
	const auto FB = Framebuffers[i];
	const auto Image = SwapchainImages[i];

	const VkCommandBufferBeginInfo BeginInfo = {
		VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
		nullptr,
		0,
		nullptr
	};
	VERIFY_SUCCEEDED(vkBeginCommandBuffer(CB, &BeginInfo)); {
		vkCmdSetViewport(CB, 0, static_cast<uint32_t>(Viewports.size()), Viewports.data());
		vkCmdSetScissor(CB, 0, static_cast<uint32_t>(ScissorRects.size()), ScissorRects.data());

		ClearColor(CB, Image, Colors::SkyBlue);

		const VkRenderPassBeginInfo RenderPassBeginInfo = {
			VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
			nullptr,
			RenderPass,
			FB,
			ScissorRects[0],
			0, nullptr
		};
		vkCmdBeginRenderPass(CB, &RenderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); {
			
			if (!DescriptorSets.empty()) {
				vkCmdBindDescriptorSets(CB,
					VK_PIPELINE_BIND_POINT_GRAPHICS,
					PipelineLayout,
					0, static_cast<uint32_t>(DescriptorSets.size()), DescriptorSets.data(),
					0, nullptr);
			}

			vkCmdBindPipeline(CB, VK_PIPELINE_BIND_POINT_GRAPHICS, Pipeline);

			vkCmdDrawIndirect(CB, IndirectBuffer, 0, 1, 0);

		} vkCmdEndRenderPass(CB);
	} VERIFY_SUCCEEDED(vkEndCommandBuffer(CB));
}
Exemplo n.º 18
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = defaultClearColor;
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.solid);

			for (auto& gear : gears)
			{
				gear->draw(drawCmdBuffers[i], pipelineLayout);
			}

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}
Exemplo n.º 19
0
static void frame_end()
{
    VkResult err;
    vkCmdEndRenderPass(g_CommandBuffer[g_FrameIndex]);
    {
        VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
        VkSubmitInfo info = {};
        info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
        info.waitSemaphoreCount = 1;
        info.pWaitSemaphores = &g_PresentCompleteSemaphore[g_FrameIndex];
        info.pWaitDstStageMask = &wait_stage;
        info.commandBufferCount = 1;
        info.pCommandBuffers = &g_CommandBuffer[g_FrameIndex];
        info.signalSemaphoreCount = 1;
        info.pSignalSemaphores = &g_RenderCompleteSemaphore[g_FrameIndex];

        err = vkEndCommandBuffer(g_CommandBuffer[g_FrameIndex]);
        check_vk_result(err);
        err = vkResetFences(g_Device, 1, &g_Fence[g_FrameIndex]);
        check_vk_result(err);
        err = vkQueueSubmit(g_Queue, 1, &info, g_Fence[g_FrameIndex]);
        check_vk_result(err);
    }
}
int sample_main(int argc, char *argv[]) {
    VkResult U_ASSERT_ONLY res;
    struct sample_info info = {};
    char sample_title[] = "Secondary command buffers";
    const bool depthPresent = true;

    process_command_line_args(info, argc, argv);
    init_global_layer_properties(info);
    init_instance_extension_names(info);
    init_device_extension_names(info);
    init_instance(info, sample_title);
    init_enumerate_device(info);
    init_window_size(info, 500, 500);
    init_connection(info);
    init_window(info);
    init_swapchain_extension(info);
    init_device(info);
    init_command_pool(info);
    init_command_buffer(info);
    execute_begin_command_buffer(info);
    init_device_queue(info);
    init_swap_chain(info);
    init_depth_buffer(info);
    init_uniform_buffer(info);
    init_descriptor_and_pipeline_layouts(info, true);
    init_renderpass(info, depthPresent, true, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
    init_shaders(info, vertShaderText, fragShaderText);
    init_framebuffers(info, depthPresent);
    init_vertex_buffer(info, g_vb_texture_Data, sizeof(g_vb_texture_Data), sizeof(g_vb_texture_Data[0]), true);
    init_pipeline_cache(info);
    init_pipeline(info, depthPresent);

    // we have to set up a couple of things by hand, but this
    // isn't any different to other examples

    // get two different textures
    init_texture(info, "green.ppm");
    VkDescriptorImageInfo greenTex = info.texture_data.image_info;

    init_texture(info, "lunarg.ppm");
    VkDescriptorImageInfo lunargTex = info.texture_data.image_info;

    // create two identical descriptor sets, each with a different texture but
    // identical UBOa
    VkDescriptorPoolSize pool_size[2];
    pool_size[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    pool_size[0].descriptorCount = 2;
    pool_size[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    pool_size[1].descriptorCount = 2;

    VkDescriptorPoolCreateInfo descriptor_pool = {};
    descriptor_pool.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    descriptor_pool.pNext = NULL;
    descriptor_pool.flags = 0;
    descriptor_pool.maxSets = 2;
    descriptor_pool.poolSizeCount = 2;
    descriptor_pool.pPoolSizes = pool_size;

    res = vkCreateDescriptorPool(info.device, &descriptor_pool, NULL, &info.desc_pool);
    assert(res == VK_SUCCESS);

    VkDescriptorSetLayout layouts[] = {info.desc_layout[0], info.desc_layout[0]};

    VkDescriptorSetAllocateInfo alloc_info[1];
    alloc_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info[0].pNext = NULL;
    alloc_info[0].descriptorPool = info.desc_pool;
    alloc_info[0].descriptorSetCount = 2;
    alloc_info[0].pSetLayouts = layouts;

    info.desc_set.resize(2);
    res = vkAllocateDescriptorSets(info.device, alloc_info, info.desc_set.data());
    assert(res == VK_SUCCESS);

    VkWriteDescriptorSet writes[2];

    writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    writes[0].pNext = NULL;
    writes[0].dstSet = info.desc_set[0];
    writes[0].descriptorCount = 1;
    writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    writes[0].pBufferInfo = &info.uniform_data.buffer_info;
    writes[0].dstArrayElement = 0;
    writes[0].dstBinding = 0;

    writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    writes[1].pNext = NULL;
    writes[1].dstSet = info.desc_set[0];
    writes[1].dstBinding = 1;
    writes[1].descriptorCount = 1;
    writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    writes[1].pImageInfo = &greenTex;
    writes[1].dstArrayElement = 0;

    vkUpdateDescriptorSets(info.device, 2, writes, 0, NULL);

    writes[0].dstSet = writes[1].dstSet = info.desc_set[1];
    writes[1].pImageInfo = &lunargTex;

    vkUpdateDescriptorSets(info.device, 2, writes, 0, NULL);

    /* VULKAN_KEY_START */

    // create four secondary command buffers, for each quadrant of the screen

    VkCommandBufferAllocateInfo cmdalloc = {};
    cmdalloc.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
    cmdalloc.pNext = NULL;
    cmdalloc.commandPool = info.cmd_pool;
    cmdalloc.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
    cmdalloc.commandBufferCount = 4;

    VkCommandBuffer secondary_cmds[4];

    res = vkAllocateCommandBuffers(info.device, &cmdalloc, secondary_cmds);
    assert(res == VK_SUCCESS);

    VkClearValue clear_values[2];
    clear_values[0].color.float32[0] = 0.2f;
    clear_values[0].color.float32[1] = 0.2f;
    clear_values[0].color.float32[2] = 0.2f;
    clear_values[0].color.float32[3] = 0.2f;
    clear_values[1].depthStencil.depth = 1.0f;
    clear_values[1].depthStencil.stencil = 0;

    VkSemaphore imageAcquiredSemaphore;
    VkSemaphoreCreateInfo imageAcquiredSemaphoreCreateInfo;
    imageAcquiredSemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
    imageAcquiredSemaphoreCreateInfo.pNext = NULL;
    imageAcquiredSemaphoreCreateInfo.flags = 0;

    res = vkCreateSemaphore(info.device, &imageAcquiredSemaphoreCreateInfo, NULL, &imageAcquiredSemaphore);
    assert(res == VK_SUCCESS);

    // Get the index of the next available swapchain image:
    res = vkAcquireNextImageKHR(info.device, info.swap_chain, UINT64_MAX, imageAcquiredSemaphore, VK_NULL_HANDLE,
                                &info.current_buffer);
    // TODO: Deal with the VK_SUBOPTIMAL_KHR and VK_ERROR_OUT_OF_DATE_KHR
    // return codes
    assert(res == VK_SUCCESS);

    set_image_layout(info, info.buffers[info.current_buffer].image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
                     VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
                     VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);

    const VkDeviceSize offsets[1] = {0};

    VkViewport viewport;
    viewport.height = 200.0f;
    viewport.width = 200.0f;
    viewport.minDepth = (float)0.0f;
    viewport.maxDepth = (float)1.0f;
    viewport.x = 0;
    viewport.y = 0;

    VkRect2D scissor;
    scissor.extent.width = info.width;
    scissor.extent.height = info.height;
    scissor.offset.x = 0;
    scissor.offset.y = 0;

    // now we record four separate command buffers, one for each quadrant of the
    // screen
    VkCommandBufferInheritanceInfo cmd_buf_inheritance_info = {};
    cmd_buf_inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, cmd_buf_inheritance_info.pNext = NULL;
    cmd_buf_inheritance_info.renderPass = info.render_pass;
    cmd_buf_inheritance_info.subpass = 0;
    cmd_buf_inheritance_info.framebuffer = info.framebuffers[info.current_buffer];
    cmd_buf_inheritance_info.occlusionQueryEnable = VK_FALSE;
    cmd_buf_inheritance_info.queryFlags = 0;
    cmd_buf_inheritance_info.pipelineStatistics = 0;

    VkCommandBufferBeginInfo secondary_begin = {};
    secondary_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
    secondary_begin.pNext = NULL;
    secondary_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
    secondary_begin.pInheritanceInfo = &cmd_buf_inheritance_info;

    for (int i = 0; i < 4; i++) {
        vkBeginCommandBuffer(secondary_cmds[i], &secondary_begin);

        vkCmdBindPipeline(secondary_cmds[i], VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline);
        vkCmdBindDescriptorSets(secondary_cmds[i], VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, 1,
                                &info.desc_set[i == 0 || i == 3], 0, NULL);

        vkCmdBindVertexBuffers(secondary_cmds[i], 0, 1, &info.vertex_buffer.buf, offsets);

        viewport.x = 25.0f + 250.0f * (i % 2);
        viewport.y = 25.0f + 250.0f * (i / 2);
        vkCmdSetViewport(secondary_cmds[i], 0, NUM_VIEWPORTS, &viewport);

        vkCmdSetScissor(secondary_cmds[i], 0, NUM_SCISSORS, &scissor);

        vkCmdDraw(secondary_cmds[i], 12 * 3, 1, 0, 0);

        vkEndCommandBuffer(secondary_cmds[i]);
    }

    VkRenderPassBeginInfo rp_begin;
    rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
    rp_begin.pNext = NULL;
    rp_begin.renderPass = info.render_pass;
    rp_begin.framebuffer = info.framebuffers[info.current_buffer];
    rp_begin.renderArea.offset.x = 0;
    rp_begin.renderArea.offset.y = 0;
    rp_begin.renderArea.extent.width = info.width;
    rp_begin.renderArea.extent.height = info.height;
    rp_begin.clearValueCount = 2;
    rp_begin.pClearValues = clear_values;

    // specifying VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS means this
    // render pass may
    // ONLY call vkCmdExecuteCommands
    vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);

    vkCmdExecuteCommands(info.cmd, 4, secondary_cmds);

    vkCmdEndRenderPass(info.cmd);

    VkImageMemoryBarrier prePresentBarrier = {};
    prePresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
    prePresentBarrier.pNext = NULL;
    prePresentBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
    prePresentBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
    prePresentBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
    prePresentBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
    prePresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
    prePresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
    prePresentBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    prePresentBarrier.subresourceRange.baseMipLevel = 0;
    prePresentBarrier.subresourceRange.levelCount = 1;
    prePresentBarrier.subresourceRange.baseArrayLayer = 0;
    prePresentBarrier.subresourceRange.layerCount = 1;
    prePresentBarrier.image = info.buffers[info.current_buffer].image;
    vkCmdPipelineBarrier(info.cmd, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL,
                         0, NULL, 1, &prePresentBarrier);

    res = vkEndCommandBuffer(info.cmd);
    assert(res == VK_SUCCESS);

    const VkCommandBuffer cmd_bufs[] = {info.cmd};
    VkFenceCreateInfo fenceInfo;
    VkFence drawFence;
    fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
    fenceInfo.pNext = NULL;
    fenceInfo.flags = 0;
    vkCreateFence(info.device, &fenceInfo, NULL, &drawFence);

    VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
    VkSubmitInfo submit_info[1] = {};
    submit_info[0].pNext = NULL;
    submit_info[0].sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
    submit_info[0].waitSemaphoreCount = 1;
    submit_info[0].pWaitSemaphores = &imageAcquiredSemaphore;
    submit_info[0].pWaitDstStageMask = &pipe_stage_flags;
    submit_info[0].commandBufferCount = 1;
    submit_info[0].pCommandBuffers = cmd_bufs;
    submit_info[0].signalSemaphoreCount = 0;
    submit_info[0].pSignalSemaphores = NULL;

    /* Queue the command buffer for execution */
    res = vkQueueSubmit(info.graphics_queue, 1, submit_info, drawFence);
    assert(res == VK_SUCCESS);

    /* Now present the image in the window */

    VkPresentInfoKHR present;
    present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
    present.pNext = NULL;
    present.swapchainCount = 1;
    present.pSwapchains = &info.swap_chain;
    present.pImageIndices = &info.current_buffer;
    present.pWaitSemaphores = NULL;
    present.waitSemaphoreCount = 0;
    present.pResults = NULL;

    /* Make sure command buffer is finished before presenting */
    do {
        res = vkWaitForFences(info.device, 1, &drawFence, VK_TRUE, FENCE_TIMEOUT);
    } while (res == VK_TIMEOUT);

    assert(res == VK_SUCCESS);
    res = vkQueuePresentKHR(info.present_queue, &present);
    assert(res == VK_SUCCESS);

    wait_seconds(1);
    if (info.save_images) write_ppm(info, "secondary_command_buffer");

    vkFreeCommandBuffers(info.device, info.cmd_pool, 4, secondary_cmds);

    /* VULKAN_KEY_END */

    vkDestroyFence(info.device, drawFence, NULL);
    vkDestroySemaphore(info.device, imageAcquiredSemaphore, NULL);
    destroy_pipeline(info);
    destroy_pipeline_cache(info);
    destroy_textures(info);
    destroy_descriptor_pool(info);
    destroy_vertex_buffer(info);
    destroy_framebuffers(info);
    destroy_shaders(info);
    destroy_renderpass(info);
    destroy_descriptor_and_pipeline_layouts(info);
    destroy_uniform_buffer(info);
    destroy_depth_buffer(info);
    destroy_swap_chain(info);
    destroy_command_buffer(info);
    destroy_command_pool(info);
    destroy_device(info);
    destroy_window(info);
    destroy_instance(info);
    return 0;
}
Exemplo n.º 21
0
int sample_main(int argc, char *argv[]) {
    VkResult U_ASSERT_ONLY res;
    struct sample_info info = {};
    char sample_title[] = "Multiple Descriptor Sets";

    process_command_line_args(info, argc, argv);
    init_global_layer_properties(info);
    init_instance_extension_names(info);
    init_device_extension_names(info);
    init_instance(info, sample_title);
    init_enumerate_device(info);
    init_window_size(info, 500, 500);
    init_connection(info);
    init_window(info);
    init_swapchain_extension(info);
    init_device(info);
    init_command_pool(info);
    init_command_buffer(info);
    execute_begin_command_buffer(info);
    init_device_queue(info);
    init_swap_chain(info);
    init_depth_buffer(info);
    // Sample from a green texture to easily see that we've pulled correct texel
    // value
    const char *textureName = "green.ppm";
    init_texture(info, textureName);
    init_uniform_buffer(info);
    init_renderpass(info, true);
    init_shaders(info, vertShaderText, fragShaderText);
    init_framebuffers(info, true);
    init_vertex_buffer(info, g_vb_texture_Data, sizeof(g_vb_texture_Data), sizeof(g_vb_texture_Data[0]), true);

    /* VULKAN_KEY_START */

    // Set up two descriptor sets
    static const unsigned descriptor_set_count = 2;

    // Create first layout to contain uniform buffer data
    VkDescriptorSetLayoutBinding uniform_binding[1] = {};
    uniform_binding[0].binding = 0;
    uniform_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    uniform_binding[0].descriptorCount = 1;
    uniform_binding[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
    uniform_binding[0].pImmutableSamplers = NULL;
    VkDescriptorSetLayoutCreateInfo uniform_layout_info[1] = {};
    uniform_layout_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    uniform_layout_info[0].pNext = NULL;
    uniform_layout_info[0].bindingCount = 1;
    uniform_layout_info[0].pBindings = uniform_binding;

    // Create second layout containing combined sampler/image data
    VkDescriptorSetLayoutBinding sampler2D_binding[1] = {};
    sampler2D_binding[0].binding = 0;
    sampler2D_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    sampler2D_binding[0].descriptorCount = 1;
    sampler2D_binding[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
    sampler2D_binding[0].pImmutableSamplers = NULL;
    VkDescriptorSetLayoutCreateInfo sampler2D_layout_info[1] = {};
    sampler2D_layout_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    sampler2D_layout_info[0].pNext = NULL;
    sampler2D_layout_info[0].bindingCount = 1;
    sampler2D_layout_info[0].pBindings = sampler2D_binding;

    // Create multiple sets, using each createInfo
    static const unsigned uniform_set_index = 0;
    static const unsigned sampler_set_index = 1;
    VkDescriptorSetLayout descriptor_layouts[descriptor_set_count] = {};
    res = vkCreateDescriptorSetLayout(info.device, uniform_layout_info, NULL, &descriptor_layouts[uniform_set_index]);
    assert(res == VK_SUCCESS);
    res = vkCreateDescriptorSetLayout(info.device, sampler2D_layout_info, NULL, &descriptor_layouts[sampler_set_index]);
    assert(res == VK_SUCCESS);

    // Create pipeline layout with multiple descriptor sets
    VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo[1] = {};
    pipelineLayoutCreateInfo[0].sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipelineLayoutCreateInfo[0].pNext = NULL;
    pipelineLayoutCreateInfo[0].pushConstantRangeCount = 0;
    pipelineLayoutCreateInfo[0].pPushConstantRanges = NULL;
    pipelineLayoutCreateInfo[0].setLayoutCount = descriptor_set_count;
    pipelineLayoutCreateInfo[0].pSetLayouts = descriptor_layouts;
    res = vkCreatePipelineLayout(info.device, pipelineLayoutCreateInfo, NULL, &info.pipeline_layout);
    assert(res == VK_SUCCESS);

    // Create a single pool to contain data for our two descriptor sets
    VkDescriptorPoolSize type_count[2] = {};
    type_count[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    type_count[0].descriptorCount = 1;
    type_count[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    type_count[1].descriptorCount = 1;

    VkDescriptorPoolCreateInfo pool_info[1] = {};
    pool_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    pool_info[0].pNext = NULL;
    pool_info[0].maxSets = descriptor_set_count;
    pool_info[0].poolSizeCount = sizeof(type_count) / sizeof(VkDescriptorPoolSize);
    pool_info[0].pPoolSizes = type_count;

    VkDescriptorPool descriptor_pool[1] = {};
    res = vkCreateDescriptorPool(info.device, pool_info, NULL, descriptor_pool);
    assert(res == VK_SUCCESS);

    VkDescriptorSetAllocateInfo alloc_info[1];
    alloc_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info[0].pNext = NULL;
    alloc_info[0].descriptorPool = descriptor_pool[0];
    alloc_info[0].descriptorSetCount = descriptor_set_count;
    alloc_info[0].pSetLayouts = descriptor_layouts;

    // Populate descriptor sets
    VkDescriptorSet descriptor_sets[descriptor_set_count] = {};
    res = vkAllocateDescriptorSets(info.device, alloc_info, descriptor_sets);
    assert(res == VK_SUCCESS);

    // Using empty brace initializer on the next line triggers a bug in older
    // versions of gcc, so memset instead
    VkWriteDescriptorSet descriptor_writes[2];
    memset(descriptor_writes, 0, sizeof(descriptor_writes));

    // Populate with info about our uniform buffer
    descriptor_writes[0] = {};
    descriptor_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_writes[0].pNext = NULL;
    descriptor_writes[0].dstSet = descriptor_sets[uniform_set_index];
    descriptor_writes[0].descriptorCount = 1;
    descriptor_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    descriptor_writes[0].pBufferInfo = &info.uniform_data.buffer_info;  // populated by init_uniform_buffer()
    descriptor_writes[0].dstArrayElement = 0;
    descriptor_writes[0].dstBinding = 0;

    // Populate with info about our sampled image
    descriptor_writes[1] = {};
    descriptor_writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_writes[1].pNext = NULL;
    descriptor_writes[1].dstSet = descriptor_sets[sampler_set_index];
    descriptor_writes[1].descriptorCount = 1;
    descriptor_writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    descriptor_writes[1].pImageInfo = &info.texture_data.image_info;  // populated by init_texture()
    descriptor_writes[1].dstArrayElement = 0;
    descriptor_writes[1].dstBinding = 0;

    vkUpdateDescriptorSets(info.device, descriptor_set_count, descriptor_writes, 0, NULL);

    /* VULKAN_KEY_END */

    // Call remaining boilerplate utils
    init_pipeline_cache(info);
    init_pipeline(info, true);

    // The remaining is identical to drawtexturedcube
    VkClearValue clear_values[2];
    clear_values[0].color.float32[0] = 0.2f;
    clear_values[0].color.float32[1] = 0.2f;
    clear_values[0].color.float32[2] = 0.2f;
    clear_values[0].color.float32[3] = 0.2f;
    clear_values[1].depthStencil.depth = 1.0f;
    clear_values[1].depthStencil.stencil = 0;

    VkSemaphore imageAcquiredSemaphore;
    VkSemaphoreCreateInfo imageAcquiredSemaphoreCreateInfo;
    imageAcquiredSemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
    imageAcquiredSemaphoreCreateInfo.pNext = NULL;
    imageAcquiredSemaphoreCreateInfo.flags = 0;

    res = vkCreateSemaphore(info.device, &imageAcquiredSemaphoreCreateInfo, NULL, &imageAcquiredSemaphore);
    assert(res == VK_SUCCESS);

    // Get the index of the next available swapchain image:
    res = vkAcquireNextImageKHR(info.device, info.swap_chain, UINT64_MAX, imageAcquiredSemaphore, VK_NULL_HANDLE,
                                &info.current_buffer);
    // TODO: Deal with the VK_SUBOPTIMAL_KHR and VK_ERROR_OUT_OF_DATE_KHR
    // return codes
    assert(res == VK_SUCCESS);

    VkRenderPassBeginInfo rp_begin;
    rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
    rp_begin.pNext = NULL;
    rp_begin.renderPass = info.render_pass;
    rp_begin.framebuffer = info.framebuffers[info.current_buffer];
    rp_begin.renderArea.offset.x = 0;
    rp_begin.renderArea.offset.y = 0;
    rp_begin.renderArea.extent.width = info.width;
    rp_begin.renderArea.extent.height = info.height;
    rp_begin.clearValueCount = 2;
    rp_begin.pClearValues = clear_values;

    vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);

    vkCmdBindPipeline(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline);
    vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, descriptor_set_count,
                            descriptor_sets, 0, NULL);

    const VkDeviceSize offsets[1] = {0};
    vkCmdBindVertexBuffers(info.cmd, 0, 1, &info.vertex_buffer.buf, offsets);

    init_viewports(info);
    init_scissors(info);

    vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0);
    vkCmdEndRenderPass(info.cmd);
    res = vkEndCommandBuffer(info.cmd);
    assert(res == VK_SUCCESS);

    const VkCommandBuffer cmd_bufs[] = {info.cmd};
    VkFenceCreateInfo fenceInfo;
    VkFence drawFence;
    fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
    fenceInfo.pNext = NULL;
    fenceInfo.flags = 0;
    vkCreateFence(info.device, &fenceInfo, NULL, &drawFence);

    VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
    VkSubmitInfo submit_info[1] = {};
    submit_info[0].pNext = NULL;
    submit_info[0].sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
    submit_info[0].waitSemaphoreCount = 1;
    submit_info[0].pWaitSemaphores = &imageAcquiredSemaphore;
    submit_info[0].pWaitDstStageMask = &pipe_stage_flags;
    submit_info[0].commandBufferCount = 1;
    submit_info[0].pCommandBuffers = cmd_bufs;
    submit_info[0].signalSemaphoreCount = 0;
    submit_info[0].pSignalSemaphores = NULL;

    /* Queue the command buffer for execution */
    res = vkQueueSubmit(info.graphics_queue, 1, submit_info, drawFence);
    assert(res == VK_SUCCESS);

    /* Now present the image in the window */

    VkPresentInfoKHR present;
    present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
    present.pNext = NULL;
    present.swapchainCount = 1;
    present.pSwapchains = &info.swap_chain;
    present.pImageIndices = &info.current_buffer;
    present.pWaitSemaphores = NULL;
    present.waitSemaphoreCount = 0;
    present.pResults = NULL;

    /* Make sure command buffer is finished before presenting */
    do {
        res = vkWaitForFences(info.device, 1, &drawFence, VK_TRUE, FENCE_TIMEOUT);
    } while (res == VK_TIMEOUT);
    assert(res == VK_SUCCESS);
    res = vkQueuePresentKHR(info.present_queue, &present);
    assert(res == VK_SUCCESS);

    wait_seconds(1);
    if (info.save_images) write_ppm(info, "multiple_sets");

    vkDestroySemaphore(info.device, imageAcquiredSemaphore, NULL);
    vkDestroyFence(info.device, drawFence, NULL);
    destroy_pipeline(info);
    destroy_pipeline_cache(info);
    destroy_textures(info);

    // instead of destroy_descriptor_pool(info);
    vkDestroyDescriptorPool(info.device, descriptor_pool[0], NULL);

    destroy_vertex_buffer(info);
    destroy_framebuffers(info);
    destroy_shaders(info);
    destroy_renderpass(info);

    // instead of destroy_descriptor_and_pipeline_layouts(info);
    for (int i = 0; i < descriptor_set_count; i++) vkDestroyDescriptorSetLayout(info.device, descriptor_layouts[i], NULL);
    vkDestroyPipelineLayout(info.device, info.pipeline_layout, NULL);

    destroy_uniform_buffer(info);
    destroy_depth_buffer(info);
    destroy_swap_chain(info);
    destroy_command_buffer(info);
    destroy_command_pool(info);
    destroy_device(info);
    destroy_window(info);
    destroy_instance(info);
    return 0;
}
int sample_main(int argc, char *argv[]) {
    VkResult U_ASSERT_ONLY res;
    struct sample_info info = {};
    char sample_title[] = "SPIR-V Specialization";
    const bool depthPresent = true;

    process_command_line_args(info, argc, argv);
    init_global_layer_properties(info);
    init_instance_extension_names(info);
    init_device_extension_names(info);
    init_instance(info, sample_title);
    init_enumerate_device(info);
    init_window_size(info, 500, 500);
    init_connection(info);
    init_window(info);
    init_swapchain_extension(info);
    init_device(info);
    init_command_pool(info);
    init_command_buffer(info);
    execute_begin_command_buffer(info);
    init_device_queue(info);
    init_swap_chain(info);
    init_depth_buffer(info);
    init_texture(info);
    init_uniform_buffer(info);
    init_descriptor_and_pipeline_layouts(info, true);
    init_renderpass(info, depthPresent);

    /* VULKAN_KEY_START */

    // Pass in nullptr for fragment shader so we can setup specialization
    init_shaders(info, vertShaderText, nullptr);

    // This structure maps constant ids to data locations.
    // NOTE: Padding bool to 32-bits for simplicity
    const VkSpecializationMapEntry entries[] =
        // id,  offset,                size
        {{5, 0, sizeof(uint32_t)},
         {7, 1 * sizeof(uint32_t), sizeof(uint32_t)},
         {8, 2 * sizeof(uint32_t), sizeof(uint32_t)},
         {9, 3 * sizeof(uint32_t), sizeof(uint32_t)}};

    // Initialize the values we want our mini-ubershader to use
    const bool drawUserColor = true;
    const float userColor[] = {0.0f, 0.0f, 1.0f};

    // Populate our data entry
    uint32_t data[4] = {};
    data[0] = drawUserColor ? 1 : 0;
    ((float *)data)[1] = userColor[0];
    ((float *)data)[2] = userColor[1];
    ((float *)data)[3] = userColor[2];

    // Set up the info describing our spec map and data
    const VkSpecializationInfo specInfo = {
        4,                  // mapEntryCount
        entries,            // pMapEntries
        4 * sizeof(float),  // dataSize
        data,               // pData
    };

    // Provide the specialization data to fragment stage
    info.shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
    info.shaderStages[1].pNext = NULL;
    info.shaderStages[1].pSpecializationInfo = &specInfo;
    info.shaderStages[1].flags = 0;
    info.shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
    info.shaderStages[1].pName = "main";

    VkShaderModuleCreateInfo moduleCreateInfo;
    moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
    moduleCreateInfo.pNext = NULL;
    moduleCreateInfo.flags = 0;

    if (use_SPIRV_asm) {
        // Use the hand edited SPIR-V assembly
        spv_context spvContext = spvContextCreate(SPV_ENV_VULKAN_1_0);
        spv_binary fragmentBinary = {};
        spv_diagnostic fragmentDiag = {};
        spv_result_t fragmentResult = spvTextToBinary(spvContext, fragmentSPIRV_specialized.c_str(),
                                                      fragmentSPIRV_specialized.length(), &fragmentBinary, &fragmentDiag);
        if (fragmentDiag) {
            printf("Diagnostic info from fragment shader:\n");
            spvDiagnosticPrint(fragmentDiag);
        }
        assert(fragmentResult == SPV_SUCCESS);
        moduleCreateInfo.codeSize = fragmentBinary->wordCount * sizeof(unsigned int);
        moduleCreateInfo.pCode = fragmentBinary->code;
        spvDiagnosticDestroy(fragmentDiag);
        spvContextDestroy(spvContext);

    } else {
        // Convert GLSL to SPIR-V
        init_glslang();
        std::vector<unsigned int> fragSpv;
        bool U_ASSERT_ONLY retVal = GLSLtoSPV(VK_SHADER_STAGE_FRAGMENT_BIT, fragShaderText, fragSpv);
        assert(retVal);
        finalize_glslang();

        moduleCreateInfo.codeSize = fragSpv.size() * sizeof(unsigned int);
        moduleCreateInfo.pCode = fragSpv.data();
    }

    res = vkCreateShaderModule(info.device, &moduleCreateInfo, NULL, &info.shaderStages[1].module);
    assert(res == VK_SUCCESS);

    /* VULKAN_KEY_END */

    init_framebuffers(info, depthPresent);
    init_vertex_buffer(info, g_vb_texture_Data, sizeof(g_vb_texture_Data), sizeof(g_vb_texture_Data[0]), true);
    init_descriptor_pool(info, true);
    init_descriptor_set(info, true);
    init_pipeline_cache(info);
    init_pipeline(info, depthPresent);
    init_presentable_image(info);

    VkClearValue clear_values[2];
    init_clear_color_and_depth(info, clear_values);

    VkRenderPassBeginInfo rp_begin;
    init_render_pass_begin_info(info, rp_begin);
    rp_begin.clearValueCount = 2;
    rp_begin.pClearValues = clear_values;

    vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);

    vkCmdBindPipeline(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline);
    vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, NUM_DESCRIPTOR_SETS,
                            info.desc_set.data(), 0, NULL);

    const VkDeviceSize offsets[1] = {0};
    vkCmdBindVertexBuffers(info.cmd, 0, 1, &info.vertex_buffer.buf, offsets);

    init_viewports(info);
    init_scissors(info);

    vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0);
    vkCmdEndRenderPass(info.cmd);
    res = vkEndCommandBuffer(info.cmd);
    assert(res == VK_SUCCESS);

    VkFence drawFence = {};
    init_fence(info, drawFence);
    VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
    VkSubmitInfo submit_info = {};
    init_submit_info(info, submit_info, pipe_stage_flags);

    /* Queue the command buffer for execution */
    res = vkQueueSubmit(info.graphics_queue, 1, &submit_info, drawFence);
    assert(res == VK_SUCCESS);

    /* Now present the image in the window */
    VkPresentInfoKHR present = {};
    init_present_info(info, present);

    /* Make sure command buffer is finished before presenting */
    do {
        res = vkWaitForFences(info.device, 1, &drawFence, VK_TRUE, FENCE_TIMEOUT);
    } while (res == VK_TIMEOUT);
    assert(res == VK_SUCCESS);
    res = vkQueuePresentKHR(info.present_queue, &present);
    assert(res == VK_SUCCESS);

    wait_seconds(1);
    if (info.save_images) write_ppm(info, "spirv_specialization");

    vkDestroyFence(info.device, drawFence, NULL);
    vkDestroySemaphore(info.device, info.imageAcquiredSemaphore, NULL);
    destroy_pipeline(info);
    destroy_pipeline_cache(info);
    destroy_textures(info);
    destroy_descriptor_pool(info);
    destroy_vertex_buffer(info);
    destroy_framebuffers(info);
    destroy_shaders(info);
    destroy_renderpass(info);
    destroy_descriptor_and_pipeline_layouts(info);
    destroy_uniform_buffer(info);
    destroy_depth_buffer(info);
    destroy_swap_chain(info);
    destroy_command_buffer(info);
    destroy_command_pool(info);
    destroy_device(info);
    destroy_window(info);
    destroy_instance(info);
    return 0;
}
int sample_main(int argc, char *argv[]) {
    VkResult U_ASSERT_ONLY res;
    bool U_ASSERT_ONLY pass;
    struct sample_info info = {};
    char sample_title[] = "Draw Cube";
    const bool depthPresent = true;

    process_command_line_args(info, argc, argv);
    init_global_layer_properties(info);
    init_instance_extension_names(info);
    init_device_extension_names(info);
    init_instance(info, sample_title);
    init_enumerate_device(info);
    if (info.gpu_props.limits.maxDescriptorSetUniformBuffersDynamic < 1) {
        std::cout << "No dynamic uniform buffers supported\n";
        exit(-1);
    }
    init_window_size(info, 500, 500);
    init_connection(info);
    init_window(info);
    init_swapchain_extension(info);
    init_device(info);
    init_command_pool(info);
    init_command_buffer(info);
    execute_begin_command_buffer(info);
    init_device_queue(info);
    init_swap_chain(info);
    init_depth_buffer(info);
    init_renderpass(info, depthPresent);
    init_shaders(info, vertShaderText, fragShaderText);
    init_framebuffers(info, depthPresent);
    init_vertex_buffer(info, g_vb_solid_face_colors_Data,
                       sizeof(g_vb_solid_face_colors_Data),
                       sizeof(g_vb_solid_face_colors_Data[0]), false);

    /* Set up uniform buffer with 2 transform matrices in it */
    info.Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f);
    info.View = glm::lookAt(
        glm::vec3(0, 3, 10), // Camera is at (0,3,10), in World Space
        glm::vec3(0, 0, 0),  // and looks at the origin
        glm::vec3(0, -1, 0)  // Head is up (set to 0,-1,0 to look upside-down)
        );
    info.Model = glm::mat4(1.0f);
    // Vulkan clip space has inverted Y and half Z.
    info.Clip = glm::mat4(1.0f,  0.0f, 0.0f, 0.0f,
                          0.0f, -1.0f, 0.0f, 0.0f,
                          0.0f,  0.0f, 0.5f, 0.0f,
                          0.0f,  0.0f, 0.5f, 1.0f);

    info.MVP = info.Clip * info.Projection * info.View * info.Model;
    /* VULKAN_KEY_START */
    info.Model = glm::translate(info.Model, glm::vec3(1.5, 1.5, 1.5));
    glm::mat4 MVP2 = info.Clip * info.Projection * info.View * info.Model;
    VkDeviceSize buf_size = sizeof(info.MVP);

    if (info.gpu_props.limits.minUniformBufferOffsetAlignment)
        buf_size = (buf_size +
                    info.gpu_props.limits.minUniformBufferOffsetAlignment - 1) &
                   ~(info.gpu_props.limits.minUniformBufferOffsetAlignment - 1);

    VkBufferCreateInfo buf_info = {};
    buf_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
    buf_info.pNext = NULL;
    buf_info.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
    buf_info.size = 2 * buf_size;
    buf_info.queueFamilyIndexCount = 0;
    buf_info.pQueueFamilyIndices = NULL;
    buf_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
    buf_info.flags = 0;
    res = vkCreateBuffer(info.device, &buf_info, NULL, &info.uniform_data.buf);
    assert(res == VK_SUCCESS);

    VkMemoryRequirements mem_reqs;
    vkGetBufferMemoryRequirements(info.device, info.uniform_data.buf,
                                  &mem_reqs);

    VkMemoryAllocateInfo alloc_info = {};
    alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
    alloc_info.pNext = NULL;
    alloc_info.memoryTypeIndex = 0;

    alloc_info.allocationSize = mem_reqs.size;
    pass = memory_type_from_properties(info, mem_reqs.memoryTypeBits,
                                       VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
                                       &alloc_info.memoryTypeIndex);
    assert(pass);

    res = vkAllocateMemory(info.device, &alloc_info, NULL,
                           &(info.uniform_data.mem));
    assert(res == VK_SUCCESS);

    /* Map the buffer memory and copy both matrices */
    uint8_t *pData;
    res = vkMapMemory(info.device, info.uniform_data.mem, 0, mem_reqs.size, 0,
                      (void **)&pData);
    assert(res == VK_SUCCESS);

    memcpy(pData, &info.MVP, sizeof(info.MVP));

    pData += buf_size;
    memcpy(pData, &MVP2, sizeof(MVP2));

    vkUnmapMemory(info.device, info.uniform_data.mem);

    res = vkBindBufferMemory(info.device, info.uniform_data.buf,
                             info.uniform_data.mem, 0);
    assert(res == VK_SUCCESS);

    info.uniform_data.buffer_info.buffer = info.uniform_data.buf;
    info.uniform_data.buffer_info.offset = 0;
    info.uniform_data.buffer_info.range = buf_size;

    /* Init desciptor and pipeline layouts - descriptor type is
     * UNIFORM_BUFFER_DYNAMIC */
    VkDescriptorSetLayoutBinding layout_bindings[2];
    layout_bindings[0].binding = 0;
    layout_bindings[0].descriptorType =
        VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
    layout_bindings[0].descriptorCount = 1;
    layout_bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
    layout_bindings[0].pImmutableSamplers = NULL;

    /* Next take layout bindings and use them to create a descriptor set layout
     */
    VkDescriptorSetLayoutCreateInfo descriptor_layout = {};
    descriptor_layout.sType =
        VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    descriptor_layout.pNext = NULL;
    descriptor_layout.bindingCount = 1;
    descriptor_layout.pBindings = layout_bindings;

    info.desc_layout.resize(NUM_DESCRIPTOR_SETS);
    res = vkCreateDescriptorSetLayout(info.device, &descriptor_layout, NULL,
                                      info.desc_layout.data());
    assert(res == VK_SUCCESS);

    /* Now use the descriptor layout to create a pipeline layout */
    VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = {};
    pPipelineLayoutCreateInfo.sType =
        VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pPipelineLayoutCreateInfo.pNext = NULL;
    pPipelineLayoutCreateInfo.pushConstantRangeCount = 0;
    pPipelineLayoutCreateInfo.pPushConstantRanges = NULL;
    pPipelineLayoutCreateInfo.setLayoutCount = NUM_DESCRIPTOR_SETS;
    pPipelineLayoutCreateInfo.pSetLayouts = info.desc_layout.data();

    res = vkCreatePipelineLayout(info.device, &pPipelineLayoutCreateInfo, NULL,
                                 &info.pipeline_layout);
    assert(res == VK_SUCCESS);

    /* Create descriptor pool with UNIFOM_BUFFER_DYNAMIC type */
    VkDescriptorPoolSize type_count[1];
    type_count[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
    type_count[0].descriptorCount = 1;

    VkDescriptorPoolCreateInfo descriptor_pool = {};
    descriptor_pool.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    descriptor_pool.pNext = NULL;
    descriptor_pool.maxSets = 1;
    descriptor_pool.poolSizeCount = 1;
    descriptor_pool.pPoolSizes = type_count;

    res = vkCreateDescriptorPool(info.device, &descriptor_pool, NULL,
                                 &info.desc_pool);
    assert(res == VK_SUCCESS);

    VkDescriptorSetAllocateInfo desc_alloc_info[1];
    desc_alloc_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    desc_alloc_info[0].pNext = NULL;
    desc_alloc_info[0].descriptorPool = info.desc_pool;
    desc_alloc_info[0].descriptorSetCount = NUM_DESCRIPTOR_SETS;
    desc_alloc_info[0].pSetLayouts = info.desc_layout.data();

    /* Allocate descriptor set with UNIFORM_BUFFER_DYNAMIC */
    info.desc_set.resize(NUM_DESCRIPTOR_SETS);
    res = vkAllocateDescriptorSets(info.device, desc_alloc_info,
                                   info.desc_set.data());
    assert(res == VK_SUCCESS);

    VkWriteDescriptorSet writes[1];

    writes[0] = {};
    writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    writes[0].pNext = NULL;
    writes[0].dstSet = info.desc_set[0];
    writes[0].descriptorCount = 1;
    writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
    writes[0].pBufferInfo = &info.uniform_data.buffer_info;
    writes[0].dstArrayElement = 0;
    writes[0].dstBinding = 0;

    vkUpdateDescriptorSets(info.device, 1, writes, 0, NULL);

    init_pipeline_cache(info);
    init_pipeline(info, depthPresent);

    VkClearValue clear_values[2];
    clear_values[0].color.float32[0] = 0.2f;
    clear_values[0].color.float32[1] = 0.2f;
    clear_values[0].color.float32[2] = 0.2f;
    clear_values[0].color.float32[3] = 0.2f;
    clear_values[1].depthStencil.depth = 1.0f;
    clear_values[1].depthStencil.stencil = 0;

    VkSemaphore presentCompleteSemaphore;
    VkSemaphoreCreateInfo presentCompleteSemaphoreCreateInfo;
    presentCompleteSemaphoreCreateInfo.sType =
        VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
    presentCompleteSemaphoreCreateInfo.pNext = NULL;
    presentCompleteSemaphoreCreateInfo.flags = 0;

    res = vkCreateSemaphore(info.device, &presentCompleteSemaphoreCreateInfo,
                            NULL, &presentCompleteSemaphore);
    assert(res == VK_SUCCESS);

    // Get the index of the next available swapchain image:
    res = vkAcquireNextImageKHR(info.device, info.swap_chain, UINT64_MAX,
                                presentCompleteSemaphore, VK_NULL_HANDLE,
                                &info.current_buffer);
    // TODO: Deal with the VK_SUBOPTIMAL_KHR and VK_ERROR_OUT_OF_DATE_KHR
    // return codes
    assert(res == VK_SUCCESS);

    VkRenderPassBeginInfo rp_begin;
    rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
    rp_begin.pNext = NULL;
    rp_begin.renderPass = info.render_pass;
    rp_begin.framebuffer = info.framebuffers[info.current_buffer];
    rp_begin.renderArea.offset.x = 0;
    rp_begin.renderArea.offset.y = 0;
    rp_begin.renderArea.extent.width = info.width;
    rp_begin.renderArea.extent.height = info.height;
    rp_begin.clearValueCount = 2;
    rp_begin.pClearValues = clear_values;

    vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);

    vkCmdBindPipeline(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline);

    /* The first draw should use the first matrix in the buffer */
    uint32_t uni_offsets[1] = {0};
    vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
                            info.pipeline_layout, 0, NUM_DESCRIPTOR_SETS,
                            info.desc_set.data(), 1, uni_offsets);

    const VkDeviceSize vtx_offsets[1] = {0};
    vkCmdBindVertexBuffers(info.cmd, 0, 1, &info.vertex_buffer.buf,
                           vtx_offsets);

    init_viewports(info);
    init_scissors(info);

    vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0);

    uni_offsets[0] = (uint32_t)buf_size; /* The second draw should use the
                                            second matrix in the buffer */
    vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
                            info.pipeline_layout, 0, NUM_DESCRIPTOR_SETS,
                            info.desc_set.data(), 1, uni_offsets);
    vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0);

    vkCmdEndRenderPass(info.cmd);

    VkImageMemoryBarrier prePresentBarrier = {};
    prePresentBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
    prePresentBarrier.pNext = NULL;
    prePresentBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
    prePresentBarrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
    prePresentBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
    prePresentBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
    prePresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
    prePresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
    prePresentBarrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
    prePresentBarrier.subresourceRange.baseMipLevel = 0;
    prePresentBarrier.subresourceRange.levelCount = 1;
    prePresentBarrier.subresourceRange.baseArrayLayer = 0;
    prePresentBarrier.subresourceRange.layerCount = 1;
    prePresentBarrier.image = info.buffers[info.current_buffer].image;
    vkCmdPipelineBarrier(info.cmd, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
                         VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, NULL, 0,
                         NULL, 1, &prePresentBarrier);

    res = vkEndCommandBuffer(info.cmd);
    const VkCommandBuffer cmd_bufs[] = {info.cmd};
    VkFenceCreateInfo fenceInfo;
    VkFence drawFence;
    fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
    fenceInfo.pNext = NULL;
    fenceInfo.flags = 0;
    vkCreateFence(info.device, &fenceInfo, NULL, &drawFence);

    VkPipelineStageFlags pipe_stage_flags =
        VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
    VkSubmitInfo submit_info[1] = {};
    submit_info[0].pNext = NULL;
    submit_info[0].sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
    submit_info[0].waitSemaphoreCount = 1;
    submit_info[0].pWaitSemaphores = &presentCompleteSemaphore;
    submit_info[0].pWaitDstStageMask = &pipe_stage_flags;
    submit_info[0].commandBufferCount = 1;
    submit_info[0].pCommandBuffers = cmd_bufs;
    submit_info[0].signalSemaphoreCount = 0;
    submit_info[0].pSignalSemaphores = NULL;

    /* Queue the command buffer for execution */
    res = vkQueueSubmit(info.queue, 1, submit_info, drawFence);
    assert(res == VK_SUCCESS);

    /* Now present the image in the window */

    VkPresentInfoKHR present;
    present.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
    present.pNext = NULL;
    present.swapchainCount = 1;
    present.pSwapchains = &info.swap_chain;
    present.pImageIndices = &info.current_buffer;
    present.pWaitSemaphores = NULL;
    present.waitSemaphoreCount = 0;
    present.pResults = NULL;

    /* Make sure command buffer is finished before presenting */
    do {
        res =
            vkWaitForFences(info.device, 1, &drawFence, VK_TRUE, FENCE_TIMEOUT);
    } while (res == VK_TIMEOUT);
    assert(res == VK_SUCCESS);
    res = vkQueuePresentKHR(info.queue, &present);
    assert(res == VK_SUCCESS);

    wait_seconds(1);
    /* VULKAN_KEY_END */
    if (info.save_images)
        write_ppm(info, "dynamicuniform");

    vkDestroySemaphore(info.device, presentCompleteSemaphore, NULL);
    vkDestroyFence(info.device, drawFence, NULL);
    destroy_pipeline(info);
    destroy_pipeline_cache(info);
    destroy_descriptor_pool(info);
    destroy_vertex_buffer(info);
    destroy_framebuffers(info);
    destroy_shaders(info);
    destroy_renderpass(info);
    destroy_descriptor_and_pipeline_layouts(info);
    destroy_uniform_buffer(info);
    destroy_depth_buffer(info);
    destroy_swap_chain(info);
    destroy_command_buffer(info);
    destroy_command_pool(info);
    destroy_device(info);
    destroy_window(info);
    destroy_instance(info);
    return 0;
}
int sample_main(int argc, char *argv[]) {
    VkResult U_ASSERT_ONLY res;
    struct sample_info info = {};
    char sample_title[] = "Separate Image Sampler";
    const bool depthPresent = true;

    process_command_line_args(info, argc, argv);
    init_global_layer_properties(info);
    init_instance_extension_names(info);
    init_device_extension_names(info);
    init_instance(info, sample_title);
    init_enumerate_device(info);
    init_window_size(info, 500, 500);
    init_connection(info);
    init_window(info);
    init_swapchain_extension(info);
    init_device(info);
    init_command_pool(info);
    init_command_buffer(info);
    execute_begin_command_buffer(info);
    init_device_queue(info);
    init_swap_chain(info);
    init_depth_buffer(info);
    init_uniform_buffer(info);
    init_renderpass(info, depthPresent);
    init_shaders(info, vertShaderText, fragShaderText);
    init_framebuffers(info, depthPresent);
    init_vertex_buffer(info, g_vb_texture_Data, sizeof(g_vb_texture_Data), sizeof(g_vb_texture_Data[0]), true);

    /* VULKAN_KEY_START */

    // Sample from a green texture to easily see that we've pulled correct texel
    // value

    // Create our separate image
    struct texture_object texObj;
    const char *textureName = "green.ppm";
    init_image(info, texObj, textureName);

    info.textures.push_back(texObj);

    info.texture_data.image_info.sampler = 0;
    info.texture_data.image_info.imageView = info.textures[0].view;
    info.texture_data.image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;

    // Create our separate sampler
    VkSampler separateSampler = {};
    init_sampler(info, separateSampler);

    VkDescriptorImageInfo samplerInfo = {};
    samplerInfo.sampler = separateSampler;

    // Set up one descriptor set
    static const unsigned descriptor_set_count = 1;
    static const unsigned resource_count = 3;
    static const unsigned resource_type_count = 3;

    // Create binding and layout for the following, matching contents of shader
    //   binding 0 = uniform buffer (MVP)
    //   binding 1 = texture2D
    //   binding 2 = sampler

    VkDescriptorSetLayoutBinding resource_binding[resource_count] = {};
    resource_binding[0].binding = 0;
    resource_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    resource_binding[0].descriptorCount = 1;
    resource_binding[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
    resource_binding[0].pImmutableSamplers = NULL;
    resource_binding[1].binding = 1;
    resource_binding[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
    resource_binding[1].descriptorCount = 1;
    resource_binding[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
    resource_binding[1].pImmutableSamplers = NULL;
    resource_binding[2].binding = 2;
    resource_binding[2].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
    resource_binding[2].descriptorCount = 1;
    resource_binding[2].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
    resource_binding[2].pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo resource_layout_info[1] = {};
    resource_layout_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    resource_layout_info[0].pNext = NULL;
    resource_layout_info[0].bindingCount = resource_count;
    resource_layout_info[0].pBindings = resource_binding;

    VkDescriptorSetLayout descriptor_layouts[1] = {};
    res = vkCreateDescriptorSetLayout(info.device, resource_layout_info, NULL, &descriptor_layouts[0]);

    assert(res == VK_SUCCESS);

    // Create pipeline layout
    VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo[1] = {};
    pipelineLayoutCreateInfo[0].sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipelineLayoutCreateInfo[0].pNext = NULL;
    pipelineLayoutCreateInfo[0].pushConstantRangeCount = 0;
    pipelineLayoutCreateInfo[0].pPushConstantRanges = NULL;
    pipelineLayoutCreateInfo[0].setLayoutCount = descriptor_set_count;
    pipelineLayoutCreateInfo[0].pSetLayouts = descriptor_layouts;
    res = vkCreatePipelineLayout(info.device, pipelineLayoutCreateInfo, NULL, &info.pipeline_layout);
    assert(res == VK_SUCCESS);

    // Create a single pool to contain data for our descriptor set
    VkDescriptorPoolSize pool_sizes[resource_type_count] = {};
    pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    pool_sizes[0].descriptorCount = 1;
    pool_sizes[1].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
    pool_sizes[1].descriptorCount = 1;
    pool_sizes[2].type = VK_DESCRIPTOR_TYPE_SAMPLER;
    pool_sizes[2].descriptorCount = 1;

    VkDescriptorPoolCreateInfo pool_info[1] = {};
    pool_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    pool_info[0].pNext = NULL;
    pool_info[0].maxSets = descriptor_set_count;
    pool_info[0].poolSizeCount = resource_type_count;
    pool_info[0].pPoolSizes = pool_sizes;

    VkDescriptorPool descriptor_pool[1] = {};
    res = vkCreateDescriptorPool(info.device, pool_info, NULL, descriptor_pool);
    assert(res == VK_SUCCESS);

    VkDescriptorSetAllocateInfo alloc_info[1];
    alloc_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info[0].pNext = NULL;
    alloc_info[0].descriptorPool = descriptor_pool[0];
    alloc_info[0].descriptorSetCount = descriptor_set_count;
    alloc_info[0].pSetLayouts = descriptor_layouts;

    // Populate descriptor sets
    VkDescriptorSet descriptor_sets[descriptor_set_count] = {};
    res = vkAllocateDescriptorSets(info.device, alloc_info, descriptor_sets);
    assert(res == VK_SUCCESS);

    VkWriteDescriptorSet descriptor_writes[resource_count];

    // Populate with info about our uniform buffer for MVP
    descriptor_writes[0] = {};
    descriptor_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_writes[0].pNext = NULL;
    descriptor_writes[0].dstSet = descriptor_sets[0];
    descriptor_writes[0].descriptorCount = 1;
    descriptor_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    descriptor_writes[0].pBufferInfo = &info.uniform_data.buffer_info;  // populated by init_uniform_buffer()
    descriptor_writes[0].dstArrayElement = 0;
    descriptor_writes[0].dstBinding = 0;

    // Populate with info about our image
    descriptor_writes[1] = {};
    descriptor_writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_writes[1].pNext = NULL;
    descriptor_writes[1].dstSet = descriptor_sets[0];
    descriptor_writes[1].descriptorCount = 1;
    descriptor_writes[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
    descriptor_writes[1].pImageInfo = &info.texture_data.image_info;  // populated by init_texture()
    descriptor_writes[1].dstArrayElement = 0;
    descriptor_writes[1].dstBinding = 1;

    // Populate with info about our sampler
    descriptor_writes[2] = {};
    descriptor_writes[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_writes[2].pNext = NULL;
    descriptor_writes[2].dstSet = descriptor_sets[0];
    descriptor_writes[2].descriptorCount = 1;
    descriptor_writes[2].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
    descriptor_writes[2].pImageInfo = &samplerInfo;
    descriptor_writes[2].dstArrayElement = 0;
    descriptor_writes[2].dstBinding = 2;

    vkUpdateDescriptorSets(info.device, resource_count, descriptor_writes, 0, NULL);

    /* VULKAN_KEY_END */

    init_pipeline_cache(info);
    init_pipeline(info, depthPresent);
    init_presentable_image(info);

    VkClearValue clear_values[2];
    init_clear_color_and_depth(info, clear_values);

    VkRenderPassBeginInfo rp_begin;
    init_render_pass_begin_info(info, rp_begin);
    rp_begin.clearValueCount = 2;
    rp_begin.pClearValues = clear_values;

    vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);

    vkCmdBindPipeline(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline);
    vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, NUM_DESCRIPTOR_SETS,
                            descriptor_sets, 0, NULL);

    const VkDeviceSize offsets[1] = {0};
    vkCmdBindVertexBuffers(info.cmd, 0, 1, &info.vertex_buffer.buf, offsets);

    init_viewports(info);
    init_scissors(info);

    vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0);
    vkCmdEndRenderPass(info.cmd);
    res = vkEndCommandBuffer(info.cmd);
    assert(res == VK_SUCCESS);

    VkFence drawFence = {};
    init_fence(info, drawFence);
    VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
    VkSubmitInfo submit_info = {};
    init_submit_info(info, submit_info, pipe_stage_flags);

    /* Queue the command buffer for execution */
    res = vkQueueSubmit(info.graphics_queue, 1, &submit_info, drawFence);
    assert(res == VK_SUCCESS);

    /* Now present the image in the window */
    VkPresentInfoKHR present = {};
    init_present_info(info, present);

    /* Make sure command buffer is finished before presenting */
    do {
        res = vkWaitForFences(info.device, 1, &drawFence, VK_TRUE, FENCE_TIMEOUT);
    } while (res == VK_TIMEOUT);
    assert(res == VK_SUCCESS);
    res = vkQueuePresentKHR(info.present_queue, &present);
    assert(res == VK_SUCCESS);

    wait_seconds(1);
    if (info.save_images) write_ppm(info, "separate_image_sampler");

    vkDestroyFence(info.device, drawFence, NULL);
    vkDestroySemaphore(info.device, info.imageAcquiredSemaphore, NULL);
    destroy_pipeline(info);
    destroy_pipeline_cache(info);

    vkDestroySampler(info.device, separateSampler, NULL);
    vkDestroyImageView(info.device, info.textures[0].view, NULL);
    vkDestroyImage(info.device, info.textures[0].image, NULL);
    vkFreeMemory(info.device, info.textures[0].mem, NULL);

    // instead of destroy_descriptor_pool(info);
    vkDestroyDescriptorPool(info.device, descriptor_pool[0], NULL);

    destroy_vertex_buffer(info);
    destroy_framebuffers(info);
    destroy_shaders(info);
    destroy_renderpass(info);

    // instead of destroy_descriptor_and_pipeline_layouts(info);
    for (int i = 0; i < descriptor_set_count; i++) vkDestroyDescriptorSetLayout(info.device, descriptor_layouts[i], NULL);
    vkDestroyPipelineLayout(info.device, info.pipeline_layout, NULL);

    destroy_uniform_buffer(info);
    destroy_depth_buffer(info);
    destroy_swap_chain(info);
    destroy_command_buffer(info);
    destroy_command_pool(info);
    destroy_device(info);
    destroy_window(info);
    destroy_instance(info);
    return 0;
}
            bool VKRenderPass::VBuildCommandList() 
            {
                if (!allocateCommandBuffer())
                    return false;

                if (m_instanceBlock.buffer != VK_NULL_HANDLE)
                    DeleteUniformBuffer(m_device, m_instanceBlock);

                //Create block of data for instance variables
                if (m_instanceDataSize > 0)
                {
                    if (!CreateUniformBuffer(m_device, m_instanceDataSize, m_instanceData, &m_instanceBlock))
                        return false;
                }

                //Setup the order of the commands we will issue in the command list
                BuildRenderRequestHeirarchy();

                VkResult err;

                VKRenderer* renderer = VKRenderer::RendererInstance;

                VkCommandBufferInheritanceInfo inheritanceInfo = {};
                inheritanceInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
                inheritanceInfo.pNext = nullptr;
                inheritanceInfo.renderPass = VK_NULL_HANDLE;
                inheritanceInfo.subpass = 0;
                inheritanceInfo.framebuffer = VK_NULL_HANDLE;
                inheritanceInfo.occlusionQueryEnable = VK_FALSE;
                inheritanceInfo.queryFlags = 0;
                inheritanceInfo.pipelineStatistics = 0;

                VkCommandBufferBeginInfo beginInfo = {};
                beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
                beginInfo.pNext = nullptr;
                beginInfo.flags = 0;
                beginInfo.pInheritanceInfo = &inheritanceInfo;

                //Get the current clear color from the renderer
                VkClearValue clearColor = renderer->GetClearColor();

                std::vector<VkClearValue> clearValues;
                for (size_t i = 0; i < m_outputRenderTargets.size(); i++)
                {
                    VKRenderTargetHandle vkTarget= m_outputRenderTargets[i].DynamicCastHandle<VKRenderTarget>();

                    const VkClearValue* targetClearColor = vkTarget->GetClearColor();
                    //If a clear color is provided by the render target, lets use that
                    if (targetClearColor == nullptr)
                        clearValues.push_back(clearColor);
                    else
                        clearValues.push_back(*targetClearColor);
                }
                clearValues.push_back({1.0f, 0.0f});

                VkRenderPassBeginInfo renderPassBeginInfo = {};
                renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
                renderPassBeginInfo.pNext = nullptr;
                renderPassBeginInfo.renderPass = m_renderPass;
                renderPassBeginInfo.framebuffer = m_framebuffer;
                renderPassBeginInfo.renderArea.offset.x = 0;
                renderPassBeginInfo.renderArea.offset.y = 0;
                renderPassBeginInfo.renderArea.extent.width = m_width;
                renderPassBeginInfo.renderArea.extent.height = m_height;
                renderPassBeginInfo.clearValueCount = static_cast<uint32_t>(clearValues.size());
                renderPassBeginInfo.pClearValues = clearValues.data();

                VkViewport viewport = {};
                viewport.width = static_cast<float>(m_width);
                viewport.height = static_cast<float>(m_height);
                viewport.minDepth = 0.0f;
                viewport.maxDepth = 1.0f;

                VkRect2D scissor = {};
                scissor.extent.width = m_width;
                scissor.extent.height = m_height;
                scissor.offset.x = 0;
                scissor.offset.y = 0;
                
                err = vkBeginCommandBuffer(m_commandBuffer, &beginInfo);
                assert(!err);
                if (err != VK_SUCCESS)
                {
                    HT_DEBUG_PRINTF("VKRenderPass::VBuildCommandList(): Failed to build command buffer.\n");
                    return false;
                }

                /*
                    BEGIN BUFFER COMMANDS
                */

                vkCmdBeginRenderPass(m_commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

                vkCmdSetViewport(m_commandBuffer, 0, 1, &viewport);
                vkCmdSetScissor(m_commandBuffer, 0, 1, &scissor);

                std::map<IPipelineHandle, std::vector<RenderableInstances>>::iterator iterator;

                for (iterator = m_pipelineList.begin(); iterator != m_pipelineList.end(); iterator++)
                {
                    VKPipelineHandle pipeline = iterator->first.DynamicCastHandle<VKPipeline>();

                    //Calculate inverse view proj
                    Math::Matrix4 invViewProj = Math::MMMatrixTranspose(Math::MMMatrixInverse(m_view));

                    m_view = Math::MMMatrixTranspose(m_view);
                    m_proj = Math::MMMatrixTranspose(m_proj);

                    pipeline->VSetMatrix4("pass.0proj", m_proj);
                    pipeline->VSetMatrix4("pass.1view", m_view);
                    pipeline->VSetMatrix4("pass.2invViewProj", invViewProj);
                    pipeline->VSetInt("pass.3width", m_width);
                    pipeline->VSetInt("pass.4height", m_height);
                    pipeline->VUpdate();

                    VkPipeline vkPipeline = pipeline->GetVKPipeline();
                    VkPipelineLayout vkPipelineLayout = renderer->GetVKRootLayoutHandle()->VKGetPipelineLayout();

                    vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipeline);
                    pipeline->SendPushConstants(m_commandBuffer, vkPipelineLayout);

                    //Bind input textures
                    if(m_inputTargetDescriptorSets.size() > 0)
                        vkCmdBindDescriptorSets(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipelineLayout, m_firstInputTargetSetIndex,
                            static_cast<uint32_t>(m_inputTargetDescriptorSets.size()), m_inputTargetDescriptorSets.data(), 0, nullptr);

                    std::vector<RenderableInstances> renderables = iterator->second;

                    VkDeviceSize offsets[] = { 0 };

                    for (uint32_t i = 0; i < renderables.size(); i++)
                    {
                        Renderable renderable = renderables[i].renderable;
                        uint32_t count = renderables[i].count;

                        VKMaterialHandle material = renderable.material.DynamicCastHandle<VKMaterial>();
                        VKMeshHandle     mesh = renderable.mesh.DynamicCastHandle<VKMesh>();
                    
                        std::vector<VkDescriptorSet> descriptorSets = material->GetVKDescriptorSets();
                        
                        //Bind material descriptor sets
                        vkCmdBindDescriptorSets(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
                            vkPipelineLayout, 0, static_cast<uint32_t>(descriptorSets.size()), descriptorSets.data(), 0, nullptr);
                    
                        //Bind instance buffer
                        if(m_instanceDataSize > 0)
                            vkCmdBindVertexBuffers(m_commandBuffer, 1, 1, &m_instanceBlock.buffer, offsets);

                        UniformBlock_vk vertBlock = mesh->GetVertexBlock();
                        UniformBlock_vk indexBlock = mesh->GetIndexBlock();
                        uint32_t indexCount = mesh->GetIndexCount();

                        vkCmdBindVertexBuffers(m_commandBuffer, 0, 1, &vertBlock.buffer, offsets);
                        vkCmdBindIndexBuffer(m_commandBuffer, indexBlock.buffer, 0, VK_INDEX_TYPE_UINT32);
                        
                        vkCmdDrawIndexed(m_commandBuffer, indexCount, count, 0, 0, 0);
                    }
                }

                vkCmdEndRenderPass(m_commandBuffer);

                /*
                    END BUFFER COMMANDS
                */

                //Blit to render targets
                for (size_t i = 0; i < m_outputRenderTargets.size(); i++)
                {
                    VKRenderTargetHandle renderTarget = m_outputRenderTargets[i].DynamicCastHandle<VKRenderTarget>();

                    if (!renderTarget->Blit(m_commandBuffer, m_colorImages[i]))
                        return false;
                }
                
                err = vkEndCommandBuffer(m_commandBuffer);
                assert(!err);
                if (err != VK_SUCCESS)
                {
                    HT_DEBUG_PRINTF("VKRenderPass::VBuildCommandList(): Failed to end command buffer.\n");
                    return false;
                }

                //Delete instance data
                delete[] m_instanceData;
                m_instanceData = nullptr;
                m_instanceDataSize = 0;

                return true;
            }
  bool Tutorial03::RecordCommandBuffers() {
    VkCommandBufferBeginInfo graphics_commandd_buffer_begin_info = {
      VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,    // VkStructureType                        sType
      nullptr,                                        // const void                            *pNext
      VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT,   // VkCommandBufferUsageFlags              flags
      nullptr                                         // const VkCommandBufferInheritanceInfo  *pInheritanceInfo
    };

    VkImageSubresourceRange image_subresource_range = {
      VK_IMAGE_ASPECT_COLOR_BIT,                      // VkImageAspectFlags             aspectMask
      0,                                              // uint32_t                       baseMipLevel
      1,                                              // uint32_t                       levelCount
      0,                                              // uint32_t                       baseArrayLayer
      1                                               // uint32_t                       layerCount
    };

    VkClearValue clear_value = {
      { 1.0f, 0.8f, 0.4f, 0.0f },                     // VkClearColorValue              color
    };

    const std::vector<ImageParameters>& swap_chain_images = GetSwapChain().Images;

    for( size_t i = 0; i < Vulkan.GraphicsCommandBuffers.size(); ++i ) {
      vkBeginCommandBuffer( Vulkan.GraphicsCommandBuffers[i], &graphics_commandd_buffer_begin_info );

      if( GetPresentQueue().Handle != GetGraphicsQueue().Handle ) {
        VkImageMemoryBarrier barrier_from_present_to_draw = {
          VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,     // VkStructureType                sType
          nullptr,                                    // const void                    *pNext
          VK_ACCESS_MEMORY_READ_BIT,                  // VkAccessFlags                  srcAccessMask
          VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,       // VkAccessFlags                  dstAccessMask
          VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,            // VkImageLayout                  oldLayout
          VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,            // VkImageLayout                  newLayout
          GetPresentQueue().FamilyIndex,              // uint32_t                       srcQueueFamilyIndex
          GetGraphicsQueue().FamilyIndex,             // uint32_t                       dstQueueFamilyIndex
          swap_chain_images[i].Handle,                // VkImage                        image
          image_subresource_range                     // VkImageSubresourceRange        subresourceRange
        };
        vkCmdPipelineBarrier( Vulkan.GraphicsCommandBuffers[i], VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier_from_present_to_draw );
      }

      VkRenderPassBeginInfo render_pass_begin_info = {
        VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,     // VkStructureType                sType
        nullptr,                                      // const void                    *pNext
        Vulkan.RenderPass,                            // VkRenderPass                   renderPass
        Vulkan.Framebuffers[i],                       // VkFramebuffer                  framebuffer
        {                                             // VkRect2D                       renderArea
          {                                           // VkOffset2D                     offset
            0,                                          // int32_t                        x
            0                                           // int32_t                        y
          },
          {                                           // VkExtent2D                     extent
            300,                                        // int32_t                        width
            300,                                        // int32_t                        height
          }
        },
        1,                                            // uint32_t                       clearValueCount
        &clear_value                                  // const VkClearValue            *pClearValues
      };

      vkCmdBeginRenderPass( Vulkan.GraphicsCommandBuffers[i], &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE );

      vkCmdBindPipeline( Vulkan.GraphicsCommandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, Vulkan.GraphicsPipeline );

      vkCmdDraw( Vulkan.GraphicsCommandBuffers[i], 3, 1, 0, 0 );

      vkCmdEndRenderPass( Vulkan.GraphicsCommandBuffers[i] );

      if( GetGraphicsQueue().Handle != GetPresentQueue().Handle ) {
        VkImageMemoryBarrier barrier_from_draw_to_present = {
          VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,       // VkStructureType              sType
          nullptr,                                      // const void                  *pNext
          VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,         // VkAccessFlags                srcAccessMask
          VK_ACCESS_MEMORY_READ_BIT,                    // VkAccessFlags                dstAccessMask
          VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,              // VkImageLayout                oldLayout
          VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,              // VkImageLayout                newLayout
          GetGraphicsQueue().FamilyIndex,               // uint32_t                     srcQueueFamilyIndex
          GetPresentQueue().FamilyIndex,                // uint32_t                     dstQueueFamilyIndex
          swap_chain_images[i].Handle,                  // VkImage                      image
          image_subresource_range                       // VkImageSubresourceRange      subresourceRange
        };
        vkCmdPipelineBarrier( Vulkan.GraphicsCommandBuffers[i], VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier_from_draw_to_present );
      }
      if( vkEndCommandBuffer( Vulkan.GraphicsCommandBuffers[i] ) != VK_SUCCESS ) {
        std::cout << "Could not record command buffer!" << std::endl;
        return false;
      }
    }
    return true;
  }
Exemplo n.º 27
0
	void buildCommandBuffers()
	{
		// Destroy command buffers if already present
		if (!checkCommandBuffers())
		{
			destroyCommandBuffers();
			createCommandBuffers();
		}

		VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = defaultClearColor;
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			// Set target frame buffer
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			// Compute particle movement

			// Add memory barrier to ensure that the (rendering) vertex shader operations have finished
			// Required as the compute shader will overwrite the vertex buffer data
			VkBufferMemoryBarrier bufferBarrier = vkTools::initializers::bufferMemoryBarrier();
			// Vertex shader invocations have finished reading from the buffer
			bufferBarrier.srcAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
			// Compute shader buffer read and write
			bufferBarrier.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT;
			bufferBarrier.buffer = computeStorageBuffer.buffer;
			bufferBarrier.size = computeStorageBuffer.descriptor.range;
			bufferBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			bufferBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;

			vkCmdPipelineBarrier(
				drawCmdBuffers[i],
				VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
				VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
				VK_FLAGS_NONE,
				0, nullptr,
				1, &bufferBarrier,
				0, nullptr);

			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_COMPUTE, pipelines.compute);
			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_COMPUTE, computePipelineLayout, 0, 1, &computeDescriptorSet, 0, 0);

			// Dispatch the compute job
			vkCmdDispatch(drawCmdBuffers[i], PARTICLE_COUNT / 16, 1, 1);

			// Add memory barrier to ensure that compute shader has finished writing to the buffer
			// Without this the (rendering) vertex shader may display incomplete results (partial data from last frame)
			// Compute shader has finished writes to the buffer
			bufferBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
			// Vertex shader access (attribute binding)
			bufferBarrier.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
			bufferBarrier.buffer = computeStorageBuffer.buffer;
			bufferBarrier.size = computeStorageBuffer.descriptor.range;
			bufferBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			bufferBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;

			vkCmdPipelineBarrier(
				drawCmdBuffers[i],
				VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
				VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
				VK_FLAGS_NONE, 
				0, nullptr,
				1, &bufferBarrier,
				0, nullptr);

			// Draw the particle system using the update vertex buffer

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.postCompute);
			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSetPostCompute, 0, NULL);

			VkDeviceSize offsets[1] = { 0 };
			vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &computeStorageBuffer.buffer, offsets);
			vkCmdDraw(drawCmdBuffers[i], PARTICLE_COUNT, 1, 0, 0);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}

	}
Exemplo n.º 28
0
	void buildCommandBuffers()
	{
		VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		VkViewport viewport;
		VkRect2D scissor;
		VkDeviceSize offsets[1] = { 0 };

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));

			/*
				First render pass: Offscreen rendering
			*/
			{
				clearValues[0].color = { { 0.0f, 0.0f, 0.0f, 0.0f } };
				clearValues[1].depthStencil = { 1.0f, 0 };

				VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
				renderPassBeginInfo.renderPass = offscreenPass.renderPass;
				renderPassBeginInfo.framebuffer = offscreenPass.frameBuffer;
				renderPassBeginInfo.renderArea.extent.width = offscreenPass.width;
				renderPassBeginInfo.renderArea.extent.height = offscreenPass.height;
				renderPassBeginInfo.clearValueCount = 2;
				renderPassBeginInfo.pClearValues = clearValues;

				viewport = vks::initializers::viewport((float)offscreenPass.width, (float)offscreenPass.height, 0.0f, 1.0f);
				vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

				scissor = vks::initializers::rect2D(offscreenPass.width, offscreenPass.height, 0, 0);
				vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

				vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

				vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.scene, 0, 1, &descriptorSets.scene, 0, NULL);
				vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.colorPass);

				vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.example.vertices.buffer, offsets);
				vkCmdBindIndexBuffer(drawCmdBuffers[i], models.example.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
				vkCmdDrawIndexed(drawCmdBuffers[i], models.example.indexCount, 1, 0, 0, 0);

				vkCmdEndRenderPass(drawCmdBuffers[i]);
			}

			/*
				Note: Explicit synchronization is not required between the render pass, as this is done implicit via sub pass dependencies
			*/

			/*
				Second render pass: Scene rendering with applied radial blur
			*/
			{
				clearValues[0].color = defaultClearColor;
				clearValues[1].depthStencil = { 1.0f, 0 };

				VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
				renderPassBeginInfo.renderPass = renderPass;
				renderPassBeginInfo.framebuffer = frameBuffers[i];
				renderPassBeginInfo.renderArea.extent.width = width;
				renderPassBeginInfo.renderArea.extent.height = height;
				renderPassBeginInfo.clearValueCount = 2;
				renderPassBeginInfo.pClearValues = clearValues;

				vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

				viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
				vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

				scissor = vks::initializers::rect2D(width, height, 0, 0);
				vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
				
				// 3D scene
				vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.scene, 0, 1, &descriptorSets.scene, 0, NULL);
				vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.phongPass);

				vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.example.vertices.buffer, offsets);
				vkCmdBindIndexBuffer(drawCmdBuffers[i], models.example.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
				vkCmdDrawIndexed(drawCmdBuffers[i], models.example.indexCount, 1, 0, 0, 0);

				// Fullscreen triangle (clipped to a quad) with radial blur
				if (blur)
				{
					vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.radialBlur, 0, 1, &descriptorSets.radialBlur, 0, NULL);
					vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, (displayTexture) ? pipelines.offscreenDisplay : pipelines.radialBlur);
					vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
				}

				drawUI(drawCmdBuffers[i]);

				vkCmdEndRenderPass(drawCmdBuffers[i]);
			}

			VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
		}
	}
Exemplo n.º 29
0
int sample_main(int argc, char *argv[]) {
    VkResult U_ASSERT_ONLY res;
    struct sample_info info = {};
    char sample_title[] = "Simple Push Constants";
    const bool depthPresent = true;

    process_command_line_args(info, argc, argv);
    init_global_layer_properties(info);
    init_instance_extension_names(info);
    init_device_extension_names(info);
    init_instance(info, sample_title);
    init_enumerate_device(info);
    init_window_size(info, 500, 500);
    init_connection(info);
    init_window(info);
    init_swapchain_extension(info);
    init_device(info);
    init_command_pool(info);
    init_command_buffer(info);
    execute_begin_command_buffer(info);
    init_device_queue(info);
    init_swap_chain(info);
    init_depth_buffer(info);
    init_uniform_buffer(info);
    init_renderpass(info, depthPresent);
    init_shaders(info, vertShaderText, fragShaderText);
    init_framebuffers(info, depthPresent);
    init_vertex_buffer(info, g_vb_texture_Data, sizeof(g_vb_texture_Data), sizeof(g_vb_texture_Data[0]), true);

    // Set up one descriptor sets
    static const unsigned descriptor_set_count = 1;
    static const unsigned resource_count = 1;

    // Create binding and layout for the following, matching contents of shader
    //   binding 0 = uniform buffer (MVP)

    VkDescriptorSetLayoutBinding resource_binding[resource_count] = {};
    resource_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    resource_binding[0].descriptorCount = 1;
    resource_binding[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
    resource_binding[0].pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo resource_layout_info[1] = {};
    resource_layout_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    resource_layout_info[0].pNext = NULL;
    resource_layout_info[0].bindingCount = resource_count;
    resource_layout_info[0].pBindings = resource_binding;

    VkDescriptorSetLayout descriptor_layouts[1] = {};
    res = vkCreateDescriptorSetLayout(info.device, resource_layout_info, NULL, &descriptor_layouts[0]);
    assert(res == VK_SUCCESS);

    /* VULKAN_KEY_START */

    // Set up our push constant range, which mirrors the declaration of
    const unsigned push_constant_range_count = 1;
    VkPushConstantRange push_constant_ranges[push_constant_range_count] = {};
    push_constant_ranges[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
    push_constant_ranges[0].offset = 0;
    push_constant_ranges[0].size = 8;

    // Create pipeline layout, including push constant info.

    // Create pipeline layout with multiple descriptor sets
    VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo[1] = {};
    pipelineLayoutCreateInfo[0].sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipelineLayoutCreateInfo[0].pNext = NULL;
    pipelineLayoutCreateInfo[0].pushConstantRangeCount = push_constant_range_count;
    pipelineLayoutCreateInfo[0].pPushConstantRanges = push_constant_ranges;
    pipelineLayoutCreateInfo[0].setLayoutCount = descriptor_set_count;
    pipelineLayoutCreateInfo[0].pSetLayouts = descriptor_layouts;
    res = vkCreatePipelineLayout(info.device, pipelineLayoutCreateInfo, NULL, &info.pipeline_layout);
    assert(res == VK_SUCCESS);

    // Create a single pool to contain data for our descriptor set
    VkDescriptorPoolSize type_count[2] = {};
    type_count[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    type_count[0].descriptorCount = 1;
    type_count[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
    type_count[1].descriptorCount = 1;

    VkDescriptorPoolCreateInfo pool_info[1] = {};
    pool_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    pool_info[0].pNext = NULL;
    pool_info[0].maxSets = descriptor_set_count;
    pool_info[0].poolSizeCount = sizeof(type_count) / sizeof(VkDescriptorPoolSize);
    pool_info[0].pPoolSizes = type_count;

    VkDescriptorPool descriptor_pool[1] = {};
    res = vkCreateDescriptorPool(info.device, pool_info, NULL, descriptor_pool);
    assert(res == VK_SUCCESS);

    VkDescriptorSetAllocateInfo alloc_info[1];
    alloc_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info[0].pNext = NULL;
    alloc_info[0].descriptorPool = descriptor_pool[0];
    alloc_info[0].descriptorSetCount = descriptor_set_count;
    alloc_info[0].pSetLayouts = descriptor_layouts;

    // Populate descriptor sets
    VkDescriptorSet descriptor_sets[descriptor_set_count] = {};
    res = vkAllocateDescriptorSets(info.device, alloc_info, descriptor_sets);
    assert(res == VK_SUCCESS);

    // Using empty brace initializer on the next line triggers a bug in older
    // versions of gcc, so memset instead
    VkWriteDescriptorSet descriptor_writes[resource_count];
    memset(descriptor_writes, 0, sizeof(descriptor_writes));

    // Populate with info about our uniform buffer for MVP
    descriptor_writes[0] = {};
    descriptor_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_writes[0].pNext = NULL;
    descriptor_writes[0].dstSet = descriptor_sets[0];
    descriptor_writes[0].descriptorCount = 1;
    descriptor_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    descriptor_writes[0].pBufferInfo = &info.uniform_data.buffer_info;  // populated by init_uniform_buffer()
    descriptor_writes[0].dstArrayElement = 0;
    descriptor_writes[0].dstBinding = 0;

    vkUpdateDescriptorSets(info.device, resource_count, descriptor_writes, 0, NULL);

    // Create our push constant data, which matches shader expectations
    unsigned pushConstants[2] = {};
    pushConstants[0] = (unsigned)2;
    pushConstants[1] = (unsigned)0x3F800000;

    // Ensure we have enough room for push constant data
    if (sizeof(pushConstants) > info.gpu_props.limits.maxPushConstantsSize) assert(0 && "Too many push constants");

    vkCmdPushConstants(info.cmd, info.pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(pushConstants), pushConstants);

    /* VULKAN_KEY_END */

    init_pipeline_cache(info);
    init_pipeline(info, depthPresent);
    init_presentable_image(info);

    VkClearValue clear_values[2];
    init_clear_color_and_depth(info, clear_values);

    VkRenderPassBeginInfo rp_begin;
    init_render_pass_begin_info(info, rp_begin);
    rp_begin.clearValueCount = 2;
    rp_begin.pClearValues = clear_values;

    vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);

    vkCmdBindPipeline(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline);
    vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, NUM_DESCRIPTOR_SETS,
                            descriptor_sets, 0, NULL);

    const VkDeviceSize offsets[1] = {0};
    vkCmdBindVertexBuffers(info.cmd, 0, 1, &info.vertex_buffer.buf, offsets);

    init_viewports(info);
    init_scissors(info);

    vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0);
    vkCmdEndRenderPass(info.cmd);
    res = vkEndCommandBuffer(info.cmd);
    assert(res == VK_SUCCESS);

    VkFence drawFence = {};
    init_fence(info, drawFence);
    VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
    VkSubmitInfo submit_info = {};
    init_submit_info(info, submit_info, pipe_stage_flags);

    /* Queue the command buffer for execution */
    res = vkQueueSubmit(info.graphics_queue, 1, &submit_info, drawFence);
    assert(res == VK_SUCCESS);

    /* Now present the image in the window */
    VkPresentInfoKHR present = {};
    init_present_info(info, present);

    /* Make sure command buffer is finished before presenting */
    do {
        res = vkWaitForFences(info.device, 1, &drawFence, VK_TRUE, FENCE_TIMEOUT);
    } while (res == VK_TIMEOUT);
    assert(res == VK_SUCCESS);
    res = vkQueuePresentKHR(info.present_queue, &present);
    assert(res == VK_SUCCESS);

    wait_seconds(1);
    if (info.save_images) write_ppm(info, "push_constants");

    vkDestroyFence(info.device, drawFence, NULL);
    vkDestroySemaphore(info.device, info.imageAcquiredSemaphore, NULL);
    destroy_pipeline(info);
    destroy_pipeline_cache(info);
    // instead of destroy_descriptor_pool(info);
    vkDestroyDescriptorPool(info.device, descriptor_pool[0], NULL);
    destroy_vertex_buffer(info);
    destroy_framebuffers(info);
    destroy_shaders(info);
    destroy_renderpass(info);
    // instead of destroy_descriptor_and_pipeline_layouts(info);
    for (int i = 0; i < descriptor_set_count; i++) vkDestroyDescriptorSetLayout(info.device, descriptor_layouts[i], NULL);
    vkDestroyPipelineLayout(info.device, info.pipeline_layout, NULL);
    destroy_uniform_buffer(info);
    destroy_depth_buffer(info);
    destroy_swap_chain(info);
    destroy_command_buffer(info);
    destroy_command_pool(info);
    destroy_device(info);
    destroy_window(info);
    destroy_instance(info);
    return 0;
}
Exemplo n.º 30
0
	void buildCommandBuffers()
	{
		// Destroy command buffers if already present
		if (!checkCommandBuffers())
		{
			destroyCommandBuffers();
			createCommandBuffers();
		}

		VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();

		VkClearValue clearValues[2];
		clearValues[0].color = defaultClearColor;
		clearValues[1].depthStencil = { 1.0f, 0 };

		VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo();
		renderPassBeginInfo.renderPass = renderPass;
		renderPassBeginInfo.renderArea.offset.x = 0;
		renderPassBeginInfo.renderArea.offset.y = 0;
		renderPassBeginInfo.renderArea.extent.width = width;
		renderPassBeginInfo.renderArea.extent.height = height;
		renderPassBeginInfo.clearValueCount = 2;
		renderPassBeginInfo.pClearValues = clearValues;

		VkResult err;

		for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
		{
			// Set target frame buffer
			renderPassBeginInfo.framebuffer = frameBuffers[i];

			err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
			assert(!err);

			// Buffer memory barrier to make sure that compute shader
			// writes are finished before using the storage buffer 
			// in the vertex shader
			VkBufferMemoryBarrier bufferBarrier = vkTools::initializers::bufferMemoryBarrier();
			// Source access : Compute shader buffer write
			bufferBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
			// Dest access : Vertex shader access (attribute binding)
			bufferBarrier.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
			bufferBarrier.buffer = computeStorageBuffer.buffer;
			bufferBarrier.offset = 0;
			bufferBarrier.size = computeStorageBuffer.descriptor.range;
			bufferBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			bufferBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;

			vkCmdPipelineBarrier(
				drawCmdBuffers[i],
				VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
				VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
				VK_FLAGS_NONE, 
				0, nullptr,
				1, &bufferBarrier,
				0, nullptr);

			vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);

			VkViewport viewport = vkTools::initializers::viewport(
				(float)width,
				(float)height,
				0.0f,
				1.0f
				);
			vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);

			VkRect2D scissor = vkTools::initializers::rect2D(
				width,
				height,
				0,
				0
				);
			vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);

			vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSetPostCompute, 0, NULL);
			vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.postCompute);

			VkDeviceSize offsets[1] = { 0 };
			vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &computeStorageBuffer.buffer, offsets);
			vkCmdDraw(drawCmdBuffers[i], PARTICLE_COUNT, 1, 0, 0);

			vkCmdEndRenderPass(drawCmdBuffers[i]);

			err = vkEndCommandBuffer(drawCmdBuffers[i]);
			assert(!err);
		}

	}