Exemplo n.º 1
0
/**
 * Destroys the OpenGL context.
 */
static void Close (vlc_object_t *obj)
{
    vout_display_t *vd = (vout_display_t *)obj;
    vout_display_sys_t *sys = vd->sys;

    vout_display_opengl_Clean (&sys->vgl);
    vlc_gl_Destroy (sys->gl);
    vout_display_DeleteWindow (vd, sys->window);
    free (sys);
}
Exemplo n.º 2
0
Arquivo: opengl.c Projeto: paa/vlc
/*****************************************************************************
 * End: terminate GLX video thread output method
 *****************************************************************************/
static void End( vout_thread_t *p_vout )
{
    vout_sys_t *p_sys = p_vout->p_sys;

    if( I_OUTPUTPICTURES > 0 )
    {

        if( p_sys->p_current )
            picture_Release( p_sys->p_current );
        vout_display_opengl_Clean( &p_sys->vgl );

        p_vout->p_picture[0].i_status = FREE_PICTURE;
        I_OUTPUTPICTURES = 0;
    }

    /* We must release the opengl provider here: opengl requiere init and end
       to be done in the same thread */
    module_unneed( p_sys->p_vout, p_sys->p_vout->p_module );
    vlc_object_release( p_sys->p_vout );
}
Exemplo n.º 3
0
Arquivo: opengl.c Projeto: paa/vlc
/*****************************************************************************
 * Init: initialize the OpenGL video thread output method
 *****************************************************************************/
static int Init( vout_thread_t *p_vout )
{
    vout_sys_t *p_sys = p_vout->p_sys;

    p_sys->p_vout->pf_init( p_sys->p_vout );

    p_sys->gl.lock = OpenglLock;
    p_sys->gl.unlock = OpenglUnlock;
    p_sys->gl.swap = OpenglSwap;
    p_sys->gl.sys = p_sys->p_vout;

    video_format_t fmt;
    video_format_Init( &fmt, 0 );
    video_format_Setup( &fmt,
                        p_vout->render.i_chroma,
                        p_vout->render.i_width,
                        p_vout->render.i_height,
                        p_vout->render.i_aspect * p_vout->render.i_height,
                        VOUT_ASPECT_FACTOR      * p_vout->render.i_width );


    if( vout_display_opengl_Init( &p_sys->vgl, &fmt, &p_sys->gl ) )
    {
        I_OUTPUTPICTURES = 0;
        return VLC_EGENERIC;
    }
    p_sys->p_pool = vout_display_opengl_GetPool( &p_sys->vgl );
    if( !p_sys->p_pool )
    {
        vout_display_opengl_Clean( &p_sys->vgl );
        I_OUTPUTPICTURES = 0;
        return VLC_EGENERIC;
    }

    /* */
    p_vout->output.i_chroma = fmt.i_chroma;
    p_vout->output.i_rmask  = fmt.i_rmask;
    p_vout->output.i_gmask  = fmt.i_gmask;
    p_vout->output.i_bmask  = fmt.i_bmask;

    /* Since OpenGL can do rescaling for us, stick to the default
     * coordinates and aspect. */
    p_vout->output.i_width  = p_vout->render.i_width;
    p_vout->output.i_height = p_vout->render.i_height;
    p_vout->output.i_aspect = p_vout->render.i_aspect;

    p_vout->fmt_out = p_vout->fmt_in;
    p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;

    /* */
    p_sys->p_current = picture_pool_Get( p_sys->p_pool );
    p_vout->p_picture[0] = *p_sys->p_current;
    p_vout->p_picture[0].i_status = DESTROYED_PICTURE;
    p_vout->p_picture[0].i_type   = DIRECT_PICTURE;
    p_vout->p_picture[0].i_refcount = 0;
    p_vout->p_picture[0].p_sys = NULL;
    PP_OUTPUTPICTURE[0] = &p_vout->p_picture[0];

    I_OUTPUTPICTURES = 1;

    return VLC_SUCCESS;
}