Exemplo n.º 1
0
/**
 * @brief Plays the sound in the first available channel.
 *
 *    @param sound Sound to play.
 *    @return Voice identifier on success.
 */
int sound_play( int sound )
{
   alVoice *v;
   alSound *s;

   if (sound_disabled)
      return 0;

   if ((sound < 0) || (sound >= sound_nlist))
      return -1;

   /* Gets a new voice. */
   v = voice_new();

   /* Get the sound. */
   s = &sound_list[sound];

   /* Try to play the sound. */
   if (sound_sys_play( v, s ))
      return -1;

   /* Set state and add to list. */
   v->state = VOICE_PLAYING;
   v->id = ++voice_genid;
   voice_add(v);

   return v->id;
}
Exemplo n.º 2
0
/**
 * @brief Plays a sound based on position.
 *
 *    @param sound Sound to play.
 *    @param px X position of the sound.
 *    @param py Y position of the sound.
 *    @param vx X velocity of the sound.
 *    @param vy Y velocity of the sound.
 *    @return Voice identifier on success.
 */
int sound_playPos( int sound, double px, double py, double vx, double vy )
{
   alVoice *v;
   alSound *s;

   if (sound_disabled)
      return 0;

   if ((sound < 0) || (sound >= sound_nlist))
      return -1;

   /* Gets a new voice. */
   v = voice_new();

   /* Get the sound. */
   s = &sound_list[sound];

   /* Try to play the sound. */
   if (sound_sys_playPos( v, s, px, py, vx, vy ))
      return -1;

   /* Actually add the voice to the list. */
   v->state = VOICE_PLAYING;
   v->id = ++voice_genid;
   voice_add(v);

   return v->id;
}
Exemplo n.º 3
0
Arquivo: sound.c Projeto: EVWeb/naev
/**
 * @brief Plays a sound based on position.
 *
 *    @param sound Sound to play.
 *    @param px X position of the sound.
 *    @param py Y position of the sound.
 *    @param vx X velocity of the sound.
 *    @param vy Y velocity of the sound.
 *    @return Voice identifier on success.
 */
int sound_playPos( int sound, double px, double py, double vx, double vy )
{
   alVoice *v;
   alSound *s;
   Pilot *p;
   double cx, cy, dist;
   int target;

   if (sound_disabled)
      return 0;

   if ((sound < 0) || (sound >= sound_nlist))
      return -1;

   target = cam_getTarget();

   /* Following a pilot. */
   p = pilot_get(target);
   if (target && (p != NULL)) {
      if (!pilot_inRange( p, px, py ))
         return 0;
   }
   /* Set to a position. */
   else {
      cam_getPos(&cx, &cy);
      dist = pow2(px - cx) + pow2(py - cy);
      if (dist > pilot_sensorRange())
         return 0;
   }

   /* Gets a new voice. */
   v = voice_new();

   /* Get the sound. */
   s = &sound_list[sound];

   /* Try to play the sound. */
   if (sound_sys_playPos( v, s, px, py, vx, vy ))
      return -1;

   /* Actually add the voice to the list. */
   v->state = VOICE_PLAYING;
   v->id = ++voice_genid;
   voice_add(v);

   return v->id;
}