int main () { int i; struct balle B[4]; struct traits T; init_graphics (1020,700); for (i=0 ; i<4 ; i++) B[i] = init_balle(i); T = init_traits(); affiche_auto_off(); while(1) { // On affiche affiche_legende(); affiche_traits(T); for (i=0 ; i<4 ; i++) affiche_balle(B[i]); affiche_all(); // On efface efface_traits(T); for (i=0 ; i<4 ; i++) efface_balle(B[i]); // On modifie T = modifie_traits(T); for (i=0 ; i<4 ; i++) B[i] = deplace_balle(B[i],T); } wait_escape(); exit(0); }
// ################ // ## 6. LE MAIN ## // ################ int main () { int n; BOOL b; init_graphics(600,600); write_text("Bonjour"); write_text("Au revoir"); write_text("ЮИХНТОГ юихнтог"); n = 23; write_int(n); write_int(42); b = (2<3); write_bool(b); write_bool(2 == 3); POINT centre; centre = wait_clic(); draw_fill_circle(centre, 20, rouge); wait_escape(); exit (0); }
int main () { int i,j; for (i=10;i>0;i--) { for (j=i;j>0;j--) { printf(" "); } printf("*\n"); } wait_escape(); exit(0); }
int main() { init_graphics(500,500); // Debut du code POINT p; p=wait_clic(); int i; for (i=0;i<=10;i++){ p.x=p.x+10;p.y=p.y+20; dessine_etoile(p); } // Fin du code wait_escape(); exit(0); }