void mitk::VtkPropRenderer::PickWorldPoint(const mitk::Point2D &displayPoint, mitk::Point3D &worldPoint) const { if (this->GetRenderWindow()->GetNeverRendered() != 0) return; // somebody called picking before we ever rendered; cannot have enough information yet switch (m_PickingMode) { case (WorldPointPicking): { m_WorldPointPicker->Pick(displayPoint[0], displayPoint[1], 0, m_VtkRenderer); vtk2itk(m_WorldPointPicker->GetPickPosition(), worldPoint); break; } case (PointPicking): { m_PointPicker->Pick(displayPoint[0], displayPoint[1], 0, m_VtkRenderer); vtk2itk(m_PointPicker->GetPickPosition(), worldPoint); break; } case (CellPicking): { m_CellPicker->Pick(displayPoint[0], displayPoint[1], 0, m_VtkRenderer); vtk2itk(m_CellPicker->GetPickPosition(), worldPoint); break; } } // todo: is this picking in 2D renderwindows? // Superclass::PickWorldPoint(displayPoint, worldPoint); }
void mitk::VtkPropRenderer::PickWorldPoint(const mitk::Point2D& displayPoint, mitk::Point3D& worldPoint) const { if(m_VtkMapperPresent) { //m_WorldPointPicker->SetTolerance (0.0001); switch ( m_PickingMode ) { case (WorldPointPicking) : { m_WorldPointPicker->Pick(displayPoint[0], displayPoint[1], 0, m_VtkRenderer); vtk2itk(m_WorldPointPicker->GetPickPosition(), worldPoint); break; } case (PointPicking) : { // create a new vtkRenderer // give it all necessary information (camera position, etc.) // get all surfaces from datastorage, get actors from them // add all those actors to the new renderer // give this new renderer to pointpicker /* vtkRenderer* pickingRenderer = vtkRenderer::New(); pickingRenderer->SetActiveCamera( ); DataStorage* dataStorage = m_DataStorage; TNodePredicateDataType<Surface> isSurface; DataStorage::SetOfObjects::ConstPointer allSurfaces = dataStorage->GetSubset( isSurface ); MITK_INFO << "in picking: got " << allSurfaces->size() << " surfaces." << std::endl; for (DataStorage::SetOfObjects::const_iterator iter = allSurfaces->begin(); iter != allSurfaces->end(); ++iter) { const DataNode* currentNode = *iter; VtkMapper3D* baseVtkMapper3D = dynamic_cast<VtkMapper3D*>( currentNode->GetMapper( BaseRenderer::Standard3D ) ); if ( baseVtkMapper3D ) { vtkActor* actor = dynamic_cast<vtkActor*>( baseVtkMapper3D->GetViewProp() ); if (actor) { MITK_INFO << "a" << std::flush; pickingRenderer->AddActor( actor ); } } } MITK_INFO << ";" << std::endl; */ m_PointPicker->Pick(displayPoint[0], displayPoint[1], 0, m_VtkRenderer); vtk2itk(m_PointPicker->GetPickPosition(), worldPoint); break; } } } else { Superclass::PickWorldPoint(displayPoint, worldPoint); } }
void mitk::BaseGeometry::TransferVtkToItkTransform() { TransferVtkMatrixToItkTransform(m_VtkMatrix, m_IndexToWorldTransform.GetPointer()); CopySpacingFromTransform(m_IndexToWorldTransform, m_Spacing); vtk2itk(m_IndexToWorldTransform->GetOffset(), m_Origin); TransferItkToVtkTransform(); }
void mitk::BaseGeometry::Compose( const mitk::BaseGeometry::TransformType * other, bool pre ) { mitk::ModifiedLock lock(this); m_IndexToWorldTransform->Compose(other, pre); CopySpacingFromTransform(m_IndexToWorldTransform, m_Spacing); vtk2itk(m_IndexToWorldTransform->GetOffset(), m_Origin); Modified(); TransferItkToVtkTransform(); }
void mitk::BaseGeometry::SetIndexToWorldTransform(mitk::AffineTransform3D* transform) { mitk::ModifiedLock lock(this); PreSetIndexToWorldTransform(transform); m_IndexToWorldTransform = transform; CopySpacingFromTransform(m_IndexToWorldTransform, m_Spacing); vtk2itk(m_IndexToWorldTransform->GetOffset(), m_Origin); TransferItkToVtkTransform(); Modified(); PostSetIndexToWorldTransform(transform); }
void mitk::BaseGeometry::Initialize() { float b[6] = {0,1,0,1,0,1}; SetFloatBounds(b); if(m_IndexToWorldTransform.IsNull()) m_IndexToWorldTransform = TransformType::New(); else m_IndexToWorldTransform->SetIdentity(); CopySpacingFromTransform(m_IndexToWorldTransform, m_Spacing); vtk2itk(m_IndexToWorldTransform->GetOffset(), m_Origin); m_VtkMatrix->Identity(); //m_TimeBounds[0]=ScalarTypeNumericTraits::NonpositiveMin(); m_TimeBounds[1]=ScalarTypeNumericTraits::max(); m_FrameOfReferenceID = 0; m_ImageGeometry = false; this->PostInitialize(); }
void mitk::ContourMapper2D::Paint(mitk::BaseRenderer * renderer) { if(IsVisible(renderer)==false) return; //// @FIXME: Logik fuer update bool updateNeccesary=true; if (updateNeccesary) { mitk::Contour::Pointer input = const_cast<mitk::Contour*>(this->GetInput()); // ok, das ist aus GenerateData kopiert mitk::DisplayGeometry::Pointer displayGeometry = renderer->GetDisplayGeometry(); assert(displayGeometry.IsNotNull()); //apply color and opacity read from the PropertyList ApplyProperties(renderer); vtkLinearTransform* transform = GetDataNode()->GetVtkTransform(); // Contour::OutputType point; Contour::BoundingBoxType::PointType point; mitk::Point3D p, projected_p; float vtkp[3]; float lineWidth = 3.0; if (dynamic_cast<mitk::FloatProperty *>(this->GetDataNode()->GetProperty("Width")) != NULL) lineWidth = dynamic_cast<mitk::FloatProperty*>(this->GetDataNode()->GetProperty("Width"))->GetValue(); glLineWidth(lineWidth); if (input->GetClosed()) { glBegin (GL_LINE_LOOP); } else { glBegin (GL_LINE_STRIP); } //Contour::InputType end = input->GetContourPath()->EndOfInput(); //if (end > 50000) end = 0; mitk::Contour::PointsContainerPointer points = input->GetPoints(); mitk::Contour::PointsContainerIterator pointsIt = points->Begin(); while ( pointsIt != points->End() ) { //while ( idx != end ) //{ // point = input->GetContourPath()->Evaluate(idx); point = pointsIt.Value(); itk2vtk(point, vtkp); transform->TransformPoint(vtkp, vtkp); vtk2itk(vtkp,p); displayGeometry->Project(p, projected_p); bool projectmode=false; GetDataNode()->GetVisibility(projectmode, renderer, "project"); bool drawit=false; if(projectmode) drawit=true; else { Vector3D diff=p-projected_p; if(diff.GetSquaredNorm()<1.0) drawit=true; } if(drawit) { Point2D pt2d, tmp; displayGeometry->Map(projected_p, pt2d); displayGeometry->WorldToDisplay(pt2d, pt2d); glVertex2f(pt2d[0], pt2d[1]); } pointsIt++; // idx += 1; } glEnd (); glLineWidth(1.0); } }
mitk::DataNode * mitk::VtkPropRenderer::PickObject( const Point2D &displayPosition, Point3D &worldPosition ) const { if ( m_VtkMapperPresent ) { m_CellPicker->InitializePickList(); // Iterate over all DataStorage objects to determine all vtkProps intended // for picking DataStorage::SetOfObjects::ConstPointer allObjects = m_DataStorage->GetAll(); for ( DataStorage::SetOfObjects::ConstIterator it = allObjects->Begin(); it != allObjects->End(); ++it ) { DataNode *node = it->Value(); if ( node == NULL ) continue; bool pickable = false; node->GetBoolProperty( "pickable", pickable ); if ( !pickable ) continue; VtkMapper *mapper = dynamic_cast < VtkMapper * > ( node->GetMapper( m_MapperID ) ); if ( mapper == NULL ) continue; vtkProp *prop = mapper->GetVtkProp( (mitk::BaseRenderer *)this ); if ( prop == NULL ) continue; m_CellPicker->AddPickList( prop ); } // Do the picking and retrieve the picked vtkProp (if any) m_CellPicker->PickFromListOn(); m_CellPicker->Pick( displayPosition[0], displayPosition[1], 0.0, m_VtkRenderer ); m_CellPicker->PickFromListOff(); vtk2itk( m_CellPicker->GetPickPosition(), worldPosition ); vtkProp *prop = m_CellPicker->GetViewProp(); if ( prop == NULL ) { return NULL; } // Iterate over all DataStorage objects to determine if the retrieved // vtkProp is owned by any associated mapper. for ( DataStorage::SetOfObjects::ConstIterator it = allObjects->Begin(); it != allObjects->End(); ++it) { DataNode::Pointer node = it->Value(); if ( node.IsNull() ) continue; mitk::Mapper * mapper = node->GetMapper( m_MapperID ); if ( mapper == NULL) continue; mitk::VtkMapper * vtkmapper = dynamic_cast< VtkMapper * >(mapper); if(vtkmapper){ //if vtk-based, then ... if ( vtkmapper->HasVtkProp( prop, const_cast< mitk::VtkPropRenderer * >( this ) ) ) { return node; } } } return NULL; } else { return Superclass::PickObject( displayPosition, worldPosition ); } };
void mitk::SurfaceGLMapper2D::PaintCells(mitk::BaseRenderer* renderer, vtkPolyData* contour, const PlaneGeometry* worldGeometry, const DisplayGeometry* displayGeometry, vtkLinearTransform * vtktransform, vtkLookupTable *lut, vtkPolyData* original3DObject) { // deprecated settings bool usePointData = false; bool useCellData = false; this->GetDataNode()->GetBoolProperty("deprecated useCellDataForColouring", useCellData, renderer); bool scalarVisibility = false; this->GetDataNode()->GetBoolProperty("scalar visibility", scalarVisibility, renderer); if(scalarVisibility) { VtkScalarModeProperty* scalarMode; if(this->GetDataNode()->GetProperty(scalarMode, "scalar mode", renderer)) { if( (scalarMode->GetVtkScalarMode() == VTK_SCALAR_MODE_USE_POINT_DATA) || (scalarMode->GetVtkScalarMode() == VTK_SCALAR_MODE_DEFAULT) ) { usePointData = true; } if(scalarMode->GetVtkScalarMode() == VTK_SCALAR_MODE_USE_CELL_DATA) { useCellData = true; } } else { usePointData = true; } } vtkPoints *vpoints = contour->GetPoints(); vtkDataArray *vpointscalars = contour->GetPointData()->GetScalars(); vtkCellArray *vlines = contour->GetLines(); vtkDataArray* vcellscalars = contour->GetCellData()->GetScalars(); Point3D p; Point2D p2d, last; int i, j; int numberOfLines = vlines->GetNumberOfCells(); glLineWidth( m_LineWidth ); glBegin (GL_LINES); glColor4fv(m_LineColor); double distanceSinceLastNormal(0.0); vlines->InitTraversal(); for(i=0;i<numberOfLines;++i) { vtkIdType *cell(NULL); vtkIdType cellSize(0); double vp[3]; vlines->GetNextCell(cellSize, cell); vpoints->GetPoint(cell[0], vp); //take transformation via vtktransform into account vtktransform->TransformPoint(vp, vp); vtk2itk(vp, p); //convert 3D point (in mm) to 2D point on slice (also in mm) worldGeometry->Map(p, p2d); //convert point (until now mm and in world coordinates) to display coordinates (units ) displayGeometry->WorldToDisplay(p2d, p2d); last=p2d; for(j=1; j<cellSize; ++j) { vpoints->GetPoint(cell[j], vp); Point3D originalPoint; vtk2itk(vp, originalPoint); //take transformation via vtktransform into account vtktransform->TransformPoint(vp, vp); vtk2itk(vp, p); //convert 3D point (in mm) to 2D point on slice (also in mm) worldGeometry->Map(p, p2d); //convert point (until now mm and in world coordinates) to display coordinates (units ) displayGeometry->WorldToDisplay(p2d, p2d); double color[3]; if (useCellData && vcellscalars != NULL ) { // color each cell according to cell data lut->GetColor( vcellscalars->GetComponent(i,0),color); glColor3f(color[0],color[1],color[2]); glVertex2f(last[0], last[1]); glVertex2f(p2d[0], p2d[1]); } else if (usePointData && vpointscalars != NULL ) { lut->GetColor( vpointscalars->GetComponent(cell[j-1],0),color); glColor3f(color[0],color[1],color[2]); glVertex2f(last[0], last[1]); lut->GetColor( vpointscalars->GetComponent(cell[j],0),color); glColor3f(color[0],color[1],color[2]); glVertex2f(p2d[0], p2d[1]); } else { glVertex2f(last[0], last[1]); glVertex2f(p2d[0], p2d[1]); // draw normals ? if (m_DrawNormals && original3DObject) { distanceSinceLastNormal += sqrt((p2d[0]-last[0])*(p2d[0]-last[0]) + (p2d[1]-last[1])*(p2d[1]-last[1])); if (distanceSinceLastNormal >= 5.0) { distanceSinceLastNormal = 0.0; vtkPointData* pointData = original3DObject->GetPointData(); if (!pointData) break; vtkDataArray* normalsArray = pointData->GetNormals(); if (!normalsArray) break; // find 3D point closest to the currently drawn point double distance(0.0); vtkIdType closestPointId = m_PointLocator->FindClosestPoint(originalPoint[0], originalPoint[1], originalPoint[2], distance); if (closestPointId >= 0) { // find normal of 3D object at this 3D point double* normal = normalsArray->GetTuple3(closestPointId); double transformedNormal[3]; vtktransform->TransformNormal(normal, transformedNormal); Vector3D normalITK; vtk2itk(transformedNormal, normalITK); normalITK.Normalize(); // calculate a point (point from the cut 3D object) + (normal vector of closest point) Point3D tip3D = p + normalITK; // map this point into our 2D coordinate system Point2D tip2D; worldGeometry->Map(tip3D, tip2D); displayGeometry->WorldToDisplay(tip2D, tip2D); // calculate 2D vector from point to point+normal, normalize it to standard length Vector2D tipVectorGLFront = tip2D - p2d; tipVectorGLFront.Normalize(); tipVectorGLFront *= m_FrontNormalLengthInPixels; Vector2D tipVectorGLBack = p2d - tip2D; tipVectorGLBack.Normalize(); tipVectorGLBack *= m_BackNormalLengthInPixels; Point2D tipPoint2D = p2d + tipVectorGLFront; Point2D backTipPoint2D = p2d + tipVectorGLBack; // draw normalized mapped normal vector glColor4f(m_BackSideColor[0], m_BackSideColor[1], m_BackSideColor[2], m_BackSideColor[3]); // red backside glVertex2f(p2d[0], p2d[1]); glVertex2f(tipPoint2D[0], tipPoint2D[1]); glColor4f(m_FrontSideColor[0], m_FrontSideColor[1], m_FrontSideColor[2], m_FrontSideColor[3]); // green backside glVertex2f(p2d[0], p2d[1]); glVertex2f(backTipPoint2D[0], backTipPoint2D[1]); glColor4fv(m_LineColor); // back to line color } } } } last=p2d; } } glEnd(); glLineWidth(1.0); }
void mitk::ContourSetMapper2D::Paint(mitk::BaseRenderer *renderer) { bool visible = true; GetDataNode()->GetVisibility(visible, renderer, "visible"); if (!visible) return; //// @FIXME: Logik fuer update bool updateNeccesary = true; if (updateNeccesary) { // apply color and opacity read from the PropertyList ApplyColorAndOpacityProperties(renderer); mitk::ContourSet::Pointer input = const_cast<mitk::ContourSet *>(this->GetInput()); mitk::ContourSet::ContourVectorType contourVec = input->GetContours(); mitk::ContourSet::ContourIterator contourIt = contourVec.begin(); while (contourIt != contourVec.end()) { mitk::Contour::Pointer nextContour = (mitk::Contour::Pointer)(*contourIt).second; vtkLinearTransform *transform = GetDataNode()->GetVtkTransform(); // Contour::OutputType point; Contour::BoundingBoxType::PointType point; mitk::Point3D p, projected_p; float vtkp[3]; glLineWidth(nextContour->GetWidth()); if (nextContour->GetClosed()) { glBegin(GL_LINE_LOOP); } else { glBegin(GL_LINE_STRIP); } // float rgba[4]={1.0f,1.0f,1.0f,1.0f}; // if ( nextContour->GetSelected() ) //{ // rgba[0] = 1.0; // rgba[1] = 0.0; // rgba[2] = 0.0; //} // glColor4fv(rgba); mitk::Contour::PointsContainerPointer points = nextContour->GetPoints(); mitk::Contour::PointsContainerIterator pointsIt = points->Begin(); while (pointsIt != points->End()) { point = pointsIt.Value(); itk2vtk(point, vtkp); transform->TransformPoint(vtkp, vtkp); vtk2itk(vtkp, p); renderer->GetCurrentWorldPlaneGeometry()->Project(p, projected_p); Vector3D diff = p - projected_p; if (diff.GetSquaredNorm() < 1.0) { Point2D pt2d, tmp; renderer->WorldToDisplay(p, pt2d); glVertex2f(pt2d[0], pt2d[1]); } pointsIt++; // idx += 1; } glEnd(); glLineWidth(1.0); contourIt++; } } }
void mitk::ContourModelSetGLMapper2D::InternalDrawContour(mitk::ContourModel *renderingContour, mitk::BaseRenderer *renderer) { if (!renderingContour) return; mitk::DataNode *dataNode = this->GetDataNode(); renderingContour->UpdateOutputInformation(); unsigned int timestep = renderer->GetTimeStep(); if (!renderingContour->IsEmptyTimeStep(timestep)) { // apply color and opacity read from the PropertyList ApplyColorAndOpacityProperties(renderer); mitk::ColorProperty::Pointer colorprop = dynamic_cast<mitk::ColorProperty *>(dataNode->GetProperty("contour.color", renderer)); float opacity = 0.5; dataNode->GetFloatProperty("opacity", opacity, renderer); if (colorprop) { // set the color of the contour double red = colorprop->GetColor().GetRed(); double green = colorprop->GetColor().GetGreen(); double blue = colorprop->GetColor().GetBlue(); glColor4f(red, green, blue, opacity); } mitk::ColorProperty::Pointer selectedcolor = dynamic_cast<mitk::ColorProperty *>(dataNode->GetProperty("contour.points.color", renderer)); if (!selectedcolor) { selectedcolor = mitk::ColorProperty::New(1.0, 0.0, 0.1); } vtkLinearTransform *transform = dataNode->GetVtkTransform(); // ContourModel::OutputType point; mitk::Point3D point; mitk::Point3D p; float vtkp[3]; float lineWidth = 3.0; bool drawit = false; bool isHovering = false; dataNode->GetBoolProperty("contour.hovering", isHovering); if (isHovering) dataNode->GetFloatProperty("contour.hovering.width", lineWidth); else dataNode->GetFloatProperty("contour.width", lineWidth); bool showSegments = false; dataNode->GetBoolProperty("contour.segments.show", showSegments); bool showControlPoints = false; dataNode->GetBoolProperty("contour.controlpoints.show", showControlPoints); bool showPoints = false; dataNode->GetBoolProperty("contour.points.show", showPoints); bool showPointsNumbers = false; dataNode->GetBoolProperty("contour.points.text", showPointsNumbers); bool showControlPointsNumbers = false; dataNode->GetBoolProperty("contour.controlpoints.text", showControlPointsNumbers); bool projectmode = false; dataNode->GetVisibility(projectmode, renderer, "contour.project-onto-plane"); mitk::ContourModel::VertexIterator pointsIt = renderingContour->IteratorBegin(timestep); Point2D pt2d; // projected_p in display coordinates Point2D lastPt2d; int index = 0; mitk::ScalarType maxDiff = 0.25; while (pointsIt != renderingContour->IteratorEnd(timestep)) { lastPt2d = pt2d; point = (*pointsIt)->Coordinates; itk2vtk(point, vtkp); transform->TransformPoint(vtkp, vtkp); vtk2itk(vtkp, p); renderer->WorldToDisplay(p, pt2d); ScalarType scalardiff = fabs(renderer->GetCurrentWorldPlaneGeometry()->SignedDistance(p)); // project to plane if (projectmode) { drawit = true; } else if (scalardiff < maxDiff) // point is close enough to be drawn { drawit = true; } else { drawit = false; } // draw line if (drawit) { if (showSegments) { // lastPt2d is not valid in first step if (!(pointsIt == renderingContour->IteratorBegin(timestep))) { glLineWidth(lineWidth); glBegin(GL_LINES); glVertex2f(pt2d[0], pt2d[1]); glVertex2f(lastPt2d[0], lastPt2d[1]); glEnd(); glLineWidth(1); } } if (showControlPoints) { // draw ontrol points if ((*pointsIt)->IsControlPoint) { float pointsize = 4; Point2D tmp; Vector2D horz, vert; horz[1] = 0; vert[0] = 0; horz[0] = pointsize; vert[1] = pointsize; glColor3f(selectedcolor->GetColor().GetRed(), selectedcolor->GetColor().GetBlue(), selectedcolor->GetColor().GetGreen()); glLineWidth(1); // a rectangle around the point with the selected color glBegin(GL_LINE_LOOP); tmp = pt2d - horz; glVertex2dv(&tmp[0]); tmp = pt2d + vert; glVertex2dv(&tmp[0]); tmp = pt2d + horz; glVertex2dv(&tmp[0]); tmp = pt2d - vert; glVertex2dv(&tmp[0]); glEnd(); glLineWidth(1); // the actual point in the specified color to see the usual color of the point glColor3f( colorprop->GetColor().GetRed(), colorprop->GetColor().GetGreen(), colorprop->GetColor().GetBlue()); glPointSize(1); glBegin(GL_POINTS); tmp = pt2d; glVertex2dv(&tmp[0]); glEnd(); } } if (showPoints) { float pointsize = 3; Point2D tmp; Vector2D horz, vert; horz[1] = 0; vert[0] = 0; horz[0] = pointsize; vert[1] = pointsize; glColor3f(0.0, 0.0, 0.0); glLineWidth(1); // a rectangle around the point with the selected color glBegin(GL_LINE_LOOP); tmp = pt2d - horz; glVertex2dv(&tmp[0]); tmp = pt2d + vert; glVertex2dv(&tmp[0]); tmp = pt2d + horz; glVertex2dv(&tmp[0]); tmp = pt2d - vert; glVertex2dv(&tmp[0]); glEnd(); glLineWidth(1); // the actual point in the specified color to see the usual color of the point glColor3f(colorprop->GetColor().GetRed(), colorprop->GetColor().GetGreen(), colorprop->GetColor().GetBlue()); glPointSize(1); glBegin(GL_POINTS); tmp = pt2d; glVertex2dv(&tmp[0]); glEnd(); } if (showPointsNumbers) { std::string l; std::stringstream ss; ss << index; l.append(ss.str()); float rgb[3]; rgb[0] = 0.0; rgb[1] = 0.0; rgb[2] = 0.0; WriteTextWithAnnotation(m_PointNumbersAnnotation, l.c_str(), rgb, pt2d, renderer); } if (showControlPointsNumbers && (*pointsIt)->IsControlPoint) { std::string l; std::stringstream ss; ss << index; l.append(ss.str()); float rgb[3]; rgb[0] = 1.0; rgb[1] = 1.0; rgb[2] = 0.0; WriteTextWithAnnotation(m_ControlPointNumbersAnnotation, l.c_str(), rgb, pt2d, renderer); } index++; } pointsIt++; } // end while iterate over controlpoints // close contour if necessary if (renderingContour->IsClosed(timestep) && drawit && showSegments) { lastPt2d = pt2d; point = renderingContour->GetVertexAt(0, timestep)->Coordinates; itk2vtk(point, vtkp); transform->TransformPoint(vtkp, vtkp); vtk2itk(vtkp, p); renderer->WorldToDisplay(p, pt2d); glLineWidth(lineWidth); glBegin(GL_LINES); glVertex2f(lastPt2d[0], lastPt2d[1]); glVertex2f(pt2d[0], pt2d[1]); glEnd(); glLineWidth(1); } // draw selected vertex if exists if (renderingContour->GetSelectedVertex()) { // transform selected vertex point = renderingContour->GetSelectedVertex()->Coordinates; itk2vtk(point, vtkp); transform->TransformPoint(vtkp, vtkp); vtk2itk(vtkp, p); renderer->WorldToDisplay(p, pt2d); ScalarType scalardiff = fabs(renderer->GetCurrentWorldPlaneGeometry()->SignedDistance(p)); //---------------------------------- // draw point if close to plane if (scalardiff < maxDiff) { float pointsize = 5; Point2D tmp; glColor3f(0.0, 1.0, 0.0); glLineWidth(1); // a diamond around the point glBegin(GL_LINE_LOOP); // begin from upper left corner and paint clockwise tmp[0] = pt2d[0] - pointsize; tmp[1] = pt2d[1] + pointsize; glVertex2dv(&tmp[0]); tmp[0] = pt2d[0] + pointsize; tmp[1] = pt2d[1] + pointsize; glVertex2dv(&tmp[0]); tmp[0] = pt2d[0] + pointsize; tmp[1] = pt2d[1] - pointsize; glVertex2dv(&tmp[0]); tmp[0] = pt2d[0] - pointsize; tmp[1] = pt2d[1] - pointsize; glVertex2dv(&tmp[0]); glEnd(); } //------------------------------------ } } }
void mitk::MeshMapper2D::Paint(mitk::BaseRenderer *renderer) { bool visible = true; GetDataNode()->GetVisibility(visible, renderer, "visible"); if (!visible) return; // @FIXME: Logik fuer update bool updateNeccesary = true; if (updateNeccesary) { // aus GenerateData mitk::Mesh::Pointer input = const_cast<mitk::Mesh *>(this->GetInput()); // Get the TimeGeometry of the input object const TimeGeometry *inputTimeGeometry = input->GetTimeGeometry(); if ((inputTimeGeometry == NULL) || (inputTimeGeometry->CountTimeSteps() == 0)) { return; } // // get the world time // ScalarType time = renderer->GetTime(); // // convert the world time in time steps of the input object // int timeStep = 0; if (time > itk::NumericTraits<mitk::ScalarType>::NonpositiveMin()) timeStep = inputTimeGeometry->TimePointToTimeStep(time); if (inputTimeGeometry->IsValidTimeStep(timeStep) == false) { return; } mitk::Mesh::MeshType::Pointer itkMesh = input->GetMesh(timeStep); if (itkMesh.GetPointer() == NULL) { return; } const PlaneGeometry *worldplanegeometry = (renderer->GetCurrentWorldPlaneGeometry()); // apply color and opacity read from the PropertyList ApplyColorAndOpacityProperties(renderer); vtkLinearTransform *transform = GetDataNode()->GetVtkTransform(); // List of the Points Mesh::DataType::PointsContainerConstIterator it, end; it = itkMesh->GetPoints()->Begin(); end = itkMesh->GetPoints()->End(); // iterator on the additional data of each point Mesh::PointDataIterator dataIt; //, dataEnd; dataIt = itkMesh->GetPointData()->Begin(); // for switching back to old color after using selected color float unselectedColor[4]; glGetFloatv(GL_CURRENT_COLOR, unselectedColor); while (it != end) { mitk::Point3D p, projected_p; float vtkp[3]; itk2vtk(it->Value(), vtkp); transform->TransformPoint(vtkp, vtkp); vtk2itk(vtkp, p); renderer->GetCurrentWorldPlaneGeometry()->Project(p, projected_p); Vector3D diff = p - projected_p; if (diff.GetSquaredNorm() < 4.0) { Point2D pt2d, tmp; renderer->WorldToDisplay(p, pt2d); Vector2D horz, vert; horz[0] = 5; horz[1] = 0; vert[0] = 0; vert[1] = 5; // check if the point is to be marked as selected if (dataIt->Value().selected) { horz[0] = 8; vert[1] = 8; glColor3f(selectedColor[0], selectedColor[1], selectedColor[2]); // red switch (dataIt->Value().pointSpec) { case PTSTART: { // a quad glBegin(GL_LINE_LOOP); tmp = pt2d - horz + vert; glVertex2dv(&tmp[0]); tmp = pt2d + horz + vert; glVertex2dv(&tmp[0]); tmp = pt2d + horz - vert; glVertex2dv(&tmp[0]); tmp = pt2d - horz - vert; glVertex2dv(&tmp[0]); glEnd(); } break; case PTUNDEFINED: { // a diamond around the point glBegin(GL_LINE_LOOP); tmp = pt2d - horz; glVertex2dv(&tmp[0]); tmp = pt2d + vert; glVertex2dv(&tmp[0]); tmp = pt2d + horz; glVertex2dv(&tmp[0]); tmp = pt2d - vert; glVertex2dv(&tmp[0]); glEnd(); } break; default: break; } // switch // the actual point glBegin(GL_POINTS); tmp = pt2d; glVertex2dv(&tmp[0]); glEnd(); } else // if not selected { glColor3f(unselectedColor[0], unselectedColor[1], unselectedColor[2]); switch (dataIt->Value().pointSpec) { case PTSTART: { // a quad glBegin(GL_LINE_LOOP); tmp = pt2d - horz + vert; glVertex2dv(&tmp[0]); tmp = pt2d + horz + vert; glVertex2dv(&tmp[0]); tmp = pt2d + horz - vert; glVertex2dv(&tmp[0]); tmp = pt2d - horz - vert; glVertex2dv(&tmp[0]); glEnd(); } case PTUNDEFINED: { // drawing crosses glBegin(GL_LINES); tmp = pt2d - horz; glVertex2dv(&tmp[0]); tmp = pt2d + horz; glVertex2dv(&tmp[0]); tmp = pt2d - vert; glVertex2dv(&tmp[0]); tmp = pt2d + vert; glVertex2dv(&tmp[0]); glEnd(); } default: { break; } } // switch } // else } ++it; ++dataIt; } // now connect the lines inbetween mitk::Mesh::PointType thisPoint; thisPoint.Fill(0); Point2D *firstOfCell = NULL; Point2D *lastPoint = NULL; unsigned int lastPointId = 0; bool lineSelected = false; Point3D firstOfCell3D; Point3D lastPoint3D; bool first; mitk::Line<mitk::ScalarType> line; std::vector<mitk::Point3D> intersectionPoints; double t; // iterate through all cells and then iterate through all indexes of points in that cell Mesh::CellIterator cellIt, cellEnd; Mesh::CellDataIterator cellDataIt; //, cellDataEnd; Mesh::PointIdIterator cellIdIt, cellIdEnd; cellIt = itkMesh->GetCells()->Begin(); cellEnd = itkMesh->GetCells()->End(); cellDataIt = itkMesh->GetCellData()->Begin(); while (cellIt != cellEnd) { unsigned int numOfPointsInCell = cellIt->Value()->GetNumberOfPoints(); if (numOfPointsInCell > 1) { // iterate through all id's in the cell cellIdIt = cellIt->Value()->PointIdsBegin(); cellIdEnd = cellIt->Value()->PointIdsEnd(); firstOfCell3D = input->GetPoint(*cellIdIt, timeStep); intersectionPoints.clear(); intersectionPoints.reserve(numOfPointsInCell); first = true; while (cellIdIt != cellIdEnd) { lastPoint3D = thisPoint; thisPoint = input->GetPoint(*cellIdIt, timeStep); // search in data (vector<> selectedLines) if the index of the point is set. if so, then the line is selected. lineSelected = false; Mesh::SelectedLinesType selectedLines = cellDataIt->Value().selectedLines; // a line between 1(lastPoint) and 2(pt2d) has the Id 1, so look for the Id of lastPoint // since we only start, if we have more than one point in the cell, lastPointId is initiated with 0 Mesh::SelectedLinesIter position = std::find(selectedLines.begin(), selectedLines.end(), lastPointId); if (position != selectedLines.end()) { lineSelected = true; } mitk::Point3D p, projected_p; float vtkp[3]; itk2vtk(thisPoint, vtkp); transform->TransformPoint(vtkp, vtkp); vtk2itk(vtkp, p); renderer->GetCurrentWorldPlaneGeometry()->Project(p, projected_p); Vector3D diff = p - projected_p; if (diff.GetSquaredNorm() < 4.0) { Point2D pt2d, tmp; renderer->WorldToDisplay(p, pt2d); if (lastPoint == NULL) { // set the first point in the cell. This point in needed to close the polygon firstOfCell = new Point2D; *firstOfCell = pt2d; lastPoint = new Point2D; *lastPoint = pt2d; lastPointId = *cellIdIt; } else { if (lineSelected) { glColor3f(selectedColor[0], selectedColor[1], selectedColor[2]); // red // a line from lastPoint to thisPoint glBegin(GL_LINES); glVertex2dv(&(*lastPoint)[0]); glVertex2dv(&pt2d[0]); glEnd(); } else // if not selected { glColor3f(unselectedColor[0], unselectedColor[1], unselectedColor[2]); // drawing crosses glBegin(GL_LINES); glVertex2dv(&(*lastPoint)[0]); glVertex2dv(&pt2d[0]); glEnd(); } // to draw the line to the next in iteration step *lastPoint = pt2d; // and to search for the selection state of the line lastPointId = *cellIdIt; } // if..else } // if <4.0 // fill off-plane polygon part 1 if ((!first) && (worldplanegeometry != NULL)) { line.SetPoints(lastPoint3D, thisPoint); if (worldplanegeometry->IntersectionPointParam(line, t) && ((t >= 0) && (t <= 1))) { intersectionPoints.push_back(line.GetPoint(t)); } } ++cellIdIt; first = false; } // while cellIdIter // closed polygon? if (cellDataIt->Value().closed) { // close the polygon if needed if (firstOfCell != NULL) { lineSelected = false; Mesh::SelectedLinesType selectedLines = cellDataIt->Value().selectedLines; Mesh::SelectedLinesIter position = std::find(selectedLines.begin(), selectedLines.end(), lastPointId); if (position != selectedLines.end()) // found the index { glColor3f(selectedColor[0], selectedColor[1], selectedColor[2]); // red // a line from lastPoint to firstPoint glBegin(GL_LINES); glVertex2dv(&(*lastPoint)[0]); glVertex2dv(&(*firstOfCell)[0]); glEnd(); } else { glColor3f(unselectedColor[0], unselectedColor[1], unselectedColor[2]); glBegin(GL_LINES); glVertex2dv(&(*lastPoint)[0]); glVertex2dv(&(*firstOfCell)[0]); glEnd(); } } } // if closed // Axis-aligned bounding box(AABB) around the cell if selected and set in Property bool showBoundingBox; if (dynamic_cast<mitk::BoolProperty *>(this->GetDataNode()->GetProperty("showBoundingBox")) == NULL) showBoundingBox = false; else showBoundingBox = dynamic_cast<mitk::BoolProperty *>(this->GetDataNode()->GetProperty("showBoundingBox"))->GetValue(); if (showBoundingBox) { if (cellDataIt->Value().selected) { mitk::Mesh::DataType::BoundingBoxPointer aABB = input->GetBoundingBoxFromCell(cellIt->Index()); if (aABB.IsNotNull()) { mitk::Mesh::PointType min, max; min = aABB->GetMinimum(); max = aABB->GetMaximum(); // project to the displayed geometry Point2D min2D, max2D; Point3D p, projected_p; float vtkp[3]; itk2vtk(min, vtkp); transform->TransformPoint(vtkp, vtkp); vtk2itk(vtkp, p); renderer->WorldToDisplay(p, min2D); itk2vtk(max, vtkp); transform->TransformPoint(vtkp, vtkp); vtk2itk(vtkp, p); renderer->GetCurrentWorldPlaneGeometry()->Project(p, projected_p); Vector3D diff = p - projected_p; if (diff.GetSquaredNorm() < 4.0) { renderer->WorldToDisplay(p, max2D); // draw the BoundingBox glColor3f(selectedColor[0], selectedColor[1], selectedColor[2]); // red // a line from lastPoint to firstPoint glBegin(GL_LINE_LOOP); glVertex2f(min2D[0], min2D[1]); glVertex2f(min2D[0], max2D[1]); glVertex2f(max2D[0], max2D[1]); glVertex2f(max2D[0], min2D[1]); glEnd(); } // draw bounding-box } // bounding-box exists } // cell selected } // show bounding-box // fill off-plane polygon part 2 if (worldplanegeometry != NULL) { // consider line from last to first line.SetPoints(thisPoint, firstOfCell3D); if (worldplanegeometry->IntersectionPointParam(line, t) && ((t >= 0) && (t <= 1))) { intersectionPoints.push_back(line.GetPoint(t)); } std::sort(intersectionPoints.begin(), intersectionPoints.end(), point3DSmaller); std::vector<mitk::Point3D>::iterator it, end; end = intersectionPoints.end(); if ((intersectionPoints.size() % 2) != 0) { --end; // ensure even number of intersection-points } Point2D pt2d; for (it = intersectionPoints.begin(); it != end; ++it) { glBegin(GL_LINES); renderer->WorldToDisplay(*it, pt2d); glVertex2dv(pt2d.GetDataPointer()); ++it; renderer->WorldToDisplay(*it, pt2d); glVertex2dv(pt2d.GetDataPointer()); glEnd(); } if (it != intersectionPoints.end()) { glBegin(GL_LINES); renderer->WorldToDisplay(*it, pt2d); glVertex2dv(pt2d.GetDataPointer()); glVertex2dv(pt2d.GetDataPointer()); glEnd(); } } // fill off-plane polygon part 2 } // if numOfPointsInCell>1 delete firstOfCell; delete lastPoint; lastPoint = NULL; firstOfCell = NULL; lastPointId = 0; ++cellIt; ++cellDataIt; } } }
void mitk::PointSetVtkMapper2D::CreateVTKRenderObjects(mitk::BaseRenderer* renderer) { LocalStorage *ls = m_LSH.GetLocalStorage(renderer); unsigned i = 0; // The vtk text actors need to be removed manually from the propassembly // since the same vtk text actors are not overwriten within this function, // but new actors are added to the propassembly each time this function is executed. // Thus, the actors from the last call must be removed in the beginning. for(i=0; i< ls->m_VtkTextLabelActors.size(); i++) { if(ls->m_PropAssembly->GetParts()->IsItemPresent(ls->m_VtkTextLabelActors.at(i))) ls->m_PropAssembly->RemovePart(ls->m_VtkTextLabelActors.at(i)); } for(i=0; i< ls->m_VtkTextDistanceActors.size(); i++) { if(ls->m_PropAssembly->GetParts()->IsItemPresent(ls->m_VtkTextDistanceActors.at(i))) ls->m_PropAssembly->RemovePart(ls->m_VtkTextDistanceActors.at(i)); } for(i=0; i< ls->m_VtkTextAngleActors.size(); i++) { if(ls->m_PropAssembly->GetParts()->IsItemPresent(ls->m_VtkTextAngleActors.at(i))) ls->m_PropAssembly->RemovePart(ls->m_VtkTextAngleActors.at(i)); } // initialize polydata here, otherwise we have update problems when // executing this function again ls->m_VtkUnselectedPointListPolyData = vtkSmartPointer<vtkPolyData>::New(); ls->m_VtkSelectedPointListPolyData = vtkSmartPointer <vtkPolyData>::New(); ls->m_VtkContourPolyData = vtkSmartPointer<vtkPolyData>::New(); // get input point set and update the PointSet mitk::PointSet::Pointer input = const_cast<mitk::PointSet*>(this->GetInput()); // only update the input data, if the property tells us to bool update = true; this->GetDataNode()->GetBoolProperty("updateDataOnRender", update); if (update == true) input->Update(); int timestep = this->GetTimestep(); mitk::PointSet::DataType::Pointer itkPointSet = input->GetPointSet( timestep ); if ( itkPointSet.GetPointer() == NULL) { ls->m_PropAssembly->VisibilityOff(); return; } //iterator for point set mitk::PointSet::PointsContainer::Iterator pointsIter = itkPointSet->GetPoints()->Begin(); // PointDataContainer has additional information to each point, e.g. whether // it is selected or not mitk::PointSet::PointDataContainer::Iterator pointDataIter; pointDataIter = itkPointSet->GetPointData()->Begin(); //check if the list for the PointDataContainer is the same size as the PointsContainer. //If not, then the points were inserted manually and can not be visualized according to the PointData (selected/unselected) bool pointDataBroken = (itkPointSet->GetPointData()->Size() != itkPointSet->GetPoints()->Size()); if( itkPointSet->GetPointData()->size() == 0 || pointDataBroken) { ls->m_PropAssembly->VisibilityOff(); return; } ls->m_PropAssembly->VisibilityOn(); // empty point sets, cellarrays, scalars ls->m_UnselectedPoints->Reset(); ls->m_SelectedPoints->Reset(); ls->m_ContourPoints->Reset(); ls->m_ContourLines->Reset(); ls->m_UnselectedScales->Reset(); ls->m_SelectedScales->Reset(); ls->m_DistancesBetweenPoints->Reset(); ls->m_VtkTextLabelActors.clear(); ls->m_VtkTextDistanceActors.clear(); ls->m_VtkTextAngleActors.clear(); ls->m_UnselectedScales->SetNumberOfComponents(3); ls->m_SelectedScales->SetNumberOfComponents(3); int NumberContourPoints = 0; bool pointsOnSameSideOfPlane = false; const int text2dDistance = 10; // initialize points with a random start value // current point in point set itk::Point<ScalarType> point = pointsIter->Value(); mitk::Point3D p = point; // currently visited point mitk::Point3D lastP = point; // last visited point (predecessor in point set of "point") mitk::Vector3D vec; // p - lastP mitk::Vector3D lastVec; // lastP - point before lastP vec.Fill(0.0); lastVec.Fill(0.0); mitk::Point3D projected_p = point; // p projected on viewplane mitk::Point2D pt2d; pt2d[0] = point[0]; // projected_p in display coordinates pt2d[1] = point[1]; mitk::Point2D lastPt2d = pt2d; // last projected_p in display coordinates (predecessor in point set of "pt2d") mitk::Point2D preLastPt2d = pt2d ; // projected_p in display coordinates before lastPt2 mitk::DisplayGeometry::Pointer displayGeometry = renderer->GetDisplayGeometry(); const mitk::PlaneGeometry* geo2D = renderer->GetCurrentWorldPlaneGeometry(); vtkLinearTransform* dataNodeTransform = input->GetGeometry()->GetVtkTransform(); int count = 0; for (pointsIter=itkPointSet->GetPoints()->Begin(); pointsIter!=itkPointSet->GetPoints()->End(); pointsIter++) { lastP = p; // valid for number of points count > 0 preLastPt2d = lastPt2d; // valid only for count > 1 lastPt2d = pt2d; // valid for number of points count > 0 lastVec = vec; // valid only for counter > 1 // get current point in point set point = pointsIter->Value(); // transform point { float vtkp[3]; itk2vtk(point, vtkp); dataNodeTransform->TransformPoint(vtkp, vtkp); vtk2itk(vtkp,point); } p[0] = point[0]; p[1] = point[1]; p[2] = point[2]; displayGeometry->Project(p, projected_p); displayGeometry->Map(projected_p, pt2d); displayGeometry->WorldToDisplay(pt2d, pt2d); vec = p-lastP; // valid only for counter > 0 // compute distance to current plane float diff = geo2D->Distance(point); diff = diff * diff; //draw markers on slices a certain distance away from the points //location according to the tolerance threshold (m_DistanceToPlane) if(diff < m_DistanceToPlane) { // is point selected or not? if (pointDataIter->Value().selected) { ls->m_SelectedPoints->InsertNextPoint(point[0],point[1],point[2]); // point is scaled according to its distance to the plane ls->m_SelectedScales->InsertNextTuple3(m_Point2DSize - (2*diff),0,0); } else { ls->m_UnselectedPoints->InsertNextPoint(point[0],point[1],point[2]); // point is scaled according to its distance to the plane ls->m_UnselectedScales->InsertNextTuple3(m_Point2DSize - (2*diff),0,0); } //---- LABEL -----// //paint label for each point if available if (dynamic_cast<mitk::StringProperty *>(this->GetDataNode()->GetProperty("label")) != NULL) { const char * pointLabel = dynamic_cast<mitk::StringProperty *>( this->GetDataNode()->GetProperty("label"))->GetValue(); std::string l = pointLabel; if (input->GetSize()>1) { std::stringstream ss; ss << pointsIter->Index(); l.append(ss.str()); } ls->m_VtkTextActor = vtkSmartPointer<vtkTextActor>::New(); ls->m_VtkTextActor->SetPosition(pt2d[0] + text2dDistance, pt2d[1] + text2dDistance); ls->m_VtkTextActor->SetInput(l.c_str()); ls->m_VtkTextActor->GetTextProperty()->SetOpacity( 100 ); float unselectedColor[4] = {1.0, 1.0, 0.0, 1.0}; //check if there is a color property GetDataNode()->GetColor(unselectedColor); ls->m_VtkTextActor->GetTextProperty()->SetColor(unselectedColor[0], unselectedColor[1], unselectedColor[2]); ls->m_VtkTextLabelActors.push_back(ls->m_VtkTextActor); } } // draw contour, distance text and angle text in render window // lines between points, which intersect the current plane, are drawn if( m_ShowContour && count > 0 ) { ScalarType distance = displayGeometry->GetWorldGeometry()->SignedDistance(point); ScalarType lastDistance = displayGeometry->GetWorldGeometry()->SignedDistance(lastP); pointsOnSameSideOfPlane = (distance * lastDistance) > 0.5; // Points must be on different side of plane in order to draw a contour. // If "show distant lines" is enabled this condition is disregarded. if ( !pointsOnSameSideOfPlane || m_ShowDistantLines) { vtkSmartPointer<vtkLine> line = vtkSmartPointer<vtkLine>::New(); ls->m_ContourPoints->InsertNextPoint(lastP[0],lastP[1],lastP[2]); line->GetPointIds()->SetId(0, NumberContourPoints); NumberContourPoints++; ls->m_ContourPoints->InsertNextPoint(point[0], point[1], point[2]); line->GetPointIds()->SetId(1, NumberContourPoints); NumberContourPoints++; ls->m_ContourLines->InsertNextCell(line); if(m_ShowDistances) // calculate and print distance between adjacent points { float distancePoints = point.EuclideanDistanceTo(lastP); std::stringstream buffer; buffer<<std::fixed <<std::setprecision(m_DistancesDecimalDigits)<<distancePoints<<" mm"; // compute desired display position of text Vector2D vec2d = pt2d-lastPt2d; makePerpendicularVector2D(vec2d, vec2d); // text is rendered within text2dDistance perpendicular to current line Vector2D pos2d = (lastPt2d.GetVectorFromOrigin() + pt2d.GetVectorFromOrigin() ) * 0.5 + vec2d * text2dDistance; ls->m_VtkTextActor = vtkSmartPointer<vtkTextActor>::New(); ls->m_VtkTextActor->SetPosition(pos2d[0],pos2d[1]); ls->m_VtkTextActor->SetInput(buffer.str().c_str()); ls->m_VtkTextActor->GetTextProperty()->SetColor(0.0, 1.0, 0.0); ls->m_VtkTextDistanceActors.push_back(ls->m_VtkTextActor); } if(m_ShowAngles && count > 1) // calculate and print angle between connected lines { std::stringstream buffer; buffer << angle(vec.GetVnlVector(), -lastVec.GetVnlVector())*180/vnl_math::pi << "°"; //compute desired display position of text Vector2D vec2d = pt2d-lastPt2d; // first arm enclosing the angle vec2d.Normalize(); Vector2D lastVec2d = lastPt2d-preLastPt2d; // second arm enclosing the angle lastVec2d.Normalize(); vec2d=vec2d-lastVec2d; // vector connecting both arms vec2d.Normalize(); // middle between two vectors that enclose the angle Vector2D pos2d = lastPt2d.GetVectorFromOrigin() + vec2d * text2dDistance * text2dDistance; ls->m_VtkTextActor = vtkSmartPointer<vtkTextActor>::New(); ls->m_VtkTextActor->SetPosition(pos2d[0],pos2d[1]); ls->m_VtkTextActor->SetInput(buffer.str().c_str()); ls->m_VtkTextActor->GetTextProperty()->SetColor(0.0, 1.0, 0.0); ls->m_VtkTextAngleActors.push_back(ls->m_VtkTextActor); } } } if(pointDataIter != itkPointSet->GetPointData()->End()) { pointDataIter++; count++; } } // add each single text actor to the assembly for(i=0; i< ls->m_VtkTextLabelActors.size(); i++) { ls->m_PropAssembly->AddPart(ls->m_VtkTextLabelActors.at(i)); } for(i=0; i< ls->m_VtkTextDistanceActors.size(); i++) { ls->m_PropAssembly->AddPart(ls->m_VtkTextDistanceActors.at(i)); } for(i=0; i< ls->m_VtkTextAngleActors.size(); i++) { ls->m_PropAssembly->AddPart(ls->m_VtkTextAngleActors.at(i)); } //---- CONTOUR -----// //create lines between the points which intersect the plane if (m_ShowContour) { // draw line between first and last point which is rendered if(m_CloseContour && NumberContourPoints > 1){ vtkSmartPointer<vtkLine> closingLine = vtkSmartPointer<vtkLine>::New(); closingLine->GetPointIds()->SetId(0, 0); // index of first point closingLine->GetPointIds()->SetId(1, NumberContourPoints-1); // index of last point ls->m_ContourLines->InsertNextCell(closingLine); } ls->m_VtkContourPolyData->SetPoints(ls->m_ContourPoints); ls->m_VtkContourPolyData->SetLines(ls->m_ContourLines); ls->m_VtkContourPolyDataMapper->SetInputData(ls->m_VtkContourPolyData); ls->m_ContourActor->SetMapper(ls->m_VtkContourPolyDataMapper); ls->m_ContourActor->GetProperty()->SetLineWidth(m_LineWidth); ls->m_PropAssembly->AddPart(ls->m_ContourActor); } // the point set must be transformed in order to obtain the appropriate glyph orientation // according to the current view vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New(); vtkSmartPointer<vtkMatrix4x4> a,b = vtkSmartPointer<vtkMatrix4x4>::New(); a = geo2D->GetVtkTransform()->GetMatrix(); b->DeepCopy( a ); // delete transformation from matrix, only take orientation b->SetElement(3,3,1); b->SetElement(2,3,0); b->SetElement(1,3,0); b->SetElement(0,3,0); b->SetElement(3,2,0); b->SetElement(3,1,0); b->SetElement(3,0,0); transform->SetMatrix( b ); //---- UNSELECTED POINTS -----// // apply properties to glyph ls->m_UnselectedGlyphSource2D->SetGlyphType(m_IDShapeProperty); if(m_FillShape) ls->m_UnselectedGlyphSource2D->FilledOn(); else ls->m_UnselectedGlyphSource2D->FilledOff(); // apply transform vtkSmartPointer<vtkTransformFilter> transformFilterU = vtkSmartPointer<vtkTransformFilter>::New(); transformFilterU->SetInputConnection(ls->m_UnselectedGlyphSource2D->GetOutputPort()); transformFilterU->SetTransform(transform); ls->m_VtkUnselectedPointListPolyData->SetPoints(ls->m_UnselectedPoints); ls->m_VtkUnselectedPointListPolyData->GetPointData()->SetVectors(ls->m_UnselectedScales); // apply transform of current plane to glyphs ls->m_UnselectedGlyph3D->SetSourceConnection(transformFilterU->GetOutputPort()); ls->m_UnselectedGlyph3D->SetInputData(ls->m_VtkUnselectedPointListPolyData); ls->m_UnselectedGlyph3D->SetScaleModeToScaleByVector(); ls->m_UnselectedGlyph3D->SetVectorModeToUseVector(); ls->m_VtkUnselectedPolyDataMapper->SetInputConnection(ls->m_UnselectedGlyph3D->GetOutputPort()); ls->m_UnselectedActor->SetMapper(ls->m_VtkUnselectedPolyDataMapper); ls->m_UnselectedActor->GetProperty()->SetLineWidth(m_PointLineWidth); ls->m_PropAssembly->AddPart(ls->m_UnselectedActor); //---- SELECTED POINTS -----// ls->m_SelectedGlyphSource2D->SetGlyphTypeToDiamond(); ls->m_SelectedGlyphSource2D->CrossOn(); ls->m_SelectedGlyphSource2D->FilledOff(); // apply transform vtkSmartPointer<vtkTransformFilter> transformFilterS = vtkSmartPointer<vtkTransformFilter>::New(); transformFilterS->SetInputConnection(ls->m_SelectedGlyphSource2D->GetOutputPort()); transformFilterS->SetTransform(transform); ls->m_VtkSelectedPointListPolyData->SetPoints(ls->m_SelectedPoints); ls->m_VtkSelectedPointListPolyData->GetPointData()->SetVectors(ls->m_SelectedScales); // apply transform of current plane to glyphs ls->m_SelectedGlyph3D->SetSourceConnection(transformFilterS->GetOutputPort()); ls->m_SelectedGlyph3D->SetInputData(ls->m_VtkSelectedPointListPolyData); ls->m_SelectedGlyph3D->SetScaleModeToScaleByVector(); ls->m_SelectedGlyph3D->SetVectorModeToUseVector(); ls->m_VtkSelectedPolyDataMapper->SetInputConnection(ls->m_SelectedGlyph3D->GetOutputPort()); ls->m_SelectedActor->SetMapper(ls->m_VtkSelectedPolyDataMapper); ls->m_SelectedActor->GetProperty()->SetLineWidth(m_PointLineWidth); ls->m_PropAssembly->AddPart(ls->m_SelectedActor); }
void mitk::ExtrudedContour::BuildGeometry() { if(m_Contour.IsNull()) return; // Initialize(1); Vector3D nullvector; nullvector.Fill(0.0); float xProj[3]; unsigned int i; unsigned int numPts = 20; //m_Contour->GetNumberOfPoints(); mitk::Contour::PathPointer path = m_Contour->GetContourPath(); mitk::Contour::PathType::InputType cstart = path->StartOfInput(); mitk::Contour::PathType::InputType cend = path->EndOfInput(); mitk::Contour::PathType::InputType cstep = (cend-cstart)/numPts; mitk::Contour::PathType::InputType ccur; // Part I: guarantee/calculate legal vectors m_Vector.Normalize(); itk2vtk(m_Vector, m_Normal); // check m_Vector if(mitk::Equal(m_Vector, nullvector) || m_AutomaticVectorGeneration) { if ( m_AutomaticVectorGeneration == false) itkWarningMacro("Extrusion vector is 0 ("<< m_Vector << "); trying to use normal of polygon"); vtkPoints *loopPoints = vtkPoints::New(); //mitk::Contour::PointsContainerIterator pointsIt = m_Contour->GetPoints()->Begin(); double vtkpoint[3]; unsigned int i=0; for(i=0, ccur=cstart; i<numPts; ++i, ccur+=cstep) { itk2vtk(path->Evaluate(ccur), vtkpoint); loopPoints->InsertNextPoint(vtkpoint); } // Make sure points define a loop with a m_Normal vtkPolygon::ComputeNormal(loopPoints, m_Normal); loopPoints->Delete(); vtk2itk(m_Normal, m_Vector); if(mitk::Equal(m_Vector, nullvector)) { itkExceptionMacro("Cannot calculate normal of polygon"); } } // check m_RightVector if((mitk::Equal(m_RightVector, nullvector)) || (mitk::Equal(m_RightVector*m_Vector, 0.0)==false)) { if(mitk::Equal(m_RightVector, nullvector)) { itkDebugMacro("Right vector is 0. Calculating."); } else { itkWarningMacro("Right vector ("<<m_RightVector<<") not perpendicular to extrusion vector "<<m_Vector<<": "<<m_RightVector*m_Vector); } // calculate a legal m_RightVector if( mitk::Equal( m_Vector[1], 0.0f ) == false ) { FillVector3D( m_RightVector, 1.0f, -m_Vector[0]/m_Vector[1], 0.0f ); m_RightVector.Normalize(); } else { FillVector3D( m_RightVector, 0.0f, 1.0f, 0.0f ); } } // calculate down-vector VnlVector rightDV = m_RightVector.GetVnlVector(); rightDV.normalize(); vnl2vtk(rightDV, m_Right); VnlVector downDV = vnl_cross_3d( m_Vector.GetVnlVector(), rightDV ); downDV.normalize(); vnl2vtk(downDV, m_Down); // Part II: calculate plane as base for extrusion, project the contour // on this plane and store as polygon for IsInside test and BoundingBox calculation // initialize m_ProjectionPlane, yet with origin at 0 m_ProjectionPlane->InitializeStandardPlane(rightDV, downDV); // create vtkPolygon from contour and simultaneously determine 2D bounds of // contour projected on m_ProjectionPlane //mitk::Contour::PointsContainerIterator pointsIt = m_Contour->GetPoints()->Begin(); m_Polygon->Points->Reset(); m_Polygon->Points->SetNumberOfPoints(numPts); m_Polygon->PointIds->Reset(); m_Polygon->PointIds->SetNumberOfIds(numPts); mitk::Point2D pt2d; mitk::Point3D pt3d; mitk::Point2D min, max; min.Fill(ScalarTypeNumericTraits::max()); max.Fill(ScalarTypeNumericTraits::min()); xProj[2]=0.0; for(i=0, ccur=cstart; i<numPts; ++i, ccur+=cstep) { pt3d.CastFrom(path->Evaluate(ccur)); m_ProjectionPlane->Map(pt3d, pt2d); xProj[0]=pt2d[0]; if(pt2d[0]<min[0]) min[0]=pt2d[0]; if(pt2d[0]>max[0]) max[0]=pt2d[0]; xProj[1]=pt2d[1]; if(pt2d[1]<min[1]) min[1]=pt2d[1]; if(pt2d[1]>max[1]) max[1]=pt2d[1]; m_Polygon->Points->SetPoint(i, xProj); m_Polygon->PointIds->SetId(i, i); } // shift parametric origin to (0,0) for(i=0; i<numPts; ++i) { double * pt = this->m_Polygon->Points->GetPoint(i); pt[0]-=min[0]; pt[1]-=min[1]; itkDebugMacro( << i << ": (" << pt[0] << "," << pt[1] << "," << pt[2] << ")" ); } this->m_Polygon->GetBounds(m_ProjectedContourBounds); //m_ProjectedContourBounds[4]=-1.0; m_ProjectedContourBounds[5]=1.0; // calculate origin (except translation along the normal) and bounds // of m_ProjectionPlane: // origin is composed of the minimum x-/y-coordinates of the polygon, // bounds from the extent of the polygon, both after projecting on the plane mitk::Point3D origin; m_ProjectionPlane->Map(min, origin); ScalarType bounds[6]={0, max[0]-min[0], 0, max[1]-min[1], 0, 1}; m_ProjectionPlane->SetBounds(bounds); m_ProjectionPlane->SetOrigin(origin); // Part III: initialize geometry if(m_ClippingGeometry.IsNotNull()) { ScalarType min_dist=ScalarTypeNumericTraits::max(), max_dist=ScalarTypeNumericTraits::min(), dist; unsigned char i; for(i=0; i<8; ++i) { dist = m_ProjectionPlane->SignedDistance( m_ClippingGeometry->GetCornerPoint(i) ); if(dist<min_dist) min_dist=dist; if(dist>max_dist) max_dist=dist; } //incorporate translation along the normal into origin origin = origin+m_Vector*min_dist; m_ProjectionPlane->SetOrigin(origin); bounds[5]=max_dist-min_dist; } else bounds[5]=20; itk2vtk(origin, m_Origin); mitk::Geometry3D::Pointer g3d = GetGeometry( 0 ); assert( g3d.IsNotNull() ); g3d->SetBounds(bounds); g3d->SetIndexToWorldTransform(m_ProjectionPlane->GetIndexToWorldTransform()); g3d->TransferItkToVtkTransform(); ProportionalTimeGeometry::Pointer timeGeometry = ProportionalTimeGeometry::New(); timeGeometry->Initialize(g3d,1); SetTimeGeometry(timeGeometry); }
bool mitk::ExtrudedContourInteractor::ExecuteAction(mitk::Action* action, mitk::StateEvent const* stateEvent) { mitk::Point3D eventPoint; mitk::Vector3D eventPlaneNormal; const mitk::PositionEvent* posEvent = dynamic_cast<const mitk::PositionEvent*>(stateEvent->GetEvent()); if(posEvent==NULL) { const mitk::DisplayPositionEvent* displayPosEvent = dynamic_cast<const mitk::DisplayPositionEvent*>(stateEvent->GetEvent()); mitk::VtkPropRenderer* sender = (mitk::VtkPropRenderer*) stateEvent->GetEvent()->GetSender(); if((displayPosEvent == NULL) || (sender == NULL)) return false; eventPoint[0] = displayPosEvent->GetDisplayPosition()[0]; eventPoint[1] = displayPosEvent->GetDisplayPosition()[1]; eventPoint[2] = 0; typedef itk::Point<double,3> DoublePoint3D; DoublePoint3D p; p.CastFrom(eventPoint); sender->GetVtkRenderer()->SetDisplayPoint(p.GetDataPointer()); sender->GetVtkRenderer()->DisplayToWorld(); double *vtkwp = sender->GetVtkRenderer()->GetWorldPoint(); vtk2itk(vtkwp, eventPoint); double *vtkvpn = sender->GetVtkRenderer()->GetActiveCamera()->GetViewPlaneNormal(); vtk2itk(vtkvpn, eventPlaneNormal); eventPlaneNormal = -eventPlaneNormal; } else { eventPoint = posEvent->GetWorldPosition(); mitk::BaseRenderer* sender = (mitk::BaseRenderer*) stateEvent->GetEvent()->GetSender(); eventPlaneNormal = sender->GetCurrentWorldPlaneGeometry()->GetAxisVector(2); } bool ok = false; switch (action->GetActionId()) { case mitk::AcNEWPOINT: { Press(eventPoint); ok = true; m_Started = true; break; } case mitk::AcINITMOVEMENT: { if (m_Started) { Move(eventPoint); ok = true; break; } } case mitk::AcMOVEPOINT: { if (m_Started) { Move(eventPoint); ok = true; break; } } case mitk::AcFINISHMOVEMENT: { if (m_Started) { mitk::ExtrudedContour* extrudedcontour = dynamic_cast<mitk::ExtrudedContour*>(m_DataNode->GetData()); extrudedcontour->SetContour(m_Contour); extrudedcontour->SetVector(eventPlaneNormal); Release(eventPoint); ok = true; m_Started = false; InvokeEvent(itk::EndEvent()); } break; } default: ok = false; break; } return ok; }
void mitk::UnstructuredGridMapper2D::Paint( mitk::BaseRenderer* renderer ) { if ( IsVisible( renderer ) == false ) return ; vtkLinearTransform * vtktransform = GetDataNode()->GetVtkTransform(); vtkLinearTransform * inversetransform = vtktransform->GetLinearInverse(); Geometry2D::ConstPointer worldGeometry = renderer->GetCurrentWorldGeometry2D(); PlaneGeometry::ConstPointer worldPlaneGeometry = dynamic_cast<const PlaneGeometry*>( worldGeometry.GetPointer() ); Point3D point; Vector3D normal; if(worldPlaneGeometry.IsNotNull()) { // set up vtkPlane according to worldGeometry point=worldPlaneGeometry->GetOrigin(); normal=worldPlaneGeometry->GetNormal(); normal.Normalize(); m_Plane->SetTransform((vtkAbstractTransform*)NULL); } else { //@FIXME: does not work correctly. Does m_Plane->SetTransform really transforms a "plane plane" into a "curved plane"? return; AbstractTransformGeometry::ConstPointer worldAbstractGeometry = dynamic_cast<const AbstractTransformGeometry*>(renderer->GetCurrentWorldGeometry2D()); if(worldAbstractGeometry.IsNotNull()) { // set up vtkPlane according to worldGeometry point=const_cast<mitk::BoundingBox*>(worldAbstractGeometry->GetParametricBoundingBox())->GetMinimum(); FillVector3D(normal, 0, 0, 1); m_Plane->SetTransform(worldAbstractGeometry->GetVtkAbstractTransform()->GetInverse()); } else return; } vtkFloatingPointType vp[ 3 ], vnormal[ 3 ]; vnl2vtk(point.Get_vnl_vector(), vp); vnl2vtk(normal.Get_vnl_vector(), vnormal); //normally, we would need to transform the surface and cut the transformed surface with the cutter. //This might be quite slow. Thus, the idea is, to perform an inverse transform of the plane instead. //@todo It probably does not work for scaling operations yet:scaling operations have to be //dealed with after the cut is performed by scaling the contour. inversetransform->TransformPoint( vp, vp ); inversetransform->TransformNormalAtPoint( vp, vnormal, vnormal ); m_Plane->SetOrigin( vp ); m_Plane->SetNormal( vnormal ); // set data into cutter m_Slicer->SetInput( m_VtkPointSet ); // m_Cutter->GenerateCutScalarsOff(); // m_Cutter->SetSortByToSortByCell(); // calculate the cut m_Slicer->Update(); // fetch geometry mitk::DisplayGeometry::Pointer displayGeometry = renderer->GetDisplayGeometry(); assert( displayGeometry ); // float toGL=displayGeometry->GetSizeInDisplayUnits()[1]; //apply color and opacity read from the PropertyList ApplyProperties( renderer ); // traverse the cut contour vtkPolyData * contour = m_Slicer->GetOutput(); vtkPoints *vpoints = contour->GetPoints(); vtkCellArray *vlines = contour->GetLines(); vtkCellArray *vpolys = contour->GetPolys(); vtkPointData *vpointdata = contour->GetPointData(); vtkDataArray* vscalars = vpointdata->GetScalars(); vtkCellData *vcelldata = contour->GetCellData(); vtkDataArray* vcellscalars = vcelldata->GetScalars(); const int numberOfLines = contour->GetNumberOfLines(); const int numberOfPolys = contour->GetNumberOfPolys(); const bool useCellData = m_ScalarMode->GetVtkScalarMode() == VTK_SCALAR_MODE_DEFAULT || m_ScalarMode->GetVtkScalarMode() == VTK_SCALAR_MODE_USE_CELL_DATA; const bool usePointData = m_ScalarMode->GetVtkScalarMode() == VTK_SCALAR_MODE_USE_POINT_DATA; Point3D p; Point2D p2d; vlines->InitTraversal(); vpolys->InitTraversal(); mitk::Color outlineColor = m_Color->GetColor(); glLineWidth((float)m_LineWidth->GetValue()); for (int i = 0;i < numberOfLines;++i ) { vtkIdType *cell(0); vtkIdType cellSize(0); vlines->GetNextCell( cellSize, cell ); float rgba[4] = {outlineColor[0], outlineColor[1], outlineColor[2], 1.0f}; if (m_ScalarVisibility->GetValue() && vcellscalars) { if ( useCellData ) { // color each cell according to cell data double scalar = vcellscalars->GetComponent( i, 0 ); double rgb[3] = { 1.0f, 1.0f, 1.0f }; m_ScalarsToColors->GetColor(scalar, rgb); rgba[0] = (float)rgb[0]; rgba[1] = (float)rgb[1]; rgba[2] = (float)rgb[2]; rgba[3] = (float)m_ScalarsToOpacity->GetValue(scalar); } else if ( usePointData ) { double scalar = vscalars->GetComponent( i, 0 ); double rgb[3] = { 1.0f, 1.0f, 1.0f }; m_ScalarsToColors->GetColor(scalar, rgb); rgba[0] = (float)rgb[0]; rgba[1] = (float)rgb[1]; rgba[2] = (float)rgb[2]; rgba[3] = (float)m_ScalarsToOpacity->GetValue(scalar); } } glColor4fv( rgba ); glBegin ( GL_LINE_LOOP ); for ( int j = 0;j < cellSize;++j ) { vpoints->GetPoint( cell[ j ], vp ); //take transformation via vtktransform into account vtktransform->TransformPoint( vp, vp ); vtk2itk( vp, p ); //convert 3D point (in mm) to 2D point on slice (also in mm) worldGeometry->Map( p, p2d ); //convert point (until now mm and in worldcoordinates) to display coordinates (units ) displayGeometry->WorldToDisplay( p2d, p2d ); //convert display coordinates ( (0,0) is top-left ) in GL coordinates ( (0,0) is bottom-left ) //p2d[1]=toGL-p2d[1]; //add the current vertex to the line glVertex2f( p2d[0], p2d[1] ); } glEnd (); } bool polyOutline = m_Outline->GetValue(); bool scalarVisibility = m_ScalarVisibility->GetValue(); // only draw polygons if there are cell scalars // or the outline property is set to true if ((scalarVisibility && vcellscalars) || polyOutline) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // cache the transformed points // a fixed size array is way faster than 'new' // slices through 3d cells usually do not generated // polygons with more than 6 vertices Point2D cachedPoints[10]; for (int i = 0;i < numberOfPolys;++i ) { vtkIdType *cell(0); vtkIdType cellSize(0); vpolys->GetNextCell( cellSize, cell ); float rgba[4] = {1.0f, 1.0f, 1.0f, 0}; if (scalarVisibility && vcellscalars) { if ( useCellData ) { // color each cell according to cell data double scalar = vcellscalars->GetComponent( i, 0 ); double rgb[3] = { 1.0f, 1.0f, 1.0f }; m_ScalarsToColors->GetColor(scalar, rgb); rgba[0] = (float)rgb[0]; rgba[1] = (float)rgb[1]; rgba[2] = (float)rgb[2]; rgba[3] = (float)m_ScalarsToOpacity->GetValue(scalar); } else if ( usePointData ) { double scalar = vscalars->GetComponent( i, 0 ); double rgb[3] = { 1.0f, 1.0f, 1.0f }; m_ScalarsToColors->GetColor(scalar, rgb); rgba[0] = (float)rgb[0]; rgba[1] = (float)rgb[1]; rgba[2] = (float)rgb[2]; rgba[3] = (float)m_ScalarsToOpacity->GetValue(scalar); } } glColor4fv( rgba ); glBegin( GL_POLYGON ); for (int j = 0; j < cellSize; ++j) { vpoints->GetPoint( cell[ j ], vp ); //take transformation via vtktransform into account vtktransform->TransformPoint( vp, vp ); vtk2itk( vp, p ); //convert 3D point (in mm) to 2D point on slice (also in mm) worldGeometry->Map( p, p2d ); //convert point (until now mm and in worldcoordinates) to display coordinates (units ) displayGeometry->WorldToDisplay( p2d, p2d ); //convert display coordinates ( (0,0) is top-left ) in GL coordinates ( (0,0) is bottom-left ) //p2d[1]=toGL-p2d[1]; cachedPoints[j][0] = p2d[0]; cachedPoints[j][1] = p2d[1]; //add the current vertex to the line glVertex2f( p2d[0], p2d[1] ); } glEnd(); if (polyOutline) { glColor4f(outlineColor[0], outlineColor[1], outlineColor[2], 1.0f); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glBegin( GL_POLYGON ); //glPolygonOffset(1.0, 1.0); for (int j = 0; j < cellSize; ++j) { //add the current vertex to the line glVertex2f( cachedPoints[j][0], cachedPoints[j][1] ); } glEnd(); } } glDisable(GL_BLEND); } }
void mitk::PolyDataGLMapper2D::Paint( mitk::BaseRenderer * renderer ) { if ( IsVisible( renderer ) == false ) return ; // ok, das ist aus GenerateData kopiert mitk::BaseData::Pointer input = const_cast<mitk::BaseData*>( GetData() ); assert( input ); input->Update(); vtkPolyData * vtkpolydata = this->GetVtkPolyData(); assert( vtkpolydata ); vtkLinearTransform * vtktransform = GetDataNode() ->GetVtkTransform(); if (vtktransform) { vtkLinearTransform * inversetransform = vtktransform->GetLinearInverse(); Geometry2D::ConstPointer worldGeometry = renderer->GetCurrentWorldGeometry2D(); PlaneGeometry::ConstPointer worldPlaneGeometry = dynamic_cast<const PlaneGeometry*>( worldGeometry.GetPointer() ); if ( vtkpolydata != NULL ) { Point3D point; Vector3D normal; if(worldPlaneGeometry.IsNotNull()) { // set up vtkPlane according to worldGeometry point=worldPlaneGeometry->GetOrigin(); normal=worldPlaneGeometry->GetNormal(); normal.Normalize(); m_Plane->SetTransform((vtkAbstractTransform*)NULL); } else { //@FIXME: does not work correctly. Does m_Plane->SetTransform really transforms a "plane plane" into a "curved plane"? return; AbstractTransformGeometry::ConstPointer worldAbstractGeometry = dynamic_cast<const AbstractTransformGeometry*>(renderer->GetCurrentWorldGeometry2D()); if(worldAbstractGeometry.IsNotNull()) { // set up vtkPlane according to worldGeometry point=const_cast<mitk::BoundingBox*>(worldAbstractGeometry->GetParametricBoundingBox())->GetMinimum(); FillVector3D(normal, 0, 0, 1); m_Plane->SetTransform(worldAbstractGeometry->GetVtkAbstractTransform()->GetInverse()); } else return; } vtkFloatingPointType vp[ 3 ], vnormal[ 3 ]; vnl2vtk(point.Get_vnl_vector(), vp); vnl2vtk(normal.Get_vnl_vector(), vnormal); //normally, we would need to transform the surface and cut the transformed surface with the cutter. //This might be quite slow. Thus, the idea is, to perform an inverse transform of the plane instead. //@todo It probably does not work for scaling operations yet:scaling operations have to be //dealed with after the cut is performed by scaling the contour. inversetransform->TransformPoint( vp, vp ); inversetransform->TransformNormalAtPoint( vp, vnormal, vnormal ); m_Plane->SetOrigin( vp ); m_Plane->SetNormal( vnormal ); // set data into cutter m_Cutter->SetInput( vtkpolydata ); // m_Cutter->GenerateCutScalarsOff(); // m_Cutter->SetSortByToSortByCell(); // calculate the cut m_Cutter->Update(); // fetch geometry mitk::DisplayGeometry::Pointer displayGeometry = renderer->GetDisplayGeometry(); assert( displayGeometry ); // float toGL=displayGeometry->GetSizeInDisplayUnits()[1]; //apply color and opacity read from the PropertyList ApplyProperties( renderer ); // traverse the cut contour vtkPolyData * contour = m_Cutter->GetOutput(); vtkPoints *vpoints = contour->GetPoints(); vtkCellArray *vpolys = contour->GetLines(); vtkPointData *vpointdata = contour->GetPointData(); vtkDataArray* vscalars = vpointdata->GetScalars(); vtkCellData *vcelldata = contour->GetCellData(); vtkDataArray* vcellscalars = vcelldata->GetScalars(); int i, numberOfCells = vpolys->GetNumberOfCells(); Point3D p; Point2D p2d, last, first; vpolys->InitTraversal(); vtkScalarsToColors* lut = GetVtkLUT(); assert ( lut != NULL ); for ( i = 0;i < numberOfCells;++i ) { vtkIdType *cell(NULL); vtkIdType cellSize(0); vpolys->GetNextCell( cellSize, cell ); if ( m_ColorByCellData ) { // color each cell according to cell data vtkFloatingPointType* color = lut->GetColor( vcellscalars->GetComponent( i, 0 ) ); glColor3f( color[ 0 ], color[ 1 ], color[ 2 ] ); } if ( m_ColorByPointData ) { vtkFloatingPointType* color = lut->GetColor( vscalars->GetComponent( cell[0], 0 ) ); glColor3f( color[ 0 ], color[ 1 ], color[ 2 ] ); } glBegin ( GL_LINE_LOOP ); for ( int j = 0;j < cellSize;++j ) { vpoints->GetPoint( cell[ j ], vp ); //take transformation via vtktransform into account vtktransform->TransformPoint( vp, vp ); vtk2itk( vp, p ); //convert 3D point (in mm) to 2D point on slice (also in mm) worldGeometry->Map( p, p2d ); //convert point (until now mm and in worldcoordinates) to display coordinates (units ) displayGeometry->WorldToDisplay( p2d, p2d ); //convert display coordinates ( (0,0) is top-left ) in GL coordinates ( (0,0) is bottom-left ) //p2d[1]=toGL-p2d[1]; //add the current vertex to the line glVertex2f( p2d[0], p2d[1] ); } glEnd (); } } } }
//##Documentation //## overwritten cause this class can handle it better! float mitk::ConnectPointsInteractor::CanHandleEvent(StateEvent const* stateEvent) const { float returnValue = 0; mitk::PositionEvent const *posEvent = dynamic_cast <const mitk::PositionEvent *> (stateEvent->GetEvent()); //checking if a keyevent can be handled: if (posEvent == NULL) { //check, if the current state has a transition waiting for that key event. if (this->GetCurrentState()->GetTransition(stateEvent->GetId())!=NULL) { return 0.5; } else { return 0; } } //Mouse event handling: //on MouseMove do nothing! reimplement if needed differently if (stateEvent->GetEvent()->GetType() == mitk::Type_MouseMove) { return 0; } //check on the right data-type mitk::PointSet* pointSet = dynamic_cast<mitk::PointSet*>(m_DataNode->GetData()); if (pointSet == NULL) return 0; //since we now have 3D picking in GlobalInteraction and all events send are DisplayEvents with 3D information, //we concentrate on 3D coordinates mitk::Point3D worldPoint = posEvent->GetWorldPosition(); float p[3]; itk2vtk(worldPoint, p); //transforming the Worldposition to local coordinatesystem m_DataNode->GetData()->GetGeometry()->GetVtkTransform()->GetInverse()->TransformPoint(p, p); vtk2itk(p, worldPoint); float distance = 5; int index = pointSet->SearchPoint(worldPoint, distance); if (index>-1) //how far away is the line from the point? { //get the point and calculate the jurisdiction out of it. mitk::PointSet::PointType point; pointSet->GetPointSet()->GetPoint(index, &point); returnValue = point.EuclideanDistanceTo(worldPoint); //between 1 and 0. 1 if directly hit returnValue = 1 - ( returnValue / distance ); if (returnValue<0 || returnValue>1) { itkWarningMacro("Difficulties in calculating Jurisdiction. Check PointInteractor"); return 0; } //and now between 0,5 and 1 returnValue = 0.5 + (returnValue / 2); return returnValue; } else //not found { return 0; } }
void BoundingObjectCutter::GenerateOutputInformation() { mitk::Image::Pointer output = this->GetOutput(); if ((output->IsInitialized()) && (output->GetPipelineMTime() <= m_TimeOfHeaderInitialization.GetMTime())) return; mitk::Image::Pointer input = const_cast< mitk::Image * > ( this->GetInput() ); if(input.IsNull()) { MITK_WARN << "Input is not a mitk::Image"; return; } itkDebugMacro(<<"GenerateOutputInformation()"); unsigned int dimension = input->GetDimension(); if (dimension < 3) { MITK_WARN << "ImageCropper cannot handle 1D or 2D Objects. Operation aborted."; return; } if((m_BoundingObject.IsNull()) || (m_BoundingObject->GetTimeGeometry()->CountTimeSteps() == 0)) return; mitk::BaseGeometry* boGeometry = m_BoundingObject->GetGeometry(); mitk::BaseGeometry* inputImageGeometry = input->GetSlicedGeometry(); // calculate bounding box of bounding-object relative to the geometry // of the input image. The result is in pixel coordinates of the input // image (because the m_IndexToWorldTransform includes the spacing). mitk::BoundingBox::Pointer boBoxRelativeToImage = boGeometry->CalculateBoundingBoxRelativeToTransform( inputImageGeometry->GetIndexToWorldTransform() ); // PART I: initialize input requested region. We do this already here (and not // later when GenerateInputRequestedRegion() is called), because we // also need the information to setup the output. // pre-initialize input-requested-region to largest-possible-region // and correct time-region; spatial part will be cropped by // bounding-box of bounding-object below m_InputRequestedRegion = input->GetLargestPossibleRegion(); // build region out of bounding-box of bounding-object mitk::SlicedData::IndexType index=m_InputRequestedRegion.GetIndex(); //init times and channels mitk::BoundingBox::PointType min = boBoxRelativeToImage->GetMinimum(); index[0] = (mitk::SlicedData::IndexType::IndexValueType)(std::ceil(min[0])); index[1] = (mitk::SlicedData::IndexType::IndexValueType)(std::ceil(min[1])); index[2] = (mitk::SlicedData::IndexType::IndexValueType)(std::ceil(min[2])); mitk::SlicedData::SizeType size = m_InputRequestedRegion.GetSize(); //init times and channels mitk::BoundingBox::PointType max = boBoxRelativeToImage->GetMaximum(); size[0] = (mitk::SlicedData::SizeType::SizeValueType)(std::ceil(max[0])-index[0]); size[1] = (mitk::SlicedData::SizeType::SizeValueType)(std::ceil(max[1])-index[1]); size[2] = (mitk::SlicedData::SizeType::SizeValueType)(std::ceil(max[2])-index[2]); mitk::SlicedData::RegionType boRegion(index, size); if(m_UseWholeInputRegion == false) { // crop input-requested-region with region of bounding-object if(m_InputRequestedRegion.Crop(boRegion)==false) { // crop not possible => do nothing: set time size to 0. size.Fill(0); m_InputRequestedRegion.SetSize(size); boRegion.SetSize(size); m_BoundingObject->SetRequestedRegion(&boRegion); return; } } // set input-requested-region, because we access it later in // GenerateInputRequestedRegion (there we just set the time) input->SetRequestedRegion(&m_InputRequestedRegion); // PART II: initialize output image unsigned int *dimensions = new unsigned int [dimension]; itk2vtk(m_InputRequestedRegion.GetSize(), dimensions); if(dimension>3) memcpy(dimensions+3, input->GetDimensions()+3, (dimension-3)*sizeof(unsigned int)); output->Initialize(mitk::PixelType(GetOutputPixelType()), dimension, dimensions); delete [] dimensions; // now we have everything to initialize the transform of the output mitk::SlicedGeometry3D* slicedGeometry = output->GetSlicedGeometry(); // set the transform: use the transform of the input; // the origin will be replaced afterwards AffineTransform3D::Pointer indexToWorldTransform = AffineTransform3D::New(); indexToWorldTransform->SetParameters(input->GetSlicedGeometry()->GetIndexToWorldTransform()->GetParameters()); slicedGeometry->SetIndexToWorldTransform(indexToWorldTransform); // Position the output Image to match the corresponding region of the input image const mitk::SlicedData::IndexType& start = m_InputRequestedRegion.GetIndex(); mitk::Point3D origin; vtk2itk(start, origin); inputImageGeometry->IndexToWorld(origin, origin); slicedGeometry->SetOrigin(origin); m_TimeOfHeaderInitialization.Modified(); }
void mitk::AutoCropImageFilter::GenerateOutputInformation() { mitk::Image::Pointer input = const_cast<mitk::Image*> (this->GetInput()); mitk::Image::Pointer output = this->GetOutput(); if(input->GetDimension() <= 2) { MITK_ERROR << "Only 3D any 4D images are supported." << std::endl; return; } ComputeNewImageBounds(); if ((output->IsInitialized()) && (output->GetPipelineMTime() <= m_TimeOfHeaderInitialization.GetMTime())) return; itkDebugMacro(<<"GenerateOutputInformation()"); // PART I: initialize input requested region. We do this already here (and not // later when GenerateInputRequestedRegion() is called), because we // also need the information to setup the output. // pre-initialize input-requested-region to largest-possible-region // and correct time-region; spatial part will be cropped by // bounding-box of bounding-object below m_InputRequestedRegion = input->GetLargestPossibleRegion(); // build region out of index and size calculated in ComputeNewImageBounds() mitk::SlicedData::IndexType index; index[0] = m_RegionIndex[0]; index[1] = m_RegionIndex[1]; index[2] = m_RegionIndex[2]; index[3] = m_InputRequestedRegion.GetIndex()[3]; index[4] = m_InputRequestedRegion.GetIndex()[4]; mitk::SlicedData::SizeType size; size[0] = m_RegionSize[0]; size[1] = m_RegionSize[1]; size[2] = m_RegionSize[2]; size[3] = m_InputRequestedRegion.GetSize()[3]; size[4] = m_InputRequestedRegion.GetSize()[4]; mitk::SlicedData::RegionType cropRegion(index, size); // crop input-requested-region with cropping region computed from the image data if(m_InputRequestedRegion.Crop(cropRegion)==false) { // crop not possible => do nothing: set time size to 0. size.Fill(0); m_InputRequestedRegion.SetSize(size); return; } // set input-requested-region, because we access it later in // GenerateInputRequestedRegion (there we just set the time) input->SetRequestedRegion(&m_InputRequestedRegion); // PART II: initialize output image unsigned int dimension = input->GetDimension(); unsigned int *dimensions = new unsigned int [dimension]; itk2vtk(m_InputRequestedRegion.GetSize(), dimensions); if(dimension>3) memcpy(dimensions+3, input->GetDimensions()+3, (dimension-3)*sizeof(unsigned int)); // create basic slicedGeometry that will be initialized below output->Initialize(mitk::PixelType( GetOutputPixelType() ), dimension, dimensions); delete [] dimensions; //clone the IndexToWorldTransform from the input, otherwise we will overwrite it, when adjusting the origin of the output image!! itk::ScalableAffineTransform< mitk::ScalarType,3 >::Pointer cloneTransform = itk::ScalableAffineTransform< mitk::ScalarType,3 >::New(); cloneTransform->Compose(input->GetGeometry()->GetIndexToWorldTransform()); output->GetGeometry()->SetIndexToWorldTransform( cloneTransform.GetPointer() ); // Position the output Image to match the corresponding region of the input image mitk::SlicedGeometry3D* slicedGeometry = output->GetSlicedGeometry(); mitk::SlicedGeometry3D::Pointer inputGeometry = input->GetSlicedGeometry(); const mitk::SlicedData::IndexType& start = m_InputRequestedRegion.GetIndex(); mitk::Point3D origin; vtk2itk(start, origin); input->GetSlicedGeometry()->IndexToWorld(origin, origin); slicedGeometry->SetOrigin(origin); // get the PlaneGeometry for the first slice of the original image mitk::PlaneGeometry::Pointer plane = dynamic_cast<mitk::PlaneGeometry*>( inputGeometry->GetGeometry2D( 0 )->Clone().GetPointer() ); assert( plane ); // re-initialize the plane according to the new requirements: // dimensions of the cropped image // right- and down-vector as well as spacing do not change, so use the ones from // input image ScalarType dimX = output->GetDimensions()[0]; ScalarType dimY = output->GetDimensions()[1]; mitk::Vector3D right = plane->GetAxisVector(0); mitk::Vector3D down = plane->GetAxisVector(1); mitk::Vector3D spacing = plane->GetSpacing(); plane->InitializeStandardPlane( dimX, dimY, right, down, &spacing ); // set the new origin on the PlaneGeometry as well plane->SetOrigin(origin); // re-initialize the slicedGeometry with the correct planeGeometry // in order to get a fully initialized SlicedGeometry3D slicedGeometry->InitializeEvenlySpaced( plane, inputGeometry->GetSpacing()[2], output->GetSlicedGeometry()->GetSlices() ); mitk::TimeGeometry* timeSlicedGeometry = output->GetTimeGeometry(); mitk::ProportionalTimeGeometry* propTimeGeometry = dynamic_cast<ProportionalTimeGeometry*>(timeSlicedGeometry); propTimeGeometry->Initialize(slicedGeometry, output->GetDimension(3)); m_TimeOfHeaderInitialization.Modified(); output->SetPropertyList(input->GetPropertyList()->Clone()); }
void mitk::SplineMapper2D::Paint ( mitk::BaseRenderer * renderer ) { Superclass::Paint ( renderer ); if ( IsVisible ( renderer ) == false ) return; // // get the poly data of the splines in 3D // mitk::SplineVtkMapper3D::Pointer mapper3D = dynamic_cast<mitk::SplineVtkMapper3D*> ( this->GetDataNode()->GetMapper ( 2 ) ); if ( mapper3D.IsNull() ) { itkWarningMacro ( "Mapper used for 3D mapping is not a mitk::SplineVtkMapper3D!" ); return; } // // update the 3D spline, if the accoring mapper has not been updated yet // if ( mapper3D->GetLastUpdateTime() < GetDataNode()->GetData()->GetMTime() ) mapper3D->UpdateSpline(); vtkPolyData* spline3D = NULL; if ( mapper3D->SplinesAreAvailable() ) spline3D = mapper3D->GetSplinesPolyData(); else return; if ( spline3D == NULL ) { itkWarningMacro ( "3D spline is not available!" ); return; } // // get the transform associated with the data tree node // vtkLinearTransform* transform = this->GetDataNode()->GetVtkTransform(); if ( transform == NULL ) { itkWarningMacro("transfrom is NULL"); } // // get the plane geometry of the current renderer // mitk::Geometry2D::ConstPointer worldGeometry = renderer->GetCurrentWorldGeometry2D(); if ( worldGeometry.IsNull() ) { itkWarningMacro("worldGeometry is NULL!"); return; } PlaneGeometry::ConstPointer worldPlaneGeometry = dynamic_cast<const mitk::PlaneGeometry*> ( worldGeometry.GetPointer() ); if ( worldPlaneGeometry.IsNull() ) { itkWarningMacro("worldPlaneGeometry is NULL!"); return; } // // determine color of the spline // float color[3]; this->GetDataNode()->GetColor ( color, renderer ); // // iterate over the points // vtkPoints *vpoints = spline3D->GetPoints(); vtkCellArray *vlines = spline3D->GetLines(); if (vpoints == NULL) { itkWarningMacro("points are NULL!"); return; } if (vlines == NULL) { itkWarningMacro("lines are NULL!"); return; } mitk::Point3D currentPoint3D; mitk::Point2D currentPoint2D; vtkFloatingPointType currentPoint3DVtk[3]; vlines->InitTraversal(); int numberOfLines = vlines->GetNumberOfCells(); vtkFloatingPointType currentPointDistance; for ( int i = 0;i < numberOfLines; ++i ) { bool previousPointOnPlane = false; bool currentPointOnPlane = false; vtkIdType* cell ( NULL ); vtkIdType cellSize ( 0 ); vlines->GetNextCell ( cellSize, cell ); for ( int j = 0 ; j < cellSize; ++j ) { vpoints->GetPoint ( cell[j], currentPoint3DVtk ); // take transformation via vtktransform into account transform->TransformPoint ( currentPoint3DVtk, currentPoint3DVtk ); vtk2itk ( currentPoint3DVtk, currentPoint3D ); // check if the point has a distance to the plane // which is smaller than m_MaxProjectionDistance currentPointDistance = worldPlaneGeometry->DistanceFromPlane ( currentPoint3D ); if ( currentPointDistance < m_MaxProjectionDistance ) { currentPointOnPlane = true; //convert 3D point (in mm) to 2D point on slice (also in mm) worldGeometry->Map ( currentPoint3D, currentPoint2D ); //convert point (until now mm and in worldcoordinates) to display coordinates (units ) renderer->GetDisplayGeometry()->WorldToDisplay ( currentPoint2D, currentPoint2D ); } else currentPointOnPlane = false; // // check if we have to begin or end a GL_LINE // if ( ( previousPointOnPlane == false ) && ( currentPointOnPlane == true ) ) { glLineWidth ( m_LineWidth ); glColor3f ( color[0], color[1], color[2] ); glBegin ( GL_LINE_STRIP ); } else if ( ( previousPointOnPlane == true ) && ( currentPointOnPlane == false ) ) { glEnd (); glLineWidth ( 1.0 ); } // the current ponit is on the plane, add it as point to the // line segment if ( currentPointOnPlane == true ) { glVertex2f ( currentPoint2D[0], currentPoint2D[1] ); } previousPointOnPlane = currentPointOnPlane; } // the last point of the spline segment is on the plane, thus we have to // close the GL_LINE if ( previousPointOnPlane == true ) { glEnd (); glLineWidth ( 1.0 ); } previousPointOnPlane = false; } }