Exemplo n.º 1
0
void
death(char monst)
{
    char **dp, *killer;
    struct tm *lt;
    static time_t date;
    struct tm *localtime();

    signal(SIGINT, SIG_IGN);
    purse -= purse / 10;
    signal(SIGINT, leave);
    clear();
    killer = killname(monst, FALSE);
    if (!tombstone)
    {
	mvprintw(LINES - 2, 0, "Killed by ");
	killer = killname(monst, FALSE);
	if (monst != 's' && monst != 'h')
	    printw("a%s ", vowelstr(killer));
	printw("%s with %d gold", killer, purse);
    }
    else
    {
	time(&date);
	lt = localtime(&date);
	move(8, 0);
	dp = rip;
	while (*dp)
	    addstr(*dp++);
	mvaddstr(17, center(killer), killer);
	if (monst == 's' || monst == 'h')
	    mvaddch(16, 32, ' ');
	else
	    mvaddstr(16, 33, vowelstr(killer));
	mvaddstr(14, center(whoami), whoami);
	sprintf(prbuf, "%d Au", purse);
	move(15, center(prbuf));
	addstr(prbuf);
	sprintf(prbuf, "%4d", 1900+lt->tm_year);
	mvaddstr(18, 26, prbuf);
    }
    move(LINES - 1, 0);
    refresh();
    score(purse, amulet ? 3 : 0, monst);
    printf("[Press return to continue]");
    fflush(stdout);
    (void) fgets(prbuf,10,stdin);
    my_exit(0);
}
Exemplo n.º 2
0
void
listen(void)
{
    struct linked_list  *item;
    struct thing    *tp;
    int thief_bonus = -50;
    int mcount = 0;

    if (player.t_ctype == C_THIEF)
        thief_bonus = 10;

    for (item = mlist; item != NULL; item = next(item))
    {
        tp = THINGPTR(item);

        if (DISTANCE(hero, tp->t_pos) < 81
                && rnd(70) < (thief_bonus + 4 * pstats.s_dext +
                              6 * pstats.s_lvl))
        {
            msg("You hear a%s %s nearby.",
                vowelstr(monsters[tp->t_index].m_name),
                monsters[tp->t_index].m_name);
            mcount++;
        }
    }

    if (mcount == 0)
        msg("You hear nothing.");
}
/*
 * init_check:
 *	Check out too see if it is proper to play the game now
 */
init_check()
{
    if (too_much())
    {
	printf("Sorry, %s, but the system is too loaded now.\n", whoami);
	printf("Try again later.  Meanwhile, why not enjoy a%s %s?\n",
	    vowelstr(fruit), fruit);
	if (author())
	    printf("However, since you're a good guy, it's up to you\n");
	else
	    exit(1);
    }
}
Exemplo n.º 4
0
/*
 * killname:
 *	Convert a code to a monster name
 */
char *
killname(char monst, bool doart)
{
    struct h_list *hp;
    char *sp;
    bool article;
    static struct h_list nlist[] = {
	{'a',	"arrow",		TRUE},
	{'b',	"bolt",			TRUE},
	{'d',	"dart",			TRUE},
	{'h',	"hypothermia",		FALSE},
	{'s',	"starvation",		FALSE},
	{'\0'}
    };

    if (isupper(monst))
    {
	sp = monsters[monst-'A'].m_name;
	article = TRUE;
    }
    else
    {
	sp = "Wally the Wonder Badger";
	article = FALSE;
	for (hp = nlist; hp->h_ch; hp++)
	    if (hp->h_ch == monst)
	    {
		sp = hp->h_desc;
		article = hp->h_print;
		break;
	    }
    }
    if (doart && article)
	sprintf(prbuf, "a%s ", vowelstr(sp));
    else
	prbuf[0] = '\0';
    strcat(prbuf, sp);
    return prbuf;
}
Exemplo n.º 5
0
std::string Ring::InventoryName() const
{
    std::ostringstream ss;

    ItemCategory& info = *Category();
    std::string stone = info.identifier();

    if (info.is_discovered() || game->wizard().reveal_items()) {
        ss << "A" << ring_num(this) << " ring of " << info.name();
        if (!short_msgs())
            ss << "(" << stone << ")";
    }
    else if (!info.guess().empty()) {
        ss << "A ring called " << info.guess();
        if (!short_msgs())
            ss << "(" << stone << ")";
    }
    else
        ss << "A" << vowelstr(stone.c_str()) << " " << stone << " ring";

    return ss.str();
}