Exemplo n.º 1
0
int main ()
{
int i;
struct balle B[4];
struct traits T;

init_graphics (1020,700);
for (i=0 ; i<4 ; i++) B[i] = init_balle(i);
T = init_traits();

affiche_auto_off();
while(1)
	{
	// On affiche
	affiche_legende();
	
	affiche_traits(T);
	for (i=0 ; i<4 ; i++) affiche_balle(B[i]);

	affiche_all();

	// On efface
	efface_traits(T);
	for (i=0 ; i<4 ; i++) efface_balle(B[i]);

	// On modifie
	T = modifie_traits(T);
	for (i=0 ; i<4 ; i++) B[i] = deplace_balle(B[i],T);
	}

wait_escape();
exit(0);
}
Exemplo n.º 2
0
// ################
// ## 6. LE MAIN ##
// ################
int main () {
    int n;
    BOOL b;

    init_graphics(600,600);

    write_text("Bonjour");
    write_text("Au revoir");
    write_text("ЮИХНТОГ юихнтог");

    n = 23;
    write_int(n);
    write_int(42);

    b = (2<3);
    write_bool(b);
    write_bool(2 == 3);

    POINT centre;
    centre = wait_clic();
    draw_fill_circle(centre, 20, rouge);

    wait_escape();
    exit (0);
}
Exemplo n.º 3
0
int main ()
{	
	int i,j;
	
	for (i=10;i>0;i--)
	{
		for (j=i;j>0;j--)
		{
		printf(" ");
		}
		printf("*\n");
	}
	wait_escape();
	exit(0);
}	
Exemplo n.º 4
0
int main()
{
init_graphics(500,500);

// Debut du code
POINT p;
p=wait_clic();

int i;
for (i=0;i<=10;i++){
	p.x=p.x+10;p.y=p.y+20;
	dessine_etoile(p);
}
// Fin du code

wait_escape();
exit(0);
}